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Python DistributedNode.delete方法代码示例

本文整理汇总了Python中direct.distributed.DistributedNode.DistributedNode.delete方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedNode.delete方法的具体用法?Python DistributedNode.delete怎么用?Python DistributedNode.delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.distributed.DistributedNode.DistributedNode的用法示例。


在下文中一共展示了DistributedNode.delete方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
 def delete(self):
     if base.zoneLODTarget == self:
         base.disableZoneLODs()
     
     for trigger in self.spawnTriggers:
         trigger.removeNode()
     
     del self.spawnTriggers
     del self.connectors
     del self.links
     if self.envEffects:
         self.envEffects.delete()
         self.envEffects = None
     
     DistributedNode.delete(self)
     if self.islandWaterParameters:
         del self.islandWaterParameters
     
     if self.swamp_water:
         self.swamp_water.delete()
         del self.swamp_water
     
     if self.popupDialog:
         self.popupDialog.destroy()
     
     del self.popupDialog
     self.connectorsHereCallback = None
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:29,代码来源:DistributedGameArea.py

示例2: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
    def delete(self):
        """ This method is called after disable() when the object is to
        be completely removed, for instance because the other user
        logged off.  We will not expect to see this object again; it
        will not be cached.  This is stronger than disable(), and the
        object may remove any structures it needs to in order to allow
        it to be completely deleted from memory.  This balances against
        __init__(): every DistributedObject that is created will
        eventually get delete() called for it exactly once. """

        # Clean out self.model, so we don't have a circular reference.
        #self.model = None

        DistributedNode.delete(self)
开发者ID:mcgillcomp361,项目名称:COMP361Project,代码行数:16,代码来源:distributedPlayer.py

示例3: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
    def delete(self):
        if self.barrel:
            self.barrel.removeNode()

        if self.icon:
            self.icon.removeNode()

        if self.animTrack:
            self.animTrack.finish()
            self.animTrack = None

        self.ignore(self.uniqueName('enterBarrelSphere'))

        DistributedNode.delete(self)
开发者ID:Toontown-Electrified,项目名称:src-feature-the-experiment,代码行数:16,代码来源:DistributedExperimentBarrel.py

示例4: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
 def delete(self):
     self.goOffStage()
     self.fadeoutAllAmbient()
     self.destroyMinimapObject()
     self.cr.relatedObjectMgr.abortRequest(self.pendingArea)
     self.pendingArea = None
     self.setLoadedArea(None)
     for node in self.visNodes.values():
         node.detachNode()
     
     self.visNodes = { }
     if self.fakeZoneId != None:
         for node in self.GridLOD.values():
             node.cleanup()
         
         del self.GridLOD
     
     del self.fakeZoneId
     self.removeNode()
     self.ignoreAll()
     self.builder.delete()
     DistributedNode.delete(self)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:24,代码来源:DistributedTunnel.py

示例5: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
 def delete(self):
     self.camera.removeNode()
     DistributedNode.delete(self)
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:5,代码来源:DistributedElectionCamera.py

示例6: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
 def delete(self):
     DistributedNode.delete(self)
     # TODO: when teleporting off an island...
     taskMgr.remove(self.taskName("processVisibility"))
开发者ID:AdrianF98,项目名称:Toontown-2-Revised,代码行数:6,代码来源:DistributedCartesianGrid.py

示例7: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
 def delete(self):
     DistributedNode.delete(self)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:4,代码来源:DistributedShipDeployer.py

示例8: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
 def delete(self):
     self.inShop = None
     DistributedNode.delete(self)
     return
开发者ID:coginvasion,项目名称:src,代码行数:6,代码来源:DistributedShop.py

示例9: delete

# 需要导入模块: from direct.distributed.DistributedNode import DistributedNode [as 别名]
# 或者: from direct.distributed.DistributedNode.DistributedNode import delete [as 别名]
 def delete(self):
     DistributedNode.delete(self)
     del self.movingSfx
     del self.bellSfx
开发者ID:coginvasion,项目名称:src,代码行数:6,代码来源:DistributedTrolley.py


注:本文中的direct.distributed.DistributedNode.DistributedNode.delete方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。