本文整理汇总了Python中albow.dialogs.Dialog.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Dialog.__init__方法的具体用法?Python Dialog.__init__怎么用?Python Dialog.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类albow.dialogs.Dialog
的用法示例。
在下文中一共展示了Dialog.__init__方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, mcedit):
Dialog.__init__(self)
self.mcedit = mcedit
self.langs = {}
self.sgnal = {}
示例2: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, mcedit):
Dialog.__init__(self)
self.changes = {}
self.changesNum = False
self.enter = 0
self.root = None
self.editor = None
buttonRow = (albow.Button("Assign Key...", action=self.askAssignSelectedKey),
albow.Button("Done", action=self.done), albow.Button("Cancel", action=self.cancel))
buttonRow = albow.Row(buttonRow)
resetToDefaultRow = albow.Row((albow.Button("Reset to default", action=self.resetDefault),))
choiceButton = albow.ChoiceButton(["WASD", "ESDF", "Arrows", "Numpad", "WASD Old"], choose=self.choosePreset)
if config.keys.forward.get() == "E":
choiceButton.selectedChoice = "ESDF"
elif config.keys.forward.get() == "Up":
choiceButton.selectedChoice = "Arrows"
elif config.keys.forward.get() == "[8]":
choiceButton.selectedChoice = "Numpad"
elif config.keys.brake.get() == "Space":
choiceButton.selectedChoice = "WASD Old"
self.oldChoice = choiceButton.selectedChoice
choiceRow = albow.Row((albow.Label("Keybind Presets:"), choiceButton))
self.choiceButton = choiceButton
#.#
spacing = 0
tb = albow.TableView()
self.nrows = 581 / tb.font.get_linesize()
keyConfigTable = albow.TableView(nrows=581 / tb.font.get_linesize(),
columns=[albow.TableColumn("Command", 200, "l"), albow.TableColumn("Assigned Key", 150, "r")])
del tb
keyConfigTable.num_rows = lambda: len(self.keyConfigKeys)
keyConfigTable.row_data = self.getRowData
keyConfigTable.row_is_selected = lambda x: x == self.selectedKeyIndex
keyConfigTable.click_row = self.selectTableRow
keyConfigTable.key_down = self.key_down
keyConfigTable.key_up = self.key_up
tableWidget = albow.Widget()
tableWidget.add(keyConfigTable)
tableWidget.shrink_wrap()
self.keyConfigTable = keyConfigTable
#.#
col = albow.Column((tableWidget, choiceRow, buttonRow, resetToDefaultRow), spacing=spacing, margin=0)
self.add(col)
self.shrink_wrap()
示例3: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, mcedit):
Dialog.__init__(self)
self.mcedit = mcedit
fieldOfViewRow = mceutils.FloatInputRow("Field of View: ",
ref=config.settings.fov, width=100, min=25, max=120)
targetFPSRow = mceutils.IntInputRow("Target FPS: ",
ref=config.settings.targetFPS, width=100, min=1, max=60)
bufferLimitRow = mceutils.IntInputRow("Vertex Buffer Limit (MB): ",
ref=config.settings.vertexBufferLimit, width=100, min=0)
fastLeavesRow = mceutils.CheckBoxLabel("Fast Leaves",
ref=config.settings.fastLeaves,
tooltipText="Leaves are solid, like Minecraft's 'Fast' graphics")
roughGraphicsRow = mceutils.CheckBoxLabel("Rough Graphics",
ref=config.settings.roughGraphics,
tooltipText="All blocks are drawn the same way (overrides 'Fast Leaves')")
enableMouseLagRow = mceutils.CheckBoxLabel("Enable Mouse Lag",
ref=config.settings.enableMouseLag,
tooltipText="Enable choppy mouse movement for faster loading.")
