本文整理汇总了Python中UM.Math.Vector.Vector.multiply方法的典型用法代码示例。如果您正苦于以下问题:Python Vector.multiply方法的具体用法?Python Vector.multiply怎么用?Python Vector.multiply使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UM.Math.Vector.Vector
的用法示例。
在下文中一共展示了Vector.multiply方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from UM.Math.Vector import Vector [as 别名]
# 或者: from UM.Math.Vector.Vector import multiply [as 别名]
#.........这里部分代码省略.........
def getNormals(self) -> numpy.ndarray:
return self._normals
## Return whether this mesh has indices.
def hasIndices(self) -> bool:
return self._indices is not None
## Get the array of indices
# \return \type{numpy.ndarray}
def getIndices(self) -> numpy.ndarray:
return self._indices
def hasColors(self) -> bool:
return self._colors is not None
def getColors(self) -> numpy.ndarray:
return self._colors
def hasUVCoordinates(self) -> bool:
return self._uvs is not None
def getFileName(self) -> Optional[str]:
return self._file_name
## Transform the meshdata, center and zero position by given Matrix
# \param transformation 4x4 homogenous transformation matrix
def getTransformed(self, transformation: Matrix) -> "MeshData":
if self._vertices is not None:
transformed_vertices = transformVertices(self._vertices, transformation)
transformed_normals = transformNormals(self._normals, transformation) if self._normals is not None else None
transformation_matrix = transformation.getTransposed()
if self._center_position is not None:
center_position = self._center_position.multiply(transformation_matrix)
else:
center_position = Reuse
zero_position = self._zero_position.multiply(transformation_matrix)
return self.set(vertices=transformed_vertices, normals=transformed_normals, center_position=center_position, zero_position=zero_position)
else:
return MeshData(vertices = self._vertices)
## Get the extents of this mesh.
#
# \param matrix The transformation matrix from model to world coordinates.
def getExtents(self, matrix: Optional[Matrix] = None) -> Optional[AxisAlignedBox]:
if self._vertices is None:
return None
if matrix is not None:
data = self.getConvexHullTransformedVertices(matrix)
else:
data = self.getConvexHullVertices()
if data is None:
return None
min = data.min(axis=0)
max = data.max(axis=0)
return AxisAlignedBox(minimum=Vector(min[0], min[1], min[2]), maximum=Vector(max[0], max[1], max[2]))
## Get all vertices of this mesh as a bytearray
#
# \return A bytearray object with 3 floats per vertex.
def getVerticesAsByteArray(self) -> Optional[bytes]: