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Python random.Rnd类代码示例

本文整理汇总了Python中com.l2jfree.tools.random.Rnd的典型用法代码示例。如果您正苦于以下问题:Python Rnd类的具体用法?Python Rnd怎么用?Python Rnd使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Rnd类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: onEvent

 def onEvent (self,event,st) :
   htmltext = event
   if event == "32264-02.htm" :
     st.set("cond", "1")
     st.setState(State.STARTED)
     st.playSound("ItemSound.quest_accept")
   elif event == "32264-08.htm" :
     st.set("cond", "2")
     st.playSound("ItemSound.quest_middle")
   elif event == "32271-02.htm" :
     if not st.getQuestItemsCount(ECHO_CRYSTAL) :
       st.giveItems(ECHO_CRYSTAL, 1)
       st.playSound("ItemSound.quest_middle")
   elif event == "32271-03.htm" :
     st.set("cond", "3")
     st.giveItems(PARMES_LETTER, 1)
     st.playSound("ItemSound.quest_middle")
     x = Rnd.get(-100, 100)
     y = Rnd.get(-100, 100)
     st.getPlayer().teleToLocation(143472 + x, 191040 + y, -3696)
   elif event == "32264-12.htm" :
     if st.getQuestItemsCount(PARMES_LETTER) :
       st.takeItems(PARMES_LETTER, 1)
     st.playSound("ItemSound.quest_middle")
   elif event == "32264-13.htm" :
     st.takeItems(ECHO_CRYSTAL, 1)
     st.addExpAndSp(1304752, 0)
     st.playSound("ItemSound.quest_finish")
     st.exitQuest(False)
   return htmltext
开发者ID:l2jfree,项目名称:l2jfree-ct2.3,代码行数:30,代码来源:__init__.py

示例2: onKill

 def onKill(self,npc,player,isPet):
   partyMember1 = self.getRandomPartyMember(player,"1")
   partyMember2 = self.getRandomPartyMemberState(player, State.COMPLETED)
   if not partyMember1 and not partyMember2 : return
   partyMember = partyMember1
   item,chance = DROPLIST[npc.getNpcId()]
   dropchance = Rnd.get(100)
   if dropchance  < chance:
    # player who has State.COMPLETED up to 2 out of 3 item collections may consume the party drop
    if partyMember2 :
      if Rnd.get(100) <= 66:
         return
      else :
         partyMember = partyMember1
    st = partyMember.getQuestState(qn)
    if st :
      if st.getState() == State.STARTED :
         count = st.getQuestItemsCount(item)
         if st.getInt("cond") == 1 and count < 100 :
            numItems, chance = divmod(chance*Config.RATE_DROP_QUEST,100)
            if dropchance  < chance:
               numItems += 1
            if count + numItems >= 100 :
              numItems = 100 - count
            if numItems != 0 :
              st.giveItems(item,int(numItems))
              if st.getQuestItemsCount(LEAF_OF_FLAVA) == st.getQuestItemsCount(BUFFALO_MEAT) == st.getQuestItemsCount(ANTELOPE_HORN) == 100 :
                 st.set("cond","2")
                 st.playSound("ItemSound.quest_middle")
              else :
                 st.playSound("ItemSound.quest_itemget")
   return
开发者ID:lorck,项目名称:svn,代码行数:32,代码来源:__init__.py

