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Python Bot.move方法代码示例

本文整理汇总了Python中bot.Bot.move方法的典型用法代码示例。如果您正苦于以下问题:Python Bot.move方法的具体用法?Python Bot.move怎么用?Python Bot.move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bot.Bot的用法示例。


在下文中一共展示了Bot.move方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: controlConexion

# 需要导入模块: from bot import Bot [as 别名]
# 或者: from bot.Bot import move [as 别名]
    def controlConexion(self):
        response = None
        while self.conectado:
            print("turno")

            server_message = self.socket_cliente.recv(511)
            message = server_message.split(";")
            print(message[0])

            if message[0] == "EMPEZO":
                bot = Bot(message[2][0])
                bot.update_map(message[1])
            elif message[0] == "TURNO":
                print("turno: %s" % message[1])
                bot.update_map(message[2])
                msg = bot.move()
                self.socket_cliente.send(msg)
            elif message[0] == "PERDIO":
                print("perdi :(")
开发者ID:CodeTag,项目名称:pyBot,代码行数:21,代码来源:bomberbot.py

示例2: xrange

# 需要导入模块: from bot import Bot [as 别名]
# 或者: from bot.Bot import move [as 别名]
	print >>outf, "P2"	# PGM with ascii values
	print >>outf, width, height
	print >>outf, 1024

	for j in xrange(height):
		# scan line
		print "LINE",j
		for i in xrange(width):
			# record
			time.sleep(0.1)
			val = bot.get_analog_input()
			#print val,calib(val), '@',relx, rely
			print calib(val),
			print >>outf, calib(val),
			# move		
			bot.move(stepby,0)
			relx += stepby
		print >>outf
		print

		# retrace
		for i in xrange(width):
			bot.move(-stepby,0)
			relx -= stepby

		# move down
		bot.move(0,-stepby)
		rely -= stepby

	# Move back up
	bot.move(0,stepby*height)
开发者ID:dbasden,项目名称:pyscan3d,代码行数:33,代码来源:scan.py

示例3: __init__

# 需要导入模块: from bot import Bot [as 别名]
# 或者: from bot.Bot import move [as 别名]

#.........这里部分代码省略.........
        self.states = []
        # Restart game with brand new bot
        self.bot = Bot()
        # Default move is no move !
        direction = "Stay"
        # Create a requests session that will be used throughout the game
        self.pprint('Connecting...')
        self.session = requests.session()
        if self.config.game_mode == 'arena':
            self.pprint('Waiting for other players to join...')
        try:
            # Get the initial state
            # May raise error if self.get_new_state() returns
            # no data or inconsistent data (network problem)
            self.state = self.get_new_game_state()
            self.states.append(self.state)
            self.pprint("Playing at: " + self.state['viewUrl'])
        except (KeyError, TypeError) as e:
            # We can not play a game without a state
            self.pprint("Error: Please verify your settings.")
            self.pprint("Settings:", self.config.__dict__)
            self.running = False
            return
        for i in range(self.config.number_of_turns + 1):
            if self.running:
                # Choose a move
                self.start_time = time.time()
                while sys.stdin in select.select([sys.stdin], [], [], 0)[0]:
                    line = sys.stdin.read(1)
                    if line.strip() == "q":
                        self.running = False
                        self.bot.running = False
                        break
                if self.bot.running:
                    direction = self.bot.move(self.state)
                if not self.is_game_over():
                    # Send the move and receive the updated game state
                    self.game_url = self.state['playUrl']
                    self.state = self.send_move(direction)
                    self.states.append(self.state)

        # Clean up the session
        self.session.close()

    def get_new_game_state(self):
        """Get a JSON from the server containing the current state of the game"""
        if self.config.game_mode == 'training':
            # Don't pass the 'map' parameter if no map has been selected
            if len(self.config.map_name) > 0:
                params = {'key': self.config.key,
                          'turns': self.config.number_of_turns,
                          'map': self.config.map_name}
            else:
                params = {'key': self.config.key,
                          'turns': self.config.number_of_turns}
            api_endpoint = '/api/training'
        else:
            params = {'key': self.config.key}
            api_endpoint = '/api/arena'
        # Wait for 10 minutes
        try:
            r = self.session.post(self.config.server_url + api_endpoint,
                                  params,
                                  timeout=10 * 60)
            if r.status_code == 200:
                return r.json()
            else:
                self.pprint("Error when creating the game:", str(r.status_code))
                self.running = False
                self.pprint(r.text)
        except requests.ConnectionError as e:
            self.pprint("Error when creating the game:", e)
            self.running = False

    def is_game_over(self):
        """Return True if game defined by state is over"""
        try:
            return self.state['game']['finished']
        except (TypeError, KeyError):
            return True

    def send_move(self, direction):
        """Send a move to the server
        Moves can be one of: 'Stay', 'North', 'South', 'East', 'West'"""
        try:
            response = self.session.post(self.game_url,
                                         {'dir': direction},
                                         timeout=TIMEOUT)
            if response.status_code == 200:
                return response.json()
            else:
                self.pprint("Error HTTP ", str(response.status_code), ": ",
                            response.text)
                self.time_out += 1
                self.running = False
                return {'game': {'finished': True}}
        except requests.exceptions.RequestException as e:
            self.pprint("Error at client.move;", str(e))
            self.running = False
            return {'game': {'finished': True}}
开发者ID:MVilstrup,项目名称:Vindinium,代码行数:104,代码来源:client.py

示例4: Board

# 需要导入模块: from bot import Bot [as 别名]
# 或者: from bot.Bot import move [as 别名]
from agent import Agent


board = Board()
agent1 = Agent(board, 1, 0.1, 0.0, 0.5)
agent2 = Agent(board, 2, 0.8, 0.2, 0.9)
all_turns = []
for x in range(0, 1000):
    turns = 0
    finished = False
    player1 = Bot(board, agent1)
    player2 = Bot(board, agent2)
    message = "Win!"
    while not finished:
        turns += 1
        player1.move()
        player2.move()
        finished = board.finished()
        if turns > 400:
            finished = True
            message = "Stalemate"
    # print message
    b, r, bk, rk = board.get_values()
    # print("R: " + str(r) + " RK: " + str(rk) + " B: " + str(b) + " BK: " + str(bk))
    all_turns.append(turns)
    board = Board()
    agent1.set_board(board)
    agent2.set_board(board)
    if x % 100 == 99:
        print(sum(all_turns)/len(all_turns))
        all_turns = []
开发者ID:BenderAD,项目名称:LearningCheckers,代码行数:33,代码来源:run.py


注:本文中的bot.Bot.move方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。