本文整理汇总了Python中animeditor.AnimEditor.getAnimBlock方法的典型用法代码示例。如果您正苦于以下问题:Python AnimEditor.getAnimBlock方法的具体用法?Python AnimEditor.getAnimBlock怎么用?Python AnimEditor.getAnimBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类animeditor.AnimEditor
的用法示例。
在下文中一共展示了AnimEditor.getAnimBlock方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: ParticleEditor
# 需要导入模块: from animeditor import AnimEditor [as 别名]
# 或者: from animeditor.AnimEditor import getAnimBlock [as 别名]
#.........这里部分代码省略.........
self.m2.particle_emitters[self.last] = p
def changeEdit(self):
self.saveOld()
if(self.chooseBox.count() == 0):
return
self.last = self.chooseBox.currentIndex()
p = self.m2.particle_emitters[self.last]
self.boneBox.setCurrentIndex(p.bone+1)
self.textureBox.setCurrentIndex(p.texture)
self.particleColorBox.setCurrentIndex(p.color_dbc-10 if( p.color_dbc in (11,12,13)) else 0)
self.htBox.setCurrentIndex(p.head_or_tail)
self.typeBox.setCurrentIndex(p.particletype)
self.xEdit.setText(str(p.Pos.x))
self.yEdit.setText(str(p.Pos.y))
self.zEdit.setText(str(p.Pos.z))
self.modelEdit.setText(p.ModelName)
self.particleEdit.setText(p.ParticleName)
def editEmissionSpeed(self):
temp = self.chooseBox.currentIndex()
self.eSpeedEditor = AnimEditor()
self.eSpeedEditor.setAnimBlock(self.m2.particle_emitters[temp].emission_speed,self.m2.gSequ)
self.eSpeedEditor.show()
self.connect(self.eSpeedEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setEmissionSpeed)
def setEmissionSpeed(self):
self.m2.particle_emitters[self.chooseBox.currentIndex()].emission_speed = self.eSpeedEditor.getAnimBlock()
def editSpeedVariation(self):
temp = self.chooseBox.currentIndex()
self.eSpeedVarEditor = AnimEditor()
self.eSpeedVarEditor.setAnimBlock(self.m2.particle_emitters[temp].speed_var,self.m2.gSequ)
self.eSpeedVarEditor.show()
self.connect(self.eSpeedVarEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setSpeedVariation)
def setSpeedVariation(self):
self.m2.particle_emitters[self.chooseBox.currentIndex()].speed_var = self.eSpeedVarEditor.getAnimBlock()
def editVerticalRange(self):
temp = self.chooseBox.currentIndex()
self.VertRangeEditor = AnimEditor()
self.VertRangeEditor.setAnimBlock(self.m2.particle_emitters[temp].vert_range,self.m2.gSequ)
self.VertRangeEditor.show()
self.connect(self.VertRangeEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setVerticalRange)
def setVerticalRange(self):
self.m2.particle_emitters[self.chooseBox.currentIndex()].vert_range = self.VertRangeEditor.getAnimBlock()
def editHorizontalRange(self):
temp = self.chooseBox.currentIndex()
self.HorRangeEditor = AnimEditor()
self.HorRangeEditor.setAnimBlock(self.m2.particle_emitters[temp].hor_range,self.m2.gSequ)
self.HorRangeEditor.show()
示例2: AttachmentEditor
# 需要导入模块: from animeditor import AnimEditor [as 别名]
# 或者: from animeditor.AnimEditor import getAnimBlock [as 别名]
#.........这里部分代码省略.........
