本文整理汇总了Python中clock.Clock.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Clock.draw方法的具体用法?Python Clock.draw怎么用?Python Clock.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类clock.Clock
的用法示例。
在下文中一共展示了Clock.draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from clock import Clock [as 别名]
# 或者: from clock.Clock import draw [as 别名]
#.........这里部分代码省略.........
def stage(self):
self.state = 1
self.lights[1].on()
self.staged.set()
def _start(self):
threading.Thread(None, self.timer, name=self.lane + " timer()").start()
def launch(self):
self.start.wait()
if self.computer:
if self.cmin == self.cmax:
computer_delay = self.cmin
else:
computer_delay = random.randrange(
(self.total_delay * 1000) + (self.cmin * 1000),
(self.total_delay * 1000 ) + (self.cmax * 1000), 1) / 1000.0
self.launched_time = self.start_time + computer_delay
self.launched.set()
else:
self.launched.wait()
self.launched_time += self.rollout
self.reaction = self.launched_time + self.perfect
self.reaction -= (self.total_delay + self.start_time)
if not self.total_delay + self.start_time - time.time() < 0:
time.sleep(self.start_time + self.total_delay + self.reaction -self.perfect - time.time())
if self.reaction < self.perfect:
self.red()
self.pre_staged.clear()
self.lights[0].off()
self.staged.clear()
self.lights[1].off()
self.clock.draw(self.reaction)
self.log.append(self.reaction)
def timer(self):
launch = threading.Thread(None,
self.launch, name=self.lane + " launch()").start()
threading.Thread(None,
self.yellow1, name=self.lane + " yellow1()").start()
threading.Thread(None,
self.yellow2, name=self.lane + " yellow2()").start()
threading.Thread(None,
self.yellow3, name=self.lane + " yellow3()").start()
threading.Thread(None,
self.green, name=self.lane + " green()").start()
self.state = 2
def light(self, number=0):
if self.foul.is_set():
return False
if self.tree_type == "pro":
if number == 3:
number = 1
else:
number = 0
while time.time() < self.start_time + (self.delay * number):
if self.foul.is_set():
return False
return True
def yellow1(self):
self.y1.wait()
if not self.foul.is_set():
self.lights[2].on()