packs = resource_packs.packs.get_available_resource_packs()
packs.remove('Default')
packs.sort()
packs.insert(0, 'Default')
self.resourcePackButton = mceutils.ChoiceButton(packs, choose=self.change_texture)
self.resourcePackButton.selectedChoice = resource_packs.packs.get_selected_resource_pack_name()
settingsColumn = albow.Column((fastLeavesRow,
roughGraphicsRow,
enableMouseLagRow,
# texturePackRow,
fieldOfViewRow,
targetFPSRow,
bufferLimitRow,
self.resourcePackButton,
), align='r')
settingsColumn = albow.Column((albow.Label("Settings"),
settingsColumn))
settingsRow = albow.Row((settingsColumn,))
optionsColumn = albow.Column((settingsRow, albow.Button("OK", action=self.dismiss)))
self.add(optionsColumn)
self.shrink_wrap()
示例4: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self):
Dialog.__init__(self)
emc = EnableMusicControl()
mvc = MusicVolumeControl()
controls = Grid([
[Label("Enable Music"), emc],
[Label("Music Volume"), mvc],
])
buttons = Button("OK", self.ok)
contents = Column([controls, buttons], align = 'r', spacing = 20)
contents.topleft = (20, 20)
self.add(contents)
self.shrink_wrap()
示例5: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, prompt=None, suffixes=None, **kwds):
Dialog.__init__(self, **kwds)
label = None
d = self.margin
self.suffixes = suffixes or ("",)
up_button = Button(self.up_button_text, action=self.go_up)
dir_box = DirPathView(self.box_width + 250, self)
self.dir_box = dir_box
top_row = Row([dir_box, up_button])
list_box = FileListView(self.box_width - 16, self)
self.list_box = list_box
tree = FSTree(self, inner_width=250, directory="/")
self.tree = tree
row = Row((tree, list_box), margin=0)
ctrls = [top_row, row]
prompt = prompt or self.default_prompt
if prompt:
label = Label(prompt)
if self.saving:
filename_box = TextFieldWrapped(self.box_width)
filename_box.change_action = self.update_filename
filename_box._enter_action = filename_box.enter_action
filename_box.enter_action = self.enter_action
self.filename_box = filename_box
ctrls.append(Column([label, filename_box], align="l", spacing=0))
else:
if label:
ctrls.insert(0, label)
ok_button = Button(self.ok_label, action=self.ok, enable=self.ok_enable)
self.ok_button = ok_button
cancel_button = Button("Cancel", action=self.cancel)
vbox = Column(ctrls, align="l", spacing=d)
vbox.topleft = (d, d)
y = vbox.bottom + d
ok_button.topleft = (vbox.left, y)
cancel_button.topright = (vbox.right, y)
self.add(vbox)
self.add(ok_button)
self.add(cancel_button)
self.shrink_wrap()
self._directory = None
self.directory = os.getcwdu()
# print "FileDialog: cwd =", repr(self.directory) ###
if self.saving:
filename_box.focus()
示例6: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self):
Dialog.__init__(self)
keyConfigTable = albow.TableView(nrows=30,
columns=[albow.TableColumn("Command", 200, "l"), albow.TableColumn("Assigned Key", 150, "r")])
keyConfigTable.num_rows = lambda: len(self.keyConfigKeys)
keyConfigTable.row_data = self.getRowData
keyConfigTable.row_is_selected = lambda x: x == self.selectedKeyIndex
keyConfigTable.click_row = self.selectTableRow
keyConfigTable.key_down = self.key_down
keyConfigTable.key_up = self.key_up
self.changes = {}
self.changesNum = False
self.enter = 0
self.root = None
self.editor = None
tableWidget = albow.Widget()
tableWidget.add(keyConfigTable)
tableWidget.shrink_wrap()
self.keyConfigTable = keyConfigTable
buttonRow = (albow.Button("Assign Key...", action=self.askAssignSelectedKey),
albow.Button("Done", action=self.done))
buttonRow = albow.Row(buttonRow)
choiceButton = mceutils.ChoiceButton(["WASD", "Arrows", "Numpad", "WASD Old"], choose=self.choosePreset)
if config.keys.forward.get() == "Up":
choiceButton.selectedChoice = "Arrows"
elif config.keys.forward.get() == "[8]":
choiceButton.selectedChoice = "Numpad"
elif config.keys.brake.get() == "Space":
choiceButton.selectedChoice = "WASD Old"
self.oldChoice = choiceButton.selectedChoice
