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Python FlowControl.Presentation类代码示例

本文整理汇总了Python中VisionEgg.FlowControl.Presentation的典型用法代码示例。如果您正苦于以下问题:Python Presentation类的具体用法?Python Presentation怎么用?Python Presentation使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Presentation类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: initMe

class CVEggStimText:
    # Some are overwritten by the init func. Here for reference
    text = "NULL"
    font_sz = 50
    anchor = "center"
    t = 1
    tscale = "seconds"

    # initme's arguments are : (text,font-sz,time,t-unit,screen)
    def initMe(self, arg_text, arg_font_sz, arg_t, arg_tscale, arg_screen, arg_r=1.0, arg_g=1.0, arg_b=1.0):
        # member vars init
        self.text = arg_text
        self.font_sz = arg_font_sz
        self.t = arg_t
        self.tscale = arg_tscale
        self.color = (arg_r, arg_g, arg_b)
        # dyn vars
        text_vegg = Text(
            text=self.text,
            color=self.color,
            position=(arg_screen.size[0] / 2, arg_screen.size[1] / 2),
            font_size=self.font_sz,
            anchor=self.anchor,
        )
        viewport_vegg = Viewport(screen=arg_screen, size=arg_screen.size, stimuli=[text_vegg])
        # Set up the pres var
        self.pres_vegg = Presentation(go_duration=(arg_t, arg_tscale), viewports=[viewport_vegg])

    def show(self):
        # print self.text_vegg
        self.pres_vegg.go()
开发者ID:samirmenon,项目名称:sMRIUtil,代码行数:31,代码来源:CVEggStimText.py

示例2: showImage

def showImage(screen, img, duration=1):

	def quitKey(event):
		if event.key == pygame.locals.K_SPACE:
			quit()

	def click(event):
		quit()

	def quit(dummy_arg=None):
		image.parameters.go_duration = (0,'frames')

	img = Image.open(img)

	#create textures
	tex = Texture(img)

	x = screen.size[0] / 2
	y = screen.size[1] / 2

	stimulus = TextureStimulus(texture = tex, position = (x, y), anchor = 'center')

	#create viewports
	viewport = Viewport(screen=screen, stimuli=[stimulus])

	if duration:
		image = Presentation(go_duration=(duration, 'seconds'), viewports=[viewport])
	else:
		image = Presentation(go_duration=('forever', ''), viewports=[viewport])
		image.parameters.handle_event_callbacks=[(pygame.locals.QUIT, quit),(pygame.locals.KEYDOWN, quitKey), (pygame.locals.MOUSEBUTTONDOWN, click)]

	image.go()
开发者ID:CrossGini,项目名称:OpenPsyc,代码行数:32,代码来源:experiments.py

示例3: showStimulus

def showStimulus(screen, text, colour):
	word, viewport = printWord(screen, text, 200, colour)
	p = Presentation(go_duration=(0.5,'seconds'),viewports=[viewport])
	p.go()
	start = time.clock()
	exit = 0
	while not exit:
		data = raw_lpt_module.inp(0x379) & 0x20
		if not data:
			RT = time.clock()
			p.parameters.go_duration = (0.032, 'seconds')
			#dataList.append ([text, colour, start, RT])
			exit = 1
		else:
			pass
开发者ID:CrossGini,项目名称:OpenPsyc,代码行数:15,代码来源:PRACTICE.py

示例4: __init__

    def __init__(self):
        global w, h
        self._running = True

        # Initialize screen
        # TODO
        # Set fullscreen
        self.screen = get_default_screen()

        # Get dimension of the screen
        w = self.screen.size[0]
        h = self.screen.size[1]

        # Initialize Targets
        self.TopTarget = Target2D()
        self.BotTarget = Target2D()
        self.LeftTarget = Target2D()
        self.RightTarget = Target2D()

