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Python dialogueModule.Dialogue类代码示例

本文整理汇总了Python中dialogueModule.Dialogue的典型用法代码示例。如果您正苦于以下问题:Python Dialogue类的具体用法?Python Dialogue怎么用?Python Dialogue使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Dialogue类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.emote_parameters = {"weight": 0, "time": 0, "space": 0, "flow": 0}
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        self.setVariables()
        #QtCore.QObject.connect(self.ui.weightSlider, QtCore.SIGNAL("valueChanged(int)"), self.weightChange)
        #QtCore.QObject.connect(self.ui.timeSlider, QtCore.SIGNAL("valueChanged(int)"), self.timeChange)
        #QtCore.QObject.connect(self.ui.spaceSlider, QtCore.SIGNAL("valueChanged(int)"), self.spaceChange)
        #QtCore.QObject.connect(self.ui.flowSlider, QtCore.SIGNAL("valueChanged(int)"), self.flowChange)
        #QtCore.QObject.connect(self.ui.expEdit, QtCore.SIGNAL("returnPressed()"), self.evaluateExp)
        #QtCore.QObject.connect(self.ui.expButton, QtCore.SIGNAL("released()"), self.applyWaveshape)
        # === Apply action to the self.ui.runbutton
        QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)
        QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)
        self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.lineEditUserDialogue, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.pushButtonMotion, QtCore.SIGNAL("clicked()"), self.runMotion)

        self.loadData()

        self.dialogue = Dialogue()
        self.dialogueInit = True
        self.dialogueContext = {"action": "", "topic": "", "username": "", "botname": "", "it": "", "usermood": "", "personality": ""}

        self.populateMotionBox()
开发者ID:msunardi,项目名称:soundmotion,代码行数:28,代码来源:new_ui4_test6.py

示例2: setVariables

	def setVariables(self):
		# Containers...
		self.motionPath = []	# list of path to .csv files loaded using glob
		self.motionSignalPath = {}	# dictionary of path to .csv files indexed by file name		
		self.CURRENT_MOTION_DATA = []	# container for current loaded motion data from file
		self.CURRENT_INTERP_MOTION_DATA = []	# container for current interpolated motion data
		self.OUTPUT_DATA = []
		
		# Parameters...
		self.interpParameters = {'tension': 0, 'bias': 0, 'continuity': 0}	# interpolation parameters
		self.affectProcessing = False
		
		# Constants...
		self.defaultMotionPath = "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/"
		self.khr1Device = "/dev/ttyUSB0"
		
		# Class instances...
		self.ms = MotionSynthesizer()
		try:
			self.dialogue = Dialogue()			
		except:
			print "No dialogue this time..."

		try:
			self.lcontext = locoContext()
		except:
			print "No lococontext this time..."		
开发者ID:msunardi,项目名称:soundmotion,代码行数:27,代码来源:runMiniUi_v0.4.3.py

示例3: __init__

    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.emote_parameters = {"weight": 0, "time": 0, "space": 0, "flow": 0}
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        self.setVariables()

        """ === These assignments are moved to function "applyGainSignalSlot" because the interface
                has to be reloaded when loading a different motion file
        """
        #QtCore.QObject.connect(self.ui.weightSlider, QtCore.SIGNAL("valueChanged(int)"), self.weightChange)
        #QtCore.QObject.connect(self.ui.timeSlider, QtCore.SIGNAL("valueChanged(int)"), self.timeChange)
        #QtCore.QObject.connect(self.ui.spaceSlider, QtCore.SIGNAL("valueChanged(int)"), self.spaceChange)
        #QtCore.QObject.connect(self.ui.flowSlider, QtCore.SIGNAL("valueChanged(int)"), self.flowChange)
        #QtCore.QObject.connect(self.ui.expEdit, QtCore.SIGNAL("returnPressed()"), self.evaluateExp)
        #QtCore.QObject.connect(self.ui.expButton, QtCore.SIGNAL("released()"), self.applyWaveshape)
        # === Apply action to the self.ui.runbutton
        QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)
        QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)
        self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.lineEditUserDialogue, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.pushButtonMotion, QtCore.SIGNAL("clicked()"), self.runMotion)
               
        # === List of Motion options
        self.motionFilePath = ["/home/msunardi/Documents/thesis-stuff/KHR-1-motions/better_fwd_walk_data.csv", 
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/push_ups_data.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_bird.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_surf_left.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_surf_right.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/backflip.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/backward_roll.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/Extrm_CH1.csv"]

        # === Select a motion
        self.currentMotion = self.motionFilePath[1]
        # === Load the motion data
        self.loadData(self.currentMotion)

        QtCore.QObject.connect(self.ui.pointSelector, QtCore.SIGNAL("currentIndexChanged(int)"), self.setPointSlider)
        QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointChange)
        QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointLineEditChange)
        QtCore.QObject.connect(self.ui.pointButton, QtCore.SIGNAL("released()"), self.applyWaveshape2)
        

        try:
            self.dialogue = Dialogue()
        except:
            print "No dialogue this time..."
        self.dialogueInit = True
        self.dialogueContext = {"action": "", "topic": "", "username": "", "botname": "", "it": "", "usermood": "", "personality": ""}

        self.populateMotionBox()
        self.timer = QtCore.QBasicTimer()    # <<< CREATE QBasicTimer object
        self.timer.start(self.heartrate, self.ui.ecg)           # <<< START QBasicTimer(interval (ms), QObject)
开发者ID:msunardi,项目名称:soundmotion,代码行数:56,代码来源:new_ui4_test11.py

