本文整理汇总了Python中dialogs.Dialog.add方法的典型用法代码示例。如果您正苦于以下问题:Python Dialog.add方法的具体用法?Python Dialog.add怎么用?Python Dialog.add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dialogs.Dialog
的用法示例。
在下文中一共展示了Dialog.add方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: RootWidget
# 需要导入模块: from dialogs import Dialog [as 别名]
# 或者: from dialogs.Dialog import add [as 别名]
class RootWidget(Widget):
# surface Pygame display surface
# is_gl True if OpenGL surface
redraw_every_frame = False
bonus_draw_time = False
_is_gl_container = True
def __init__(self, surface):
global root_widget
Widget.__init__(self, surface.get_rect())
self.surface = surface
root_widget = self
widget.root_widget = self
self.is_gl = surface.get_flags() & OPENGL != 0
self.idle_handlers = []
self.editor = None
self.selectTool = None
self.movementMath = [-1, 1, 1, -1, 1, -1]
self.movementNum = [0, 0, 2, 2, 1, 1]
self.cameraMath = [-1., 1., -1., 1.]
self.cameraNum = [0, 0, 1, 1]
self.notMove = False
self.nudge = None
self.testTime = None
self.testTimeBack = 0.4
self.nudgeDirection = None
self.sessionStolen = False
self.sprint = False
self.filesToChange = []
def get_modifiers(self):
"""Returns the 'modifiers' global object."""
return modifiers
def get_nudge_block(self):
return self.selectTool.panel.nudgeBlocksButton
def take_screenshot(self):
try:
os.mkdir(os.path.join(directories.getCacheDir(), "screenshots"))
except OSError:
pass
screenshot_name = os.path.join(directories.getCacheDir(), "screenshots", time.strftime("%Y-%m-%d (%I-%M-%S-%p)") + ".png")
pygame.image.save(pygame.display.get_surface(), screenshot_name)
self.diag = Dialog()
lbl = Label(_("Screenshot taken and saved as '%s'") % screenshot_name, doNotTranslate=True)
folderBtn = Button("Open Folder", action=self.open_screenshots_folder)
btn = Button("Ok", action=self.screenshot_notify)
buttonsRow = Row((btn, folderBtn))
col = Column((lbl, buttonsRow))
self.diag.add(col)
self.diag.shrink_wrap()
self.diag.present()
def open_screenshots_folder(self):
from mcplatform import platform_open
platform_open(os.path.join(directories.getCacheDir(), "screenshots"))
self.screenshot_notify()
def screenshot_notify(self):
self.diag.dismiss()
@staticmethod
def set_timer(ms):
pygame.time.set_timer(USEREVENT, ms)
def run(self):
self.run_modal(None)
captured_widget = None
def capture_mouse(self, widget):
# put the mouse in "virtual mode" and pass mouse moved events to the
# specified widget
if widget:
pygame.mouse.set_visible(False)
pygame.event.set_grab(True)
self.captured_widget = widget
else:
pygame.mouse.set_visible(True)
pygame.event.set_grab(False)
self.captured_widget = None
frames = 0
hover_widget = None
def fix_sticky_ctrl(self):
self.ctrlClicked = -1
def run_modal(self, modal_widget):
if self.editor is None:
self.editor = self.mcedit.editor
self.selectTool = self.editor.toolbar.tools[0]
old_captured_widget = None
if self.captured_widget:
old_captured_widget = self.captured_widget
self.capture_mouse(None)
#.........这里部分代码省略.........
示例2: RootWidget
# 需要导入模块: from dialogs import Dialog [as 别名]
# 或者: from dialogs.Dialog import add [as 别名]
class RootWidget(Widget):
# surface Pygame display surface
# is_gl True if OpenGL surface
redraw_every_frame = False
bonus_draw_time = False
_is_gl_container = True
def __init__(self, surface):
global root_widget
Widget.__init__(self, surface.get_rect())
self.surface = surface
root_widget = self
widget.root_widget = self
self.is_gl = surface.get_flags() & OPENGL != 0
self.idle_handlers = []
self.editor = None
self.selectTool = None
self.movementMath = [-1, 1, 1, -1, 1, -1]
self.movementNum = [0, 0, 2, 2, 1, 1]
self.cameraMath = [-1., 1., -1., 1.]
self.cameraNum = [0, 0, 1, 1]
self.notMove = False
self.nudge = None
self.testTime = None
self.testTimeBack = 0.4
self.nudgeDirection = None
self.sessionStolen = False
self.sprint = False
self.filesToChange = []
def get_nudge_block(self):
return self.selectTool.panel.nudgeBlocksButton
def take_screenshot(self):
try:
os.mkdir(os.path.join(directories.getCacheDir(), "screenshots"))
except OSError:
pass
screenshot_name = os.path.join(directories.getCacheDir(), "screenshots", time.strftime("%Y-%m-%d (%I-%M-%S-%p)")+".png")
pygame.image.save(pygame.display.get_surface(), screenshot_name)
self.diag = Dialog()
lbl = Label(_("Screenshot taken and saved as '%s'")%screenshot_name, doNotTranslate=True)
folderBtn = Button("Open Folder", action=self.open_screenshots_folder)
btn = Button("Ok", action=self.screenshot_notify)
buttonsRow = Row((btn,folderBtn))
col = Column((lbl,buttonsRow))
self.diag.add(col)
self.diag.shrink_wrap()
self.diag.present()
def open_screenshots_folder(self):
from mcplatform import platform_open
platform_open(os.path.join(directories.getCacheDir(), "screenshots"))
self.screenshot_notify()
def screenshot_notify(self):
self.diag.dismiss()
@staticmethod
def set_timer(ms):
pygame.time.set_timer(USEREVENT, ms)
def run(self):
self.run_modal(None)
captured_widget = None
def capture_mouse(self, widget):
#put the mouse in "virtual mode" and pass mouse moved events to the
#specified widget
if widget:
pygame.mouse.set_visible(False)
pygame.event.set_grab(True)
self.captured_widget = widget
else:
pygame.mouse.set_visible(True)
pygame.event.set_grab(False)
self.captured_widget = None
frames = 0
hover_widget = None
def fix_sticky_ctrl(self):
self.ctrlClicked = -1
def run_modal(self, modal_widget):
if self.editor is None:
self.editor = self.mcedit.editor
self.selectTool = self.editor.toolbar.tools[0]
old_captured_widget = None
if self.captured_widget:
old_captured_widget = self.captured_widget
self.capture_mouse(None)
global last_mouse_event, last_mouse_event_handler
global top_widget, clicked_widget
is_modal = modal_widget is not None
modal_widget = modal_widget or self
#.........这里部分代码省略.........