本文整理汇总了Python中blockstore.BlockStore.get方法的典型用法代码示例。如果您正苦于以下问题:Python BlockStore.get方法的具体用法?Python BlockStore.get怎么用?Python BlockStore.get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类blockstore.BlockStore
的用法示例。
在下文中一共展示了BlockStore.get方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TestManager
# 需要导入模块: from blockstore import BlockStore [as 别名]
# 或者: from blockstore.BlockStore import get [as 别名]
class TestManager(object):
def __init__(self, testgen, datadir):
self.test_generator = testgen
self.connections = []
self.test_nodes = []
self.block_store = BlockStore(datadir)
self.tx_store = TxStore(datadir)
self.ping_counter = 1
def add_all_connections(self, nodes):
for i in range(len(nodes)):
# Create a p2p connection to each node
test_node = TestNode(self.block_store, self.tx_store)
self.test_nodes.append(test_node)
self.connections.append(NodeConn('127.0.0.1', p2p_port(i), nodes[i], test_node))
# Make sure the TestNode (callback class) has a reference to its
# associated NodeConn
test_node.add_connection(self.connections[-1])
def clear_all_connections(self):
self.connections = []
self.test_nodes = []
def wait_for_disconnections(self):
def disconnected():
return all(node.closed for node in self.test_nodes)
return wait_until(disconnected, timeout=10)
def wait_for_verack(self):
def veracked():
return all(node.verack_received for node in self.test_nodes)
return wait_until(veracked, timeout=10)
def wait_for_pings(self, counter):
def received_pongs():
return all(node.received_ping_response(counter) for node in self.test_nodes)
return wait_until(received_pongs)
# sync_blocks: Wait for all connections to request the blockhash given
# then send get_headers to find out the tip of each node, and synchronize
# the response by using a ping (and waiting for pong with same nonce).
def sync_blocks(self, blockhash, num_blocks):
def blocks_requested():
return all(
blockhash in node.block_request_map and node.block_request_map[blockhash]
for node in self.test_nodes
)
# --> error if not requested
if not wait_until(blocks_requested, attempts=20*num_blocks):
# print [ c.cb.block_request_map for c in self.connections ]
raise AssertionError("Not all nodes requested block")
# Send getheaders message
[ c.cb.send_getheaders() for c in self.connections ]
# Send ping and wait for response -- synchronization hack
[ c.cb.send_ping(self.ping_counter) for c in self.connections ]
self.wait_for_pings(self.ping_counter)
self.ping_counter += 1
# Analogous to sync_block (see above)
def sync_transaction(self, txhash, num_events):
# Wait for nodes to request transaction (50ms sleep * 20 tries * num_events)
def transaction_requested():
return all(
txhash in node.tx_request_map and node.tx_request_map[txhash]
for node in self.test_nodes
)
# --> error if not requested
if not wait_until(transaction_requested, attempts=20*num_events):
# print [ c.cb.tx_request_map for c in self.connections ]
raise AssertionError("Not all nodes requested transaction")
# Get the mempool
[ c.cb.send_mempool() for c in self.connections ]
# Send ping and wait for response -- synchronization hack
[ c.cb.send_ping(self.ping_counter) for c in self.connections ]
self.wait_for_pings(self.ping_counter)
self.ping_counter += 1
# Sort inv responses from each node
with mininode_lock:
[ c.cb.lastInv.sort() for c in self.connections ]
# Verify that the tip of each connection all agree with each other, and
# with the expected outcome (if given)
def check_results(self, blockhash, outcome):
with mininode_lock:
for c in self.connections:
if outcome is None:
if c.cb.bestblockhash != self.connections[0].cb.bestblockhash:
return False
elif isinstance(outcome, RejectResult): # Check that block was rejected w/ code
if c.cb.bestblockhash == blockhash:
return False
if blockhash not in c.cb.block_reject_map:
#.........这里部分代码省略.........