本文整理汇总了Python中collada.common.E.node方法的典型用法代码示例。如果您正苦于以下问题:Python E.node方法的具体用法?Python E.node怎么用?Python E.node使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类collada.common.E
的用法示例。
在下文中一共展示了E.node方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from collada.common import E [as 别名]
# 或者: from collada.common.E import node [as 别名]
def __init__(self, id, children=None, transforms=None, xmlnode=None):
"""Create a node in the scene graph.
:param str id:
A unique string identifier for the node
:param list children:
A list of child nodes of this node. This can contain any
object that inherits from :class:`collada.scene.SceneNode`
:param list transforms:
A list of transformations effecting the node. This can
contain any object that inherits from :class:`collada.scene.Transform`
:param xmlnode:
When loaded, the xmlnode it comes from
"""
self.id = id
"""The unique string identifier for the node"""
self.children = []
"""A list of child nodes of this node. This can contain any
object that inherits from :class:`collada.scene.SceneNode`"""
if children is not None:
self.children = children
self.transforms = []
if transforms is not None:
self.transforms = transforms
"""A list of transformations effecting the node. This can
contain any object that inherits from :class:`collada.scene.Transform`"""
self.matrix = numpy.identity(4, dtype=numpy.float32)
"""A numpy.array of size 4x4 containing a transformation matrix that
combines all the transformations in :attr:`transforms`. This will only
be updated after calling :meth:`save`."""
for t in self.transforms:
self.matrix = numpy.dot(self.matrix, t.matrix)
if xmlnode is not None:
self.xmlnode = xmlnode
"""ElementTree representation of the transform."""
else:
self.xmlnode = E.node(id=self.id, name=self.id)
for t in self.transforms:
self.xmlnode.append(t.xmlnode)
for c in self.children:
self.xmlnode.append(c.xmlnode)