本文整理汇总了Python中com.l2jserver.L2DatabaseFactory.getInstance方法的典型用法代码示例。如果您正苦于以下问题:Python L2DatabaseFactory.getInstance方法的具体用法?Python L2DatabaseFactory.getInstance怎么用?Python L2DatabaseFactory.getInstance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.l2jserver.L2DatabaseFactory
的用法示例。
在下文中一共展示了L2DatabaseFactory.getInstance方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: suscribe_members
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def suscribe_members(st):
clan = st.getPlayer().getClanId()
con = L2DatabaseFactory.getInstance().getConnection()
offline = con.prepareStatement("SELECT charId FROM characters WHERE clanid=? AND online=0")
offline.setInt(1, clan)
rs = offline.executeQuery()
while rs.next():
charId = rs.getInt("charId")
try:
insertion = con.prepareStatement("INSERT INTO character_quests (charId,name,var,value) VALUES (?,?,?,?)")
insertion.setInt(1, charId)
insertion.setString(2, qn)
insertion.setString(3, "<state>")
insertion.setString(4, "Started")
insertion.executeUpdate()
insertion.close()
except:
try:
insertion.close()
except:
pass
try:
con.close()
except:
pass
示例2: getLeaderVar
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def getLeaderVar(st, var) :
try :
clan = st.getPlayer().getClan()
if clan == None:
return -1
leader=clan.getLeader().getPlayerInstance()
if leader != None :
return int(leader.getQuestState(qn).get(var))
except :
pass
leaderId=st.getPlayer().getClan().getLeaderId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("SELECT value FROM character_quests WHERE charId=? AND var=? AND name=?")
offline.setInt(1, leaderId)
offline.setString(2, var)
offline.setString(3, qn)
rs=offline.executeQuery()
if rs :
rs.next()
try :
val=rs.getInt("value")
con.close()
except :
val=-1
try : con.close()
except : pass
else :
val=-1
return int(val)
示例3: setLeaderVar
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def setLeaderVar(st, var, value):
clan = st.getPlayer().getClan()
if clan == None:
return
leader = clan.getLeader().getPlayerInstance()
if leader != None:
leader.getQuestState(qn).set(var, value)
else:
leaderId = st.getPlayer().getClan().getLeaderId()
con = L2DatabaseFactory.getInstance().getConnection()
offline = con.prepareStatement("UPDATE character_quests SET value=? WHERE charId=? AND var=? AND name=?")
offline.setString(1, value)
offline.setInt(2, leaderId)
offline.setString(3, var)
offline.setString(4, qn)
try:
offline.executeUpdate()
offline.close()
con.close()
except:
try:
con.close()
except:
pass
return
示例4: db_exec
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def db_exec(self, sql):
con, statement = None, None
try:
con = L2DatabaseFactory.getInstance().getConnection()
statement = con.prepareStatement(sql)
statement.execute()
except:
pass
if statement:
statement.close()
if con:
L2DatabaseFactory.close(con)
示例5: offlineMemberExit
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def offlineMemberExit(st) :
clan=st.getPlayer().getClan().getClanId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("DELETE FROM character_quests WHERE name = ? and charId IN (SELECT charId FROM characters WHERE clanId =? AND online=0")
offline.setString(1, qn)
offline.setInt(2, clan)
try :
offline.executeUpdate()
offline.close()
con.close()
except :
try : con.close()
except : pass
示例6: get_GB_respawn_time
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def get_GB_respawn_time(self):
r = {}
con, statement, rset = None, None, None
try:
con = L2DatabaseFactory.getInstance().getConnection()
statement = con.prepareStatement("select `boss_id`, `respawn_time` from `grandboss_data`;")
rset = statement.executeQuery()
while rset.next():
r[rset.getInt("boss_id")] = rset.getLong("respawn_time")
finally:
if rset:
rset.close()
if statement:
statement.close()
if con:
L2DatabaseFactory.close(con)
return r
示例7: EvolvePet
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def EvolvePet(player, item, striderControlItem):
con = L2DatabaseFactory.getInstance().getConnection()
statement = con.prepareStatement("UPDATE items SET item_id =? WHERE object_id=? AND owner_id=?")
