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Python Rnd.get方法代码示例

本文整理汇总了Python中com.l2jserver.util.Rnd.get方法的典型用法代码示例。如果您正苦于以下问题:Python Rnd.get方法的具体用法?Python Rnd.get怎么用?Python Rnd.get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.l2jserver.util.Rnd的用法示例。


在下文中一共展示了Rnd.get方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: onKill

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
 def onKill(self,npc,player,isPet):
   partyMember1 = self.getRandomPartyMember(player,"1")
   partyMember2 = self.getRandomPartyMemberState(player, State.COMPLETED)
   if not partyMember1 and not partyMember2 : return
   partyMember = partyMember1
   item,chance = DROPLIST[npc.getNpcId()]
   dropchance = Rnd.get(100)
   if dropchance  < chance:
    # player who has State.COMPLETED up to 2 out of 3 item collections may consume the party drop
    if partyMember2 :
      if Rnd.get(100) <= 66:
         return
      else :
         partyMember = partyMember1
    st = partyMember.getQuestState(qn)
    if st :
      if st.getState() == State.STARTED :
         count = st.getQuestItemsCount(item)
         if st.getInt("cond") == 1 and count < 100 :
            numItems, chance = divmod(chance*Config.RATE_QUEST_DROP,100)
            if dropchance  < chance:
               numItems += 1
            if count + numItems >= 100 :
              numItems = 100 - count
            if numItems != 0 :
              st.giveItems(item,int(numItems))
              if st.getQuestItemsCount(LEAF_OF_FLAVA) == st.getQuestItemsCount(BUFFALO_MEAT) == st.getQuestItemsCount(ANTELOPE_HORN) == 100 :
                 st.set("cond","2")
                 st.playSound("ItemSound.quest_middle")
              else :
                 st.playSound("ItemSound.quest_itemget")
   return
开发者ID:Vados420,项目名称:l2jtw_datapack,代码行数:34,代码来源:__init__.py

示例2: onKill

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
 def onKill(self,npc,player,isPet):
     npcId = npc.getId()
     if npcId == DAIMON :
        respawnMinDelay = 43200000  * int(Config.RAID_MIN_RESPAWN_MULTIPLIER)
        respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER)
        respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay)
        self.saveGlobalQuestVar("604_respawn", str(System.currentTimeMillis()+respawn_delay))
        self.startQuestTimer("spawn_npc", respawn_delay, None, None)
        self.cancelQuestTimer("Daimon the White-Eyed has despawned",npc,None)
        party = player.getParty()
        if party :
            PartyQuestMembers = []
            for player1 in party.getMembers().toArray() :
                st1 = player1.getQuestState(qn)
                if st1 :
                    if st1.getState() == State.STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) :
                        PartyQuestMembers.append(st1)
            if len(PartyQuestMembers) == 0 : return
            st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
            if st.getQuestItemsCount(S_SUMMON) > 0 :
                st.takeItems(S_SUMMON,1)
            st.giveItems(ESSENCE,1) 
            st.set("cond","3") 
            st.playSound("ItemSound.quest_middle")
        else :
            st = player.getQuestState(qn)
            if not st : return
            if st.getState() == State.STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) :
                if st.getQuestItemsCount(S_SUMMON) > 0 :
                    st.takeItems(S_SUMMON,1)
                st.giveItems(ESSENCE,1) 
                st.set("cond","3") 
                st.playSound("ItemSound.quest_middle")
     return
开发者ID:4everlucky,项目名称:Data,代码行数:36,代码来源:__init__.py

示例3: onKill

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
	def onKill(self, npc, player, isPet):
		id = npc.getNpcId()
		st = player.getQuestState("Leveling_System")
		if not st:
			st = self.newQuestState(player)
		if npc:
			if id == Keltas:
				HellboundManager.getInstance().increaseTrust(100)
				if HellboundManager.getInstance().getLevel() > 4: return
				if HellboundManager.getInstance().getLevel() == 3: respTime = (72 + Rnd.get(144)) * 100000 #between 2 and 4 hours respawn retail-like
				if HellboundManager.getInstance().getLevel() == 4: respTime = (288 + Rnd.get(576)) * 100000 #between 8 and 16 hours respawn retail-like
				self.startQuestTimer("keltasRespawn", respTime, None, None)
				for i in self.keltasmin:
					i.deleteMe()
			if id in self.hellboundMobs.keys():
				if HellboundManager.getInstance().getLevel() > 1: return
				HellboundManager.getInstance().increaseTrust(self.hellboundMobs[id]['points'])
			if id in self.hellboundMobs1.keys():
				HellboundManager.getInstance().increaseTrust(self.hellboundMobs1[id]['points'])
			if id == WLGuard:
				if HellboundManager.getInstance().getLevel() == 7:
					worldObjects = SpawnTable.getInstance().getSpawnTable().values()
					for i in worldObjects:
						if i.getNpcid() == WLGuard:
							i.stopRespawn()
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:27,代码来源:Leveling_System.py

示例4: runFloor

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
def runFloor(self, world, floor):
  world.status = floor
  world.FloorSt = {}
  world.FloorSt[floor] = PyObject()
  world.FloorSt[floor].npclist = {}
  if floor in [0,1,2,3,5,6,7,8] :
    i = MOBS[floor][0][1]
    x = FLOORS[floor][0]
    y = FLOORS[floor][1]
    z = FLOORS[floor][4]
    while i > 0 :
      rx = Rnd.get(FLOORS[floor][2])
      ry = Rnd.get(FLOORS[floor][3])
      newNpc = self.addSpawn(MOBS[floor][0][0], x+rx, y+ry, z, 0, False, 0, False, world.instanceId)
      world.FloorSt[floor].npclist[newNpc] = False
      i -= 1
  if floor in [2,3,6,7,8] :
    i = MOBS[floor][1][1]
    x = FLOORS[floor][0]
    y = FLOORS[floor][1]
    z = FLOORS[floor][4]
    while i > 0 :
      rx = Rnd.get(FLOORS[floor][2])
      ry = Rnd.get(FLOORS[floor][3])
      newNpc = self.addSpawn(MOBS[floor][1][0], x+rx, y+ry, z, 0, False, 0, False, world.instanceId)
      world.FloorSt[floor].npclist[newNpc] = False
      i -= 1
  if floor in [4,9] :
    newNpc = self.addSpawn(MOBS[floor][0][0],MOBS[floor][1][0],MOBS[floor][1][1],MOBS[floor][1][2], 0, False, 0, False, world.instanceId)
    world.FloorSt[floor].npclist[newNpc] = False
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:32,代码来源:__init__.py

示例5: merge

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
	def merge(self, player, item1OID, item2OID):
		inv = player.getInventory()
		item1 = inv.getItemByObjectId(int(item1OID))
		item2 = inv.getItemByObjectId(int(item2OID))
		if not self.check(player, item1, item2):
			return self.htm_header + "指定的道具出問題<BR>請確定道具能強化" + self.htm_footer
		if not self.removeRequirement(player):
			return self.htm_header + "需要金幣1個" + self.htm_footer
		item1enclvl = item1.getEnchantLevel()
		item2enclvl = item2.getEnchantLevel()
		enchant2 = item2.getEnchantLevel()
		inv.destroyItem(self.qn, item2, player, item2)
		if Rnd.get(100) > self.chance:
			self.updatePlayerInfo(player)
			return self.htm_header + "<font color=FF0000>合拼強化機率性失敗</font><BR>" + self.htm_select_part + self.htm_footer
		item1.setEnchantLevel(item1.getEnchantLevel()+Rnd.get(enchant2+1))
		item1.updateDatabase()
		player.sendPacket(EnchantResult(0, 0, 0))
		sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3);
		sm.addCharName(player)
		sm.addNumber(item1.getEnchantLevel())
		sm.addItemName(item1)
		player.sendPacket(sm)
		self.updatePlayerInfo(player)
		return self.htm_header + "<font color=FFFF00>恭喜! 合拼強化成功 強化度由 +%d 變為 +%d</font><BR>" % (item1enclvl, item1.getEnchantLevel()) + self.htm_select_part + self.htm_footer
开发者ID:cass1984,项目名称:s4L2J,代码行数:27,代码来源:mergeEnchant.py

示例6: onEvent

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
 def onEvent (self,event,st) :
   htmltext = event
   if event == "32264-02.htm" :
     st.set("cond", "1")
     st.setState(State.STARTED)
     st.playSound("ItemSound.quest_accept")
   elif event == "32264-08.htm" :
     st.giveItems(ECHO_CRYSTAL, 1)
     st.set("cond", "2")
     st.playSound("ItemSound.quest_middle")
   elif event == "32271-03.htm" :
     st.set("cond", "3")
     st.giveItems(PARMES_LETTER, 1)
     st.playSound("ItemSound.quest_middle")
     x = Rnd.get(-100, 100)
     y = Rnd.get(-100, 100)
     st.getPlayer().teleToLocation(143472 + x, 191040 + y, -3696)
     st.getPlayer().setInstanceId(0)
   elif event == "32264-12.htm" :
     if st.getQuestItemsCount(PARMES_LETTER) :
       st.takeItems(PARMES_LETTER, 1)
     st.playSound("ItemSound.quest_middle")
   elif event == "32264-13.htm" :
     st.takeItems(ECHO_CRYSTAL, 1)
     st.addExpAndSp(250677,25019)
     st.playSound("ItemSound.quest_finish")
     st.exitQuest(False)
   return htmltext
开发者ID:Vados420,项目名称:l2jtw_datapack,代码行数:30,代码来源:__init__.py