        # Message
        self.mess = Text(text='Please wait for next trial...',
                         color=(1.0, 0.5, 0.5),
                         position=(w/2, h*0.8),
                         font_size=50,
                         anchor='center',
                         on=True)

        # Arrows
        self.arrow = TextureStimulus()

        # Viewports to stick graphical objects to screen
        self.viewport1 = Viewport(screen=self.screen,
                                  stimuli=[self.TopTarget, self.BotTarget, self.LeftTarget, self.RightTarget])      # For Targets
        self.viewport2 = Viewport(screen=self.screen,
                                  stimuli=[self.arrow])                                                  # For cue (and other things)
        self.viewport3 = Viewport(screen=self.screen,
                                  stimuli=[self.mess])                                                  # For cue (and other things)

        # Presentations (for controlling timing)
        self.initialize = Presentation(go_duration=(duration_init, 'seconds'), viewports=[self.viewport3])
        self.targetShow = Presentation(go_duration=(duration_target, 'seconds'), viewports=[self.viewport1])
        self.cueShow = Presentation(go_duration=(duration_cue, 'seconds'), viewports=[self.viewport2])

        # For result
        self.TargetLog = np.zeros((numTrial, 2))     # First column: target code,
开发者ID:quangNguyen122,项目名称:SSVEP_experiment,代码行数:45,代码来源:Stimulation.py

示例5: showStimulus

def showStimulus(screen, text, colour, useLPT=True):
	word, viewport = printWord(screen, text, 200, colour)
	p = Presentation(go_duration=(stroopDuration,'seconds'),viewports=[viewport])
	
	if useLPT:
		p.go()
		start = time.clock()
		exit = 0
		while not exit:
			data = raw_lpt_module.inp(0x379) & 0x20		
			#print data
			if not data:
				#print "hello"
				RT = time.clock()
				p.parameters.go_duration = (blank, 'seconds')
				subject.inputData(trial, "text", text)
				subject.inputData(trial, "colour", colour)
				subject.inputData(trial, "RT", RT)
				exit = 1
			else:
				pass
开发者ID:CrossGini,项目名称:OpenPsyc,代码行数:21,代码来源:Task1.py

示例6: showInstructions

def showInstructions(screen,  text, textSize=60, textcolor=(255, 255, 255)):
	#create our instruction screen
	#load up the instruction text

	insStim, insView = printText(screen, text, textSize, textcolor)

	instructions = Presentation(go_duration=('forever',), viewports=[insView])

	#add a quit function and a handler to go with it
	def quitKey(event):
		if event.key == pygame.locals.K_SPACE:
			quit()

	def click(event):
		quit()

	def quit(dummy_arg=None):
		instructions.parameters.go_duration = (0,'frames')

	instructions.parameters.handle_event_callbacks=[(pygame.locals.QUIT, quit),(pygame.locals.KEYDOWN, quitKey), (pygame.locals.MOUSEBUTTONDOWN, click)]

	#show instructions
	instructions.go()
开发者ID:CrossGini,项目名称:OpenPsyc,代码行数:23,代码来源:experiments.py

示例7: set_stimuli

    def set_stimuli(self, stimuli, trigger=None, kb_controller=False):
        """Now that we have our stimuli, we initialize everything we can"""
        viewport = Viewport(screen=self.screen, size=self.screen.size, stimuli=stimuli)

        # We disable "check_events" so that we don't lose "instantaneous" key
        # presses and can check these in our Response classes
        self.presentation = Presentation(viewports=[viewport], check_events=False)

        if trigger:
            trigger_controller = KeyboardTriggerInController(trigger)
            self.presentation.add_controller(self.presentation, "trigger_go_if_armed", trigger_controller)
            self.presentation.set(trigger_go_if_armed=0)

        if kb_controller:
            self.keyboard_controller = KeyboardResponseController()
            self.presentation.add_controller(None, None, self.keyboard_controller)
开发者ID:davclark,项目名称:cognac,代码行数:16,代码来源:SimpleVisionEgg.py