示例3: onKill

 def onKill(self,npc,player,isPet):
    npcId = npc.getNpcId()
    if npcId == BUMPALUMP :
        respawnMinDelay = 43200000  * int(Config.RAID_MIN_RESPAWN_MULTIPLIER)
        respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER)
        respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay)
        self.saveGlobalQuestVar("625_respawn", str(System.currentTimeMillis()+respawn_delay))
        self.startQuestTimer("spawn_npc", respawn_delay, None, None)
        self.cancelQuestTimer("Icicle Emperor Bumbalump has despawned",npc,None)
        party = player.getParty()
        if party :
            PartyQuestMembers = []
            for player1 in party.getPartyMembers().toArray() :
                st1 = player1.getQuestState(qn)
                if st1 :
                    if st1.getState() == State.STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) :
                        PartyQuestMembers.append(st1)
            if len(PartyQuestMembers) == 0 : return
            st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
            if st.getQuestItemsCount(FOOD) > 0 :
                st.takeItems(FOOD,1)
            st.giveItems(MEAT,1)
            st.set("cond","3")
            st.playSound("ItemSound.quest_middle")
        else :
            st = player.getQuestState(qn)
            if not st : return
            if st.getState() == State.STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) :
                if st.getQuestItemsCount(FOOD) > 0 :
                    st.takeItems(FOOD,1)
                st.giveItems(MEAT,1)
                st.set("cond","3")
                st.playSound("ItemSound.quest_middle")
    return
开发者ID:lorck,项目名称:svn,代码行数:34,代码来源:__init__.py

示例4: onAttack

 def onAttack (self, npc, player, damage, isPet, skill) :
     objId = npc.getObjectId()
     if self.FirstAttacked :
        if Rnd.get(4) : return
        npc.broadcastPacket(NpcSay(objId, 0, npc.getNpcId(), "Your rear is practically unguarded!"))
     else :
        self.FirstAttacked = True
        if Rnd.get(4) : return
        npc.broadcastPacket(NpcSay(objId, 0, npc.getNpcId(),"Watch your back!"))
     return 
开发者ID:lorck,项目名称:svn,代码行数:10,代码来源:karul_bugbear.py

示例5: onAttack

 def onAttack(self, npc, player, damage, isPet, skill):
   npdId = npc.getNpcId()
   if (npc.getMaxHp()/2) > npc.getStatus().getCurrentHp():
     if Rnd.get(100) < 4:
       if self.ImpGraveKepperStat == 1:
         for j in range(2):
           for k in range(2):
             self.addSpawn(27180,npc.getX()+70*pow(-1,j%2),npc.getY()+70*pow(-1,k%2),npc.getZ(),0,False,0)
         self.ImpGraveKepperStat = 2
       else:
         players = npc.getKnownList().getKnownPlayers().values().toArray()
         if len(players) :
           playerToTP = players[Rnd.get(int(len(players)))]
           playerToTP.getPosition().setXYZ(185462,20342,-3250)
   return
开发者ID:lorck,项目名称:svn,代码行数:15,代码来源:__init__.py

示例6: onTalk

 def onTalk(self, npc, player) :
   npcId = npc.getNpcId()
   castleOwner = CastleManager.getInstance().getCastleById(8).getOwnerId()
   clanId = player.getClanId()
   if castleOwner and clanId :
     if castleOwner == clanId :
       X = 12558 + (Rnd.get(200) - 100)
       Y = -49279 + (Rnd.get(200) - 100)
       player.teleToLocation(X, Y, -3007)
       return
     else :
       htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>"
   else :
     htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>"
   return htmltext
开发者ID:lorck,项目名称:svn,代码行数:15,代码来源:benom.py

示例7: runSteamRoom3Oracle

def runSteamRoom3Oracle(self,world):
	world.OracleTriggered = False
	o1,o2,o3,o4 = ordreOracle3[Rnd.get(len(ordreOracle3))]
	self.addSpawn(o1, 152461, 152505, -12169, 31613, False, 0, False, world.instanceId)
	self.addSpawn(o2, 152461, 152575, -12169, 31613, False, 0, False, world.instanceId)
	self.addSpawn(o3, 152461, 152645, -12169, 31613, False, 0, False, world.instanceId)
	self.addSpawn(o4, 152461, 152715, -12169, 31613, False, 0, False, world.instanceId)
开发者ID:lorck,项目名称:svn,代码行数:7,代码来源:EmeraldSteam.py

