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Python random.Rnd类代码示例

本文整理汇总了Python中com.l2scoria.util.random.Rnd的典型用法代码示例。如果您正苦于以下问题:Python Rnd类的具体用法?Python Rnd怎么用?Python Rnd使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Rnd类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: onKill

 def onKill(self,npc,player,isPet):
     npcId = npc.getNpcId()
     if npcId == DAIMON :
        respawnMinDelay = 43200000  * int(Config.RAID_MIN_RESPAWN_MULTIPLIER)
        respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER)
        respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay)
        self.saveGlobalQuestVar("604_respawn", str(System.currentTimeMillis()+respawn_delay))
        self.startQuestTimer("spawn_npc", respawn_delay, None, None)
        self.cancelQuestTimer("Daimon the White-Eyed has despawned",npc,None)
        party = player.getParty()
        if party :
            PartyQuestMembers = []
            for player1 in party.getPartyMembers().toArray() :
                st1 = player1.getQuestState(qn)
                if st1 and Util.checkIfInRange(Config.ALT_PARTY_RANGE, player, player1, True) :
                    if st1.getState() == STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) :
                        PartyQuestMembers.append(st1)
            if len(PartyQuestMembers) == 0 : return
            st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
            if st.getQuestItemsCount(S_SUMMON) > 0 :
                st.takeItems(S_SUMMON,1)
            st.giveItems(ESSENCE,1) 
            st.set("cond","3") 
            st.playSound("ItemSound.quest_middle")
        else :
            st = player.getQuestState(qn)
            if not st : return
            if st.getState() == STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) :
                if st.getQuestItemsCount(S_SUMMON) > 0 :
                    st.takeItems(S_SUMMON,1)
                st.giveItems(ESSENCE,1) 
                st.set("cond","3") 
                st.playSound("ItemSound.quest_middle")
     return
开发者ID:brisioksss,项目名称:scoria-interlude,代码行数:34,代码来源:__init__.py

示例2: onAttack

 def onAttack (self,npc,player,damage,isPet):
     objId=npc.getObjectId()
     if self.FirstAttacked:
        if Rnd.get(4) : return
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Your rear is practically unguarded!"))
     else :
        self.FirstAttacked = True
        if Rnd.get(4) : return
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Watch your back!"))
     return 
开发者ID:andyperm,项目名称:scoria-interlude,代码行数:10,代码来源:karul_bugbear.py

示例3: onTalk

 def onTalk(self, npc, player) :
   npcId = npc.getNpcId()
   castleOwner = CastleManager.getInstance().getCastleById(8).getOwnerId()
   clanId = player.getClanId()
   if castleOwner and clanId :
     if castleOwner == clanId :
       X = 12558 + (Rnd.get(200) - 100)
       Y = -49279 + (Rnd.get(200) - 100)
       player.teleToLocation(X, Y, -3007)
       return
     else :
       htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>"
   else :
     htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>"
   return htmltext
开发者ID:andyperm,项目名称:scoria-interlude,代码行数:15,代码来源:benom.py

示例4: onAttack

 def onAttack(self, npc, player, damage, isPet):
   npdId = npc.getNpcId()
   if (npc.getMaxHp()/2) > npc.getCurrentHp():
     if Rnd.get(100) < 4:
       if self.ImpGraveKepperStat == 1:
         for j in range(2):
           for k in range(2): 
             self.addSpawn(27180,npc.getX()+70*pow(-1,j%2),npc.getY()+70*pow(-1,k%2),npc.getZ(),0,False,0)
         self.ImpGraveKepperStat = 2
       else:
         players = npc.getKnownList().getKnownPlayers().values().toArray()
         if len(players) :
           playerToTP = players[Rnd.get(int(len(players)))]
           playerToTP.setXYZ(185462,20342,-3250)
   return
开发者ID:andyperm,项目名称:scoria-interlude,代码行数:15,代码来源:__init__.py