示例8: set_stims

    def set_stims(self, stim_list, stim_dict, stim_seq_file): 
        self.stim_list = stim_list
        self.stim_dict = stim_dict
        self.stim_seq = yaml.load(stim_seq_file)

        viewport = Viewport(screen=self.screen,
                    size=self.screen.size,
                    stimuli=self.stim_list)

        # Need to at least wait for the first trigger if this is going to work.
        go_duration = (self.TR * len(self.stim_seq), 'seconds')
        self.presentation = Presentation(go_duration=go_duration,
                trigger_go_if_armed=0,
                viewports=[viewport])

        self.presentation.add_controller(None, None, 
                FunctionController(during_go_func=self.update) )
        self.presentation.add_controller(None, None, self.keyboard_controller)
        # Adding this so that we can start the stimuli ahead of time
        self.presentation.add_controller(self.presentation,'trigger_go_if_armed',
                                    self.firstTTL_trigger)
开发者ID:chickencather,项目名称:cognac,代码行数:21,代码来源:TRStimController.py

示例9: aplicacion

def aplicacion():
  global p,inten,coord
  pos=[0.4,0.5,0.6,0.7,0.8]
  pos2=[1.3,1.4,1.5,1.6,1.7,1.8]
  rellenar()
  shuffle(coord)
  i = len(coord)-1
  target.parameters.position = coord[i][:2]
  (xpos,ypos)=target.parameters.position
  x=xpos-screen.size[0]/2
  y=ypos-screen.size[1]/2
  anrad=math.atan2(y, x)
  angrad=math.degrees(anrad)
 
  if angrad>=0:
      if angrad<=90: 
        orientacion=-45
        xx=2.0
        yy=2.0
      else:
       orientacion=-135
       xx=-2.0
       yy=2.0
  else:
      aux=angrad*(-1)
      if aux<=90:
        orientacion=45
        xx=2.0
        yy=-2.0
      else:
        orientacion=135
        xx=-2.0
        yy=-2.0
  
  fixpoint.parameters.position=((screen.size[0]/2.0)+xx, (screen.size[1]/2.0)+yy)
  fixpoint.parameters.orientation=orientacion
  
  
  viewport = Viewport(screen=screen, stimuli=[fixpoint,fixcirc])
  p = Presentation(go_duration=(1.0,'seconds'),viewports=[viewport])
  p.parameters.handle_event_callbacks = [(pygame.locals.KEYDOWN, keydown),
                                       (pygame.locals.KEYUP, keyup),
                                       (pygame.locals.QUIT, quit_app)]
  p.add_controller(None, None, FunctionController(during_go_func=settings))
  #winsound.PlaySound('instruccion',winsound.SND_FILENAME)
  p.go()
  
  while len(coord)!= 0:
    if end:
        break
    i = len(coord)-1
    target.parameters.position = coord[i][:2]
    dur=pos[random.randrange(0,4,1)]
    (xpos,ypos)=target.parameters.position
    x=xpos-screen.size[0]/2
    y=ypos-screen.size[1]/2
    anrad=math.atan2(y, x)
    angrad=math.degrees(anrad)
    #fixpoint.parameters.orientation=(-angrad) 
    if angrad>=0:
      if angrad<=90: 
        orientacion=-45
        xx=2.0
        yy=2.0
      else:
       orientacion=-135
       xx=-2.0
       yy=2.0
    else:
      aux=angrad*(-1)
      if aux<=90:
        orientacion=45
        xx=2.0
        yy=-2.0
      else:
        orientacion=135
        xx=-2.0
        yy=-2.0
  
    fixpoint.parameters.position=((screen.size[0]/2.0)+xx, (screen.size[1]/2.0)+yy)
    fixpoint.parameters.orientation=orientacion
    
