本文整理汇总了Python中apps.widgets.notifications.models.UserNotification.create_success_notification方法的典型用法代码示例。如果您正苦于以下问题:Python UserNotification.create_success_notification方法的具体用法?Python UserNotification.create_success_notification怎么用?Python UserNotification.create_success_notification使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类apps.widgets.notifications.models.UserNotification
的用法示例。
在下文中一共展示了UserNotification.create_success_notification方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _handle_activity_notification
# 需要导入模块: from apps.widgets.notifications.models import UserNotification [as 别名]
# 或者: from apps.widgets.notifications.models.UserNotification import create_success_notification [as 别名]
def _handle_activity_notification(self, status):
"""Creates a notification for rejected or approved tasks.
This also creates an email message if it is configured.
"""
# don't create notification if the action is the SETUP_WIZARD_ACTIVITY
# that is used in the setup wizard.
if self.action.slug == SETUP_WIZARD_ACTIVITY:
return
# Construct the message to be sent.
status_nicely = 'not approved' if status != 'approved' else status
message = 'Your response to <a href="%s#action-details">"%s"</a> %s was %s.' % (
reverse("activity_task", args=(self.action.type, self.action.slug,)),
self.action.title,
# The below is to tell the javascript to convert into a pretty date.
# See the prettyDate function in media/js/makahiki.js
'<span class="rejection-date" title="%s"></span>' % self.submission_date.isoformat(),
status_nicely,
)
if status != 'approved':
message += " You can still get points by clicking on the link and trying again."
UserNotification.create_error_notification(self.user, message, display_alert=True,
content_object=self)
else:
points = self.points_awarded if self.points_awarded else self.action.point_value
message += " You earned %d points!" % points
UserNotification.create_success_notification(self.user, message, display_alert=True,
content_object=self)
示例2: possibly_completed_quests
# 需要导入模块: from apps.widgets.notifications.models import UserNotification [as 别名]
# 或者: from apps.widgets.notifications.models.UserNotification import create_success_notification [as 别名]
def possibly_completed_quests(user):
"""Check if the user may have completed one of their quests.
Returns an array of the completed quests."""
user_quests = user.quest_set.filter(questmember__completed=False, questmember__opt_out=False)
completed = []
for quest in user_quests:
if quest.completed_quest(user):
member = QuestMember.objects.get(user=user, quest=quest)
member.completed = True
member.save()
completed.append(quest)
# Create quest notification.
message = "Congratulations! You completed the '%s' quest." % quest.name
UserNotification.create_success_notification(user, message, display_alert=True)
return completed
示例3: _handle_activity_notification
# 需要导入模块: from apps.widgets.notifications.models import UserNotification [as 别名]
# 或者: from apps.widgets.notifications.models.UserNotification import create_success_notification [as 别名]
def _handle_activity_notification(self, status):
"""Creates a notification for rejected or approved tasks.
This also creates an email message if it is configured.
"""
# don't create notification if the action is the SETUP_WIZARD_ACTIVITY
# that is used in the setup wizard.
if self.action.slug == SETUP_WIZARD_ACTIVITY:
return
# Construct the message to be sent.
status_nicely = "not approved" if status != "approved" else status
message = 'Your response to <a href="%s#action-details">"%s"</a> %s was %s.' % (
reverse("activity_task", args=(self.action.type, self.action.slug)),
self.action.title,
# The below is to tell the javascript to convert into a pretty date.
# See the prettyDate function in media/js/makahiki.js
'<span class="rejection-date" title="%s"></span>' % self.submission_date.isoformat(),
status_nicely,
)
if status != "approved":
challenge = challenge_mgr.get_challenge()
message += " You can still get points by clicking on the link and trying again."
UserNotification.create_error_notification(self.user, message, display_alert=True, content_object=self)
# only send out email notification for rejected action
subject = "[%s] Your response to '%s' was %s" % (challenge.name, self.action.title, status_nicely)
message = render_to_string(
"email/rejected_activity.txt",
{
"object": self,
"COMPETITION_NAME": challenge.name,
"domain": challenge.domain,
"status_nicely": status_nicely,
},
)
html_message = render_to_string(
"email/rejected_activity.html",
{
"object": self,
"COMPETITION_NAME": challenge.name,
"domain": challenge.domain,
"status_nicely": status_nicely,
},
)
UserNotification.create_email_notification(self.user.email, subject, message, html_message)
else:
points = self.points_awarded if self.points_awarded else self.action.point_value
message += " You earned %d points!" % points
UserNotification.create_success_notification(self.user, message, display_alert=True, content_object=self)
# if admin approve an activity (action_type==activity),
# check to the submission queue is empty,
# if so, remove the admin reminder object.
if self.action.type == "activity":
submission_count = ActionMember.objects.filter(
action__type="activity", approval_status="pending"
).count()
if not submission_count:
try:
admin = User.objects.get(username=settings.ADMIN_USER)
action = Action.objects.get(slug=SETUP_WIZARD_ACTIVITY)
EmailReminder.objects.filter(user=admin, action=action).delete()
except ObjectDoesNotExist:
pass