本文整理汇总了Python中albow.Label类的典型用法代码示例。如果您正苦于以下问题:Python Label类的具体用法?Python Label怎么用?Python Label使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Label类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self, items, keysColumn=None, buttonsColumn=None):
if keysColumn is None:
keysColumn = []
if buttonsColumn is None:
buttonsColumn = []
Widget.__init__(self)
for (hotkey, title, action) in items:
if isinstance(title, (str, unicode)):
button = Button(title, action=action)
else:
button = ValueButton(ref=title, action=action, width=200)
button.anchor = self.anchor
label = Label(hotkey, width=75, margin=button.margin)
label.anchor = "wh"
label.height = button.height
keysColumn.append(label)
buttonsColumn.append(button)
self.buttons = list(buttonsColumn)
buttonsColumn = Column(buttonsColumn)
buttonsColumn.anchor = self.anchor
keysColumn = Column(keysColumn)
commandRow = Row((keysColumn, buttonsColumn))
self.add(commandRow)
self.shrink_wrap()
示例2: CheckBoxLabel
def CheckBoxLabel(title, *args, **kw):
tooltipText = kw.pop('tooltipText', None)
cb = CheckBox(*args, **kw)
lab = Label(title, fg_color=cb.fg_color)
lab.mouse_down = cb.mouse_down
if tooltipText:
cb.tooltipText = tooltipText
lab.tooltipText = tooltipText
class CBRow(Row):
margin = 0
@property
def value(self):
return self.checkbox.value
@value.setter
def value(self, val):
self.checkbox.value = val
row = CBRow((lab, cb))
row.checkbox = cb
return row
示例3: __init__
def __init__(self, items, keysColumn=None, buttonsColumn=None, item_spacing=None):
warn(self)
if keysColumn is None:
keysColumn = []
if buttonsColumn is None:
buttonsColumn = []
labels = []
Widget.__init__(self)
for t in items:
if len(t) == 3:
(hotkey, title, action) = t
tooltipText = None
else:
(hotkey, title, action, tooltipText) = t
if isinstance(title, (str, unicode)):
button = Button(title, action=action)
else:
button = ValueButton(ref=title, action=action, width=200)
button.anchor = self.anchor
label = Label(hotkey, width=100, margin=button.margin)
label.anchor = "wh"
label.height = button.height
labels.append(label)
if tooltipText:
button.tooltipText = tooltipText
keysColumn.append(label)
buttonsColumn.append(button)
self.buttons = list(buttonsColumn)
#.#
if item_spacing == None:
buttonsColumn = Column(buttonsColumn)
else:
buttonsColumn = Column(buttonsColumn, spacing=item_spacing)
#.#
buttonsColumn.anchor = self.anchor
#.#
if item_spacing == None:
keysColumn = Column(keysColumn)
else:
keysColumn = Column(keysColumn, spacing=item_spacing)
commandRow = Row((keysColumn, buttonsColumn))
self.labels = labels
self.add(commandRow)
self.shrink_wrap()
示例4: __init__
def __init__(self):
GLBackground.__init__(self)
nudgeLabel = Label("Nudge", margin=8)
self.add(nudgeLabel)
self.shrink_wrap()
# tooltipBacking = Panel()
# tooltipBacking.bg_color = (0, 0, 0, 0.6)
keys = [config.config.get("Keys", k).upper() for k in ("Forward", "Back", "Left", "Right", "Up", "Down")]
nudgeLabel.tooltipText = "Click and hold. While holding, use the movement keys ({0}{1}{2}{3}{4}{5}) to nudge. Hold SHIFT to nudge faster.".format(*keys)
示例5: __init__
def __init__(self, editor):
GLBackground.__init__(self)
nudgeLabel = Label("Nudge", margin=8)
self.editor = editor
self.count = 0
self.add(nudgeLabel)
self.shrink_wrap()
# tooltipBacking = Panel()
# tooltipBacking.bg_color = (0, 0, 0, 0.6)
keys = [config.config.get("Keys", k) for k in ("Forward", "Back", "Left", "Right", "Up", "Down")]
nudgeLabel.tooltipText = _("Click and hold. While holding, use the movement keys ({0}/{1}/{2}/{3}/{4}/{5}) to nudge. Left mouse to nudge a block, Right mouse to nudge a greater distance.").format(
*keys)
示例6: __init__
def __init__(self, editor):
GLBackground.__init__(self)
nudgeLabel = Label("Nudge", margin=8)
self.editor = editor
self.add(nudgeLabel)
self.shrink_wrap()
self.root = self.get_root()
# tooltipBacking = Panel()
# tooltipBacking.bg_color = (0, 0, 0, 0.6)
keys = [_(config.keys[config.convert(k)].get()) for k in ("forward", "back", "left", "right", "up", "down", "fast nudge")]
if keys[6] == "None":
keys[6] = "Right mouse"
nudgeLabel.tooltipText = _("Click and hold. While holding, use the movement keys ({0}/{1}/{2}/{3}/{4}/{5}) to nudge. Left mouse to nudge a block.\n{6} to nudge a greater distance.").format(
*keys)
示例7: reload
def reload(self):
for i in list(self.subwidgets):
self.remove(i)
tool = self.tool
if len(tool.filterModules) is 0:
self.add(Label("No filter modules found!"))