  
    viewport = Viewport(screen=screen, stimuli=[fixpoint,fixcirc])
    p = Presentation(go_duration=(dur,'seconds'),viewports=[viewport])
    p.parameters.handle_event_callbacks = [ (pygame.locals.QUIT, quit_app)]
	
    
    p.add_controller(None, None, FunctionController(during_go_func=settings))
    p.go()

    inten = coord[i][-1]
    target.parameters.color = (1.0,1.0,1.0,inten)      #Se muestra el estimulo Duracion 0.3 segundos
    viewport = Viewport(screen=screen, stimuli=[target,fixpoint,fixcirc])
    p = Presentation(go_duration=(0.3,'seconds'),viewports=[viewport])
    p.parameters.handle_event_callbacks = [ (pygame.locals.QUIT, quit_app)]
                          
    p.add_controller(None, None, FunctionController(during_go_func=settings))
    p.go()
    target.parameters.color = (0.0,0.0,0.0,1.0)  #Desaparece el estimulo tiempo para registrar
#.........这里部分代码省略.........
开发者ID:rakelup,项目名称:Trainning-game-,代码行数:101,代码来源:entrenaFuentesFinal.py

示例10: Text

)

instructions_attendSCENE = Text(
    text="Attend to SCENES",
    font_size=32,
    color=(1, 1, 1),
    anchor="center",
    position=(screen.size[0] / 2, screen.size[1] / 2),
)

cur_time = Text(text="", font_size=15, color=(0.75, 0.75, 0.75), anchor="lowerleft", position=(0, 0))

viewport_instructions = Viewport(screen=screen, stimuli=[instructions, cur_time])
attend_face = Viewport(screen=screen, stimuli=[instructions_attendFACE])
attend_scene = Viewport(screen=screen, stimuli=[instructions_attendSCENE])
p1 = Presentation(go_duration=("forever",), viewports=[viewport_instructions])
p1.add_controller(None, None, FunctionController(during_go_func=displayTime))
p1.parameters.handle_event_callbacks = [(pygame.locals.KEYDOWN, waitForTrigger)]

# setup main experimental loop
loadStims = 0
wrote_response = 0

stimulus = TextureStimulus(
    anchor="center",
    size=stimuli_size,
    position=(screen.size[0] / 2.0, screen.size[1] / 2.0),
    texture_min_filter=gl.GL_LINEAR,
    shrink_texture_ok=1,
    # PW 2012/11/26
    mipmaps_enabled=False,
开发者ID:pwighton,项目名称:fouse,代码行数:31,代码来源:fouse.py

示例11: DotArea2D

dotStim = DotArea2D( position                = ( screen_half_x, screen_half_y ),
                      anchor                  = 'center',
                      size                    = ( 300.0 , 300.0 ),
                      signal_fraction         = cohLevel,
                      signal_direction_deg    = dirx,
                      velocity_pixels_per_sec = 100.0,
                      dot_lifespan_sec        = 0.08,
                      dot_size                = 3.0, 
                      num_dots                = 200)

# Create a Viewport instance
viewport = Viewport(screen=screen, stimuli=[str_instruct_1, fixation, dotStim, str_instruct_2, sampleFix])

p = Presentation(
    go_duration = (exp_length,'seconds'),
    trigger_go_if_armed = 0,            #wait for trigger
    viewports = [viewport])

#initialize log file
logname=time.strftime('_%m-%d-%Y_%Hh-%Mm.csv')
logname='log_'+ss_num+logname
logfile = open(logname, 'w')
logfile.write("# LOGFILE: {0}\n".format(logname))
logfile.write("# Coherence,Direction,Response\n")

#################################
#  Main procedure               #
#################################

def getState(t):
    global fixOn, dotsOn, changeCoh, changeDir, keyPressed, fixOn_start, dotsOn_start, rt, main_curr, block_total, block_curr, practicenum, blocktype, sampleFixOn
开发者ID:jeffzemla,项目名称:oft_exp,代码行数:31,代码来源:exp.py