示例8: onTalk

 def onTalk (self,npc,player) :
  htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
  st = player.getQuestState(qn)
  if not st : return htmltext
  clan = player.getClan()
  npcId = npc.getNpcId()
  if player.getClan() == None or player.isClanLeader() == 0 :
     st.exitQuest(1)
     htmltext = "30868-0a.htm"
  elif player.getClan().getLevel() < 5 :
     st.exitQuest(1)
     htmltext =  "30868-0b.htm"
  else :
     cond = st.getInt("cond")
     raid = st.getInt("raid")
     id = st.getState()
     if id == State.CREATED and cond == 0 :
        htmltext =  "30868-0c.htm"
     elif id == State.STARTED and cond == 1 and raid in REWARDS_LIST.keys() :
        npc,item,min,max=REWARDS_LIST[raid]
        count = st.getQuestItemsCount(item)
        CLAN_POINTS_REWARD = Rnd.get(min, max)
        if not count :
           htmltext = "30868-"+str(raid)+"a.htm"
        elif count == 1 :
           htmltext = "30868-"+str(raid)+"b.htm"
           st.takeItems(item,1)
           clan.setReputationScore(clan.getReputationScore()+CLAN_POINTS_REWARD,True)
           player.sendPacket(SystemMessage(1777).addNumber(CLAN_POINTS_REWARD))
           clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan))
  return htmltext
开发者ID:l2jfree,项目名称:l2jfree-ct2.3,代码行数:31,代码来源:__init__.py

示例9: onAdvEvent

	def onAdvEvent(self,event,npc,player):
		if event == "startBaylor":
			self.baylor = self.addSpawn(BAYLOR, 154839, 142807, -12718, 32900, False, 0, False, self.instanceId)
			return
		htmltext = event
		if event == "meet":
			item1 = player.getInventory().getItemByItemId(BLUE_CRYSTAL)
			item2 = player.getInventory().getItemByItemId(RED_CRYSTAL)
			item3 = player.getInventory().getItemByItemId(CLEAR_CRYSTAL)
			if not item1 or not item2 or not item3:
				htmltext = "<html><body>Oracle Guide:<br>You do not have all the crystals, I can't let you in.<br><a action=\"bypass -h Quest Quest oracle7 exit\">Let me out!</a></body></html>"
			else:
				player.destroyItemByItemId("Meeting with Baylor", CRY[Rnd.get(len(CRY))], 1, player, True)
				tele = PyObject()
				tele.x = 153570
				tele.y = 142077
				tele.z = -12745
				teleportplayer(player,tele)
				if not self.isSpawned:
					self.instanceId = player.getInstanceId()
					self.startQuestTimer("startBaylor",10000,None,None)
					self.isSpawned = True
					return
		elif event == "exit":
			tele = PyObject()
			tele.x = 149361
			tele.y = 172327
			tele.z = -945
			exitInstance(player,tele)
			return
		return htmltext
开发者ID:l2jfree,项目名称:l2jfree-ct2.3,代码行数:31,代码来源:oracle7.py

示例10: onEvent

 def onEvent (self,event,st) :
    htmltext = event
    if event == "30081-02.htm" :
      st.set("cond","1")
      condition = Rnd.get(1,2)
      if condition == 1 :
        st.set("cond","2")
        htmltext = "30081-02a.htm"
      else :
        st.set("cond","5")
        htmltext = "30081-02b.htm"
      st.setState(State.STARTED)
      st.playSound("ItemSound.quest_accept")
    elif event == "30511-03.htm" :
      st.set("cond","6")
      st.playSound("ItemSound.quest_middle")
    elif event == "31572-03.htm" :
      st.set("cond","3")
      st.playSound("ItemSound.quest_middle")
    elif event == "30081-05a.htm" :
      st.takeItems(FishChest,1)
      st.giveItems(WondrousCubic,1)
      st.playSound("ItemSound.quest_finish")
      st.exitQuest(False)
    elif event == "30081-05b.htm" :
      st.takeItems(SeedJar,1)
      st.giveItems(WondrousCubic,1)
      st.playSound("ItemSound.quest_finish")
      st.exitQuest(False)
    return htmltext
开发者ID:l2jfree,项目名称:l2jfree-ct2.3,代码行数:30,代码来源:__init__.py

