本文整理汇总了Python中ansible.playbook.task.Task.args方法的典型用法代码示例。如果您正苦于以下问题:Python Task.args方法的具体用法?Python Task.args怎么用?Python Task.args使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ansible.playbook.task.Task
的用法示例。
在下文中一共展示了Task.args方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: get_next_task_for_host
# 需要导入模块: from ansible.playbook.task import Task [as 别名]
# 或者: from ansible.playbook.task.Task import args [as 别名]
def get_next_task_for_host(self, host, peek=False):
s = self.get_host_state(host)
task = None
if s.run_state == self.ITERATING_COMPLETE:
return None
elif s.run_state == self.ITERATING_SETUP:
s.run_state = self.ITERATING_TASKS
s.pending_setup = True
if self._play.gather_facts == 'smart' and not host._gathered_facts or boolean(self._play.gather_facts):
if not peek:
# mark the host as having gathered facts
host.set_gathered_facts(True)
task = Task()
task.action = 'setup'
task.args = {}
task.set_loader(self._play._loader)
else:
s.pending_setup = False
if not task:
(s, task) = self._get_next_task_from_state(s, peek=peek)
if task and task._role:
# if we had a current role, mark that role as completed
if s.cur_role and task._role != s.cur_role and s.cur_role._had_task_run and not peek:
s.cur_role._completed = True
s.cur_role = task._role
if not peek:
self._host_states[host.name] = s
return (s, task)
示例2: __init__
# 需要导入模块: from ansible.playbook.task import Task [as 别名]
# 或者: from ansible.playbook.task.Task import args [as 别名]
def __init__(self, inventory, play, play_context, variable_manager, all_vars, start_at_done=False):
self._play = play
self._blocks = []
setup_block = Block(play=self._play)
setup_task = Task(block=setup_block)
setup_task.action = 'setup'
setup_task.tags = ['always']
setup_task.args = {}
setup_task.set_loader(self._play._loader)
setup_block.block = [setup_task]
setup_block = setup_block.filter_tagged_tasks(play_context, all_vars)
self._blocks.append(setup_block)
for block in self._play.compile():
new_block = block.filter_tagged_tasks(play_context, all_vars)
if new_block.has_tasks():
self._blocks.append(new_block)
self._host_states = {}
start_at_matched = False
for host in inventory.get_hosts(self._play.hosts):
self._host_states[host.name] = HostState(blocks=self._blocks)
# if the host's name is in the variable manager's fact cache, then set
# its _gathered_facts flag to true for smart gathering tests later
if host.name in variable_manager._fact_cache:
host._gathered_facts = True
# if we're looking to start at a specific task, iterate through
# the tasks for this host until we find the specified task
if play_context.start_at_task is not None and not start_at_done:
while True:
(s, task) = self.get_next_task_for_host(host, peek=True)
if s.run_state == self.ITERATING_COMPLETE:
break
if task.name == play_context.start_at_task or fnmatch.fnmatch(task.name, play_context.start_at_task) or \
task.get_name() == play_context.start_at_task or fnmatch.fnmatch(task.get_name(), play_context.start_at_task):
start_at_matched = True
break
else:
self.get_next_task_for_host(host)
# finally, reset the host's state to ITERATING_SETUP
if start_at_matched:
self._host_states[host.name].did_start_at_task = True
self._host_states[host.name].run_state = self.ITERATING_SETUP
if start_at_matched:
# we have our match, so clear the start_at_task field on the
# play context to flag that we've started at a task (and future
# plays won't try to advance)
play_context.start_at_task = None
# Extend the play handlers list to include the handlers defined in roles
self._play.handlers.extend(play.compile_roles_handlers())
示例3: get_next_task_for_host
# 需要导入模块: from ansible.playbook.task import Task [as 别名]
# 或者: from ansible.playbook.task.Task import args [as 别名]
def get_next_task_for_host(self, host, peek=False):
display.debug("getting the next task for host %s" % host.name)
s = self.get_host_state(host)
task = None
if s.run_state == self.ITERATING_COMPLETE:
display.debug("host %s is done iterating, returning" % host.name)
return (None, None)
elif s.run_state == self.ITERATING_SETUP:
