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Python Display.pointsToBoundingBox方法代码示例

本文整理汇总了Python中SimpleCV.Display.pointsToBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:Python Display.pointsToBoundingBox方法的具体用法?Python Display.pointsToBoundingBox怎么用?Python Display.pointsToBoundingBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SimpleCV.Display的用法示例。


在下文中一共展示了Display.pointsToBoundingBox方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: track

# 需要导入模块: from SimpleCV import Display [as 别名]
# 或者: from SimpleCV.Display import pointsToBoundingBox [as 别名]

#.........这里部分代码省略.........
            [sp.sin(mobile.roll), sp.cos(mobile.roll)]]) # Coordinate transform matrix

    if useBasemap:
    # Warning this really slows down the computation
      m = Basemap(width=img.width, height=img.height, projection='aeqd',
            lat_0=sp.rad2deg(mobile.pitch), lon_0=sp.rad2deg(mobile.yaw), rsphere = radius)

    # Get an image from camera
    if not isPaused:
      img = cam.getImage()
      img = img.resize(int(scaleFactor*img.width), int(scaleFactor*img.height))
    
    if display:
      # Pause image when right button is pressed
      dwn = disp.rightButtonDownPosition()
      if dwn is not None:
        isPaused = not(isPaused)
        dwn = None

    if display:
    # Create a layer to enable user to make a selection of the target
      selectionLayer = DrawingLayer((img.width, img.height))

    if img:
      if display: 
      # Create a new layer to host information retrieved from video
        layer = DrawingLayer((img.width, img.height))
          # Selection is a rectangle drawn while holding mouse left button down
        if disp.leftButtonDown:
          corner1 = (disp.mouseX, disp.mouseY)
          selectionInProgress = True
        if selectionInProgress:
          corner2 = (disp.mouseX, disp.mouseY)
          bb = disp.pointsToBoundingBox(corner1, corner2)# Display the temporary selection
          if disp.leftButtonUp: # User has finished is selection
            selectionInProgress = False
            selection = img.crop(bb[0], bb[1], bb[2], bb[3])
            if selection != None:
                    # The 3 main colors in the area selected are considered.
            # Note that the selection should be included in the target and not contain background
              try:
                selection.save('../ObjectTracking/'+ 'kite_detail_tmp.jpg')
                img0 = Image("kite_detail_tmp.jpg") # For unknown reason I have to reload the image...
                pal = img0.getPalette(bins = 2, hue = False)
              except: # getPalette is sometimes bugging and raising LinalgError because matrix not positive definite
                pal = pal
              wasTargetFoundInPreviousFrame = False
              previous_coord_px = (bb[0] + bb[2]/2, bb[1] + bb[3]/2)
          if corner1 != corner2:
            selectionLayer.rectangle((bb[0], bb[1]), (bb[2], bb[3]), width = 5, color = Color.YELLOW)
                       
   
      # If the target was already found, we can save computation time by
      # reducing the Region Of Interest around predicted position
      if wasTargetFoundInPreviousFrame:
        ROITopLeftCorner = (max(0, previous_coord_px[0]-maxRelativeMotionPerFrame/2*width), \
                  max(0, previous_coord_px[1] -height*maxRelativeMotionPerFrame/2))
        ROI = img.crop(ROITopLeftCorner[0], ROITopLeftCorner[1],                          \
                             maxRelativeMotionPerFrame*width, maxRelativeMotionPerFrame*height, \
                 centered = False)
        if display :
      # Draw the rectangle corresponding to the ROI on the complete image
          layer.rectangle((previous_coord_px[0]-maxRelativeMotionPerFrame/2*width,  \
                                   previous_coord_px[1]-maxRelativeMotionPerFrame/2*height), \
                                (maxRelativeMotionPerFrame*width, maxRelativeMotionPerFrame*height), \
                 color = Color.GREEN, width = 2)
开发者ID:traverseda,项目名称:robokite,代码行数:70,代码来源:simpleTrack.py

示例2: get_bounding_box

# 需要导入模块: from SimpleCV import Display [as 别名]
# 或者: from SimpleCV.Display import pointsToBoundingBox [as 别名]
def get_bounding_box(keyword, url, filename):
    # get the image
    img = Image(url)