示例4: __init__

    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.emote_parameters = {"weight": 0, "time": 0, "space": 0, "flow": 0}
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        self.setVariables()
        #QtCore.QObject.connect(self.ui.weightSlider, QtCore.SIGNAL("valueChanged(int)"), self.weightChange)
        #QtCore.QObject.connect(self.ui.timeSlider, QtCore.SIGNAL("valueChanged(int)"), self.timeChange)
        #QtCore.QObject.connect(self.ui.spaceSlider, QtCore.SIGNAL("valueChanged(int)"), self.spaceChange)
        #QtCore.QObject.connect(self.ui.flowSlider, QtCore.SIGNAL("valueChanged(int)"), self.flowChange)
        #QtCore.QObject.connect(self.ui.expEdit, QtCore.SIGNAL("returnPressed()"), self.evaluateExp)
        #QtCore.QObject.connect(self.ui.expButton, QtCore.SIGNAL("released()"), self.applyWaveshape)
        # === Apply action to the self.ui.runbutton
        QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)
        QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)
        self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.lineEditUserDialogue, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.pushButtonMotion, QtCore.SIGNAL("clicked()"), self.runMotion)

        
        self.dialogue = Dialogue()
        self.dialogueInit = True
        self.dialogueContext = {"action": "", "topic": "", "username": "", "botname": "", "it": "", "usermood": "", "personality": ""}

        self.populateMotionBox()

        # === List of Motion options
        self.motionFilePath = ["/home/msunardi/Documents/thesis-stuff/KHR-1-motions/better_fwd_walk_data.csv", 
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/push_ups_data.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_bird.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_surf_left.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_surf_right.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/backflip.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/backward_roll.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/Extrm_CH1.csv"]
        # === Select a motion
        self.currentMotion = self.motionFilePath[0]
        # === Load the motion data
        self.loadData(self.currentMotion)
开发者ID:msunardi,项目名称:soundmotion,代码行数:41,代码来源:new_ui4_test8.py

示例5: MyForm

class MyForm(QtGui.QMainWindow):
		
	def __init__(self, parent=None):
		QtGui.QWidget.__init__(self, parent)
		self.ui = Ui_MainWindow()
		self.ui.setupUi(self)
		
		self.setVariables()
		
		self.ui.populateChannelList()
		self.setActions()
		self.motionPath = self.loadMotionFiles()
		
		self.formatMotionList(self.motionPath)
		
		self.ui.populateKhr1MotionBox()
		
		#self.ui.populateMotionBox(self.formatMotionList(self.motionSignalPath))		
		self.ui.populateMotionBox([k for k,v in self.motionSignalPath.items()])
		#self.loadData(self.motionSignalPath[self.ui.motionComboBox.currentIndex()])
		print self.ui.motionComboBox.currentText()
		#self.loadData(self.motionSignalPath[self.ui.motionComboBox.currentText()])
		self.loadData(dataIndex=self.ui.motionComboBox.currentText())
		
	def setVariables(self):
		# Containers...
		self.motionPath = []	# list of path to .csv files loaded using glob
		self.motionSignalPath = {}	# dictionary of path to .csv files indexed by file name		
		self.CURRENT_MOTION_DATA = []	# container for current loaded motion data from file
		self.CURRENT_INTERP_MOTION_DATA = []	# container for current interpolated motion data
		self.OUTPUT_DATA = []
		self.SCRIPT = []
		self.chatoptions = {}
		
		# Parameters...
		self.interpParameters = {'tension': 0, 'bias': 0, 'continuity': 0}	# interpolation parameters
		self.affectProcessing = False
		self.dialogueInit = True
		
		# Constants...
		self.defaultMotionPath = "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/"
		self.khr1Device = "/dev/ttyUSB0"
		scriptpath = 'scripts/script1.csv'
		
		# Class instances...
		self.ms = MotionSynthesizer()
		try:
			self.dialogue = Dialogue()			
		except:
			print "No dialogue this time..."

		try:
			self.lcontext = locoContext()
		except:
			print "No lococontext this time..."
			
		try:
			rs = readScript()
			self.SCRIPT = rs.read(scriptpath)
			print "Script: %s is loaded." % scriptpath
			self.scriptindex=0
		except:
			print "Failed loading Script."
		
	def setActions(self):
		print "setActions"
		
		self.setActionsChannelsCheckBox()
		self.setActionsAffectProcessingCheckBox()		
		self.setActionsMotionControls()
		self.setActionsMotionFile()
		
		self.setTabActions()
		self.setToolbarActions()
		self.setActionsRobotState()
		self.setActionsChatUI()		
		
	def setActionsChatUI(self):
		QtCore.QObject.connect(self.ui.chatInputClearButton, QtCore.SIGNAL("clicked()"), self.ui.chatInput, QtCore.SLOT("clear()"))
		QtCore.QObject.connect(self.ui.chatInputEnterButton, QtCore.SIGNAL("clicked()"), self.talkToRobot)
		QtCore.QObject.connect(self.ui.chatInput, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)
		QtCore.QObject.connect(self.ui.chatContextCheckbox, QtCore.SIGNAL("stateChanged(int)"), self.toggleChatContextVisible)
		
	def setActionsRobotState(self):
		QtCore.QObject.connect(self.ui.stateShowCheckBox, QtCore.SIGNAL("stateChanged(int)"), self.toggleStateVisible)
		
	def setToolbarActions(self):
		self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))
	
	def setTabActions(self):
		self.resetParameters()
		self.setActionsInterpolation()		
		self.setActionsResampling()
		self.setActionsMultiresfiltering()
	
	def setActionsGainSliders(self):
		print "setting actions for gain sliders and line edits...",
		for gs in self.ui.gainSliders:
			