self.shrink_wrap()
return
if self.selectedFilterName is None or self.selectedFilterName not in tool.filterNames:
self.selectedFilterName = tool.filterNames[0]
self.filterSelect = ChoiceButton(tool.filterNames, choose=self.filterChanged)
self.filterSelect.selectedChoice = self.selectedFilterName
filterLabel = Label("Filter:", fg_color=(177, 177, 255, 255))
filterLabel.mouse_down = lambda x: mcplatform.platform_open(directories.getFiltersDir())
filterLabel.tooltipText = "Click to open filters folder"
self.filterSelectRow = filterSelectRow = Row((filterLabel, self.filterSelect))
self.confirmButton = Button("Filter", action=self.tool.confirm)
self.filterOptionsPanel = None
while self.filterOptionsPanel is None:
module = self.tool.filterModules[self.selectedFilterName]
try:
self.filterOptionsPanel = FilterModuleOptions(self.tool, module, _parent=self)
except Exception, e:
alert(_("Error creating filter inputs for {0}: {1}").format(module, e))
traceback.print_exc()
self.tool.filterModules.pop(self.selectedFilterName)
self.selectedFilterName = tool.filterNames[0]
if len(tool.filterNames) == 0:
raise ValueError("No filters loaded!")
示例8: __init__
def __init__(self, tool):
Panel.__init__(self, name='Panel.PlayerPositionPanel')
self.tool = tool
self.player_UUID = {"UUID": [], "Name": []}
self.level = tool.editor.level
self.playercache = PlayerCache()
# Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call
# this instance 'update_player' method when they have finished their execution.
self.playercache.add_target(self.update_player)
if hasattr(self.level, 'players'):
players = self.level.players or ["[No players]"]
if not self.level.oldPlayerFolderFormat:
for player in players:
if player != "Player" and player != "[No players]":
if len(player) > 4 and player[4] == "-":
os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat"))
player = player.replace("-", "", 1)
# print 5
data = self.playercache.getPlayerInfo(player, use_old_data=True)
#self.player_UUID[data[0]] = data[1]
self.player_UUID["UUID"].append(data[0])
self.player_UUID["Name"].append(data[1])
#self.player_UUID[player] = data
if "Player" in players:
#self.player_UUID["Player (Single Player)"] = "Player"
self.player_UUID["UUID"].append("Player")
self.player_UUID["Name"].append("Player (Single Player)")
if "[No players]" not in players:
self.player_names = sorted(self.player_UUID.values(), key=lambda x: False if x == "Player (Single Player)" else x)
else:
self.player_UUID["UUID"].append("[No players]")
self.player_UUID["Name"].append("[No players]")
else:
players = ["Player (Single Player)"]
self.players = players
if 'Player' in self.player_UUID['UUID'] and 'Player (Single Player)' in self.player_UUID['Name']:
self.player_UUID['UUID'].insert(0, self.player_UUID['UUID'].pop(self.player_UUID['UUID'].index('Player')))
self.player_UUID['Name'].insert(0, self.player_UUID['Name'].pop(self.player_UUID['Name'].index('Player (Single Player)')))
self.pages = TabPanel()
tab_height = self.pages.tab_height
max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2
#-# Uncomment the following line to have a maximum height for this panel.
