本文整理汇总了Python中ale_python_interface.ALEInterface.saveScreenPNG方法的典型用法代码示例。如果您正苦于以下问题:Python ALEInterface.saveScreenPNG方法的具体用法?Python ALEInterface.saveScreenPNG怎么用?Python ALEInterface.saveScreenPNG使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ale_python_interface.ALEInterface
的用法示例。
在下文中一共展示了ALEInterface.saveScreenPNG方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from ale_python_interface import ALEInterface [as 别名]
# 或者: from ale_python_interface.ALEInterface import saveScreenPNG [as 别名]
class AtariEnvironment:
def __init__(self, args, outputDir):
self.outputDir = outputDir
self.screenCaptureFrequency = args.screen_capture_freq
self.ale = ALEInterface()
self.ale.setInt(b'random_seed', 123456)
random.seed(123456)
# Fix https://groups.google.com/forum/#!topic/deep-q-learning/p4FAIaabwlo
self.ale.setFloat(b'repeat_action_probability', 0.0)
# Load the ROM file
self.ale.loadROM(args.rom)
self.actionSet = self.ale.getMinimalActionSet()
self.gameNumber = 0
self.stepNumber = 0
self.resetGame()
def getNumActions(self):
return len(self.actionSet)
def getState(self):
return self.state
def getGameNumber(self):
return self.gameNumber
def getFrameNumber(self):
return self.ale.getFrameNumber()
def getEpisodeFrameNumber(self):
return self.ale.getEpisodeFrameNumber()
def getEpisodeStepNumber(self):
return self.episodeStepNumber
def getStepNumber(self):
return self.stepNumber
def getGameScore(self):
return self.gameScore
def isGameOver(self):
return self.ale.game_over()
def step(self, action):
previousLives = self.ale.lives()
reward = 0
isTerminal = 0
self.stepNumber += 1
self.episodeStepNumber += 1
for i in range(4):
prevScreenRGB = self.ale.getScreenRGB()
reward += self.ale.act(self.actionSet[action])
screenRGB = self.ale.getScreenRGB()
# Detect end of episode, I don't think I'm handling this right in terms
# of the overall game loop (??)
if self.ale.lives() < previousLives or self.ale.game_over():
isTerminal = 1
break
if self.gameNumber % self.screenCaptureFrequency == 0:
dir = self.outputDir + '/screen_cap/game-%06d' % (self.gameNumber)
if not os.path.isdir(dir):
os.makedirs(dir)
self.ale.saveScreenPNG(dir + '/frame-%06d.png' % (self.getEpisodeFrameNumber()))
maxedScreen = np.maximum(screenRGB, prevScreenRGB)
self.state = self.state.stateByAddingScreen(maxedScreen, self.ale.getFrameNumber())
self.gameScore += reward
return reward, self.state, isTerminal
def resetGame(self):
if self.ale.game_over():
self.gameNumber += 1
self.ale.reset_game()
self.state = State().stateByAddingScreen(self.ale.getScreenRGB(), self.ale.getFrameNumber())
self.gameScore = 0
self.episodeStepNumber = 0 # environment steps vs ALE frames. Will probably be 4*frame number