示例7: spawnRaid

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
def spawnRaid(self, world, raid) :
	if raid == 1 :
		spawnid = RAIDS1[Rnd.get(0, 2)]
	elif raid == 2 :
		spawnid = RAIDS2[Rnd.get(0, 3)]
	elif raid == 3 :
		spawnid = RAIDS3[Rnd.get(0, 2)]
	spawnedNpc = self.addSpawn(spawnid, 12161, -49144, -3000, 0, False, 0, False, world.instanceId)
开发者ID:Vados420,项目名称:l2jtw_datapack,代码行数:10,代码来源:__init__.py

示例8: onAttack

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
	def onAttack(self, npc, player, damage, isPet, skill) :
		objId = npc.getObjectId()
		if self.FirstAttacked :
			if Rnd.get(4) : return
			npc.broadcastPacket(NpcSay(objId, 0, npc.getNpcId(), "幾乎無人防守的後方是你的!"))
		else :
			self.FirstAttacked = True
			if Rnd.get(4) : return
			npc.broadcastPacket(NpcSay(objId, 0, npc.getNpcId(),"我一定會回來!"))
		return
开发者ID:Vados420,项目名称:l2jtw_datapack,代码行数:12,代码来源:karul_bugbear.py

示例9: onAdvEvent

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
	def onAdvEvent (self, event, npc, player) :
		if event == "CheckTrustP":
			if self.trustp >= 500000:
				HellboundManager.getInstance().changeLevel(11)
				self.trustp = 0
				self.saveGlobalQuestVar("trust10p", str(self.trustp))
				self.cancelQuestTimers("CheckTrustP")
		elif event == "keySpawn1" or event == "keySpawn2":
			self.startQuestTimer("keySpawn2", 300000, None, None)
			loc = LOCS[Rnd.get(len(LOCS))]
			self.keymaster.teleToLocation(loc[0],loc[1],loc[2])
			if event == "keySpawn1":
				self.startQuestTimer("keySpawn2", 300000, None, None)
			else:
				self.startQuestTimer("keySpawn1", 300000, None, None)
		elif event == "decayNpc":
			npc.decayMe()
		elif event == "NATIVESay":
			world = self.worlds[npc.getInstanceId()]
			npc.broadcastPacket(NpcSay(22450, 0, 22450, "我會...將...全部...打死...!"))
			npc.broadcastPacket(NpcSay(22450, 0, 22450, "我會...將...全部...打死...!"))
			npc.broadcastPacket(NpcSay(22450, 0, 22450, "我會...將...全部...打死...!"))
		elif event == "freeprisoner":
			world = self.worlds[npc.getInstanceId()]
			sayNpc = npc.getObjectId()
			npc.broadcastPacket(NpcSay(sayNpc, 0, npc.getNpcId(), "多謝幫助!看守者馬上就要來了快躲起來..."))
			self.startQuestTimer("decayNpc", 15000, npc, None)
			chance = Rnd.get(100)
			if chance <= 30:
				if not world.guardsSpawned:
					callGuards(self,npc,player,world)
					world.guardsSpawned = True
					npc.broadcastPacket(NpcSay(22359, 0, 22359, "發.現.入.侵.者...!"))
					hellboundLevel = HellboundManager.getInstance().getLevel()
					if hellboundLevel == 10:
						HellboundManager.getInstance().increaseTrust(50)
						self.trustp += 50
						self.saveGlobalQuestVar("trust10p", str(self.trustp))
		elif event == "key":
			world = self.worlds[npc.getInstanceId()]
			if not world.instanceFinished:
				key = player.getInventory().getItemByItemId(KEY);
				if key != None:
					world.instanceFinished = True
					player.destroyItemByItemId("Moonlight Stone", KEY, 1, player, True);
					instance = InstanceManager.getInstance().getInstance(npc.getInstanceId())
					if instance != None:
						instance.setDuration(30000)
						instance.setReturnTeleport(ReturnPort[dataIndex][0],ReturnPort[dataIndex][1],ReturnPort[dataIndex][2])
				else :
					return "32343-2.htm"
			else :
				return "32343-1.htm"
		return
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:56,代码来源:__init__.py

