本文整理汇总了Python中cell.Cell.load_dir方法的典型用法代码示例。如果您正苦于以下问题:Python Cell.load_dir方法的具体用法?Python Cell.load_dir怎么用?Python Cell.load_dir使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cell.Cell
的用法示例。
在下文中一共展示了Cell.load_dir方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __load_mapfile
# 需要导入模块: from cell import Cell [as 别名]
# 或者: from cell.Cell import load_dir [as 别名]
def __load_mapfile(self, filename):
""" Return the height, width, and lines from the map file.
Also do some sanity checking on the way.
This method is the only one concerned with the map file format.
Each cell is stored as YZ in the map file,
with Y being the type of cell (- for iswalkable, E for entrance),
and Z being the direction to go next in the path (U,D,L,R).
"""
# open file
filepath = os.path.join(os.pardir, 'boards', filename)
try:
f = open(filepath)
except IOError:
logging.error('Board %s not found at %s' % (filename, filepath))
lines = f.readlines()
# sanity checks on board width and height
height = len(lines)
if height == 0:
logging.critical('Board %s has no lines.' % filename)
exit()
else:
width = len(lines[0].strip().split(','))
if width <= 1:
logging.critical('Board %s has not enough cells.' % filename)
exit()
# build the cell matrix
cellgrid = []
entr_cell = junc_cell = wait_cell = None
kill_cell = trap_cell = None
load_cells_count = 0 # track how many loading cells are present
for i in range(height):
tmprow = []
line = lines[i].strip().split(',')
for j in range(len(line)):
coords = j, i # _cellgrid[i][j] = i from top, j from left
waypoint, path_direction = line[j][0], line[j][1]
iswalkable = path_direction in DIR_MAP
if waypoint == 'E':
cell = Cell(self, coords, path_direction, iswalkable, isentr=True)
entr_cell = cell
elif waypoint == 'J':
cell = Cell(self, coords, path_direction, iswalkable, isjunc=True)
junc_cell = cell
elif waypoint == 'W':
cell = Cell(self, coords, path_direction, iswalkable, iswait=True)
wait_cell = cell
elif waypoint == 'K':
cell = Cell(self, coords, path_direction, iswalkable, iskill=True)
kill_cell = cell
elif waypoint == 'T': # traps are walkable
cell = Cell(self, coords, path_direction, iswalkable, istrap=True)
trap_cell = cell
else:
cell = Cell(self, coords, path_direction, iswalkable)
# check if loading cell
if len(line[j]) > 2:
load_dir = line[j][2] # direction to move fruits to when recipe match
load_cells_count += 1
cell.load_dir = load_dir
tmprow.append(cell)
cellgrid.append(tmprow)
# check there's at least one of each cell
if not entr_cell or not junc_cell or not wait_cell\
or not kill_cell or not trap_cell:
logging.critical('Board %s is missing some waypoints' % filename)
exit()
return (height, width, cellgrid,
entr_cell, junc_cell, wait_cell, kill_cell, trap_cell,
load_cells_count)