			QtCore.QObject.connect(gs, QtCore.SIGNAL("valueChanged(int)"), self.adjustGain)
#.........这里部分代码省略.........
开发者ID:msunardi,项目名称:soundmotion,代码行数:101,代码来源:runMiniUi_v0.4.7.py

示例6: __init__

	def __init__(self, parent=None):
		QtGui.QWidget.__init__(self, parent)
		
		###CB1.1 --- Build the UI
		self.ui = Ui_MainWindow()
		self.ui.setupUi(self)

		###CB1.2 --- Create class variables (e.g. lists, etc.)
		self.setVariables()

###CB1.3 --- Assign SIGNAL & SLOTS 
		###CB1.3.1 --- Effort Sliders & Waveshaping function.  These 6 assignments are moved to function "applyGainSignalSlot" because the interface has to be reloaded when loading a different motion file (*REMOVED per 4/19 - pyLocoRobo_06.py*)

				
		###CB1.3.5 --- Assign action to the self.ui.runbutton
		QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)

		###CB1.3.6 --- Assign action to the Toolbar Run button
		QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)

		###CB1.3.7 --- Assign action to the Toolbar Exit button
		self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))

		###CB1.3.8 --- Assign action to Clear Dialogue button
		QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))

		###CB1.3.9 --- Assign action to OK Dialogue button
		QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)

		###CB1.3.10 --- Assign action to User Input Field/Line
		QtCore.QObject.connect(self.ui.lineEditUserDialogue, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)

		###CB1.3.11 --- Assign action to Execute selected motion
		QtCore.QObject.connect(self.ui.pushButtonMotion, QtCore.SIGNAL("clicked()"), self.runMotion)

		QtCore.QObject.connect(self.ui.pushButtonLoadMotion, QtCore.SIGNAL("clicked()"), self.loadMotion)

		###CB1.4 --- Load song list from folder
		self.songs = glob.glob("/home/msunardi/Music/*.mp3")
				   
		###CB1.5 --- Load the motion data
		#self.loadData(self.currentMotion)

		###CB1.6 --- Try to load the Dialogue module
		#### The Dialogue module may sometime not able to load because of competing soundcard usage by other OS components.  Still need to figure this one out.
		try:
			self.dialogue = Dialogue()
			#pass
			
		except:
			print "No dialogue this time..."


		try:
			self.lcontext = locoContext()
		except:
			print "No lococontext this time..."

		###CB1.7 --- Populate the Motion List combobox (KHR1 memory)
		self.populateMotionBox()

		###CB1.8 --- Populate the Music/Song List combobox
		self.populateMusicBox()

		###CB1.9 --- Populate the Motion Signal combobox
		#self.populateSignalBox(self.motionFilePath)
		self.populateSignalBox(self.motionSignalPath)
		self.loadData(self.ui.comboBoxMotionSignal.currentText())  # <<< Load the first motion data to plot

		"""=== NOTE (4/16/09):
		For some reason, the data must be populated first, then apply the SIGNAL-SLOT assignments for the Waveshaping2 functions afterwards for them to work.
		======="""
###CB1.3.2 --- Assign action to Waveshaping2 combobox
		QtCore.QObject.connect(self.ui.pointSelector, QtCore.SIGNAL("currentIndexChanged(int)"), self.setPointSlider)

		###CB1.3.3a --- Assign action to Waveshaping2 sliderbar: change point value
		QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointChange)

		###CB1.3.3b --- Assign action to Waveshaping2 sliderbar: change the value showing in the lineedit
		QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointLineEditChange)

		###CB1.3.4 --- Assign action to Waveshaping2 button: apply waveshape to motion signal
		QtCore.QObject.connect(self.ui.pointButton, QtCore.SIGNAL("clicked()"), self.applyWaveshape2)

		###CB1.10 --- Set up the timer for HeartBeat simulator
		self.timer = QtCore.QBasicTimer()	# <<< CREATE QBasicTimer object
		self.timer.start(self.heartrate, self.ui.ecg)		   # <<< START QBasicTimer(interval (ms), QObject)
		self.tryData(self.motionFilePath)
开发者ID:msunardi,项目名称:soundmotion,代码行数:88,代码来源:pyLocoRobo_20b.py

示例7: MyForm

class MyForm(QtGui.QMainWindow):
	##=== SECTION 1: LOAD/INITIALIZE GUI COMPONENTS (CB1 - CB11)
	##CB1 --- Code Block (CB) 1: "constructor"(?)
	def __init__(self, parent=None):
		QtGui.QWidget.__init__(self, parent)
		
		###CB1.1 --- Build the UI
		self.ui = Ui_MainWindow()
		self.ui.setupUi(self)

		###CB1.2 --- Create class variables (e.g. lists, etc.)
		self.setVariables()

###CB1.3 --- Assign SIGNAL & SLOTS 
		###CB1.3.1 --- Effort Sliders & Waveshaping function.  These 6 assignments are moved to function "applyGainSignalSlot" because the interface has to be reloaded when loading a different motion file (*REMOVED per 4/19 - pyLocoRobo_06.py*)

				
		###CB1.3.5 --- Assign action to the self.ui.runbutton
		QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)

		###CB1.3.6 --- Assign action to the Toolbar Run button
		QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)

		###CB1.3.7 --- Assign action to the Toolbar Exit button
		self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))