示例11: runForthRoom

def runForthRoom(self,world):
	world.status = 7
	openDoor(D5,world.instanceId)
	world.ForthRoom = PyObject()
	world.ForthRoom.npclist = []
	world.ForthRoom.counter = 0
	temp = []
	templist = []
	xx = 0
	for i in range(0,7):
		temp.append(Rnd.get(len(rows)))
	a,b,c,d,e,f,g = temp
	world.ForthRoom.colmnOrder = []
	world.ForthRoom.colmnOrder.append([a,b,c,d,e,f,g])
	for i in range(0,len(temp)) :
		templist.append(rows[temp[i]])
	for x in range(148660,149285,125) :
		yy = 0
		for y in range(179280,178405,-125) :
			newNpc = self.addSpawn(SC,x,y,-6115,16215,False,0,False,world.instanceId)
			world.ForthRoom.npclist.append([newNpc,templist[yy][xx],yy])
			yy += 1
		xx +=1
	for npc in world.ForthRoom.npclist:
		if npc[1] == 0 :
			npc[0].setIsInvul(True)
	if debug: print "DarkCloudMansion: spawned forth room"
开发者ID:lorck,项目名称:svn,代码行数:27,代码来源:__init__.py

示例12: onAttack

 def onAttack (self, npc, player, damage, isPet, skill) :
     objId = npc.getObjectId()
     if self.FirstAttacked :
        if Rnd.get(50) : return
        npc.broadcastPacket(NpcSay(objId, 0, npc.getNpcId(), "Destroy the enemy, my brothers!"))
     else :
        self.FirstAttacked = True
     return 
开发者ID:lorck,项目名称:svn,代码行数:8,代码来源:timak_orc_troop_leader.py

示例13: onAttack

	def onAttack(self,npc,player,damage,isPet,skill):
		npcId = npc.getNpcId()
		if self.worlds.has_key(npc.getInstanceId()):
			world = self.worlds[player.getInstanceId()]
			if world.status == 2:
				if npcId == 22264:
					closeDoor(D2,world.instanceId)
			if world.status == 7:
				if npcId == SC:
					closeDoor(D5,world.instanceId)
				for mob in world.ForthRoom.npclist:
					if mob[0] == npc :
						if mob[0].isInvul() and Rnd.get(100) < 12 :
							if debug: print "DarkCloudMansion: spawn room 4 guard"
							newNpc = self.addSpawn(BM[Rnd.get(len(BM))],player.getX(),player.getY(),player.getZ(),0,False,0,False,world.instanceId)
			if world.status==9 and not world.attacked:
				checkBelethSample(self,world,npc,player,BS)
开发者ID:lorck,项目名称:svn,代码行数:17,代码来源:__init__.py

示例14: sendSlaves

def sendSlaves(self,player,world):
    playerList = InstanceManager.getInstance().getInstance(player.getInstanceId()).getPlayers().toArray()
    for slave in world.AmaskariSlaves.npclist:
        char = playerList[Rnd.get(len(playerList))]
        player = L2World.getInstance().findPlayer(char)
        slave.setRunning()
        slave.addDamageHate(player, 0, 999)
        slave.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player)
开发者ID:l2jfree,项目名称:l2jfree-ct2.3,代码行数:8,代码来源:MarketTown.py

示例15: onAttack

 def onAttack (self, npc, player, damage, isPet, skill) :
     objId = npc.getObjectId()
     if self.FirstAttacked:
        if Rnd.get(50) : return
        npc.broadcastPacket(NpcSay(objId, 0, npc.getNpcId(), "Dear ultimate power!!!"))
     else :
        self.FirstAttacked = True
     return 
开发者ID:lorck,项目名称:svn,代码行数:8,代码来源:timak_orc_overlord.py


注:本文中的com.l2jfree.tools.random.Rnd类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。