示例5: onAttack

 def onAttack (self,npc,player,damage,isPet):
    npcId = npc.getNpcId()
    if npcId in HSMOBS:
      if (Rnd.get(2) == 1):
        if player.getFirstEffect(int(4554)):
          malaria = player.getFirstEffect(int(4554)).getLevel()
          if (Rnd.get(100) < 15):
            if malaria < 10:
              newmalaria = int(malaria + 1)
              npc.setTarget(player)
              npc.doCast(SkillTable.getInstance().getInfo(4554,newmalaria))
        else:
          npc.setTarget(player)
          npc.doCast(SkillTable.getInstance().getInfo(4554,1))
      elif npcId == 21317 or npcId == 21322 :
        if player.getFirstEffect(int(4553)):
          flu = player.getFirstEffect(int(4553)).getLevel()
          if (Rnd.get(100) < 15):
            if flu < 10:
              newflu = int(flu + 1)
              npc.setTarget(player)
              npc.doCast(SkillTable.getInstance().getInfo(4553,newflu))
        else:
          npc.setTarget(player)
          npc.doCast(SkillTable.getInstance().getInfo(4553,1))
      elif npcId == 21319 or npcId == 21316 :
        if player.getFirstEffect(int(4552)):
          holera = player.getFirstEffect(int(4552)).getLevel()
          if (Rnd.get(100) < 30):
            if holera < 10:
              newholera = int(holera + 1)
              npc.setTarget(player)
              npc.doCast(SkillTable.getInstance().getInfo(4552,newholera))
        else:
          npc.setTarget(player)
          npc.doCast(SkillTable.getInstance().getInfo(4552,1))
      else:
        if player.getFirstEffect(int(4551)):
          rheumatism = player.getFirstEffect(int(4551)).getLevel()
          if (Rnd.get(100) < 30):
            if rheumatism < 10:
              newrheumatism = int(rheumatism + 1)
              npc.setTarget(player)
              npc.doCast(SkillTable.getInstance().getInfo(4551,newrheumatism))
        else:
          npc.setTarget(player)
          npc.doCast(SkillTable.getInstance().getInfo(4551,1))
    return 
开发者ID:brisioksss,项目名称:scoria-interlude,代码行数:48,代码来源:__init__.py

示例6: onTalk

 def onTalk (self,npc,player) :
  htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
  st = player.getQuestState(qn)
  if not st : return htmltext
  clan = player.getClan()
  npcId = npc.getNpcId()
  if player.getClan() == None or player.isClanLeader() == 0 :
     st.exitQuest(1)
     htmltext = "31331-0a.htm"
  elif player.getClan().getLevel() < 6 :
     st.exitQuest(1)
     htmltext =  "31331-0b.htm"
  else :
     cond = st.getInt("cond")
     raid = st.getInt("raid")
     id = st.getState()
     if id == CREATED and cond == 0 :
        htmltext =  "31331-0c.htm"
     elif id == STARTED and cond == 1 and raid in REWARDS_LIST.keys() :
        npc,item,min,max=REWARDS_LIST[raid]
        count = st.getQuestItemsCount(item)
        CLAN_POINTS_REWARD = Rnd.get(min, max)
        if not count :
           htmltext = "31331-"+str(raid)+"a.htm"
        elif count == 1 :
           htmltext = "31331-"+str(raid)+"b.htm"
           st.takeItems(item,1)
           clan.setReputationScore(clan.getReputationScore()+CLAN_POINTS_REWARD,True)
           player.sendPacket(SystemMessage(1777).addNumber(CLAN_POINTS_REWARD))
           clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan))
  return htmltext
开发者ID:brisioksss,项目名称:scoria-interlude,代码行数:31,代码来源:__init__.py

示例7: onAttack

 def onAttack (self,npc,player,damage,isPet):
     objId=npc.getObjectId()
     if self.FirstAttacked:
        if Rnd.get(50) : return
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Dear ultimate power!!!"))
     else :
        self.FirstAttacked = True
     return 
开发者ID:brisioksss,项目名称:scoria-interlude,代码行数:8,代码来源:timak_orc_overlord.py