		###CB1.3.8 --- Assign action to Clear Dialogue button
		QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))

		###CB1.3.9 --- Assign action to OK Dialogue button
		QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)

		###CB1.3.10 --- Assign action to User Input Field/Line
		QtCore.QObject.connect(self.ui.lineEditUserDialogue, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)

		###CB1.3.11 --- Assign action to Execute selected motion
		QtCore.QObject.connect(self.ui.pushButtonMotion, QtCore.SIGNAL("clicked()"), self.runMotion)

		QtCore.QObject.connect(self.ui.pushButtonLoadMotion, QtCore.SIGNAL("clicked()"), self.loadMotion)

		###CB1.4 --- Load song list from folder
		self.songs = glob.glob("/home/msunardi/Music/*.mp3")
				   
		###CB1.5 --- Load the motion data
		#self.loadData(self.currentMotion)

		###CB1.6 --- Try to load the Dialogue module
		#### The Dialogue module may sometime not able to load because of competing soundcard usage by other OS components.  Still need to figure this one out.
		try:
			self.dialogue = Dialogue()
			#pass
			
		except:
			print "No dialogue this time..."


		try:
			self.lcontext = locoContext()
		except:
			print "No lococontext this time..."

		###CB1.7 --- Populate the Motion List combobox (KHR1 memory)
		self.populateMotionBox()

		###CB1.8 --- Populate the Music/Song List combobox
		self.populateMusicBox()

		###CB1.9 --- Populate the Motion Signal combobox
		#self.populateSignalBox(self.motionFilePath)
		self.populateSignalBox(self.motionSignalPath)
		self.loadData(self.ui.comboBoxMotionSignal.currentText())  # <<< Load the first motion data to plot

		"""=== NOTE (4/16/09):
		For some reason, the data must be populated first, then apply the SIGNAL-SLOT assignments for the Waveshaping2 functions afterwards for them to work.
		======="""
###CB1.3.2 --- Assign action to Waveshaping2 combobox
		QtCore.QObject.connect(self.ui.pointSelector, QtCore.SIGNAL("currentIndexChanged(int)"), self.setPointSlider)

		###CB1.3.3a --- Assign action to Waveshaping2 sliderbar: change point value
		QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointChange)

		###CB1.3.3b --- Assign action to Waveshaping2 sliderbar: change the value showing in the lineedit
		QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointLineEditChange)

		###CB1.3.4 --- Assign action to Waveshaping2 button: apply waveshape to motion signal
		QtCore.QObject.connect(self.ui.pointButton, QtCore.SIGNAL("clicked()"), self.applyWaveshape2)

		###CB1.10 --- Set up the timer for HeartBeat simulator
		self.timer = QtCore.QBasicTimer()	# <<< CREATE QBasicTimer object
		self.timer.start(self.heartrate, self.ui.ecg)		   # <<< START QBasicTimer(interval (ms), QObject)
		self.tryData(self.motionFilePath)

	##CB2 --- create class' global variables
	def setVariables(self):
		self.freqBands = []   # <<< For frequency bands
		self.originalData = []	 # <<< For loaded motion data
		self.newData = []	 # <<< For processed motion data
		self.bandAdjusters = []  # <<< For values of band adjustments
		self.ms = MotionSynthesizer()  # <<< Create instance of MotionSynthesizer
		self.heartrate = 30   # <<< Default heartrate value
#.........这里部分代码省略.........
开发者ID:msunardi,项目名称:soundmotion,代码行数:101,代码来源:pyLocoRobo_20b.py

示例8: MyForm

class MyForm(QtGui.QMainWindow):
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.emote_parameters = {"weight": 0, "time": 0, "space": 0, "flow": 0}
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        self.setVariables()

        """ === These assignments are moved to function "applyGainSignalSlot" because the interface
                has to be reloaded when loading a different motion file
        """
        #QtCore.QObject.connect(self.ui.weightSlider, QtCore.SIGNAL("valueChanged(int)"), self.weightChange)
        #QtCore.QObject.connect(self.ui.timeSlider, QtCore.SIGNAL("valueChanged(int)"), self.timeChange)
        #QtCore.QObject.connect(self.ui.spaceSlider, QtCore.SIGNAL("valueChanged(int)"), self.spaceChange)
        #QtCore.QObject.connect(self.ui.flowSlider, QtCore.SIGNAL("valueChanged(int)"), self.flowChange)
        #QtCore.QObject.connect(self.ui.expEdit, QtCore.SIGNAL("returnPressed()"), self.evaluateExp)
        #QtCore.QObject.connect(self.ui.expButton, QtCore.SIGNAL("released()"), self.applyWaveshape)
        # === Apply action to the self.ui.runbutton
        QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)
        QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)
        self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.lineEditUserDialogue, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.pushButtonMotion, QtCore.SIGNAL("clicked()"), self.runMotion)

        # === List Songs
        self.songs = glob.glob("/home/msunardi/Music/*.mp3")
        

               
        # === List of Motion options
        self.motionFilePath = ["/home/msunardi/Documents/thesis-stuff/KHR-1-motions/better_fwd_walk_data.csv", 
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/push_ups_data.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_bird.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_surf_left.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/sweetescape_surf_right.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/backflip.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/backward_roll.csv",
                                "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/Extrm_CH1.csv"]

        self.motionSignalPath = glob.glob("/home/msunardi/Documents/thesis-stuff/KHR-1-motions/*.csv")
        
        # === Select a motion
        self.currentMotion = self.motionFilePath[1]
        # === Load the motion data
        self.loadData(self.currentMotion)