    # resize the image so things aren't so slow, if necessary
    w, h = img.size()
    if w > 1200 or h > 1200:
        maxdim = max(w, h)
        ratio = math.ceil(maxdim/800.0)
        print "   resizing..."
        img = img.resize(w=int(w/ratio), h=int(h/ratio))
    else:
        ratio = 1

    # get the canvas
    disp = Display((800, 800))
    # text overlay
    textlayer = DrawingLayer(img.size())
    textlayer.setFontSize(30)
    cx, cy = 10, 10
    for xoff in range(-2, 3):
        for yoff in range(-2, 3):
            textlayer.text(keyword, (cx + xoff, cy + yoff), color=Color.BLACK)
    textlayer.text(keyword, (cx, cy), color=Color.WHITE)

    # two points to declare a bounding box
    point1 = None
    point2 = None
    while disp.isNotDone():
        cursor = (disp.mouseX, disp.mouseY)
        if disp.leftButtonUp:
            if point1 and point2:
                point1 = None
                point2 = None
            if point1:
                point2 = disp.leftButtonUpPosition()
            else:
                point1 = disp.leftButtonUpPosition()
        bb = None
        if point1 and point2:
            bb = disp.pointsToBoundingBox(point1, point2)
        elif point1 and not point2:
            bb = disp.pointsToBoundingBox(point1, cursor)

        img.clearLayers()
        drawlayer = DrawingLayer(img.size())
        if bb:
            drawlayer.rectangle((bb[0], bb[1]), (bb[2], bb[3]), color=Color.RED)

        # keyboard commands
        if pygame.key.get_pressed()[pygame.K_s]:
            # skip for now
            raise Skip()
        elif pygame.key.get_pressed()[pygame.K_b]:
            # mark it as an invalid picture
            raise BadImage()
        elif pygame.key.get_pressed()[pygame.K_RETURN]:
            if point1 and point2:
                bb = disp.pointsToBoundingBox(scale(ratio, point1), scale(ratio, point2))
                return bb
            elif not point1 and not point2:
                bb = disp.pointsToBoundingBox((0, 0), (w, h))
                return bb


        drawlayer.line((cursor[0], 0), (cursor[0], img.height), color=Color.BLUE)
        drawlayer.line((0, cursor[1]), (img.width, cursor[1]), color=Color.BLUE)
        #drawlayer.circle(cursor, 2, color=Color.BLUE, filled=True)
        img.addDrawingLayer(textlayer)
        img.addDrawingLayer(drawlayer)
        img.save(disp)
开发者ID:stephenroller,项目名称:imsgrounded,代码行数:73,代码来源:annotation.py

示例3: Display

# 需要导入模块: from SimpleCV import Display [as 别名]
# 或者: from SimpleCV.Display import pointsToBoundingBox [as 别名]
from SimpleCV import Display, Camera, Image, DrawingLayer, VirtualCamera
disp = Display((600,800))
#cam = Camera()
cam = VirtualCamera('/media/bat/DATA/Baptiste/Nautilab/kite_project/zenith-wind-power-read-only/KiteControl-Qt/videos/kiteTest.avi','video')
isPaused = False
updateSelection = False
while(disp.isNotDone()):  
  if not isPaused:
    img_flip = cam.getImage().flipHorizontal()
    img = img_flip.edges(150, 100).dilate()
  if disp.rightButtonDown:
    isPaused = not(isPaused)
  selectionLayer = DrawingLayer((img.width, img.height))
  if disp.leftButtonDown:
	corner1 = (disp.mouseX, disp.mouseY)
        updateSelection = True
  if updateSelection:
    corner2 = (disp.mouseX, disp.mouseY)
    bb = disp.pointsToBoundingBox(corner1, corner2)
    if disp.leftButtonUp: 
      updateSelection = False
    if corner1!=corner2:
     selectionLayer.rectangle((bb[0],bb[1]),(bb[2],bb[3]))
  img.addDrawingLayer(selectionLayer)
  img.save(disp)
  img.removeDrawingLayer(0)

开发者ID:traverseda,项目名称:robokite,代码行数:28,代码来源:testMouse.py


注:本文中的SimpleCV.Display.pointsToBoundingBox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。