choiceRow = albow.Row((albow.Label("Presets: "), choiceButton))
self.choiceButton = choiceButton
col = albow.Column((tableWidget, choiceRow, buttonRow))
self.add(col)
self.shrink_wrap()
示例7: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, mcedit):
Dialog.__init__(self)
self.mcedit = mcedit
self.langs = {}
self.sgnal = {}
self.portableVar = albow.AttrRef(self, 'portableLabelText')
self.saveOldPortable = self.portableVar.get()
self.saveOldConfig = {
config.controls.autobrake: config.controls.autobrake.get(),
config.controls.swapAxes: config.controls.swapAxes.get(),
config.controls.cameraAccel: config.controls.cameraAccel.get(),
config.controls.cameraDrag: config.controls.cameraDrag.get(),
config.controls.cameraMaxSpeed: config.controls.cameraMaxSpeed.get(),
config.controls.cameraBrakingSpeed: config.controls.cameraBrakingSpeed.get(),
config.controls.mouseSpeed: config.controls.mouseSpeed.get(),
config.settings.undoLimit: config.settings.undoLimit.get(),
config.settings.maxCopies: config.settings.maxCopies.get(),
config.controls.invertMousePitch: config.controls.invertMousePitch.get(),
config.settings.spaceHeight: config.settings.spaceHeight.get(),
albow.AttrRef(self, 'blockBuffer'): albow.AttrRef(self, 'blockBuffer').get(),
config.settings.setWindowPlacement: config.settings.setWindowPlacement.get(),
config.settings.rotateBlockBrush: config.settings.rotateBlockBrush.get(),
config.settings.shouldResizeAlert: config.settings.shouldResizeAlert.get(),
config.settings.superSecretSettings: config.settings.superSecretSettings.get(),
config.settings.longDistanceMode: config.settings.longDistanceMode.get(),
config.settings.flyMode: config.settings.flyMode.get(),
config.settings.langCode: config.settings.langCode.get(),
config.settings.compassToggle: config.settings.compassToggle.get(),
config.settings.compassSize: config.settings.compassSize.get(),
config.settings.fontProportion: config.settings.fontProportion.get(),
config.settings.fogIntensity: config.settings.fogIntensity.get(),
config.schematicCopying.cancelCommandBlockOffset: config.schematicCopying.cancelCommandBlockOffset.get()
}
global old_lang
if old_lang == None:
old_lang = config.settings.langCode.get()
global old_fprop
if old_fprop == None:
old_fprop = config.settings.fontProportion.get()
示例8: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, inventory, data, *args, **kwargs):
Dialog.__init__(self, *args, **kwargs)
self.inventory = inventory
slot, id, count, damage = data
self.former_id_text = id
self.slot = slot
self.id = TextFieldWrapped(text=id, doNotTranslate=True, width=300)
self.id.change_action = self.text_entered
self.id.escape_action = self.cancel
self.id.enter_action = self.ok
self.count = IntField(text="%s"%count, min=0, max=64)
self.damage = IntField(text="%s"%damage, min=0, max=os.sys.maxint)
header = Label(_("Inventory Slot #%s")%slot, doNotTranslate=True)
row = Row([Label("id"), self.id,
Label("Count"), self.count,
Label("Damage"), self.damage,
])
self.matching_items = [mclangres.translate(k) for k in map_items.keys()]
self.matching_items.sort()
self.selected_item_index = None
if id in self.matching_items:
self.selected_item_index = self.matching_items.index(id)
self.tableview = tableview = TableView(columns=[TableColumn("", 415, 'l')])
tableview.num_rows = lambda: len(self.matching_items)
tableview.row_data = lambda x: (self.matching_items[x],)
tableview.row_is_selected = lambda x: x == self.selected_item_index
tableview.click_row = self.select_tablerow
buttons = Row([Button("Save", action=self.dismiss), Button("Cancel", action=self.cancel)])
col = Column([header, row, tableview, buttons], spacing=2)
self.add(col)
self.shrink_wrap()
try:
self.tableview.rows.scroll_to_item(self.selected_item_index)
except Exception, e:
print e
pass
示例9: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, prompt = None, suffixes = None, **kwds):
Dialog.__init__(self, **kwds)
label = None
d = self.margin
self.suffixes = suffixes