s.run_state = self.ITERATING_TASKS
s.pending_setup = True
# Gather facts if the default is 'smart' and we have not yet
# done it for this host; or if 'explicit' and the play sets
# gather_facts to True; or if 'implicit' and the play does
# NOT explicitly set gather_facts to False.
gathering = C.DEFAULT_GATHERING
implied = self._play.gather_facts is None or boolean(self._play.gather_facts)
if (gathering == 'implicit' and implied) or \
(gathering == 'explicit' and boolean(self._play.gather_facts)) or \
(gathering == 'smart' and implied and not host._gathered_facts):
if not peek:
# mark the host as having gathered facts
host.set_gathered_facts(True)
task = Task()
task.action = 'setup'
task.args = {}
task.set_loader(self._play._loader)
else:
s.pending_setup = False
if not task:
(s, task) = self._get_next_task_from_state(s, peek=peek)
if task and task._role:
# if we had a current role, mark that role as completed
if s.cur_role and task._role != s.cur_role and host.name in s.cur_role._had_task_run and not peek:
s.cur_role._completed[host.name] = True
s.cur_role = task._role
if not peek:
self._host_states[host.name] = s
display.debug("done getting next task for host %s" % host.name)
display.debug(" ^ task is: %s" % task)
display.debug(" ^ state is: %s" % s)
return (s, task)
示例4: __init__
# 需要导入模块: from ansible.playbook.task import Task [as 别名]
# 或者: from ansible.playbook.task.Task import args [as 别名]
def __init__(self, inventory, play, play_context, variable_manager, all_vars, start_at_done=False):
self._play = play
self._blocks = []
self._task_uuid_cache = dict()
# Default options to gather
gather_subset = C.DEFAULT_GATHER_SUBSET
gather_timeout = C.DEFAULT_GATHER_TIMEOUT
# Retrieve subset to gather
if self._play.gather_subset is not None:
gather_subset = self._play.gather_subset
# Retrieve timeout for gather
if self._play.gather_timeout is not None:
gather_timeout = self._play.gather_timeout
setup_block = Block(play=self._play)
setup_task = Task(block=setup_block)
setup_task.action = "setup"
setup_task.name = "Gathering Facts"
setup_task.tags = ["always"]
setup_task.args = {"gather_subset": gather_subset}
if gather_timeout:
setup_task.args["gather_timeout"] = gather_timeout
setup_task.set_loader(self._play._loader)
setup_block.block = [setup_task]
setup_block = setup_block.filter_tagged_tasks(play_context, all_vars)
self._blocks.append(setup_block)
self.cache_block_tasks(setup_block)
for block in self._play.compile():
new_block = block.filter_tagged_tasks(play_context, all_vars)
if new_block.has_tasks():
self.cache_block_tasks(new_block)
self._blocks.append(new_block)
for handler_block in self._play.handlers:
self.cache_block_tasks(handler_block)
self._host_states = {}
start_at_matched = False
for host in inventory.get_hosts(self._play.hosts):
self._host_states[host.name] = HostState(blocks=self._blocks)
# if the host's name is in the variable manager's fact cache, then set
# its _gathered_facts flag to true for smart gathering tests later
if host.name in variable_manager._fact_cache and variable_manager._fact_cache.get("module_setup", False):
host._gathered_facts = True
# if we're looking to start at a specific task, iterate through
# the tasks for this host until we find the specified task
if play_context.start_at_task is not None and not start_at_done:
while True:
(s, task) = self.get_next_task_for_host(host, peek=True)
if s.run_state == self.ITERATING_COMPLETE:
break
if (
task.name == play_context.start_at_task
or fnmatch.fnmatch(task.name, play_context.start_at_task)
or task.get_name() == play_context.start_at_task
or fnmatch.fnmatch(task.get_name(), play_context.start_at_task)
):
start_at_matched = True
break
else:
self.get_next_task_for_host(host)
# finally, reset the host's state to ITERATING_SETUP
if start_at_matched:
self._host_states[host.name].did_start_at_task = True
self._host_states[host.name].run_state = self.ITERATING_SETUP
if start_at_matched:
# we have our match, so clear the start_at_task field on the
# play context to flag that we've started at a task (and future
# plays won't try to advance)
play_context.start_at_task = None
示例5: __init__
# 需要导入模块: from ansible.playbook.task import Task [as 别名]
# 或者: from ansible.playbook.task.Task import args [as 别名]
def __init__(self, inventory, play, play_context, variable_manager, all_vars, start_at_done=False):
self._play = play
self._blocks = []
self._variable_manager = variable_manager
self._task_uuid_cache = dict()
# Default options to gather
gather_subset = play_context.gather_subset
gather_timeout = play_context.gather_timeout
fact_path = play_context.fact_path
# Retrieve subset to gather
if self._play.gather_subset is not None:
gather_subset = self._play.gather_subset
# Retrieve timeout for gather
if self._play.gather_timeout is not None:
gather_timeout = self._play.gather_timeout
# Retrieve fact_path
if self._play.fact_path is not None:
fact_path = self._play.fact_path
setup_block = Block(play=self._play)
setup_task = Task(block=setup_block)
setup_task.action = 'setup'
setup_task.name = 'Gathering Facts'
setup_task.tags = ['always']
setup_task.args = {
'gather_subset': gather_subset,
}
if gather_timeout:
setup_task.args['gather_timeout'] = gather_timeout
if fact_path:
setup_task.args['fact_path'] = fact_path
setup_task.set_loader(self._play._loader)
# short circuit fact gathering if the entire playbook is conditional
if self._play._included_conditional is not None:
setup_task.when = self._play._included_conditional[:]
setup_block.block = [setup_task]
setup_block = setup_block.filter_tagged_tasks(play_context, all_vars)
self._blocks.append(setup_block)
self.cache_block_tasks(setup_block)
for block in self._play.compile():
new_block = block.filter_tagged_tasks(play_context, all_vars)
if new_block.has_tasks():
self.cache_block_tasks(new_block)
self._blocks.append(new_block)
for handler_block in self._play.handlers:
self.cache_block_tasks(handler_block)
self._host_states = {}
start_at_matched = False
for host in inventory.get_hosts(self._play.hosts):
self._host_states[host.name] = HostState(blocks=self._blocks)
# if we're looking to start at a specific task, iterate through
# the tasks for this host until we find the specified task
if play_context.start_at_task is not None and not start_at_done:
while True:
(s, task) = self.get_next_task_for_host(host, peek=True)
if s.run_state == self.ITERATING_COMPLETE:
break
if task.name == play_context.start_at_task or fnmatch.fnmatch(task.name, play_context.start_at_task) or \
task.get_name() == play_context.start_at_task or fnmatch.fnmatch(task.get_name(), play_context.start_at_task):
start_at_matched = True
break
else:
self.get_next_task_for_host(host)
# finally, reset the host's state to ITERATING_SETUP
if start_at_matched:
self._host_states[host.name].did_start_at_task = True
self._host_states[host.name].run_state = self.ITERATING_SETUP
if start_at_matched:
# we have our match, so clear the start_at_task field on the
# play context to flag that we've started at a task (and future
# plays won't try to advance)
play_context.start_at_task = None