本文整理汇总了Python中cloudinstall.ui.utils.Color.pending_icon_on方法的典型用法代码示例。如果您正苦于以下问题:Python Color.pending_icon_on方法的具体用法?Python Color.pending_icon_on怎么用?Python Color.pending_icon_on使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cloudinstall.ui.utils.Color
的用法示例。
在下文中一共展示了Color.pending_icon_on方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _build_node_waiting
# 需要导入模块: from cloudinstall.ui.utils import Color [as 别名]
# 或者: from cloudinstall.ui.utils.Color import pending_icon_on [as 别名]
def _build_node_waiting(self):
""" creates a loading screen if nodes do not exist yet """
text = [Padding.line_break(""), Text(self.message, align="center"), Padding.line_break("")]
load_box = [
Color.pending_icon_on(Text("\u2581", align="center")),
Color.pending_icon_on(Text("\u2582", align="center")),
Color.pending_icon_on(Text("\u2583", align="center")),
Color.pending_icon_on(Text("\u2584", align="center")),
Color.pending_icon_on(Text("\u2585", align="center")),
Color.pending_icon_on(Text("\u2586", align="center")),
Color.pending_icon_on(Text("\u2587", align="center")),
Color.pending_icon_on(Text("\u2588", align="center")),
]
# Add loading boxes
random.shuffle(load_box)
loading_boxes = []
loading_boxes.append(("weight", 1, Text("")))
for i in load_box:
loading_boxes.append(("pack", load_box[random.randrange(len(load_box))]))
loading_boxes.append(("weight", 1, Text("")))
loading_boxes = Columns(loading_boxes)
return Filler(Pile(text + [loading_boxes]), valign="middle")
示例2: _build_node_columns
# 需要导入模块: from cloudinstall.ui.utils import Color [as 别名]
# 或者: from cloudinstall.ui.utils.Color import pending_icon_on [as 别名]
def _build_node_columns(self, unit, charm_class):
""" builds columns of node status """
node_cols = []
status_txt = "{:20}".format("[{}]".format(unit.agent_state))
# unit.agent_state may be "pending" despite errors elsewhere,
# so we check for error_info first.
# if the agent_state is "error", _detect_errors returns that.
error_info = self._detect_errors(unit, charm_class)
if error_info:
status = Color.error_icon(Text("\N{TETRAGRAM FOR FAILURE} "))
if unit.agent_state != "error":
status_txt = "{:20}".format("[{} (error)]" "".format(unit.agent_state))
elif unit.agent_state == "pending":
pending_status = [
Color.pending_icon(Text("\N{CIRCLED BULLET} ")),
Color.pending_icon(Text("\N{CIRCLED WHITE BULLET} ")),
Color.pending_icon_on(Text("\N{FISHEYE} ")),
]
status = random.choice(pending_status)
elif unit.agent_state == "installed":
status = Color.pending_icon(Text("\N{HOURGLASS} "))
elif unit.agent_state == "started":
status = Color.success_icon(Text("\u2713 "))
elif unit.agent_state == "stopped":
status = Color.error_icon(Text("\N{BLACK FLAG} "))
elif unit.agent_state == "down":
status = Color.error_icon(Text("\N{DOWNWARDS BLACK ARROW} "))
else:
# NOTE: Should not get here, if we do make sure we account
# for that error type above.
status = Color.error_icon(Text(unit.agent_state))
node_cols.append(("pack", status))
node_cols.append(("pack", Text(status_txt)))
if unit.public_address:
node_cols.append(("pack", Text("{0:<12}".format(unit.public_address))))
elif error_info:
node_cols.append(("pack", Text("{:<12}".format("Error"))))
else:
node_cols.append(("pack", Text("{:<12}".format("IP Pending"))))
if error_info:
infos = [("pack", Text(" | {}".format(error_info)))]
else:
hw_text = Text([" | "] + self._get_hardware_info(unit))
if "glance-simplestreams-sync" in unit.unit_name:
status_oneline = get_sync_status().replace("\n", " - ")
sync_text = Text(" " + status_oneline)
infos = [hw_text, sync_text]
else:
infos = [hw_text]
if self.config.getopt("show_logs"):
log_text = Text([("label", self.get_log_text(unit.unit_name))])
infos.append(log_text)
node_cols.append(Pile(infos))
return Columns(node_cols)