本文整理汇总了Python中SimpleWebSocketServer.SimpleWebSocketServer.initialize_replay方法的典型用法代码示例。如果您正苦于以下问题:Python SimpleWebSocketServer.initialize_replay方法的具体用法?Python SimpleWebSocketServer.initialize_replay怎么用?Python SimpleWebSocketServer.initialize_replay使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SimpleWebSocketServer.SimpleWebSocketServer
的用法示例。
在下文中一共展示了SimpleWebSocketServer.initialize_replay方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: WebViewer
# 需要导入模块: from SimpleWebSocketServer import SimpleWebSocketServer [as 别名]
# 或者: from SimpleWebSocketServer.SimpleWebSocketServer import initialize_replay [as 别名]
class WebViewer(Viewer):
def __init__(self):
self.running = False
self.host_address = ''
self.port = 8500
self.server = SimpleWebSocketServer(self.host_address, self.port, SimpleMessager)
self.game = None
def init_viewer(self, board, game=None):
self.board = board
if not self.game:
self.game = game
self.server.game = self.game
if game:
if type(self.game.agents[0]) == WebViewer and type(self.game.agents[1]) == WebViewer:
self.server.configuration = CONFIG_HvH
elif type(self.game.agents[0]) == WebViewer and type(self.game.agents[1]) != WebViewer:
self.server.configuration = CONFIG_HvA
elif type(self.game.agents[0]) != WebViewer and type(self.game.agents[1]) == WebViewer:
self.server.configuration = CONFIG_AvH
elif type(self.game.agents[0]) != WebViewer and type(self.game.agents[1]) != WebViewer:
self.server.configuration = CONFIG_AvA
else:
self.server.configuration = CONFIG_R
if not connectedEvent.is_set():
self.serverThread = threading.Thread(target=self.server.serveforever)
self.serverThread.start()
connectedEvent.wait()
def run(self):
"""Launch the GUI."""
if self.running:
return
self.running = True
#self.server.serveforever()
def replay(self, trace, speed, show_end=False):
"""Replay a game given its saved trace.
Attributes:
trace -- trace of the game
speed -- speed scale of the replay
show_end -- start with the final state instead of the initial state
"""
self.trace = trace
self.speed = speed
# generate all boards to access them backwards
self.boards = [trace.get_initial_board()]
for step in range(len(trace.actions)):
player, action, t = trace.actions[step]
b = self.boards[-1].clone()
b.play_action(action)
self.boards.append(b)
self.step = 0
self.server.initialize_replay(self.trace, self.speed, self.boards)
self.init_viewer(self.boards[0], None)
def close_sig_handler(signal, frame):
self.server.close()
sys.exit()
def playing(self, step, player):
print("Step", step, "- Player", player, "is playing")
def update(self, step, action, player):
print("Step", step, "- Player", player, "has played", action)
acknowledgementEvent.clear()
self.server.update(step, action, player)
acknowledgementEvent.wait()
def play(self, percepts, player, step, time_left):
try:
hasPlayedEvent.clear()
self.server.play(percepts, player, step, time_left)
hasPlayedEvent.wait()
except EOFError:
exit(1)
try:
return lastActionPlayed
except (ValueError, AssertionError):
pass
def finished(self, steps, winner, reason=""):
if winner == 0:
print("Draw game")
else:
print("Player 1" if winner > 0 else "Player 2", "has won!")
if reason:
print("Reason:", reason)
self.server.initialize_replay(self.game.trace, 1.0, [])
self.server.finished(steps, winner, reason)
signal.signal(signal.SIGINT, close_sig_handler)
signal.signal(signal.SIGTERM, close_sig_handler)