self.label.setObjectName("label")
self.xEdit = QtGui.QLineEdit(Dialog)
self.xEdit.setGeometry(QtCore.QRect(20, 130, 50, 26))
self.xEdit.setObjectName("xEdit")
self.yEdit = QtGui.QLineEdit(Dialog)
self.yEdit.setGeometry(QtCore.QRect(80, 130, 50, 26))
self.yEdit.setObjectName("yEdit")
self.zEdit = QtGui.QLineEdit(Dialog)
self.zEdit.setGeometry(QtCore.QRect(140, 130, 50, 26))
self.zEdit.setObjectName("zEdit")
self.boneBox = QtGui.QComboBox(Dialog)
self.boneBox.setGeometry(QtCore.QRect(20, 170, 100, 27))
self.boneBox.setObjectName("boneBox")
self.enabledIcon = QtGui.QIcon("Icons/edit-enabled.png")
self.enabledButton = QtGui.QPushButton(self.enabledIcon,"Edit Enabled",Dialog)
self.enabledButton.setGeometry(QtCore.QRect(20, 200, 140, 28))
self.enabledButton.setObjectName("enabledButton")
self.connect(self.enabledButton, QtCore.SIGNAL("clicked()"), self.editEnabled)
self.retranslateUi(Dialog)
QtCore.QObject.connect(self.buttonBox, QtCore.SIGNAL("accepted()"), self.finalizeMe)
QtCore.QObject.connect(self.buttonBox, QtCore.SIGNAL("rejected()"), Dialog.reject)
QtCore.QMetaObject.connectSlotsByName(Dialog)
def finalizeMe(self):
self.saveOld()
self.accept()
def retranslateUi(self, Dialog):
Dialog.setWindowTitle(QtGui.QApplication.translate("Dialog", "Attachment Editor", None, QtGui.QApplication.UnicodeUTF8))
self.addButton.setText(QtGui.QApplication.translate("Dialog", "Add", None, QtGui.QApplication.UnicodeUTF8))
self.label.setText(QtGui.QApplication.translate("Dialog", "Position:", None, QtGui.QApplication.UnicodeUTF8))
for i in range(50):
self.typeBox.setItemText(i, QtGui.QApplication.translate("Dialog", str(i)+": "+attachment_types[i], None, QtGui.QApplication.UnicodeUTF8))
def setModel(self,m2,skin):
self.m2 = m2
self.skin = skin
for i in range(len(self.m2.attachments)):
self.comboBox.addItem(str(i)+": "+attachment_types[self.m2.attachments[i].Id])
for i in range(len(self.m2.bones)):
self.boneBox.addItem("Bone: "+str(i)+"/"+str(self.m2.bones[i].KeyBoneId))
self.changeEdit()
def setCurrentEditing(self,i):
self.comboBox.setCurrentIndex(i)
self.changeEdit()
def addAttachment(self,parbone = 0):
att = m2.Attachment()
att.Enabled.type = m2.DATA_INT
att.bone = parbone
lu = m2.Lookup()
lu.Id = self.m2.hdr.attachments.count
self.m2.attach_lookup.append(lu)
self.m2.attachments.append(att)
self.comboBox.addItem(str(self.m2.hdr.attachments.count)+": "+attachment_types[self.m2.attachments[self.m2.hdr.attachments.count].Id])
self.m2.hdr.attachments.count += 1
self.m2.hdr.attach_lookup.count += 1
def changeEdit(self):
self.saveOld()
self.last = self.comboBox.currentIndex()
if not len(self.m2.attachments)<1:
self.typeBox.setCurrentIndex(self.m2.attachments[self.comboBox.currentIndex()].Id)
self.xEdit.setText(str(self.m2.attachments[self.comboBox.currentIndex()].pos.x))
self.yEdit.setText(str(self.m2.attachments[self.comboBox.currentIndex()].pos.y))
self.zEdit.setText(str(self.m2.attachments[self.comboBox.currentIndex()].pos.z))
self.boneBox.setCurrentIndex(self.m2.attachments[self.comboBox.currentIndex()].bone)
def saveOld(self):
if (self.last == -1):
return
self.m2.attachments[self.last].Id = self.typeBox.currentIndex()
self.m2.attachments[self.last].pos.x = float(self.xEdit.text())
self.m2.attachments[self.last].pos.y = float(self.yEdit.text())
self.m2.attachments[self.last].pos.z = float(self.zEdit.text())
self.m2.attachments[self.last].bone = self.boneBox.currentIndex()
self.comboBox.setItemText(self.last,str(self.last)+": "+attachment_types[self.m2.attachments[self.last].Id])
def editEnabled(self):
temp = self.comboBox.currentIndex()
self.EnabledEditor = AnimEditor()
self.EnabledEditor.setAnimBlock(self.m2.attachments[temp].Enabled,self.m2.gSequ)
self.EnabledEditor.show()
self.connect(self.EnabledEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setEnabled)
