本文整理汇总了Python中UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation.push方法的典型用法代码示例。如果您正苦于以下问题:Python RemoveSceneNodeOperation.push方法的具体用法?Python RemoveSceneNodeOperation.push怎么用?Python RemoveSceneNodeOperation.push使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation
的用法示例。
在下文中一共展示了RemoveSceneNodeOperation.push方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: deleteObject
# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
def deleteObject(self, object_id):
object = self.getController().getScene().findObject(object_id)
if not object and object_id != 0: #Workaround for tool handles overlapping the selected object
object = Selection.getSelectedObject(0)
if object:
op = RemoveSceneNodeOperation(object)
op.push()
示例2: _removeEraserMesh
# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
def _removeEraserMesh(self, node: CuraSceneNode):
parent = node.getParent()
if parent == self._controller.getScene().getRoot():
parent = None
op = RemoveSceneNodeOperation(node)
op.push()
if parent and not Selection.isSelected(parent):
Selection.add(parent)
CuraApplication.getInstance().getController().getScene().sceneChanged.emit(node)
示例3: deleteObject
# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
def deleteObject(self, object_id):
object = self.getController().getScene().findObject(object_id)
if not object and object_id != 0: #Workaround for tool handles overlapping the selected object
object = Selection.getSelectedObject(0)
if object:
if object.getParent():
group_node = object.getParent()
if not group_node.callDecoration("isGroup"):
op = RemoveSceneNodeOperation(object)
else:
while group_node.getParent().callDecoration("isGroup"):
group_node = group_node.getParent()
op = RemoveSceneNodeOperation(group_node)
op.push()
示例4: deleteObject
# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
def deleteObject(self, object_id):
if not self.getController().getToolsEnabled():
return
node = self.getController().getScene().findObject(object_id)
if not node and object_id != 0: # Workaround for tool handles overlapping the selected object
node = Selection.getSelectedObject(0)
if node:
if node.getParent():
group_node = node.getParent()
if not group_node.callDecoration("isGroup"):
op = RemoveSceneNodeOperation(node)
else:
while group_node.getParent().callDecoration("isGroup"):
group_node = group_node.getParent()
op = RemoveSceneNodeOperation(group_node)
op.push()
示例5: deleteObject
# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
def deleteObject(self, object_id):
if not self.getController().getToolsEnabled():
return
node = self.getController().getScene().findObject(object_id)
if not node and object_id != 0: # Workaround for tool handles overlapping the selected object
node = Selection.getSelectedObject(0)
if node:
group_node = None
if node.getParent():
group_node = node.getParent()
op = RemoveSceneNodeOperation(node)
op.push()
if group_node:
if len(group_node.getChildren()) == 1 and group_node.callDecoration("isGroup"):
op.addOperation(SetParentOperation(group_node.getChildren()[0], group_node.getParent()))
op = RemoveSceneNodeOperation(group_node)
op.push()
示例6: removeMesh
# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
def removeMesh(self, key):
for node in Application.getInstance().getController().getScene().getRoot().getAllChildren():
if id(node) == key:
op = RemoveSceneNodeOperation(node)
op.push()
break
示例7: deleteObject
# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
def deleteObject(self, object_id):
object = self.getController().getScene().findObject(object_id)
if object:
op = RemoveSceneNodeOperation(object)
op.push()