up_button = Button("<-", action = self.go_up)
dir_box = DirPathView(self.box_width - up_button.rect.width - 10, self)
self.dir_box = dir_box
top_row = Row([dir_box, up_button])
list_box = FileListView(self.box_width - 16, self)
self.list_box = list_box
ctrls = [top_row, list_box]
prompt = prompt or self.default_prompt
if prompt:
label = Label(prompt)
if self.saving:
filename_box = TextField(self.box_width)
filename_box.change_action = self.update
self.filename_box = filename_box
ctrls.append(Column([label, filename_box], align = 'l', spacing = 0))
else:
if label:
ctrls.insert(0, label)
ok_button = Button(self.ok_label, action = self.ok, enable = self.ok_enable)
self.ok_button = ok_button
cancel_button = Button("Cancel", action = self.cancel)
vbox = Column(ctrls, align = 'l', spacing = d)
vbox.rect.topleft = (d, d)
y = vbox.rect.bottom + d
ok_button.rect.topleft = (vbox.rect.left, y)
cancel_button.rect.topright = (vbox.rect.right, y)
self.add(vbox)
self.add(ok_button)
self.add(cancel_button)
self.shrink_wrap()
self._directory = None
self.directory = os.getcwd()
if self.saving:
filename_box.focus()
示例10: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, blockInfo, materials, *a, **kw):
self.allowWildcards = False
Dialog.__init__(self, *a, **kw)
panelWidth = 350
self.materials = materials
self.anySubtype = blockInfo.wildcard
self.matchingBlocks = materials.allBlocks
try:
self.selectedBlockIndex = self.matchingBlocks.index(blockInfo)
except ValueError:
self.selectedBlockIndex = 0
for i, b in enumerate(self.matchingBlocks):
if blockInfo.ID == b.ID and blockInfo.blockData == b.blockData:
self.selectedBlockIndex = i
break
lbl = Label("Search")
#lbl.rect.topleft = (0,0)
fld = TextField(300)
#fld.rect.topleft = (100, 10)
#fld.centery = lbl.centery
#fld.left = lbl.right
fld.change_action = self.textEntered
fld.enter_action = self.ok
fld.escape_action = self.cancel
self.awesomeField = fld
searchRow = Row((lbl, fld))
def formatBlockName(x):
block = self.matchingBlocks[x]
r = "({id}:{data}) {name}".format(name=block.name, id=block.ID, data=block.blockData)
if block.aka:
r += " [{0}]".format(block.aka)
return r
tableview = TableView(columns=[TableColumn(" ", 24, "l", lambda x: ""), TableColumn("(ID) Name [Aliases]", 276, "l", formatBlockName)])
tableicons = [BlockView(materials) for i in range(tableview.rows.num_rows())]
for t in tableicons:
t.size = (16, 16)
t.margin = 0
icons = Column(tableicons, spacing=2)
#tableview.margin = 5
tableview.num_rows = lambda : len(self.matchingBlocks)
tableview.row_data = lambda x: (self.matchingBlocks[x], x, x)
tableview.row_is_selected = lambda x: x == self.selectedBlockIndex
tableview.click_row = self.selectTableRow
draw_table_cell = tableview.draw_table_cell
def draw_block_table_cell(surf, i, data, cell_rect, column):
if isinstance(data, Block):
tableicons[i - tableview.rows.scroll].blockInfo = data
else:
draw_table_cell(surf, i, data, cell_rect, column)
tableview.draw_table_cell = draw_block_table_cell
tableview.width = panelWidth
tableview.anchor = "lrbt"
#self.add(tableview)
self.tableview = tableview
tableWidget = Widget()
tableWidget.add(tableview)
tableWidget.shrink_wrap()
def wdraw(*args):
for t in tableicons:
t.blockInfo = materials.Air
tableWidget.draw = wdraw
self.blockButton = blockView = BlockThumbView(materials, self.blockInfo)
blockView.centerx = self.centerx
blockView.top = tableview.bottom
#self.add(blockview)
but = Button("OK")
but.action = self.ok
but.top = blockView.bottom
but.centerx = self.centerx
but.align = "c"
but.height = 30
if self.allowWildcards:
#self.add(but)
anyRow = CheckBoxLabel("Any Subtype", ref=AttrRef(self, 'anySubtype'), tooltipText="Replace blocks with any data value. Only useful for Replace operations.")
col = Column((searchRow, tableWidget, anyRow, blockView, but))
else:
col = Column((searchRow, tableWidget, blockView, but))
col.anchor = "wh"
self.anchor = "wh"
panel = GLBackground()
#.........这里部分代码省略.........
