本文整理汇总了Python中UM.Operations.SetTransformOperation.SetTransformOperation.push方法的典型用法代码示例。如果您正苦于以下问题:Python SetTransformOperation.push方法的具体用法?Python SetTransformOperation.push怎么用?Python SetTransformOperation.push使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UM.Operations.SetTransformOperation.SetTransformOperation
的用法示例。
在下文中一共展示了SetTransformOperation.push方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: centerObject
# 需要导入模块: from UM.Operations.SetTransformOperation import SetTransformOperation [as 别名]
# 或者: from UM.Operations.SetTransformOperation.SetTransformOperation import push [as 别名]
def centerObject(self, object_id):
node = self.getController().getScene().findObject(object_id)
if not node and object_id != 0: #Workaround for tool handles overlapping the selected object
node = Selection.getSelectedObject(0)
if node:
op = SetTransformOperation(node, Vector())
op.push()
示例2: setScaleZ
# 需要导入模块: from UM.Operations.SetTransformOperation import SetTransformOperation [as 别名]
# 或者: from UM.Operations.SetTransformOperation.SetTransformOperation import push [as 别名]
def setScaleZ(self, scale):
obj = Selection.getSelectedObject(0)
if obj:
obj_scale = obj.getScale()
if obj_scale.z != scale:
obj_scale.setZ(scale)
if not self._non_uniform_scale:
obj_scale.setY(scale)
obj_scale.setX(scale)
operation = SetTransformOperation(obj, None, None, obj_scale)
operation.push()
示例3: setObjectHeight
# 需要导入模块: from UM.Operations.SetTransformOperation import SetTransformOperation [as 别名]
# 或者: from UM.Operations.SetTransformOperation.SetTransformOperation import push [as 别名]
def setObjectHeight(self, height):
obj = Selection.getSelectedObject(0)
if obj:
obj_scale = obj.getScale()
obj_height = obj.getBoundingBox().height / obj_scale.y
target_scale = float(height) / obj_height
if obj_scale.y != target_scale:
obj_scale.setY(target_scale)
if not self._non_uniform_scale:
obj_scale.setX(target_scale)
obj_scale.setZ(target_scale)
operation = SetTransformOperation(obj, None, None, obj_scale)
operation.push()
示例4: setObjectDepth
# 需要导入模块: from UM.Operations.SetTransformOperation import SetTransformOperation [as 别名]
# 或者: from UM.Operations.SetTransformOperation.SetTransformOperation import push [as 别名]
def setObjectDepth(self, depth):
obj = Selection.getSelectedObject(0)
if obj:
obj_scale = obj.getScale()
obj_depth = obj.getBoundingBox().depth / obj_scale.z
target_scale = float(depth) / obj_depth
if obj_scale.z != target_scale:
obj_scale.setZ(target_scale)
if not self._non_uniform_scale:
obj_scale.setY(target_scale)
obj_scale.setX(target_scale)
operation = SetTransformOperation(obj, None, None, obj_scale)
operation.push()
示例5: centerObject
# 需要导入模块: from UM.Operations.SetTransformOperation import SetTransformOperation [as 别名]
# 或者: from UM.Operations.SetTransformOperation.SetTransformOperation import push [as 别名]
def centerObject(self, object_id):
node = self.getController().getScene().findObject(object_id)
if node:
op = SetTransformOperation(node, Vector())
op.push()