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Python RemoveSceneNodeOperation.push方法代码示例

本文整理汇总了Python中UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation.push方法的典型用法代码示例。如果您正苦于以下问题:Python RemoveSceneNodeOperation.push方法的具体用法?Python RemoveSceneNodeOperation.push怎么用?Python RemoveSceneNodeOperation.push使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation的用法示例。


在下文中一共展示了RemoveSceneNodeOperation.push方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: deleteObject

# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
    def deleteObject(self, object_id):
        object = self.getController().getScene().findObject(object_id)

        if not object and object_id != 0: #Workaround for tool handles overlapping the selected object
            object = Selection.getSelectedObject(0)

        if object:
            op = RemoveSceneNodeOperation(object)
            op.push()
开发者ID:CoretechR,项目名称:Cura,代码行数:11,代码来源:CuraApplication.py

示例2: _removeEraserMesh

# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
    def _removeEraserMesh(self, node: CuraSceneNode):
        parent = node.getParent()
        if parent == self._controller.getScene().getRoot():
            parent = None

        op = RemoveSceneNodeOperation(node)
        op.push()

        if parent and not Selection.isSelected(parent):
            Selection.add(parent)

        CuraApplication.getInstance().getController().getScene().sceneChanged.emit(node)
开发者ID:Ultimaker,项目名称:Cura,代码行数:14,代码来源:SupportEraser.py

示例3: deleteObject

# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
    def deleteObject(self, object_id):
        object = self.getController().getScene().findObject(object_id)

        if not object and object_id != 0: #Workaround for tool handles overlapping the selected object
            object = Selection.getSelectedObject(0)
        
        if object:
            if object.getParent():
                group_node = object.getParent()
                if not group_node.callDecoration("isGroup"):
                    op = RemoveSceneNodeOperation(object)
                else:
                    while group_node.getParent().callDecoration("isGroup"):
                        group_node = group_node.getParent()
                    op = RemoveSceneNodeOperation(group_node)
            op.push()
开发者ID:kelvinfang,项目名称:Cura,代码行数:18,代码来源:CuraApplication.py

示例4: deleteObject

# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
    def deleteObject(self, object_id):
        if not self.getController().getToolsEnabled():
            return

        node = self.getController().getScene().findObject(object_id)

        if not node and object_id != 0:  # Workaround for tool handles overlapping the selected object
            node = Selection.getSelectedObject(0)

        if node:
            if node.getParent():
                group_node = node.getParent()
                if not group_node.callDecoration("isGroup"):
                    op = RemoveSceneNodeOperation(node)
                else:
                    while group_node.getParent().callDecoration("isGroup"):
                        group_node = group_node.getParent()
                    op = RemoveSceneNodeOperation(group_node)
            op.push()
开发者ID:XistorLogic,项目名称:Cura,代码行数:21,代码来源:CuraApplication.py

示例5: deleteObject

# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
    def deleteObject(self, object_id):
        if not self.getController().getToolsEnabled():
            return

        node = self.getController().getScene().findObject(object_id)

        if not node and object_id != 0:  # Workaround for tool handles overlapping the selected object
            node = Selection.getSelectedObject(0)

        if node:
            group_node = None
            if node.getParent():
                group_node = node.getParent()
                op = RemoveSceneNodeOperation(node)

            op.push()
            if group_node:
                if len(group_node.getChildren()) == 1 and group_node.callDecoration("isGroup"):
                    op.addOperation(SetParentOperation(group_node.getChildren()[0], group_node.getParent()))
                    op = RemoveSceneNodeOperation(group_node)
                    op.push()
开发者ID:Cycloneee,项目名称:Cura,代码行数:23,代码来源:CuraApplication.py

示例6: removeMesh

# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
 def removeMesh(self, key):
     for node in Application.getInstance().getController().getScene().getRoot().getAllChildren():
         if id(node) == key:
             op = RemoveSceneNodeOperation(node)
             op.push()
             break
开发者ID:derekhe,项目名称:Uranium,代码行数:8,代码来源:MeshListModel.py

示例7: deleteObject

# 需要导入模块: from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation [as 别名]
# 或者: from UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation import push [as 别名]
    def deleteObject(self, object_id):
        object = self.getController().getScene().findObject(object_id)

        if object:
            op = RemoveSceneNodeOperation(object)
            op.push()
开发者ID:lotuspaperboy,项目名称:Cura,代码行数:8,代码来源:CuraApplication.py


注:本文中的UM.Operations.RemoveSceneNodeOperation.RemoveSceneNodeOperation.push方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。