# max_height = min(max_height, 500)
self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory")
addButton = Button("Add", action=self.tool.addPlayer)
removeButton = Button("Remove", action=self.tool.removePlayer)
gotoButton = Button("Goto", action=self.tool.gotoPlayer)
gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera)
moveButton = Button("Move", action=self.tool.movePlayer)
moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera)
reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")
btns = [self.editNBTDataButton]
if not isinstance(self.level, pymclevel.leveldbpocket.PocketLeveldbWorld):
btns.extend([addButton, removeButton])
btns.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin])
btns = Column(btns, margin=0, spacing=2)
h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2
col = Label('')
def close():
self.pages.show_page(col)
self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
close_text="Go Back", no_header=True, close_action=close,
load_text=None)
self.nbttree.shrink_wrap()
self.nbtpage = Column([self.nbttree])
self.nbtpage.shrink_wrap()
self.pages.add_page("NBT Data", self.nbtpage)
self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect))
tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(),
header_height=self.font.get_linesize(),
columns=[TableColumn("Player Name(s):", (self.nbttree.width - (self.margin * 3)) / 3),
TableColumn("Player UUID(s):", (self.nbttree.width - (self.margin * 3)))],
)
tableview.index = 0
tableview.num_rows = lambda: len(self.player_UUID["UUID"])
tableview.row_data = lambda i: (self.player_UUID["Name"][i],self.player_UUID["UUID"][i])
tableview.row_is_selected = lambda x: x == tableview.index
tableview.zebra_color = (0, 0, 0, 48)
def selectTableRow(i, evt):
tableview.index = i
tableview.click_row = selectTableRow
def mouse_down(e):
if e.button == 1 and e.num_clicks > 1:
self.editNBTData()
TableRowView.mouse_down(tableview.rows, e)
#.........这里部分代码省略.........
示例9: __init__
def __init__(self, tool):
Panel.__init__(self)
self.tool = tool
self.player_UUID = {}
self.level = tool.editor.level
if hasattr(self.level, 'players'):
players = self.level.players or ["[No players]"]
if not self.level.oldPlayerFolderFormat:
for player in players:
if player != "Player" and player != "[No players]":
if len(player) > 4 and player[4] == "-":
os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat"))
player = player.replace("-", "", 1)
data = version_utils.playercache.getPlayerInfo(player)
if isinstance(data, tuple):
self.player_UUID[data[1]] = data[0]
else:
self.player_UUID[player] = data
if "Player" in players:
self.player_UUID["Player (Single Player)"] = "Player"
if "[No players]" not in players:
players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player (Single Player)" else x)
else:
players = ["Player (Single Player)"]
self.players = players
self.pages = TabPanel()
tab_height = self.pages.tab_height
max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2
#-# Uncomment the following line to have a maximum height for this panel.
# max_height = min(max_height, 500)
self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory")
addButton = Button("Add", action=self.tool.addPlayer)
removeButton = Button("Remove", action=self.tool.removePlayer)
gotoButton = Button("Goto", action=self.tool.gotoPlayer)
gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera)
moveButton = Button("Move", action=self.tool.movePlayer)
moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera)
reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")
btns = Column([self.editNBTDataButton, addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin], margin=0, spacing=2)
h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2
col = Label('')
def close():
self.pages.show_page(col)
self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
close_text="Go Back", no_header=True, close_action=close,
load_text=None)
self.nbttree.shrink_wrap()
self.nbtpage = Column([self.nbttree,])
self.nbtpage.shrink_wrap()
self.pages.add_page("NBT Data", self.nbtpage)
self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect))
tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(),
header_height=self.font.get_linesize(),
columns=[TableColumn("Player Name(s):", self.nbttree.width - (self.margin * 3)),],
)
tableview.index = 0
tableview.num_rows = lambda: len(players)
tableview.row_data = lambda i: (players[i],)
tableview.row_is_selected = lambda x: x == tableview.index
tableview.zebra_color = (0, 0, 0, 48)
def selectTableRow(i, evt):
tableview.index = i
tableview.click_row = selectTableRow
def mouse_down(e):
if e.button == 1 and e.num_clicks > 1:
self.editNBTData()
TableRowView.mouse_down(tableview.rows, e)
tableview.rows.mouse_down = mouse_down
tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data."
self.table = tableview
col.set_parent(None)
self.col = col = Column([tableview, btns], spacing=2)
self.pages.add_page("Players", col, 0)
self.pages.shrink_wrap()
self.pages.show_page(col)
self.add(self.pages)
self.shrink_wrap()
self.max_height = max_height