当前位置: 首页>>代码示例>>Python>>正文


Python collection.Collection类代码示例

本文整理汇总了Python中collection.Collection的典型用法代码示例。如果您正苦于以下问题:Python Collection类的具体用法?Python Collection怎么用?Python Collection使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Collection类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

    def __init__(self, base):
        Collection.__init__(self, Artist)

        self.base = base
        self.model = base.model

        self.populate()
开发者ID:dignan,项目名称:telemote,代码行数:7,代码来源:artist.py

示例2: append

    def append( self, centers=(0, 0, 0), radius=3.0,
                fg_color=(0, 0, 0, 1), bg_color=(1, 1, 1, 1),
                linewidth=1.5, antialias=1.5,
                translate=(0, 0, 0), scale=1.0, rotate=0.0 ):

        centers = np.atleast_2d(np.array(centers))
        n = len(centers)
        V = np.zeros(4*n, self.vtype)
        U = np.zeros(n, self.utype)
        V['a_center'][0::4]  = centers
        V['a_center'][1::4] = V['a_center'][::4]
        V['a_center'][2::4] = V['a_center'][::4]
        V['a_center'][3::4] = V['a_center'][::4]
        V['a_texcoord'][0::4] = -1, -1
        V['a_texcoord'][1::4] = -1, +1
        V['a_texcoord'][2::4] = +1, -1
        V['a_texcoord'][3::4] = +1, +1
        U['fg_color'][:]  = fg_color
        U['bg_color'][:]  = bg_color
        U['radius'][:]    = radius
        U['scale'][:]     = scale
        U['linewidth'][:] = linewidth
        U['antialias'][:] = antialias
        I = np.resize(np.array([0,1,2,1,2,3], dtype=np.uint32), n*(2*3))
        Collection.append(self, V, I, U, (4,6) )
开发者ID:gabr1e11,项目名称:GLSL-Examples,代码行数:25,代码来源:scatter.py

示例3: append

    def append( self, points,  fg_color=(0, 0, 0, 1),
                linewidth=1.0, antialias=1.0, caps = ('round','round')):

        P = np.array(points).astype(np.float32)
        n = len(P)
        V = np.zeros(2*(n+2),self.vtype)
        U = np.zeros(1, self.utype)

        I = (np.ones((2*n-2,3),dtype=np.uint32)*[0,1,2]).ravel()
        I += np.repeat(np.arange(2*n-2),3)
        I = I.ravel()

        D = ((P[:-1]-P[1:])**2).sum(axis=1)
        D = np.sqrt(D).cumsum().astype(np.float32)

        U['fg_color']  = fg_color
        U['linewidth'] = linewidth
        U['antialias'] = antialias
        U['length']    = D[-1]
        U['caps']      = (self.caps.get(caps[0], 'round'),
                          self.caps.get(caps[1], 'round'))

        V['a_curr'][2:2+2*n:2] = P
        V['a_curr'][3:3+2*n:2] = P
        V['a_curr'][:2]  = P[0]  - (P[ 1] - P[ 0])
        V['a_curr'][-2:] = P[-1] + (P[-1] - P[-2])
        V['a_texcoord'][4:4+2*(n-1):2,0] = D
        V['a_texcoord'][5:5+2*(n-1):2,0] = D
        V['a_texcoord'][0::2,1] = -1
        V['a_texcoord'][1::2,1] = +1

        Collection.append(self, V, I, U )
开发者ID:gabr1e11,项目名称:GLSL-Examples,代码行数:32,代码来源:lines.py

示例4: Initialize

def Initialize(credentials=None, opt_url=None):
  """Initialize the EE library.

  If this hasn't been called by the time any object constructor is used,
  it will be called then.  If this is called a second time with a different
  URL, this doesn't do an un-initialization of e.g.: the previously loaded
  Algorithms, but will overwrite them and let point at alternate servers.

  Args:
    credentials: OAuth2 credentials.
    opt_url: The base url for the EarthEngine REST API to connect to.
  """
  data.initialize(credentials, (opt_url + '/api' if opt_url else None), opt_url)
  # Initialize the dynamically loaded functions on the objects that want them.
  ApiFunction.initialize()
  Element.initialize()
  Image.initialize()
  Feature.initialize()
  Collection.initialize()
  ImageCollection.initialize()
  FeatureCollection.initialize()
  Filter.initialize()
  Geometry.initialize()
  List.initialize()
  Number.initialize()
  String.initialize()
  Date.initialize()
  Dictionary.initialize()
  _InitializeGeneratedClasses()
  _InitializeUnboundMethods()
开发者ID:Arable,项目名称:ee-python,代码行数:30,代码来源:__init__.py

示例5: add_child

 def add_child(self, name, child):
     Collection.add_child(self, name, child)
     names = self.get_ordered_names()
     if names is not None:
         names.append(name)
         self._ordered_names = names
         self.save()
开发者ID:eugeneai,项目名称:recms,代码行数:7,代码来源:folder.py

示例6: Initialize

def Initialize(credentials="persistent", opt_url=None):
    """Initialize the EE library.

