本文整理汇总了Python中commands.Commands.show_city方法的典型用法代码示例。如果您正苦于以下问题:Python Commands.show_city方法的具体用法?Python Commands.show_city怎么用?Python Commands.show_city使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类commands.Commands
的用法示例。
在下文中一共展示了Commands.show_city方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from commands import Commands [as 别名]
# 或者: from commands.Commands import show_city [as 别名]
class Engine:
def __init__(self, player, screen):
self.player = player
self.commands = Commands(self)
self.screen = screen
self.city = None
self.menus = None
self.current_menu = None
self.resources = None
self.industries = None
self.ai_companies = []
def preload_cfg(self):
self.menus = json.load(open("data/menus.cfg"))
self.resources = json.load(open("data/resources.cfg"))
self.industries = json.load(open("data/industries.cfg"))
def start(self):
print "Starting"
self.update_options(self.menus["title_menu"])
self.screen.update_main_win("Title Screen")
self.screen.init_screen()
def update_options(self, menu_data):
# Unbind all previous keys
if self.current_menu is not None:
for option in self.current_menu["options"].items():
self.screen.root.unbind(option[0])
txt = ""
for option in menu_data["options"].items():
o_key = option[0]
o_str = option[1][0]
o_cb = option[1][1]
txt += "(%s) %s\n" % (o_key, o_str)
# Bind callbacks
cmd = getattr(self.commands, o_cb)
if cmd:
self.screen.root.bind(o_key, func=cmd)
self.current_menu = menu_data
self.screen.update_opts_win(txt)
def new_game(self):
# Create new city
self.city = City()
self.city.generate_name()
self.city.generate_districts()
# Generate AI companies
for i in xrange(0, randrange(10, 20)):
b = Business(self)
b.starting_funds()
b.randomize_production(self.industries, self.resources)
b.generate_name()
b.district = choice(self.city.districts.keys())
# self.city.districts[b.district].companies.append(b)
self.ai_companies.append(b)
# for i in self.ai_companies:
# print i.name, i.money, i.producing, i.district
self.player.money = 1000000
self.commands.show_city(None)
self.update_options(self.menus["city_overview_menu"])
def display_city_menu(self, districts=None):
if districts is None:
# By default, we sort by district name
districts = self.city.districts_info()
self.screen.display_column_data(
"City: \n%s\n\n" % self.city.name, ["District", "Pop", "Income", "Unemployed", "%"], districts
)
self.update_options(self.menus["city_overview_menu"])
def display_biz_menu(self, district=None):
self.ai_companies
self.screen.display_column_data("%s City\n\n" % self.city.name, ["Business", "Cash", ""])
def end_turn(self):
self.player.end_turn()
txt = "%s\nTurn: %s" % (self.player.date.ctime(), self.player.turn)
self.screen.update_head_win(txt)