示例8: onAttack

 def onAttack(self,npc,player,damage,isPet) :
    npcId = npc.getNpcId()
    objId = npc.getObjectId()
    if npcId not in WATERED_SQUASH : return
    if npcId  in self.adultLargeSquash :
      if Rnd.get(30) < 2 :
        mytext = ["Укусы плетут кружево крысой ..., чтобы заменить ... тело ...!",
                  "Ха ха, росла! Полностью на всех!",
                  "Не можете чтоли все прицелиться? Смотрите все, чтобы не сбежала ...",
                  "Я считаю ваши удары! О, напоминает удар снова!",
                  "Не тратьте впустую ваше время!",
                  "Ха, этот звук действительно приятно слышать?",
                  "Я потребляю ваши атаки, чтобы расти!",
                  "Время, чтобы ударить снова! Ударь еще разок!",
                  "Tолько полезная музыка может открыть большую тыкву... Меня нельзя открыть с оружием!"]
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),mytext[Rnd.get(len(mytext))]))
    return
开发者ID:Kingzor,项目名称:scoria4,代码行数:17,代码来源:squash.py

示例9: onAttack

 def onAttack (self,npc,player,damage,isPet):
     objId=npc.getObjectId()
     if self.FirstAttacked:
        if Rnd.get(40) : return
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"You childish fool, do you think you can catch me?"))
     else :
        self.FirstAttacked = True
     return
开发者ID:andyperm,项目名称:scoria-interlude,代码行数:8,代码来源:cats_eye_bandit.py

示例10: onKill

	def onKill (self,npc,player,isPet):
		found = False
		for effect in player.getAllEffects():
			if effect.getSkill().getId() in KISS_OF_EVA:
				found = True
		if found:
			dropid = Rnd.get(len(REWARDS))
			dropItem(npc,REWARDS[dropid],1,player)
		return
开发者ID:Kingzor,项目名称:scoria4,代码行数:9,代码来源:evabox.py

示例11: onAttack

 def onAttack (self,npc,player,damage,isPet):
     objId=npc.getObjectId()
     if self.FirstAttacked:
        if Rnd.get(40) : return
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Hey! Were having a duel here!"))
     else :
        self.FirstAttacked = True
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"How dare you interrupt our fight! Hey guys, help!"))
     return 
开发者ID:andyperm,项目名称:scoria-interlude,代码行数:9,代码来源:delu_lizardman_special_agent.py

示例12: onKill

 def onKill(self,npc,player,isPet) :
     st = player.getQuestState(qn)
     if not st : return
     npcId = npc.getNpcId()
     if npcId in Droplist.keys() :
         if Rnd.get(100) < Droplist[npcId] :
             st.giveItems(Medal,1)
             st.playSound("ItemSound.quest_itemget")
     return
开发者ID:Kingzor,项目名称:scoria4,代码行数:9,代码来源:__init__.py

示例13: onKill

 def onKill(self,npc,player,isPet):
     self.FirstAttacked = False
     respawnTime = long((19 + Rnd.get(8)) * 3600000)
     GrandBossManager.getInstance().setBossStatus(ORFEN,DEAD)
     self.startQuestTimer("orfen_spawn", respawnTime, None, None)
     info = GrandBossManager.getInstance().getStatsSet(ORFEN)
     info.set("respawn_time",(long(System.currentTimeMillis()) + respawnTime))
     GrandBossManager.getInstance().setStatsSet(ORFEN,info)
     return 
开发者ID:andyperm,项目名称:scoria-interlude,代码行数:9,代码来源:orfen.py

示例14: onAttack

 def onAttack (self,npc,player,damage,isPet):
     objId=npc.getObjectId()
     if self.FirstAttacked:
        if Rnd.get(100) : return
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"We shall see about that!"))
     else :
        self.FirstAttacked = True
        npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"I will definitely repay this humiliation!"))
     return 
开发者ID:andyperm,项目名称:scoria-interlude,代码行数:9,代码来源:ol_mahum_general.py

示例15: onKill

    def onKill (self,npc,player,isPet):
        npcId = npc.getNpcId()
        if npcId == self.cats_eye_bandit:
            objId=npc.getObjectId()
            if Rnd.get(80) : npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"I must do something about this shameful incident..."))

            self.FirstAttacked = False
        elif self.FirstAttacked :
            self.addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ())
        return
开发者ID:andyperm,项目名称:scoria-interlude,代码行数:10,代码来源:cats_eye_bandit.py


注:本文中的com.l2scoria.util.random.Rnd类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。