        QtCore.QObject.connect(self.ui.pointSelector, QtCore.SIGNAL("currentIndexChanged(int)"), self.setPointSlider)
        QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointChange)
        QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointLineEditChange)
        QtCore.QObject.connect(self.ui.pointButton, QtCore.SIGNAL("released()"), self.applyWaveshape2)
        

        try:
            self.dialogue = Dialogue()
        except:
            print "No dialogue this time..."
        self.dialogueInit = True
        self.dialogueContext = {"action": "", "topic": "", "username": "", "botname": "", "it": "", "usermood": "", "personality": "", "robotmood": ""}

        self.populateMotionBox()
        self.populateMusicBox()
        self.populateSignalBox(self.motionFilePath)
        self.timer = QtCore.QBasicTimer()    # <<< CREATE QBasicTimer object
        self.timer.start(self.heartrate, self.ui.ecg)           # <<< START QBasicTimer(interval (ms), QObject)
        
        #self.x = QtGui.QTextEdit(self.ui)

        #test:
        #self.ui.qwtPlot.addCurve(range(0,200,1))
        #self.ui.qwtPlot.addCurve(range(0,200,1))
        #works!

    def setVariables(self):
        self.freqBands = []
        self.allData = []
        self.newData = []
        self.bandAdjusters = []
        self.ms = MotionSynthesizer()
        self.heartrate = 30
        #self.khr1 = khr1Interface("/dev/ttyUSB0")

    def populateMotionBox(self):
        molist = []        
        for i in range(40):
            molist.append(str(i))
        self.ui.comboBoxMotion.addItems(molist)

    def populateMusicBox(self):
        self.ui.comboBoxMusic.addItems(self.songs)
        self.ui.comboBoxMusic.setCurrentIndex(0)
        
    def populateSignalBox(self, population, defaultIndex=None):
        self.ui.comboBoxMotionSignal.addItems(population)
        if defaultIndex is None:
            self.ui.comboBoxMotionSignal.setCurrentIndex(1)
        else:
            self.ui.comboBoxMotionSignal.setCurrentIndex(defaultIndex)
        self.loadData(self.ui.comboBoxMotionSignal.currentText())
#.........这里部分代码省略.........
开发者ID:msunardi,项目名称:soundmotion,代码行数:101,代码来源:new_ui4_test13.py

示例9: MyForm

class MyForm(QtGui.QMainWindow):
    ##=== SECTION 1: LOAD/INITIALIZE GUI COMPONENTS (CB1 - CB11)
    ##CB1 --- Code Block (CB) 1: "constructor"(?)
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        
        ###CB1.1 --- Build the UI
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        ###CB1.2 --- Create class variables (e.g. lists, etc.)
        self.setVariables()

        ###CB1.3 --- Assign SIGNAL & SLOTS 
        ###CB1.3.1 --- Effort Sliders & Waveshaping function.  These 6 assignments are moved to function "applyGainSignalSlot" because the interface has to be reloaded when loading a different motion file

        #QtCore.QObject.connect(self.ui.weightSlider, QtCore.SIGNAL("valueChanged(int)"), self.weightChange)
        #QtCore.QObject.connect(self.ui.timeSlider, QtCore.SIGNAL("valueChanged(int)"), self.timeChange)
        #QtCore.QObject.connect(self.ui.spaceSlider, QtCore.SIGNAL("valueChanged(int)"), self.spaceChange)
        #QtCore.QObject.connect(self.ui.flowSlider, QtCore.SIGNAL("valueChanged(int)"), self.flowChange)
        #QtCore.QObject.connect(self.ui.expEdit, QtCore.SIGNAL("returnPressed()"), self.evaluateExp)
        #QtCore.QObject.connect(self.ui.expButton, QtCore.SIGNAL("released()"), self.applyWaveshape)
        
        ###CB1.3.2 --- Assign action to Waveshaping2 combobox
        QtCore.QObject.connect(self.ui.pointSelector, QtCore.SIGNAL("currentIndexChanged(int)"), self.setPointSlider)

        ###CB1.3.3a --- Assign action to Waveshaping2 sliderbar: change point value
        QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointChange)

        ###CB1.3.3b --- Assign action to Waveshaping2 sliderbar: change the value showing in the lineedit
        QtCore.QObject.connect(self.ui.pointSlider, QtCore.SIGNAL("valueChanged(int)"), self.pointLineEditChange)

        ###CB1.3.4 --- Assign action to Waveshaping2 button: apply waveshape to motion signal
        QtCore.QObject.connect(self.ui.pointButton, QtCore.SIGNAL("released()"), self.applyWaveshape2)
        
        ###CB1.3.5 --- Assign action to the self.ui.runbutton
        QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)

        ###CB1.3.6 --- Assign action to the Toolbar Run button
        QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)

        ###CB1.3.7 --- Assign action to the Toolbar Exit button
        self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))

        ###CB1.3.8 --- Assign action to Clear Dialogue button
        QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))

        ###CB1.3.9 --- Assign action to OK Dialogue button
        QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)

        ###CB1.3.10 --- Assign action to User Input Field/Line
        QtCore.QObject.connect(self.ui.lineEditUserDialogue, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)

        ###CB1.3.11 --- Assign action to Execute selected motion
        QtCore.QObject.connect(self.ui.pushButtonMotion, QtCore.SIGNAL("clicked()"), self.runMotion)

        ###CB1.4 --- Load song list from folder
        self.songs = glob.glob("/home/msunardi/Music/*.mp3")
                   
        ###CB1.5 --- Load the motion data
        #self.loadData(self.currentMotion)

        ###CB1.6 --- Try to load the Dialogue module
        #### The Dialogue module may sometime not able to load because of competing soundcard usage by other OS components.  Still need to figure this one out.
        try:
            self.dialogue = Dialogue()
        except:
            print "No dialogue this time..."