示例10: onAttack

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
 def onAttack(self,npc,player,damage,isPet, skill):
   npcId = npc.getNpcId()
   NewMob,chance,NameNpc,NbMessage = MutationId[npcId]
   if Rnd.get(100) <= chance :
      if MutationId.has_key(npcId) :
         Msg = NpcMessage[NameNpc]
         npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),Msg[Rnd.get(NbMessage-1)]))
         npc.deleteMe()
         newNpc = self.addSpawn(NewMob,npc,)
         newNpc.addDamageHate(player,0,99999)
         newNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player)
   return
开发者ID:Vados420,项目名称:l2jtw_datapack,代码行数:14,代码来源:mutation.py

示例11: onKill

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
	def onKill (self,npc,player,isPet):
		chance = Rnd.get(100)
		if chance <= 5:
			dropItem(npc,9422,1)
		elif chance >= 6 and chance <= 10:
			dropItem(npc,9429,1)
		elif chance >= 11 and chance <= 15:
			dropItem(npc,9438,1)
		elif chance >= 16 and chance <= 30:
			dropItem(npc,Rnd.get(9455,9457),1)
		elif chance >= 31 and chance <= 50:
			dropItem(npc,Rnd.get(6577,6578),2)
		return
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:15,代码来源:baylorChest.py

示例12: onAttack

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
 def onAttack(self, npc, player, damage, isPet, skill):
   npdId = npc.getId()
   if (npc.getMaxHp()/2) > npc.getCurrentHp():
     if Rnd.get(100) < 4:
       if self.ImpGraveKepperStat == 1:
         for j in range(2):
           for k in range(2):
             self.addSpawn(27180,npc.getX()+70*pow(-1,j%2),npc.getY()+70*pow(-1,k%2),npc.getZ(),0,False,0)
         self.ImpGraveKepperStat = 2
       else:
         players = npc.getKnownList().getKnownPlayers().values().toArray()
         if len(players) :
           playerToTP = players[Rnd.get(int(len(players)))]
           playerToTP.teleToLocation(185462,20342,-3250)
   return
开发者ID:4everlucky,项目名称:Data,代码行数:17,代码来源:__init__.py

示例13: onAdvEvent

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
 def onAdvEvent (self,event,npc, player) :
   htmltext = event
   st = player.getQuestState(qn)
   if not st : return
   if event == "32017-03.htm" :
      if st.getPlayer().getLevel() < 80 :
         htmltext = "32017-02.htm"
         st.exitQuest(1)
      else :
         st.set("cond","1")
         st.setState(State.STARTED)
         st.playSound("ItemSound.quest_accept")
   elif event in REWARDS.keys() :
      qty,item = REWARDS[event]
      if st.getQuestItemsCount(CURSED_BURIAL) >= qty :
         st.takeItems(CURSED_BURIAL,qty)
         if len(item) > 1 :
            itemId = item[Rnd.get(len(item))]
         else :
            itemId = item[0]
         st.rewardItems(itemId,1)
         htmltext = "32017-05c.htm"
      else :
         htmltext = "32017-07.htm"
   elif event == "32017-08.htm" :
      st.exitQuest(1)
   return htmltext
开发者ID:destrodevianne,项目名称:DevAit,代码行数:29,代码来源:__init__.py

示例14: onSpawn

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
	def onSpawn(self, npc):
		npcId = npc.getNpcId()
		objId = npc.getObjectId()
		if npcId == AMASKARI:
			self.Prisonslaves = []
			self.Slaves[objId] = []
			self.Slaves[objId].append("noSlaves")
			xx, yy, zz = npc.getX(), npc.getY(), npc.getZ()
			self.Slaves[objId] = []
			for i in range(9):
				offsetX = xx + (50 - Rnd.get(250))
				offsetY = yy + (50 - Rnd.get(250))
				newSlave = self.addSpawn(22450, offsetX, offsetY, zz, 0, False, 0, False, npc.getInstanceId())
				newSlave.setRunning()
				newSlave.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, npc)
				self.Slaves[objId].append(newSlave)
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:18,代码来源:__init__.py

示例15: generateBoard

# 需要导入模块: from com.l2jserver.util import Rnd [as 别名]
# 或者: from com.l2jserver.util.Rnd import get [as 别名]
 def generateBoard(self, player, bet):
     board = []
     num = [1, 2, 3, 4, 5, 6, 7, 8, 9]
     for i in range(9):
         board.append(num.pop(Rnd.get(1, len(num)) - 1))
     self.gameStatus[player.getName()] = [board, [], bet]
     return
开发者ID:Battlecruiser,项目名称:L2J_Datapack_EXPERIMENTAL,代码行数:9,代码来源:__init__.py


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