本文整理汇总了Python中color.Color.white方法的典型用法代码示例。如果您正苦于以下问题:Python Color.white方法的具体用法?Python Color.white怎么用?Python Color.white使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类color.Color
的用法示例。
在下文中一共展示了Color.white方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from color import Color [as 别名]
# 或者: from color.Color import white [as 别名]
def __init__(self, pixels, width, height):
self.pixels = pixels
self.width = width
self.height = height
self.canvas = Canvas(width, height, pixels)
# setup key handlers
key_esc = 27
self.handlers = {
key_esc: self.exit
}
self.v1 = Vertex(Vector(0, 0), Color.cyan())
self.v2 = Vertex(Vector(300, 100), Color.red())
self.v3 = Vertex(Vector(200, 300), Color.white())
self.v4 = Vertex(Vector(300, 0), Color.green())
示例2: __init__
# 需要导入模块: from color import Color [as 别名]
# 或者: from color.Color import white [as 别名]
def __init__(self, model_path: str, texture_path: str):
self.position = Vector(0, 0, 0)
self.rotation = Vector(0, 0, 0)
self.scale = Vector(1, 1, 1)
self.texture = Texture(texture_path)
# load model file
delimiter = ' '
self.vertices = []
self.indices = []
with open(model_path) as model_file:
# eat file descriptor and version
model_file.readline()
model_file.readline()
vs = model_file.readline().split(delimiter)
number_of_vertices = int(vs[1])
ts = model_file.readline().split(delimiter)
number_of_triangles = int(ts[1])
# vertices
for i in range(number_of_vertices):
vs = model_file.readline().split(delimiter)
x = float(vs[0])
y = float(vs[1])
z = float(vs[2])
nx = float(vs[3])
ny = float(vs[4])
nz = float(vs[5])
u = float(vs[6])
v = float(vs[7])
self.vertices.append(Vertex(Vector(x, y, z), Vector(nx, ny, nz), u, v, Color.white()))
# triangles
for i in range(number_of_triangles):
t = model_file.readline().split(delimiter)
a = int(t[0])
b = int(t[1])
c = int(t[2])
self.indices.append(a)
self.indices.append(b)
self.indices.append(c)
示例3: draw_point
# 需要导入模块: from color import Color [as 别名]
# 或者: from color.Color import white [as 别名]
def draw_point(self, point: Vector, color: Color = Color.white()):
if 0 <= point.x < self.width and 0 <= point.y < self.height:
self.put_pixel(point.x, point.y, point.z, color)