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Python Column.anchor方法代码示例

本文整理汇总了Python中albow.Column.anchor方法的典型用法代码示例。如果您正苦于以下问题:Python Column.anchor方法的具体用法?Python Column.anchor怎么用?Python Column.anchor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在albow.Column的用法示例。


在下文中一共展示了Column.anchor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from albow import Column [as 别名]
# 或者: from albow.Column import anchor [as 别名]
    def __init__(self, items, keysColumn=None, buttonsColumn=None):
        if keysColumn is None:
            keysColumn = []
        if buttonsColumn is None:
            buttonsColumn = []

        Widget.__init__(self)
        for (hotkey, title, action) in items:
            if isinstance(title, (str, unicode)):
                button = Button(title, action=action)
            else:
                button = ValueButton(ref=title, action=action, width=200)
            button.anchor = self.anchor

            label = Label(hotkey, width=75, margin=button.margin)
            label.anchor = "wh"

            label.height = button.height

            keysColumn.append(label)
            buttonsColumn.append(button)

        self.buttons = list(buttonsColumn)

        buttonsColumn = Column(buttonsColumn)
        buttonsColumn.anchor = self.anchor
        keysColumn = Column(keysColumn)

        commandRow = Row((keysColumn, buttonsColumn))
        self.add(commandRow)
        self.shrink_wrap()
开发者ID:TrazLander,项目名称:Traz-Fork-MCEdit-Unified,代码行数:33,代码来源:mceutils.py

示例2: __init__

# 需要导入模块: from albow import Column [as 别名]
# 或者: from albow.Column import anchor [as 别名]
    def __init__(self, items, keysColumn=None, buttonsColumn=None, item_spacing=None):
        warn(self)
        if keysColumn is None:
            keysColumn = []
        if buttonsColumn is None:
            buttonsColumn = []
        labels = []

        Widget.__init__(self)
        for t in items:
            if len(t) == 3:
                (hotkey, title, action) = t
                tooltipText = None
            else:
                (hotkey, title, action, tooltipText) = t
            if isinstance(title, (str, unicode)):
                button = Button(title, action=action)
            else:
                button = ValueButton(ref=title, action=action, width=200)
            button.anchor = self.anchor

            label = Label(hotkey, width=100, margin=button.margin)
            label.anchor = "wh"

            label.height = button.height

            labels.append(label)

            if tooltipText:
                button.tooltipText = tooltipText

            keysColumn.append(label)
            buttonsColumn.append(button)

        self.buttons = list(buttonsColumn)

        #.#
        if item_spacing == None:
            buttonsColumn = Column(buttonsColumn)
        else:
            buttonsColumn = Column(buttonsColumn, spacing=item_spacing)
        #.#
        buttonsColumn.anchor = self.anchor
        #.#
        if item_spacing == None:
            keysColumn = Column(keysColumn)
        else:
            keysColumn = Column(keysColumn, spacing=item_spacing)

        commandRow = Row((keysColumn, buttonsColumn))
        self.labels = labels
        self.add(commandRow)
        self.shrink_wrap()
开发者ID:BossosaurusRex,项目名称:MCEdit-Unified,代码行数:55,代码来源:mceutils.py

示例3: __init__old

# 需要导入模块: from albow import Column [as 别名]
# 或者: from albow.Column import anchor [as 别名]
    def __init__old(self, blockInfo, materials, *a, **kw):
        self.root = get_root()
        self.allowWildcards = False
        Dialog.__init__(self, *a, **kw)
        panelWidth = 518

        self.click_outside_response = 0
        self.materials = materials
        self.anySubtype = blockInfo.wildcard

        self.matchingBlocks = materials.allBlocks

        try:
            self.selectedBlockIndex = self.matchingBlocks.index(blockInfo)
        except ValueError:
            self.selectedBlockIndex = 0
            for i, b in enumerate(self.matchingBlocks):
                if blockInfo.ID == b.ID and blockInfo.blockData == b.blockData:
                    self.selectedBlockIndex = i
                    break

        lbl = Label("Search")
        # lbl.rect.topleft = (0,0)

        fld = TextFieldWrapped(300)
        # fld.rect.topleft = (100, 10)
        # fld.centery = lbl.centery
        # fld.left = lbl.right

        fld.change_action = self.textEntered
        fld.enter_action = self.ok
        fld.escape_action = self.cancel

        self.awesomeField = fld

        searchRow = Row((lbl, fld))

        def formatBlockName(x):
            block = self.matchingBlocks[x]
            r = "{name}".format(name=block.name)
            if block.aka:
                r += " [{0}]".format(block.aka)

            return r

        def formatBlockID(x):
            block = self.matchingBlocks[x]
            ident = "({id}:{data})".format(id=block.ID, data=block.blockData)
            return ident

        tableview = TableView(columns=[TableColumn(" ", 24, "l", lambda x: ""),
                                       TableColumn("Name", 415, "l", formatBlockName),
                                       TableColumn("ID", 45, "l", formatBlockID)
                                       ])
        tableicons = [blockview.BlockView(materials) for i in range(tableview.rows.num_rows())]
        for t in tableicons:
            t.size = (16, 16)
            t.margin = 0
        icons = Column(tableicons, spacing=2)

        # tableview.margin = 5
        tableview.num_rows = lambda: len(self.matchingBlocks)
        tableview.row_data = lambda x: (self.matchingBlocks[x], x, x)
        tableview.row_is_selected = lambda x: x == self.selectedBlockIndex
        tableview.click_row = self.selectTableRow
        draw_table_cell = tableview.draw_table_cell

        def draw_block_table_cell(surf, i, data, cell_rect, column):
            if isinstance(data, Block):

                tableicons[i - tableview.rows.scroll].blockInfo = data
            else:
                draw_table_cell(surf, i, data, cell_rect, column)

        tableview.draw_table_cell = draw_block_table_cell
        tableview.width = panelWidth
        tableview.anchor = "lrbt"
        # self.add(tableview)
        self.tableview = tableview
        tableWidget = Widget()
        tableWidget.add(tableview)
        tableWidget.shrink_wrap()

        def wdraw(*args):
            for t in tableicons:
                t.blockInfo = materials.Air

        tableWidget.draw = wdraw
        self.blockButton = blockView = thumbview.BlockThumbView(materials, self.blockInfo)

        blockView.centerx = self.centerx
        blockView.top = tableview.bottom

        # self.add(blockview)

        but = Button("OK")
        but.action = self.ok
        but.top = blockView.bottom
        but.centerx = self.centerx
        but.align = "c"
#.........这里部分代码省略.........
开发者ID:violine1101,项目名称:MCEdit-Unified,代码行数:103,代码来源:blockpicker.py


注:本文中的albow.Column.anchor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。