  If this hasn't been called by the time any object constructor is used,
  it will be called then.  If this is called a second time with a different
  URL, this doesn't do an un-initialization of e.g.: the previously loaded
  Algorithms, but will overwrite them and let point at alternate servers.

  Args:
    credentials: OAuth2 credentials.  'persistent' (default) means use
        credentials already stored in the filesystem, or raise an explanatory
        exception guiding the user to create those credentials.
    opt_url: The base url for the EarthEngine REST API to connect to.
  """
    if credentials == "persistent":
        credentials = _GetPersistentCredentials()
    data.initialize(credentials, (opt_url + "/api" if opt_url else None), opt_url)
    # Initialize the dynamically loaded functions on the objects that want them.
    ApiFunction.initialize()
    Element.initialize()
    Image.initialize()
    Feature.initialize()
    Collection.initialize()
    ImageCollection.initialize()
    FeatureCollection.initialize()
    Filter.initialize()
    Geometry.initialize()
    List.initialize()
    Number.initialize()
    String.initialize()
    Date.initialize()
    Dictionary.initialize()
    Terrain.initialize()
    _InitializeGeneratedClasses()
    _InitializeUnboundMethods()
开发者ID:bevingtona,项目名称:earthengine-api,代码行数:35,代码来源:__init__.py

示例7: __init__

    def __init__(self, dash_atlas=None):
        self.dash_atlas = dash_atlas
        self.vtype = np.dtype([('a_center', 'f4', 2),
                               ('a_texcoord', 'f4', 2)])
        self.utype = np.dtype([('fg_color', 'f4', 4),
                               ('bg_color', 'f4', 4),
                               ('translate', 'f4', 2),
                               ('scale', 'f4', 1),
                               ('rotate', 'f4', 1),
                               ('radius', 'f4', 1),
                               ('linewidth', 'f4', 1),
                               ('antialias', 'f4', 1),
                               ('dash_phase', 'f4', 1),
                               ('dash_period', 'f4', 1),
                               ('dash_index', 'f4', 1),
                               ('dash_caps', 'f4', 2)])
        Collection.__init__(self, self.vtype, self.utype)

        if dash_atlas is None:
            self.dash_atlas = DashAtlas()
        else:
            self.dash_atlas = dash_atlas

        shaders = os.path.join(os.path.dirname(__file__),'shaders')
        vertex_shader= os.path.join( shaders, 'circles.vert')
        fragment_shader= os.path.join( shaders, 'circles.frag')

        self.shader = Shader( open(vertex_shader).read(),
                              open(fragment_shader).read() )
开发者ID:Eric89GXL,项目名称:gl-agg,代码行数:29,代码来源:circle_collection.py

示例8: __init__

    def __init__(self):
        self.vtype = np.dtype([('a_curr',      'f4', 3),
                               ('a_texcoord',  'f4', 2)])
        self.utype = np.dtype([('fg_color',    'f4', 4),
                               ('length',      'f4', 1),
                               ('linewidth',   'f4', 1),
                               ('antialias',   'f4', 1),
                               ('caps',        'f4', 2)])
        Collection.__init__(self, self.vtype, self.utype)
        dsize = self.vbuffer._dsize
        a_curr = self.vbuffer.attribute('a_curr')
        a_texcoord = self.vbuffer.attribute('a_texcoord')
        a_index = self.vbuffer.attribute('a_index')
        a_next = VertexAttribute(
            'a_next', a_curr.count, a_curr.gltype, a_curr.stride, a_curr.offset)
        a_prev = VertexAttribute(
            'a_prev', a_curr.count, a_curr.gltype, a_curr.stride, a_curr.offset)
        self.attributes.extend([a_prev, a_next])
        a_index.offset    += 2*dsize
        a_curr.offset     += 2*dsize
        a_texcoord.offset += 2*dsize
        a_next.offset     += 4*dsize

        shaders = os.path.join(os.path.dirname(__file__),'.')
        vertex_shader= os.path.join( shaders, 'lines.vert')
        fragment_shader= os.path.join( shaders, 'lines.frag')
        self.shader = Shader( open(vertex_shader).read(),
                              open(fragment_shader).read() )
开发者ID:gabr1e11,项目名称:GLSL-Examples,代码行数:28,代码来源:lines.py