示例11: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, mcedit):
Dialog.__init__(self)
self.mcedit = mcedit
self.saveOldConfig = {
config.settings.fov: config.settings.fov.get(),
config.settings.targetFPS: config.settings.targetFPS.get(),
config.settings.vertexBufferLimit: config.settings.vertexBufferLimit.get(),
config.settings.fastLeaves: config.settings.fastLeaves.get(),
config.settings.roughGraphics: config.settings.roughGraphics.get(),
config.settings.enableMouseLag: config.settings.enableMouseLag.get(),
config.settings.maxViewDistance: config.settings.maxViewDistance.get()
}
self.saveOldResourcePack = resource_packs.packs.get_selected_resource_pack_name()
self.fieldOfViewRow = albow.FloatInputRow("Field of View: ",
ref=config.settings.fov, width=100, min=25, max=120)
self.targetFPSRow = albow.IntInputRow("Target FPS: ",
ref=config.settings.targetFPS, width=100, min=1, max=60)
self.bufferLimitRow = albow.IntInputRow("Vertex Buffer Limit (MB): ",
ref=config.settings.vertexBufferLimit, width=100, min=0)
fastLeavesRow = albow.CheckBoxLabel("Fast Leaves",
ref=config.settings.fastLeaves,
tooltipText="Leaves are solid, like Minecraft's 'Fast' graphics")
roughGraphicsRow = albow.CheckBoxLabel("Rough Graphics",
ref=config.settings.roughGraphics,
tooltipText="All blocks are drawn the same way (overrides 'Fast Leaves')")
enableMouseLagRow = albow.CheckBoxLabel("Enable Mouse Lag",
ref=config.settings.enableMouseLag,
tooltipText="Enable choppy mouse movement for faster loading.")
playerSkins = albow.CheckBoxLabel("Show Player Skins",
ref=config.settings.downloadPlayerSkins,
tooltipText="Show player skins while editing the world")
self.maxView = albow.IntInputRow("Max View Distance",
ref=config.settings.maxViewDistance,
tooltipText="Sets the maximum view distance for the renderer. Values over 32 can possibly be unstable, so use it at your own risk"
)
self.maxView.subwidgets[1]._increment = 2
packs = resource_packs.packs.get_available_resource_packs()
packs.remove('Default Resource Pack')
packs.sort()
packs.insert(0, 'Default Resource Pack')
self.resourcePackButton = albow.ChoiceButton(packs, choose=self.change_texture, doNotTranslate=True)
self.resourcePackButton.selectedChoice = self.saveOldResourcePack
settingsColumn = albow.Column((fastLeavesRow,
roughGraphicsRow,
enableMouseLagRow,
# texturePackRow,
self.fieldOfViewRow,
self.targetFPSRow,
self.bufferLimitRow,
self.maxView,
playerSkins,
self.resourcePackButton,
), align='r')
settingsColumn = albow.Column((albow.Label("Graphics Settings"),
settingsColumn))
settingsRow = albow.Row((settingsColumn,))
buttonsRow = albow.Row((albow.Button("OK", action=self.dismiss), albow.Button("Cancel", action=self.cancel)))
resetToDefaultRow = albow.Row((albow.Button("Reset to default", action=self.resetDefault),))
optionsColumn = albow.Column((settingsRow, buttonsRow, resetToDefaultRow))
self.add(optionsColumn)
self.shrink_wrap()
示例12: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, blockInfo, materials, *a, **kw):
self.root = get_root()
self.allowWildcards = False
Dialog.__init__(self, *a, **kw)
panelWidth = 518
self.click_outside_response = 0
self.materials = materials
self.anySubtype = blockInfo.wildcard
self.matchingBlocks = materials.allBlocks
#&#
self.searchNames = [mclangres.translate(a.name).lower() for a in self.matchingBlocks]
#&#
try:
self.selectedBlockIndex = self.matchingBlocks.index(blockInfo)
except ValueError:
self.selectedBlockIndex = 0
for i, b in enumerate(self.matchingBlocks):
if blockInfo.ID == b.ID and blockInfo.blockData == b.blockData:
self.selectedBlockIndex = i
break
lbl = Label("Search")
# lbl.rect.topleft = (0,0)
fld = TextFieldWrapped(300)
# fld.rect.topleft = (100, 10)
# fld.centery = lbl.centery
# fld.left = lbl.right
fld.change_action = self.textEntered
fld.enter_action = self.ok
fld.escape_action = self.cancel
fld.attention_lost = fld.commit
self.awesomeField = fld
searchRow = Row((lbl, fld))
def formatBlockName(x):
block = self.matchingBlocks[x]
#&#
#r = "{name}".format(name=block.name)
r = u"{name}".format(name=mclangres.translate(block.name))
#&#
if block.aka:
#&#
#r += " [{0}]".format(block.aka)
