本文整理汇总了Python中context.Context.scale_factor方法的典型用法代码示例。如果您正苦于以下问题:Python Context.scale_factor方法的具体用法?Python Context.scale_factor怎么用?Python Context.scale_factor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类context.Context
的用法示例。
在下文中一共展示了Context.scale_factor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from context import Context [as 别名]
# 或者: from context.Context import scale_factor [as 别名]
def __init__(self, character, renderer, proxy, input_mgr, res_mgr, audio_mgr, conf):
"""Constructor.
:param character: The character name
:type character: str
:param renderer: The rederer instance.
:type renderer: :class:`renderer.Renderer`
:param proxy: The message proxy
:type proxy: :class:`network.message.MessageProxy`
:param input_mgr: The input manager
:type input_mgr: :class:`core.InputManager`
:param res_mgr: The resource manager
:type res_mgr: :class:`loader.ResourceManager`
:param audio_mgr: The audio manager
:type audio_mgr: :class:`game.audio.AudioManager`
:param conf: Configuration
:type conf: mapping
"""
self.renderer = renderer
self.proxy = proxy
# Setup the context
context = Context(conf)
context.input_mgr = input_mgr
context.res_mgr = res_mgr
context.audio_mgr = audio_mgr
# Setup the player
c_res = res_mgr.get('/characters')
c_data = c_res.data['map'][character]
context.character_name = c_data['name']
context.character_type = ActorType[c_data['type']]
context.character_avatar = c_data['avatar']
# Setup the level matrix
map_res = res_mgr.get('/map')
context.matrix = map_res['matrix']
context.scale_factor = map_res.data['scale_factor']
# Setup lights, scene, camera, terrain and map
context.light = self.setup_light()
context.scene = self.setup_scene(context)
context.camera, context.ratio = self.setup_camera(context)
context.terrain = self.setup_terrain(context)
context.map = self.setup_map(context)
# Setup UI
ui_res = context.res_mgr.get('/ui')
player_data = {
'name': context.character_name,
'type': context.character_type,
'avatar': context.character_avatar,
'avatar_res': c_res['avatar'],
}
context.ui = UI(ui_res, self.renderer.width, self.renderer.height, player_data)
self.context = context
# Client status variable
self.exit = False # Wether or not the client should stop the game loop
self.last_update = None # Last tick update
self.sync_counter = count() # The computed time delta with the server
self._syncing = {}
self.delta = 0 # The computed time delta with the server
self.time_acc = 0.0 # FPS time accumulator
self.fps_count = 0 # FPS counter