示例12: stuff

import VisionEgg
VisionEgg.start_default_logging(); VisionEgg.watch_exceptions()

from VisionEgg.Core import *
from VisionEgg.FlowControl import Presentation
from VisionEgg.Gratings import *
import VisionEgg.Daq
from VisionEgg.DaqLPT import *

# Normal stuff (from grating demo):
screen = get_default_screen()
stimulus = SinGrating2D(position         = ( screen.size[0]/2.0, screen.size[1]/2.0 ),
                        anchor           = 'center',
                        size             = ( 300.0 , 300.0 ),
                        spatial_freq     = 10.0 / screen.size[0], # units of cycles/pixel
                        temporal_freq_hz = 5.0,
                        orientation      = 45.0 )
viewport = Viewport( screen=screen, stimuli=[stimulus] )
p = Presentation(go_duration=(5.0,'seconds'),viewports=[viewport])

# Create a trigger output controller
trigger_out_controller = LPTTriggerOutController()

# Add the trigger output controller to the presentation's list of controllers
p.add_controller(None,None,trigger_out_controller)

# Go!
p.go()
开发者ID:CrossGini,项目名称:OpenPsyc,代码行数:28,代码来源:trigger_out.py

示例13: while


#####################
## RUNTIME CONTROL ##
#####################


count = 0

while (count<len(introTexts)): # DJ CHANGE 4/23/12
    # Create a Viewport instance (initialized just to display instructions)
    viewport = Viewport(screen=screen, stimuli=[introTexts[count], introTexts_bottomline[count]])

    # Create an instance of the Presentation class.  (Runtime control)
    # note that timeBetweenBlocks/2 is used here to match the time of each between-block frame.
    p = Presentation(go_duration=(timeBetweenBlocks/2,'seconds'), viewports=[viewport])

    # Register Event Handlers so we can speed things up or quit early if we need to
    p.parameters.handle_event_callbacks = \
        [(pygame.locals.QUIT, quit), (pygame.locals.KEYDOWN, keydown), (pygame.locals.KEYUP, keyup)]

    p.between_presentations()
    p.go()

    count = count+1

#####################################################################
## Here the intro text is complete, entering the image block loop   ##
#####################################################################

开发者ID:CURG,项目名称:EEG-TAG,代码行数:27,代码来源:TargetSwitch_v1p0_test.py

示例14: get_default_screen

screen = get_default_screen()

# Set the background color to white (RGBA).
screen.parameters.bgcolor = (1.0,1.0,1.0,1.0)

# Create an instance of the Target2D class with appropriate parameters.
target = Target2D(size  = (25.0,10.0),
                  color      = (0.0,0.0,0.0,1.0), # Set the target color (RGBA) black
                  orientation = -45.0)

# Create a Viewport instance
viewport = Viewport(screen=screen, stimuli=[target])

# Create an instance of the Presentation class.  This contains the
# the Vision Egg's runtime control abilities.
p = Presentation(go_duration=(10.0,'seconds'),viewports=[viewport])

#######################
#  Define controller  #
#######################

# calculate a few variables we need
mid_x = screen.size[0]/2.0
mid_y = screen.size[1]/2.0
max_vel = min(screen.size[0],screen.size[1]) * 0.4

# define position as a function of time
def get_target_position(t):
    global mid_x, mid_y, max_vel
    return ( max_vel*sin(0.1*2.0*pi*t) + mid_x , # x
             max_vel*sin(0.1*2.0*pi*t) + mid_y ) # y
开发者ID:jorjuato,项目名称:pythonic,代码行数:31,代码来源:vysion.py

