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Python Account.parse方法代码示例

本文整理汇总了Python中account.Account.parse方法的典型用法代码示例。如果您正苦于以下问题:Python Account.parse方法的具体用法?Python Account.parse怎么用?Python Account.parse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在account.Account的用法示例。


在下文中一共展示了Account.parse方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: update_portrait

# 需要导入模块: from account import Account [as 别名]
# 或者: from account.Account import parse [as 别名]
        def update_portrait(self, pl):
            def players():
                return {
                    p.account.username
                    for p in self.portraits
                    if p.account
                }

            orig_players = players()
            for i, p in enumerate(pl):
                accdata = p['account']
                acc = Account.parse(accdata) if accdata else None

                port = self.portraits[i]
                port.account = acc
                port.ready = (p['state'] == 'ready')

                port.update()
            curr_players = players()

            for player in (orig_players - curr_players):
                self.parent.chat_box.append(
                    u'|B|R>> |r玩家|c0000ffff|B%s|r已离开游戏\n' % player
                )

            for player in (curr_players - orig_players):
                self.parent.chat_box.append(
                    u'|B|R>> |r玩家|c0000ffff|B%s|r已进入游戏\n' % player
                )
开发者ID:CoolCloud,项目名称:thbattle,代码行数:31,代码来源:screens.py

示例2: update_portrait

# 需要导入模块: from account import Account [as 别名]
# 或者: from account.Account import parse [as 别名]
        def update_portrait(self, pl):
            def players():
                return {p.account.username for p in self.portraits if p.account}

            orig_players = players()
            full = True

            for i, p in enumerate(pl):
                accdata = p["account"]
                acc = Account.parse(accdata) if accdata else None
                if not accdata:
                    full = False

                port = self.portraits[i]
                port.account = acc
                port.ready = p["state"] == "ready"

                port.update()

            curr_players = players()

            for player in orig_players - curr_players:
                self.parent.chat_box.append(u"|B|R>> |r玩家|c0000ffff|B%s|r已离开游戏\n" % player)

            for player in curr_players - orig_players:
                self.parent.chat_box.append(u"|B|R>> |r玩家|c0000ffff|B%s|r已进入游戏\n" % player)

            if not self.ready and full and orig_players != curr_players:
                from utils import notify

                notify(u"东方符斗祭 - 满员提醒", u"房间已满员,请准备。")
开发者ID:hycxa,项目名称:thbattle,代码行数:33,代码来源:screens.py

示例3: player_change

# 需要导入模块: from account import Account [as 别名]
# 或者: from account.Account import parse [as 别名]
        def player_change(self, data):
            self.players_data = data
            if self.state == 'ingame':
                data1 = []
                for p in data:
                    acc = Account.parse(p['account'])
                    for i, pl in enumerate(self.game.players):
                        if pl.account.userid != acc.userid: continue
                        data1.append(p)
                        self.game.players[i].dropped = (p['state'] in ('dropped', 'fleed'))

                self.event_cb('player_change', data1)
            else:
                self.event_cb('player_change', data)
开发者ID:feisuzhu,项目名称:thbattle,代码行数:16,代码来源:executive.py

示例4: on_message

# 需要导入模块: from account import Account [as 别名]
# 或者: from account.Account import parse [as 别名]
            def on_message(self, _type, *args):
                if _type == "gameinfo":
                    gid, ul = args[0]
                    if gid != self.game_id:
                        return

                    ul = [i for i in ul if i["state"] not in ("dropped", "fleed")]

                    for i, p in enumerate(ul):
                        y, x = divmod(i, 5)
                        x, y = 30 + 100 * x, 250 - 60 * y
                        acc = Account.parse(p["account"])
                        s = Button(acc.username, color=Colors.orange, parent=self, x=x, y=y, width=95, height=30)
                        s.userid = acc.userid

                        @s.event
                        def on_click(uid=acc.userid, un=acc.username):
                            Executive.call("observe_user", ui_message, uid)
                            self.overlay.chat_box.append(u"|R已经向%s发送了旁观请求,请等待回应……|r\n" % un)
                            self.delete()
开发者ID:hycxa,项目名称:thbattle,代码行数:22,代码来源:screens.py

示例5: update_portrait

# 需要导入模块: from account import Account [as 别名]
# 或者: from account.Account import parse [as 别名]
        def update_portrait(self, pl):
            def players():
                return {
                    p.account.username
                    for p in self.portraits
                    if p.account
                }

            orig_players = players()
            full = True

            for i, p in enumerate(pl):
                accdata = p['account']
                acc = Account.parse(accdata) if accdata else None
                if not accdata: full = False

                port = self.portraits[i]
                port.account = acc
                port.ready = (p['state'] == 'ready')

                port.update()

            curr_players = players()

            for player in (orig_players - curr_players):
                self.parent.chat_box.append(
                    u'|B|R>> |r玩家|c0000ffff|B%s|r已离开游戏\n' % player
                )

            for player in (curr_players - orig_players):
                self.parent.chat_box.append(
                    u'|B|R>> |r玩家|c0000ffff|B%s|r已进入游戏\n' % player
                )

            if not self.ready and full and orig_players != curr_players:
                from utils import notify
                notify(u'东方符斗祭 - 满员提醒', u'房间已满员,请准备。')
开发者ID:feng2606,项目名称:thbattle,代码行数:39,代码来源:screens.py

示例6: update

# 需要导入模块: from account import Account [as 别名]
# 或者: from account.Account import parse [as 别名]
 def update(self, data):
     # data comes from server.core.Player.__data__
     self.account = Account.parse(data['account'])
     self.state = data['state']
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:6,代码来源:game_client.py

示例7: your_account

# 需要导入模块: from account import Account [as 别名]
# 或者: from account.Account import parse [as 别名]
 def your_account(self, accdata):
     self.accdata = accdata
     self.account = Account.parse(accdata)
     self.event_cb('your_account', accdata)
开发者ID:feisuzhu,项目名称:thbattle,代码行数:6,代码来源:executive.py

示例8: your_account

# 需要导入模块: from account import Account [as 别名]
# 或者: from account.Account import parse [as 别名]
 def your_account(self, accdata):
     Executive.account = acc = Account.parse(accdata)
     self.event_cb('your_account', acc)
开发者ID:CoolCloud,项目名称:thbattle,代码行数:5,代码来源:executive.py


注:本文中的account.Account.parse方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。