        ###CB1.7 --- Populate the Motion List combobox (KHR1 memory)
        self.populateMotionBox()

        ###CB1.8 --- Populate the Music/Song List combobox
        self.populateMusicBox()

        ###CB1.9 --- Populate the Motion Signal combobox
        self.populateSignalBox(self.motionFilePath)
        self.loadData(self.ui.comboBoxMotionSignal.currentText())  # <<< Load the first motion data to plot

        ###CB1.10 --- Set up the timer for HeartBeat simulator
        self.timer = QtCore.QBasicTimer()    # <<< CREATE QBasicTimer object
        self.timer.start(self.heartrate, self.ui.ecg)           # <<< START QBasicTimer(interval (ms), QObject)
        
        #self.x = QtGui.QTextEdit(self.ui)

        #test:
        #self.ui.qwtPlot.addCurve(range(0,200,1))
        #self.ui.qwtPlot.addCurve(range(0,200,1))
        #works!

    ##CB2 --- create class' global variables
    def setVariables(self):
        self.freqBands = []   # <<< For frequency bands
        self.allData = []     # <<< For loaded motion data
        self.newData = []     # <<< For processed motion data
        self.bandAdjusters = []  # <<< For values of band adjustments
        self.ms = MotionSynthesizer()  # <<< Create instance of MotionSynthesizer
        self.heartrate = 30   # <<< Default heartrate value
        self.khr1device = "/dev/ttyUSB0"  # <<< Default serial output to KHR1
        self.emote_parameters = {"weight": 0,"time": 0,"space": 0,"flow": 0}  # <<< For EMOTE parameters
#.........这里部分代码省略.........
开发者ID:msunardi,项目名称:soundmotion,代码行数:101,代码来源:new_ui4_test14.py

示例10: MyForm

class MyForm(QtGui.QMainWindow):
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.emote_parameters = {"weight": 0, "time": 0, "space": 0, "flow": 0}
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        self.setVariables()
        #QtCore.QObject.connect(self.ui.weightSlider, QtCore.SIGNAL("valueChanged(int)"), self.weightChange)
        #QtCore.QObject.connect(self.ui.timeSlider, QtCore.SIGNAL("valueChanged(int)"), self.timeChange)
        #QtCore.QObject.connect(self.ui.spaceSlider, QtCore.SIGNAL("valueChanged(int)"), self.spaceChange)
        #QtCore.QObject.connect(self.ui.flowSlider, QtCore.SIGNAL("valueChanged(int)"), self.flowChange)
        #QtCore.QObject.connect(self.ui.expEdit, QtCore.SIGNAL("returnPressed()"), self.evaluateExp)
        #QtCore.QObject.connect(self.ui.expButton, QtCore.SIGNAL("released()"), self.applyWaveshape)
        # === Apply action to the self.ui.runbutton
        QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)
        QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)
        self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.lineEditUserDialogue, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)
        QtCore.QObject.connect(self.ui.pushButtonMotion, QtCore.SIGNAL("clicked()"), self.runMotion)

        self.loadData()

        self.dialogue = Dialogue()
        self.dialogueInit = True
        self.dialogueContext = {"action": "", "topic": "", "username": "", "botname": "", "it": "", "usermood": "", "personality": ""}

        self.populateMotionBox()

        #self.x = QtGui.QTextEdit(self.ui)

        #test:
        #self.ui.qwtPlot.addCurve(range(0,200,1))
        #self.ui.qwtPlot.addCurve(range(0,200,1))
        #works!

    def setVariables(self):
        self.freqBands = []
        self.allData = []
        self.newData = []
        self.bandAdjusters = []
        self.ms = MotionSynthesizer()
        #self.khr1 = khr1Interface("/dev/ttyUSB0")

    def populateMotionBox(self):
        list = []        
        for i in range(40):
            list.append(str(i))
        self.ui.comboBoxMotion.addItems(list)
        

    def weightChange(self,  value):
        self.ui.weightLineEdit.setText(str(value))
        self.emote_parameters["weight"] = value
        self.ui.statusbar.showMessage("Weight value changed to "+ str(self.emote_parameters["weight"]))        
        #self.ui.qwtPlot.changeCurve(0, range(0, 2*self.emote_parameters["weight"], 1))
        length = len(self.ui.gainSliders)
        index = int(len(self.ui.gainSliders)/2)
        print "index = ", index
        self.ui.gainSliders[index].setSliderPosition(self.ui.gainSliders[index].value() - value)
        self.ui.gainSliders[length-1].setSliderPosition(self.ui.gainSliders[length-1].value() + int(value*0.7))

    def timeChange(self, value):
        self.ui.timeLineEdit.setText(str(value))
        self.emote_parameters["time"] = value
        self.ui.statusbar.showMessage("Time value changed to "+ str(self.emote_parameters["time"]))
        
