本文整理汇总了Python中common.Common.get_image方法的典型用法代码示例。如果您正苦于以下问题:Python Common.get_image方法的具体用法?Python Common.get_image怎么用?Python Common.get_image使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common.Common
的用法示例。
在下文中一共展示了Common.get_image方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: MainMenu
# 需要导入模块: from common import Common [as 别名]
# 或者: from common.Common import get_image [as 别名]
class MainMenu(object):
def __init__(self):
# common.Common.__init__(self)
self.common = Common('title_screen.gif')
self.level_to_load = 1
self.screen = Screen()
# self.levels = Levels()
# self.level = Level1()
# pg.display.update()
self.level_sprites = pg.sprite.Group()
self.prince = Prince()
# initial_prince_pos = (580, 85)
# self.prince.rect.x = initial_prince_pos[0]
# self.prince.rect.y = initial_prince_pos[1]
self.level_sprites.add(self.prince)
surface = pg.display.get_surface()
# cursor.image, cursor.rect = self.common.get_image(x=0, y=0, width=640, height=480)
# surface.blit(cursor.image, cursor.rect)
image = self.common.get_image(x=0, y=0, width=800, height=600, scale_to=1.3)
surface.blit(image, (0, 0))
# self.levels = Levels()
font = self.common.get_font();
label = font.render("Press space to start!", 1, (255, 255, 255))
surface.blit(label, (280, 530))
# self.screen = pg.display.set_mode((800, 600))
pg.display.update()
self.events()
def events(self):
while True:
e = pg.event.wait()
if e.type == pg.QUIT:
pg.quit()
elif e.type == pg.KEYDOWN:
# left = 276, right = 275, up=273, down=274
# TODO: improve this
if e.key == K_SPACE:
self.load_level(self.level_to_load)
if e.key == K_LEFT:
self.move_left()
self.levels.level_sprites.update()
self.levels.level_sprites.draw(self.screen)
def load_level(self, level):
# if level == 1:
self.level = Level1()
pg.display.update()
# pass
# self.level_sprites.update()
# pg.display.update()
# self.level.load()
def move_left(self):
self.level.move_left()
示例2: Game
# 需要导入模块: from common import Common [as 别名]
# 或者: from common.Common import get_image [as 别名]
class Game():
def __init__(self):
pg.init()
# pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
pg.display.set_caption('Prince of Persia!')
self.screen = pg.display.set_mode((800, 600))
self.level_to_load = 1
self.level_sprites = pg.sprite.Group()
self.prince = Prince()
# self.prince.rect.x = 580
# self.prince.rect.y = 85
self.level_sprites.add(self.prince)
self.common = Common('title_screen.gif')
image = self.common.get_image(x=0, y=0, width=800, height=600, scale_to=1.3)
self.screen.blit(image, (0, 0))
font = self.common.get_font();
label = font.render("Press space to start!", 1, (255, 255, 255))
self.screen.blit(label, (280, 530))
pg.display.flip()
self.splash_screen()
def splash_screen(self):
while True:
e = pg.event.wait()
if e.type == pg.QUIT:
pg.quit()
elif e.type == pg.KEYDOWN and e.key == K_SPACE:
self.load_level()
self.main()
def next_level(self):
pass
def quit_game(self):
pass
def main(self):
clock = pg.time.Clock()
while True:
e = pg.event.wait()
if e.type == pg.QUIT:
pg.quit()
elif e.type == pg.KEYDOWN:
if e.key == K_LEFT:
self.move_left()
self.update()
# self.level_sprites.update()
# self.level_sprites.draw(self.screen)
# self.level.draw(self.screen)
# self.level.update()
# last_movement = self.prince.left_movements[-1]
# self.prince.image = last_movement
# self.prince.rect.x -= 65
# self.level_sprites.update()
clock.tick(60)
pg.display.flip()
def update(self):
self.level.draw(self.screen)
self.level_sprites.update()
self.level_sprites.draw(self.screen)
def load_level(self):
self.level = Level1()
position = self.level.get_prince_initial_position()
self.prince.rect.x = position[0]
self.prince.rect.y = position[1]
# self.prince.rect = position
self.update()
def move_left(self):
for mov in self.prince.left_movements[1:]:
self.prince.image = mov
self.prince.rect.x -= 55
self.level_sprites.update()
self.level_sprites.draw(self.screen)
# pg.time.delay(50)
pg.display.flip()