def setEnabled(self):
self.m2.attachments[self.comboBox.currentIndex()].Enabled = self.EnabledEditor.getAnimBlock()
示例3: ColorEditor
# 需要导入模块: from animeditor import AnimEditor [as 别名]
# 或者: from animeditor.AnimEditor import getAnimBlock [as 别名]
class ColorEditor(QtGui.QDialog):
def __init__(self):
QtGui.QDialog.__init__(self)
self.setupUi(self)
self.last = -1
def setupUi(self, Dialog):
Dialog.setObjectName("Dialog")
Dialog.resize(450, 150)
self.buttonBox = QtGui.QDialogButtonBox(Dialog)
self.buttonBox.setGeometry(QtCore.QRect(90, 110, 341, 32))
self.buttonBox.setOrientation(QtCore.Qt.Horizontal)
self.buttonBox.setStandardButtons(QtGui.QDialogButtonBox.Cancel|QtGui.QDialogButtonBox.Ok)
self.buttonBox.setObjectName("buttonBox")
self.colorList = QtGui.QComboBox(Dialog)
self.colorList.setGeometry(QtCore.QRect(10, 10, 69, 22))
self.colorList.setObjectName("colorList")
self.connect(self.colorList, QtCore.SIGNAL("currentIndexChanged(int)"), self.changeEdit)
self.line = QtGui.QFrame(Dialog)
self.line.setGeometry(QtCore.QRect(10, 40, 211, 16))
self.line.setFrameShape(QtGui.QFrame.HLine)
self.line.setFrameShadow(QtGui.QFrame.Sunken)
self.line.setObjectName("line")
self.addIcon = QtGui.QIcon("Icons/edit-add.png")
self.addButton = QtGui.QPushButton(self.addIcon,"Add",Dialog)
self.addButton.setGeometry(QtCore.QRect(100, 10, 75, 23))
self.addButton.setObjectName("addButton")
self.connect(self.addButton, QtCore.SIGNAL("clicked()"), self.addColor)
self.colorButton = QtGui.QPushButton(Dialog)
self.colorButton.setGeometry(QtCore.QRect(150, 60, 75, 23))
self.colorButton.setObjectName("colorButton")
self.connect(self.colorButton, QtCore.SIGNAL("clicked()"), self.editColor)
self.alphaButton = QtGui.QPushButton(Dialog)
self.alphaButton.setGeometry(QtCore.QRect(240, 60, 75, 23))
self.alphaButton.setObjectName("alphaButton")
self.connect(self.alphaButton, QtCore.SIGNAL("clicked()"), self.editAlpha)
self.retranslateUi(Dialog)
QtCore.QObject.connect(self.buttonBox, QtCore.SIGNAL("accepted()"), Dialog.accept)
QtCore.QObject.connect(self.buttonBox, QtCore.SIGNAL("rejected()"), Dialog.reject)
QtCore.QMetaObject.connectSlotsByName(Dialog)
def retranslateUi(self, Dialog):
Dialog.setWindowTitle(QtGui.QApplication.translate("Dialog", "Color Editor", None, QtGui.QApplication.UnicodeUTF8))
self.addButton.setText(QtGui.QApplication.translate("Dialog", "Add", None, QtGui.QApplication.UnicodeUTF8))
self.colorButton.setText(QtGui.QApplication.translate("Dialog", "Edit Color", None, QtGui.QApplication.UnicodeUTF8))
self.alphaButton.setText(QtGui.QApplication.translate("Dialog", "Edit Alpha", None, QtGui.QApplication.UnicodeUTF8))
def editColor(self):
temp = self.colorList.currentIndex()
self.ColEditor = AnimColorEditor()
self.ColEditor.setAnimBlock(self.m2.colors[temp].color,self.m2.gSequ)
self.ColEditor.show()
self.connect(self.ColEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setColor)
def setColor(self):
self.m2.colors[self.colorList.currentIndex()].color = self.ColEditor.getAnimBlock()
def editAlpha(self):
temp = self.colorList.currentIndex()
self.AlphaEditor = AnimEditor()
self.AlphaEditor.setAnimBlock(self.m2.colors[temp].alpha,self.m2.gSequ)
self.AlphaEditor.show()
self.connect(self.AlphaEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setAlpha)
def setAlpha(self):
self.m2.colors[self.colorList.currentIndex()].alpha = self.AlphaEditor.getAnimBlock()
def finalizeMe(self):
self.saveOld()
self.accept()
def setCurrentEditing(self,i):
self.colorList.setCurrentIndex(i)
self.changeEdit()
def setModel(self,m2,skin):
self.m2 = m2
self.skin = skin
for i in range(len(self.m2.colors)):
self.colorList.addItem(str(i))
self.changeEdit()
def addColor(self):
l = m2.Color()
l.color.type = m2.DATA_VEC3
l.alpha.type = m2.DATA_FLOAT
self.m2.colors.append(l)
#.........这里部分代码省略.........