示例9: upload

    def upload(self):
        if not self._dirty:
            return

        Collection.upload( self )

        gl.glActiveTexture( gl.GL_TEXTURE2 )
        data = self._gbuffer.data.view(np.float32)
        shape = len(self._gbuffer), 4*1024
        if not self._gbuffer_id:
            self._gbuffer_id = gl.glGenTextures(1)

            gl.glBindTexture( gl.GL_TEXTURE_2D, self._gbuffer_id )
            gl.glPixelStorei( gl.GL_UNPACK_ALIGNMENT, 1 )
            gl.glPixelStorei( gl.GL_PACK_ALIGNMENT, 1 )
            gl.glTexParameterf( gl.GL_TEXTURE_2D,
                                gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST )
            gl.glTexParameterf( gl.GL_TEXTURE_2D,
                                gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST )
            gl.glTexParameterf( gl.GL_TEXTURE_2D,
                                gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE )
            gl.glTexParameterf( gl.GL_TEXTURE_2D,
                                gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE )
            gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_BASE_LEVEL, 0)
            gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAX_LEVEL, 0)
            gl.glTexImage2D( gl.GL_TEXTURE_2D, 0, gl.GL_RGBA32F,
                             shape[1]//4, shape[0], 0, gl.GL_RGBA, gl.GL_FLOAT, data )

        gl.glActiveTexture( gl.GL_TEXTURE2 )
        gl.glBindTexture( gl.GL_TEXTURE_2D, self._gbuffer_id )
        gl.glTexImage2D( gl.GL_TEXTURE_2D, 0, gl.GL_RGBA32F,
                         shape[1]//4, shape[0], 0, gl.GL_RGBA, gl.GL_FLOAT, data )
        self._dirty = False
开发者ID:Eric89GXL,项目名称:gl-agg,代码行数:33,代码来源:grid_collection.py

示例10: display_collection

 def display_collection(self, id):
     collection = Collection.get_by_id(self.db, id);
     if collection == None:
         raise Exception("No collection with id {}!".format(id))
     Collection.print_table_header()
     collection.print_for_table()
     items = Item.get_by_collection(self.db, collection.id)
     print("ITEMS")
     Item.print_table_header()
     for item in items:
         item.print_for_table()
开发者ID:ByzantineFailure,项目名称:Spike,代码行数:11,代码来源:functions.py

示例11: append

 def append( self, center=(0, 0), radius=100.0, color=(0, 0, 0, 1),
             linewidth=1.0, antialias=1.0, translate=(0, 0), scale=1.0, rotate=0.0 ):
     V, I, _ = self.bake(center)
     U = np.zeros(1, self.utype)
     U['linewidth'] = linewidth
     U['antialias'] = antialias
     U['color'] = color
     U['translate'] = translate
     U['scale'] = scale
     U['rotate'] = rotate
     U['radius'] = radius
     Collection.append(self, V, I, U)
开发者ID:Eric89GXL,项目名称:gl-agg,代码行数:12,代码来源:ellipse_collection.py

示例12: Reset

def Reset():
  """Reset the library. Useful for re-initializing to a different server."""
  data.reset()
  ApiFunction.reset()
  Image.reset()
  Feature.reset()
  Collection.reset()
  ImageCollection.reset()
  FeatureCollection.reset()
  Filter.reset()
  Geometry.reset()
  Number.reset()
  String.reset()
  _ResetGeneratedClasses()
  global Algorithms
  Algorithms = _AlgorithmsContainer()
开发者ID:andrewxhill,项目名称:gfw-ee-service,代码行数:16,代码来源:__init__.py

示例13: create_child

    def create_child(self, id):
        if id == -1:
            src = self.shell.get_player().props.source

            return Source(self, id, src, src.props.query_model)
        else:
            return Collection.create_child(self, id)
开发者ID:dignan,项目名称:telemote,代码行数:7,代码来源:source.py

示例14: __init__

    def __init__(self, shell):
        Collection.__init__(self, Source)

        self.shell = shell
        self.sources = {}
        self.sources_rev = {}
        self.source_id = 0

        self.add_source(self.shell.props.library_source)

        pm = self.shell.get_playlist_manager()

        for pl in pm.get_playlists():
            self.add_source(pl)

        pm.connect('playlist-added', self.on_playlist_added)
开发者ID:dignan,项目名称:telemote,代码行数:16,代码来源:source.py

示例15: __init__

 def __init__(self):
     self.vtype = np.dtype([('a_center',    'f4', 3),
                            ('a_texcoord',  'f4', 2)])
     self.utype = np.dtype([('fg_color',    'f4', 4),
                            ('bg_color',    'f4', 4),
                            ('translate',   'f4', 3),
                            ('scale',       'f4', 1),
                            ('radius',      'f4', 1),
                            ('linewidth',   'f4', 1),
                            ('antialias',   'f4', 1)])
     Collection.__init__(self, self.vtype, self.utype)
     shaders = os.path.join(os.path.dirname(__file__),'.')
     vertex_shader= os.path.join( shaders, 'scatter.vert')
     fragment_shader= os.path.join( shaders, 'scatter.frag')
     self.shader = Shader( open(vertex_shader).read(),
                           open(fragment_shader).read() )
开发者ID:gabr1e11,项目名称:GLSL-Examples,代码行数:16,代码来源:scatter.py


注:本文中的collection.Collection类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。