r += u" [{0}]".format(mclangres.translate(block.aka))
#&#
return r
def formatBlockID(x):
block = self.matchingBlocks[x]
ident = "({id}:{data})".format(id=block.ID, data=block.blockData)
return ident
tableview = TableView(columns=[TableColumn(" ", 24, "l", lambda x: ""),
TableColumn("Name", 415, "l", formatBlockName),
TableColumn("ID", 45, "l", formatBlockID)
])
tableicons = [blockview.BlockView(materials) for i in xrange(tableview.rows.num_rows())]
for t in tableicons:
t.size = (16, 16)
t.margin = 0
spacing = max(tableview.font.get_linesize() - 16, 2)
icons = Column(tableicons, spacing=spacing)
# tableview.margin = 5
tableview.num_rows = lambda: len(self.matchingBlocks)
tableview.row_data = lambda x: (self.matchingBlocks[x], x, x)
tableview.row_is_selected = lambda x: x == self.selectedBlockIndex
tableview.click_row = self.selectTableRow
draw_table_cell = tableview.draw_table_cell
def draw_block_table_cell(surf, i, data, cell_rect, column):
if isinstance(data, Block):
tableicons[i - tableview.rows.scroll].blockInfo = data
else:
draw_table_cell(surf, i, data, cell_rect, column)
tableview.draw_table_cell = draw_block_table_cell
tableview.width = panelWidth
tableview.anchor = "lrbt"
# self.add(tableview)
self.tableview = tableview
tableWidget = Widget()
tableWidget.add(tableview)
tableWidget.shrink_wrap()
def wdraw(*args):
for t in tableicons:
t.blockInfo = materials.Air
tableWidget.draw = wdraw
self.blockButton = blockView = thumbview.BlockThumbView(materials, self.blockInfo)
#.........这里部分代码省略.........
示例13: __init__
# 需要导入模块: from albow.dialogs import Dialog [as 别名]
# 或者: from albow.dialogs.Dialog import __init__ [as 别名]
def __init__(self, prompt=None, suffixes=None, default_suffix=None, **kwds):
Dialog.__init__(self, **kwds)
label = None
d = self.margin
self.suffixes = suffixes or ("",)
self.file_type = self.suffixes[0] # To be removed
self.compute_file_types()
self.default_suffix = default_suffix # The default file extension. Will be searched in 'suffixes'.
up_button = Button(self.up_button_text, action=self.go_up)
dir_box = DirPathView(self.box_width + 250, self)
self.dir_box = dir_box
top_row = Row([dir_box, up_button])
list_box = FileListView(self.box_width - 16, self)
self.list_box = list_box
tree = FSTree(self, inner_width=250, directory='/')
self.tree = tree
row = Row((tree, list_box), margin=0)
ctrls = [top_row, row]
prompt = prompt or self.default_prompt
if prompt:
label = Label(prompt)
if suffixes:
filetype_label = Label("File type", width=250)
def set_file_type():
self.file_type = self.filetype_button.get_value() # To be removed
self.compute_file_types(self.filetype_button.get_value())
self.list_box.update()
filetype_button = ChoiceButton(choices=self.suffixes, width=250, choose=set_file_type)
if default_suffix:
v = next((s for s in self.suffixes if ("*.%s;"%default_suffix in s or "*.%s)"%default_suffix in s)), None)
if v:
filetype_button.selectedChoice = v
self.compute_file_types(v)
self.filetype_button = filetype_button
if self.saving:
filename_box = TextFieldWrapped(self.box_width)
filename_box.change_action = self.update_filename
filename_box._enter_action = filename_box.enter_action
filename_box.enter_action = self.enter_action
self.filename_box = filename_box
if suffixes:
ctrls.append(Row([Column([label, filename_box], align='l', spacing=0),
Column([filetype_label, filetype_button], align='l', spacing=0)
],
)
)
else:
ctrls.append(Column([label, filename_box], align='l', spacing=0))
else:
if label:
ctrls.insert(0, label)
if suffixes:
ctrls.append(Column([filetype_label, filetype_button], align='l', spacing=0))
ok_button = Button(self.ok_label, action=self.ok, enable=self.ok_enable)
self.ok_button = ok_button
cancel_button = Button("Cancel", action=self.cancel)
vbox = Column(ctrls, align='l', spacing=d)
vbox.topleft = (d, d)
y = vbox.bottom + d
ok_button.topleft = (vbox.left, y)
cancel_button.topright = (vbox.right, y)
self.add(vbox)
self.add(ok_button)
self.add(cancel_button)
self.shrink_wrap()
self._directory = None
self.directory = os.getcwdu()
#print "FileDialog: cwd =", repr(self.directory) ###
if self.saving:
filename_box.focus()