示例4: LightEditor
# 需要导入模块: from animeditor import AnimEditor [as 别名]
# 或者: from animeditor.AnimEditor import getAnimBlock [as 别名]
#.........这里部分代码省略.........
self.m2.lights.append(l)
self.lightList.addItem(str(self.m2.hdr.lights.count)+": "+LightTypes[self.m2.lights[self.last].Type])
self.m2.hdr.lights.count += 1
def saveOld(self):
if (self.last == -1):
return
self.m2.lights[self.last].Type = self.typeBox.currentIndex()
self.m2.lights[self.last].Pos.x = float(self.xPos.text())
self.m2.lights[self.last].Pos.y = float(self.yPos.text())
self.m2.lights[self.last].Pos.z = float(self.zPos.text())
self.m2.lights[self.last].Bone = self.boneBox.currentIndex()-1
self.lightList.setItemText(self.last,str(self.last)+": "+LightTypes[self.m2.lights[self.last].Type])
def changeEdit(self):
self.saveOld()
self.last = self.lightList.currentIndex()
if not len(self.m2.lights)<1:
self.typeBox.setCurrentIndex(self.m2.lights[self.lightList.currentIndex()].Type)
self.xPos.setText(str(self.m2.lights[self.lightList.currentIndex()].Pos.x))
self.yPos.setText(str(self.m2.lights[self.lightList.currentIndex()].Pos.y))
self.zPos.setText(str(self.m2.lights[self.lightList.currentIndex()].Pos.z))
self.boneBox.setCurrentIndex(self.m2.lights[self.lightList.currentIndex()].Bone+1)
def editAmbientColor(self):
temp = self.lightList.currentIndex()
self.AmbColEditor = AnimEditor()
self.AmbColEditor.setAnimBlock(self.m2.lights[temp].AmbientCol,self.m2.gSequ)
self.AmbColEditor.show()
self.connect(self.AmbColEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setAmbientColor)
def setAmbientColor(self):
self.m2.lights[self.lightList.currentIndex()].AmbientCol = self.AmbColEditor.getAnimBlock()
def editAmbientIntensity(self):
temp = self.lightList.currentIndex()
self.AmbIntEditor = AnimEditor()
self.AmbIntEditor.setAnimBlock(self.m2.lights[temp].AmbientInt,self.m2.gSequ)
self.AmbIntEditor.show()
self.connect(self.AmbIntEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setAmbientIntensity)
def setAmbientIntensity(self):
self.m2.lights[self.lightList.currentIndex()].AmbientInt = self.AmbIntEditor.getAnimBlock()
def editDiffuseColor(self):
temp = self.lightList.currentIndex()
self.DiffColEditor = AnimEditor()
self.DiffColEditor.setAnimBlock(self.m2.lights[temp].DiffuseCol,self.m2.gSequ)
self.DiffColEditor.show()
self.connect(self.DiffColEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setDiffuseColor)
def setDiffuseColor(self):
self.m2.lights[self.lightList.currentIndex()].DiffuseCol = self.DiffColEditor.getAnimBlock()
def editDiffuseIntensity(self):
temp = self.lightList.currentIndex()
self.DiffIntEditor = AnimEditor()
self.DiffIntEditor.setAnimBlock(self.m2.lights[temp].DiffuseInt,self.m2.gSequ)
self.DiffIntEditor.show()
self.connect(self.DiffIntEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setDiffuseIntensity)
def setDiffuseIntensity(self):
self.m2.lights[self.lightList.currentIndex()].DiffuseInt = self.DiffIntEditor.getAnimBlock()
def editAttenuationStart(self):
temp = self.lightList.currentIndex()
self.AttStartEditor = AnimEditor()
self.AttStartEditor.setAnimBlock(self.m2.lights[temp].AttStart,self.m2.gSequ)
self.AttStartEditor.show()
self.connect(self.AttStartEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setAttenuationStart)
def setAttenuationStart(self):
self.m2.lights[self.lightList.currentIndex()].AttStart = self.AttStartEditor.getAnimBlock()
def editAttenuationEnd(self):
temp = self.lightList.currentIndex()
self.AttEndEditor = AnimEditor()
self.AttEndEditor.setAnimBlock(self.m2.lights[temp].AttEnd,self.m2.gSequ)
self.AttEndEditor.show()
self.connect(self.AttEndEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setAttenuationEnd)
def setAttenuationEnd(self):
self.m2.lights[self.lightList.currentIndex()].AttEnd = self.AttEndEditor.getAnimBlock()
def editEnabled(self):
temp = self.lightList.currentIndex()
self.EnabledEditor = AnimEditor()
self.EnabledEditor.setAnimBlock(self.m2.lights[temp].Enabled,self.m2.gSequ)
self.EnabledEditor.show()
self.connect(self.EnabledEditor,QtCore.SIGNAL("AnimBlockEdited()"),self.setEnabled)
def setEnabled(self):
self.m2.lights[self.lightList.currentIndex()].Enabled = self.EnabledEditor.getAnimBlock()