        #self.ui.qwtPlot.changeCurve(1, range(0, 2*self.emote_parameters["weight"], 1))

    def spaceChange(self, value):
        self.ui.spaceLineEdit.setText(str(value))
        self.emote_parameters["space"] = value
        self.ui.statusbar.showMessage("Space value changed to "+ str(self.emote_parameters["space"]))
        #self.ui.addGainSliders(self.emote_parameters["weight"])
        #print type(self.ui.gainSliders[0])

    def flowChange(self, value):
        self.ui.flowLineEdit.setText(str(value))
        self.emote_parameters["flow"] = value
        self.ui.statusbar.showMessage("Flow value changed to "+ str(self.emote_parameters["flow"]))
        self.ui.gainSliders[0].setSliderPosition(self.ui.gainSliders[0].value() - int(value*1.7))

    def applyGainSignalSlot(self, how_many):
        self.ui.addGainSliders(how_many)
        QtCore.QObject.connect(self.ui.weightSlider, QtCore.SIGNAL("valueChanged(int)"), self.weightChange)
        QtCore.QObject.connect(self.ui.timeSlider, QtCore.SIGNAL("valueChanged(int)"), self.timeChange)
        QtCore.QObject.connect(self.ui.spaceSlider, QtCore.SIGNAL("valueChanged(int)"), self.spaceChange)
        QtCore.QObject.connect(self.ui.flowSlider, QtCore.SIGNAL("valueChanged(int)"), self.flowChange)
        QtCore.QObject.connect(self.ui.expEdit, QtCore.SIGNAL("returnPressed()"), self.evaluateExp)
        QtCore.QObject.connect(self.ui.expButton, QtCore.SIGNAL("released()"), self.applyWaveshape)

        print "gain sliders: "+str(how_many)
        

        # === Apply action to each self.ui.gainSliders
        for gs in self.ui.gainSliders:
            
            QtCore.QObject.connect(gs, QtCore.SIGNAL("valueChanged(int)"), self.adjustGain)

#.........这里部分代码省略.........
开发者ID:msunardi,项目名称:soundmotion,代码行数:101,代码来源:new_ui4_test6.py

示例11: MyForm

class MyForm(QtGui.QMainWindow):
		
	def __init__(self, parent=None):
		QtGui.QWidget.__init__(self, parent)
		self.ui = Ui_MainWindow()
		self.ui.setupUi(self)
		
		self.setVariables()
		
		self.ui.populateChannelList()
		self.setActions()
		self.motionPath = self.loadMotionFiles()
		
		self.formatMotionList(self.motionPath)
		
		self.ui.populateKhr1MotionBox()
		
		#self.ui.populateMotionBox(self.formatMotionList(self.motionSignalPath))		
		self.ui.populateMotionBox([k for k,v in self.motionSignalPath.items()])
		#self.loadData(self.motionSignalPath[self.ui.motionComboBox.currentIndex()])
		print self.ui.motionComboBox.currentText()
		#self.loadData(self.motionSignalPath[self.ui.motionComboBox.currentText()])
		self.loadData(dataIndex=self.ui.motionComboBox.currentText())
		
	def setVariables(self):
		# Containers...
		self.motionPath = []	# list of path to .csv files loaded using glob
		self.motionSignalPath = {}	# dictionary of path to .csv files indexed by file name		
		self.CURRENT_MOTION_DATA = []	# container for current loaded motion data from file
		self.CURRENT_INTERP_MOTION_DATA = []	# container for current interpolated motion data
		self.OUTPUT_DATA = []
		self.SCRIPT = []
		self.chatoptions = {}
		
		# Parameters...
		self.interpParameters = {'tension': 0, 'bias': 0, 'continuity': 0}	# interpolation parameters
		self.affectProcessing = False
		
		# Constants...
		self.defaultMotionPath = "/home/msunardi/Documents/thesis-stuff/KHR-1-motions/"
		self.khr1Device = "/dev/ttyUSB0"
		scriptpath = 'scripts/script1.csv'
		
		# Class instances...
		self.ms = MotionSynthesizer()
		try:
			self.dialogue = Dialogue()			
		except:
			print "No dialogue this time..."

		try:
			self.lcontext = locoContext()
		except:
			print "No lococontext this time..."
			
		try:
			rs = readScript()
			self.SCRIPT = rs.read(scriptpath)
			print "Script: %s is loaded." % scriptpath
			self.scriptindex=0
		except:
			print "Failed loading Script."
		
	def setActions(self):
		print "setActions"
		
		self.setActionsChannelsCheckBox()
		self.setActionsAffectProcessingCheckBox()		
		self.setActionsMotionControls()
		self.setActionsMotionFile()
		
		self.setTabActions()
		self.setToolbarActions()
		self.setActionsRobotState()
		self.setActionsChatUI()		
		
	def setActionsChatUI(self):
		QtCore.QObject.connect(self.ui.chatInputClearButton, QtCore.SIGNAL("clicked()"), self.ui.chatInput, QtCore.SLOT("clear()"))
		QtCore.QObject.connect(self.ui.chatInputEnterButton, QtCore.SIGNAL("clicked()"), self.talkToRobot)
		QtCore.QObject.connect(self.ui.chatInput, QtCore.SIGNAL("returnPressed()"), self.talkToRobot)
		QtCore.QObject.connect(self.ui.chatContextCheckbox, QtCore.SIGNAL("stateChanged(int)"), self.toggleChatContextVisible)
		
	def setActionsRobotState(self):
		QtCore.QObject.connect(self.ui.stateShowCheckBox, QtCore.SIGNAL("stateChanged(int)"), self.toggleStateVisible)
		
	def setToolbarActions(self):
		self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))
	
	def setTabActions(self):
		self.resetParameters()
		self.setActionsInterpolation()		
		self.setActionsResampling()
		self.setActionsMultiresfiltering()
	
	def setActionsGainSliders(self):
		print "setting actions for gain sliders and line edits...",
		for gs in self.ui.gainSliders:
			