statement.setInt(1, striderControlItem)
statement.setInt(2, item.getObjectId())
statement.setInt(3, player.getObjectId())
statement.execute()
statement.close()
con.close()
sm1 = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED)
sm1.addItemName(item.getItemId())
sm1.addNumber(1)
sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_A_S1_S2)
sm2.addNumber(item.getEnchantLevel())
sm2.addItemName(striderControlItem)
player.sendPacket(sm1)
player.sendPacket(sm2)
player.sendPacket(ItemList(player, False))
return
示例8: db_query
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def db_query(self, sql, cb):
r = []
con, statement, rset = None, None, None
try:
con = L2DatabaseFactory.getInstance().getConnection()
statement = con.prepareStatement(sql)
rset = statement.executeQuery()
while rset.next():
try:
r += [cb(rset)]
except:
pass
finally:
if rset:
rset.close()
if statement:
statement.close()
if con:
L2DatabaseFactory.close(con)
return r
示例9: __init__
# 需要导入模块: from com.l2jserver import L2DatabaseFactory [as 别名]
# 或者: from com.l2jserver.L2DatabaseFactory import getInstance [as 别名]
def __init__(self, id, name, descr):
JQuest.__init__(self, id, name, descr)
self.hellboundTrust = 0
self.hellboundLevel = 0
self.hellboundMobs = {
22320: {'points':10},
22321: {'points':10},
22324: {'points':1},
22325: {'points':1},
22327: {'points':3},
22328: {'points':3},
22329: {'points':3},
}
self.hellboundMobs1 = {
22322: {'points':-10},
22323: {'points':-10},
22342: {'points':3},
22343: {'points':3},
22361: {'points':20},
22449: {'points':50},
22450: {'points':-10},
25536: {'points':200}
}
self.Warpgateloc = []
self.Warpgate1loc = []
self.buronloc = []
self.kiefloc = []
self.keltasmin = []
self.keltasloc = []
self.Keltas = 0
con = L2DatabaseFactory.getInstance().getConnection()
trigger = con.prepareStatement("SELECT name FROM hellbound WHERE dummy=0")
trigger1 = trigger.executeQuery()
ZoneName = 100
while (trigger1.next()):
ZoneName = trigger1.getInt("name")
try:
con.close()
except:
pass
if ZoneName != 8000:
con = L2DatabaseFactory.getInstance().getConnection()
insertion = con.prepareStatement("INSERT INTO hellbound (name,trustLevel,zonesLevel,unlocked,dummy) VALUES (?,?,?,?,?)")
insertion.setInt(1, 8000)
insertion.setInt(2, 0)
insertion.setInt(3, 0)
insertion.setInt(4, 0)
insertion.setInt(5, 0)
insertion.executeUpdate()
insertion.close();
try:
con.close()
except:
pass
self.hellboundLevel = HellboundManager.getInstance().getLevel()
self.hellboundTrust = HellboundManager.getInstance().getTrust()
if self.hellboundLevel == 0:
self.Warpgateloc = []
self.Warpgate1loc = []
oldWarpgate = self.addSpawn(Warpgate, 112080, 219568, -3664, 0, False, 0)
oldWarpgate1 = self.addSpawn(Warpgate, -16899, 209827, -3640, 0, False, 0)
self.Warpgateloc.append(oldWarpgate)
self.Warpgate1loc.append(oldWarpgate1)
if self.hellboundLevel >= 1:
newWarpgate6 = self.addSpawn(32319, 112080, 219568, -3664, 0, False, 0)
newWarpgate6 = self.addSpawn(32319, -16899, 209827, -3640, 0, False, 0)
if self.hellboundLevel >= 2:
newFalk = self.addSpawn(32297, -19904, 250016, -3240, 12288, False, 0)
if self.hellboundLevel >= 3 and self.hellboundLevel < 5:
self.keltasloc = []
xx, yy, zz = KeltasSpawn
newKeltas = self.addSpawn(Keltas, xx, yy, zz, 0, False, 0)
self.keltasloc.append(newKeltas)
self.keltasmin = []
for i in range(31):
xx, yy, zz = KeltasMinionsSpawns[i]
RndMobSpawn = KeltasMinions[Rnd.get(len(KeltasMinions))]
newKeltasMinion = self.addSpawn(RndMobSpawn, xx, yy, zz, 0, False, 0)
self.keltasmin.append(newKeltasMinion)
if self.hellboundLevel == 4:
newDerek = self.addSpawn(ghostofderek, -28058, 256885, -1934, 0, False, 0)
if self.hellboundLevel < 5:
self.buronloc = []
self.kiefloc = []
oldKief = self.addSpawn(Kief, -21271, 250238, -3314, 16384, False, 0)
oldBuron = self.addSpawn(Buron, -11173, 236537, -3236, 41760, False, 0)
self.buronloc.append(oldBuron)
self.kiefloc.append(oldKief)
if self.hellboundLevel >= 5:
newSolomon = self.addSpawn(Solomon, -28916, 249381, -3472, 0, False, 0)
newTraitor = self.addSpawn(Traitor, -27352, 252387, -3520, 5416, False, 0)
newKief = self.addSpawn(Kief, -28357, 248993, -3472, 16384, False, 0)
newBuron = self.addSpawn(Buron, -28567, 248994, -3472, 16384, False, 0)
if self.hellboundLevel < 6:
changeBoxesSpawnState(0)
if self.hellboundLevel < 7:
changeChimeraSpawnState(0)
if self.hellboundLevel >= 7:
worldObjects = SpawnTable.getInstance().getSpawnTable().values()
for i in worldObjects:
#.........这里部分代码省略.........