示例15: __init_screen


#.........这里部分代码省略.........
        self._ve_letterbox = Target2D(
            position=(self._centerPos[0], self.geometry[3] * (1 - 0.01) - self.letterbox_size[1] / 2.0),
            size=(self.letterbox_size[0], self.letterbox_size[1]),
            color=self.phrase_color,
        )
        self._ve_innerbox = Target2D(
            position=(self._centerPos[0], self.geometry[3] * (1 - 0.01) - self.letterbox_size[1] / 2.0),
            size=(self.letterbox_size[0] - 6, self.letterbox_size[1] - 6),
            color=self.bg_color,
        )

        self._current_letter_position = (
            self._centerPos[0],
            self.geometry[3] * (1 - 0.015) - self.letterbox_size[1] / 2.0,
        )
        self._ve_current_letter = Text(
            position=self._current_letter_position,
            text=(len(self._desired_letters[:1]) == 0 and " " or self._desired_letters[:1]),
            font_size=self.font_size_current_letter,
            color=self.current_letter_color,
            anchor="center",
        )

        self._ve_desired_letters = Text(
            position=(self._centerPos[0] + 5 + self.letterbox_size[0] / 2.0, self._current_letter_position[1]),
            text=(len(self._desired_letters[1:]) == 0 and " " or self._desired_letters[1:]),
            font_size=self.font_size_phrase,
            color=self.phrase_color,
            anchor="left",
        )

        self._ve_spelled_phrase = Text(
            position=(self._centerPos[0] - 5 - self.letterbox_size[0] / 2.0, self._current_letter_position[1]),
            text=(len(self._spelled_phrase) == 0 and " " or self._spelled_phrase),
            font_size=self.font_size_phrase,
            color=self.phrase_color,
            anchor="right",
        )

        # if we're in free spelling mode, we hide all text fields but
        # the _ve_spelled_phrase. we also need a multiline
        # _ve_spelled_phrase instead of the single lined one
        if self.offline == self.copy_spelling == False:
            self._spelled_phrase = "   "
            self._ve_spelled_phrase = WrappedText(
                position=(0, self._current_letter_position[1]),
                text=(len(self._spelled_phrase) == 0 and " " or self._spelled_phrase),
                font_size=self.font_size_phrase,
                color=self.phrase_color,
                size=(float(self.geometry[2]), float(self.geometry[3])),
            )
            for i in self._ve_letterbox, self._ve_innerbox, self._ve_current_letter, self._ve_desired_letters:
                i.set(on=False)

        ## add word box to elementlist:
        self._ve_elements.extend(
            [
                self._ve_letterbox,
                self._ve_innerbox,
                self._ve_current_letter,
                self._ve_desired_letters,
                self._ve_spelled_phrase,
            ]
        )

        ## create countdown:
        self._ve_countdown = Text(
            position=self._centerPos,
            text=" ",
            font_size=self.font_size_countdown,
            color=self.countdown_color,
            anchor="center",
            on=False,
        )

        ## create countdown shapes
        self._ve_countdown_shape = self.countdown_shapes[self.countdown_shape_select](
            radius=90, position=self._centerPos, color=self.countdown_shape_color, on=False
        )

        ## create oscillator circle:
        self._ve_oscillator = FilledCircle(
            position=(self.osc_size / 2 + 10, self.osc_size / 2 + 10),
            radius=self.osc_size / 2,
            color=self.osc_color,
            on=False,
        )

        ## create shapes and letters:
        self.init_screen_elements()

        ## add remaining elements to element list:
        self._ve_elements.extend([self._ve_countdown_shape, self._ve_countdown, self._ve_oscillator])

        ## add elements to viewport:
        self._viewport = Viewport(screen=self._screen, stimuli=self._ve_elements)
        self._presentation = Presentation(
            viewports=[self._viewport],
            handle_event_callbacks=[(pygame.KEYDOWN, self.keyboard_input), (pygame.QUIT, self.__stop)],
        )
开发者ID:jscastanoc,项目名称:pyff,代码行数:101,代码来源:VisualSpellerVE.py


注:本文中的VisionEgg.FlowControl.Presentation类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。