本文整理汇总了Python中app.Application.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Application.__init__方法的具体用法?Python Application.__init__怎么用?Python Application.__init__使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类app.Application
的用法示例。
在下文中一共展示了Application.__init__方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
pygame.init()
#self.screen_size = pygame.display.list_modes()[0]
Application.__init__(self)
#pygame.display.toggle_fullscreen()
self.ships = ShipGroup(self.max_ships)
self.xplos = ExplosionGroup()
self.screen_bounds = bounds = self.screen.get_rect()
dc_height = 40
self.dc_font = pygame.font.Font(None, 30)
self.dc_bounds = Rect(0, bounds.height - dc_height, bounds.width, dc_height)
self.game_bounds = Rect(0, 0, bounds.width, bounds.height - dc_height)
spawn_area = self.game_bounds.inflate(-self.game_bounds.width/4, -self.game_bounds.height/4)
self.spawners = [
TieSpawner(1000, self.ships, self.game_bounds, spawn_area),
YWingSpawner(2000, self.ships, self.game_bounds)
]
self.detonator = Detonator(self.game_bounds, self.xplos)
for spawner in self.spawners:
spawner.spawn()
Ship.death_count = DeathCount()
self.current_weapon = MiniExplosionsWeapon(self)
示例2: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
self.bounds = self.screen.get_rect()
self.ships = Group()
self.spawners = [ TieSpawner(2000, self.ships, self.bounds) ]
示例3: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
self.bounds = self.screen.get_rect()
self.ships = ShipGroup(self.max_ships)
self.spawners = [ TieSpawner(2000, self.ships, self.bounds),
YWingSpawner(2000, self.ships, self.bounds) ]
示例4: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
#initialize Application
Application.__init__(self)
self.bounds = self.screen.get_rect()
#won't produce more than max_ships
self.ships = ShipGroup(self.max_ships) #Sprite Group, makes sprite fxn (collision) easier
self. spawners = [ TieSpawner(1000, self.ships, self.bounds),
YWingSpawner(2000, self.ships, self.bounds)]
self.xplos = ExplosionGroup()
示例5: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self, options):
pygame.init()
pygame.display.set_mode(settings.SCREEN_SIZE)
pygame.display.set_caption(settings.CAPTION)
self.nick = options["nick"]
self.addr = options["addr"]
self.port = options["port"]
self.factory = NetworkControllerFactory(self)
Application.__init__(self, ConnectingState)
示例6: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
self.bounds = self.screen.get_rect()
self.ships = ShipGroup(self.max_ships)
self.bullets = ShipGroup(self.max_ships)
self.xplos = ExplosionGroup()
self.score = 0
self.player = Player(400, 560, 20, 20, self.bounds, (255, 255, 255))
Explosion.group = self.xplos
self.spawners = [TieSpawner(1000, self.ships, self.bounds), YWingSpawner(2000, self.ships, self.bounds)]
示例7: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
self.screenRect = self.screen.get_rect()
self.minDt = 200
self.enemyGroup = Group()
self.enemyGroup.add(BasicEnemy(100,100,0,1,self.screenRect,80))
self.bulletGroup = Group()
self.player = Player(self.screenRect)
self.playerGroup = GroupSingle(self.player)
self.playerWeaponType = 1
self.playerFired = False
self.playerMoveX = 0
self.playerMoveY = 0
self.playerMoveFlag = False
示例8: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
self.bounds = self.screen.get_rect()
self.shipGroup = Group()
self.playerBulletGroup = Group()
self.bulletGroup = Group()
self.enemySpawners = [ ShipSpawner(5000, self.shipGroup, self.bounds),
ShipSpawner(10000, self.shipGroup, self.bounds, LeetEnemy) ]
self.enemySpawners[1].setOrigin(40,40)
self.player = Player()
self.playerGroup = pygame.sprite.GroupSingle(self.player)
self.playerFired = 0,0
示例9: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
pygame.key.set_repeat(100,100)
self.gameover = False
self.kills = 0
self.ships = Group()
self.bullets = Group()
self.player_bullets = BulletGroup(10)
self.spawners = [ BadGuySpawner(100, self.ships, self.bounds, self.bullets),
FastGuySpawner(250, self.ships, self.bounds, self.bullets),
MadGuySpawner(300, self.ships, self.bounds, self.bullets)]
self.player = Player(self.screen_size[0]/2, self.screen_size[1]-25, 0, 0, self.bounds, self.player_bullets)
self.killed_text = UpdateText("Killed: ", self.kills, (self.screen_size[0]-100, self.screen_size[1]-25), 30)
self.lives_text = UpdateText("Lives: ", self.player.lives, (10, self.screen_size[1]-25), 30)
示例10: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
self.bounds = self.screen.get_rect()
self.ships = ShipGroup(self.max_ships)
self.xplos = ExplosionGroup()
示例11: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
self.bounds = self.screen.get_rect()
self.player = Player(380, 740, 6, 6, self.bounds)
示例12: __init__
# 需要导入模块: from app import Application [as 别名]
# 或者: from app.Application import __init__ [as 别名]
def __init__(self):
Application.__init__(self)
self.bounds = self.screen.get_rect()