			QtCore.QObject.connect(gs, QtCore.SIGNAL("valueChanged(int)"), self.adjustGain)

#.........这里部分代码省略.........
开发者ID:msunardi,项目名称:soundmotion,代码行数:101,代码来源:runMiniUi_v0.4.5.py

示例12: MyForm

class MyForm(QtGui.QMainWindow):
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.emote_parameters = {"weight": 0, "time": 0, "space": 0, "flow": 0}
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        self.setVariables()
        QtCore.QObject.connect(self.ui.weightSlider, QtCore.SIGNAL("valueChanged(int)"), self.weightChange)
        QtCore.QObject.connect(self.ui.timeSlider, QtCore.SIGNAL("valueChanged(int)"), self.timeChange)
        QtCore.QObject.connect(self.ui.spaceSlider, QtCore.SIGNAL("valueChanged(int)"), self.spaceChange)
        QtCore.QObject.connect(self.ui.flowSlider, QtCore.SIGNAL("valueChanged(int)"), self.flowChange)
        QtCore.QObject.connect(self.ui.expEdit, QtCore.SIGNAL("returnPressed()"), self.evaluateExp)
        QtCore.QObject.connect(self.ui.expButton, QtCore.SIGNAL("released()"), self.applyWaveshape)
        # === Apply action to the self.ui.runbutton
        QtCore.QObject.connect(self.ui.runbutton, QtCore.SIGNAL("released()"), self.runData)
        QtCore.QObject.connect(self.ui.run, QtCore.SIGNAL("triggered()"), self.runData)
        self.connect(self.ui.exit, QtCore.SIGNAL("triggered()"), QtCore.SLOT("close()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueClear, QtCore.SIGNAL("clicked()"), self.ui.lineEditUserDialogue, QtCore.SLOT("clear()"))
        QtCore.QObject.connect(self.ui.pushButtonDialogueOK, QtCore.SIGNAL("clicked()"), self.talkToRobot)

        self.loadData()

        self.dialogue = Dialogue()


        #self.x = QtGui.QTextEdit(self.ui)

        #test:
        #self.ui.qwtPlot.addCurve(range(0,200,1))
        #self.ui.qwtPlot.addCurve(range(0,200,1))
        #works!

    def setVariables(self):
        self.freqBands = []
        self.allData = []
        self.newData = []
        self.bandAdjusters = []
        self.ms = MotionSynthesizer()
        #self.khr1 = khr1Interface("/dev/ttyUSB0")

    def weightChange(self,  value):
        self.ui.weightLineEdit.setText(str(value))
        self.emote_parameters["weight"] = value
        self.ui.statusbar.showMessage("Weight value changed to "+ str(self.emote_parameters["weight"]))        
        #self.ui.qwtPlot.changeCurve(0, range(0, 2*self.emote_parameters["weight"], 1))
        length = len(self.ui.gainSliders)
        index = int(len(self.ui.gainSliders)/2)
        print "index = ", index
        self.ui.gainSliders[index].setSliderPosition(self.ui.gainSliders[index].value() - value)
        self.ui.gainSliders[length-1].setSliderPosition(self.ui.gainSliders[length-1].value() + int(value*0.7))

    def timeChange(self, value):
        self.ui.timeLineEdit.setText(str(value))
        self.emote_parameters["time"] = value
        self.ui.statusbar.showMessage("Time value changed to "+ str(self.emote_parameters["time"]))
        
        #self.ui.qwtPlot.changeCurve(1, range(0, 2*self.emote_parameters["weight"], 1))

    def spaceChange(self, value):
        self.ui.spaceLineEdit.setText(str(value))
        self.emote_parameters["space"] = value
        self.ui.statusbar.showMessage("Space value changed to "+ str(self.emote_parameters["space"]))
        #self.ui.addGainSliders(self.emote_parameters["weight"])
        #print type(self.ui.gainSliders[0])

    def flowChange(self, value):
        self.ui.flowLineEdit.setText(str(value))
        self.emote_parameters["flow"] = value
        self.ui.statusbar.showMessage("Flow value changed to "+ str(self.emote_parameters["flow"]))
        self.ui.gainSliders[0].setSliderPosition(self.ui.gainSliders[0].value() - int(value*1.7))

    def applyGainSignalSlot(self, how_many):
        self.ui.addGainSliders(how_many)
        print "gain sliders: "+str(how_many)
        

        # === Apply action to each self.ui.gainSliders
        for gs in self.ui.gainSliders:
            
            QtCore.QObject.connect(gs, QtCore.SIGNAL("valueChanged(int)"), self.adjustGain)

        for gle in self.ui.gainLineEdits:

            #QtCore.QObject.connect(gle, QtCore.SIGNAL("valueChanged(double)"), self.setSliderValue) # use new_ui3_copy3 for this
            QtCore.QObject.connect(gle, QtCore.SIGNAL("returnPressed()"), self.setSliderValue)
                    


    def mapGains(self, how_many):
        for i in range(how_many):
            self.bandAdjusters.append(self.adjustGain())
            print self.bandAdjusters

#====== SIGNAL SECTION
    def setSliderValue(self, value):
        index = int(self.sender().accessibleName())
        #self.ui.gainSliders[index].setSliderPosition(int(value))
        self.ui.gainSliders[index].setSliderPosition(int(value))
            
    def adjustGain(self, value):
#.........这里部分代码省略.........
开发者ID:msunardi,项目名称:soundmotion,代码行数:101,代码来源:new_ui4_test2.py


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