本文整理汇总了Python中Scene.SceneClient类的典型用法代码示例。如果您正苦于以下问题:Python SceneClient类的具体用法?Python SceneClient怎么用?Python SceneClient使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SceneClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: run
def run(self, ticks):
SceneClient.run(self, ticks)
if not self.wizardStarted:
self.wizardStarted = True
if not self.songName:
while True:
self.libraryName, self.songName = \
Dialogs.chooseSong(self.engine, \
selectedLibrary = Config.get("game", "selected_library"),
selectedSong = Config.get("game", "selected_song"))
if not self.songName:
self.session.world.finishGame()
return
Config.set("game", "selected_library", self.libraryName)
Config.set("game", "selected_song", self.songName)
info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)
d = Dialogs.chooseItem(self.engine, info.difficulties,
_("Choose a difficulty:"), selected = self.player.difficulty)
if d:
self.player.difficulty = d
break
else:
info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)
# Make sure the difficulty we chose is available
if not self.player.difficulty in info.difficulties:
self.player.difficulty = info.difficulties[0]
self.session.world.deleteScene(self)
self.session.world.createScene("GuitarScene", libraryName = self.libraryName, songName = self.songName)
示例2: run
def run(self, ticks):
SceneClient.run(self, ticks)
pos = self.getSongPosition()
# update song
if self.song:
# update stage
self.stage.run(pos, self.guitar.currentPeriod)
if self.countdown <= 0 and not self.song.isPlaying() and not self.done:
self.goToResults()
return
if self.autoPlay:
notes = self.guitar.getRequiredNotes(self.song, pos)
notes = [note.number for time, note in notes]
changed = False
held = 0
for n, k in enumerate(KEYS):
if n in notes and not self.controls.getState(k):
changed = True
self.controls.toggle(k, True)
elif not n in notes and self.controls.getState(k):
changed = True
self.controls.toggle(k, False)
if self.controls.getState(k):
held += 1
if changed and held:
self.doPick()
self.song.update(ticks)
if self.countdown > 0:
self.guitar.setBPM(self.song.bpm)
self.countdown = max(self.countdown - ticks / self.song.period, 0)
if not self.countdown:
self.engine.collectGarbage()
self.song.setGuitarVolume(self.guitarVolume)
self.song.setBackgroundVolume(self.songVolume)
self.song.setRhythmVolume(self.rhythmVolume)
self.song.play()
# update board
if not self.guitar.run(ticks, pos, self.controls):
# done playing the current notes
self.endPick()
# missed some notes?
if self.guitar.getMissedNotes(self.song, pos) and not self.guitar.playedNotes:
self.song.setGuitarVolume(0.0)
self.player.streak = 0
# late pick
if self.keyBurstTimeout is not None and self.engine.timer.time > self.keyBurstTimeout:
self.keyBurstTimeout = None
notes = self.guitar.getRequiredNotes(self.song, pos)
if self.guitar.controlsMatchNotes(self.controls, notes):
self.doPick()
示例3: run
def run(self, ticks):
SceneClient.run(self, ticks)
self.time += ticks / 50.0
self.counter += ticks
if self.counter > 5000 and self.taunt:
self.taunt.setVolume(self.engine.config.get("audio", "guitarvol"))
self.taunt.play()
self.taunt = None
示例4: keyPressed
def keyPressed(self, key, unicode):
ret = SceneClient.keyPressed(self, key, unicode)
c = self.controls.keyPressed(key)
if self.song and (c in [Player.KEY1, Player.KEY2, Player.CANCEL, Player.ACTION1, Player.ACTION2] or key == pygame.K_RETURN):
scores = self.song.info.getHighscores(self.player.difficulty)
if not scores or self.player.score > scores[-1][0] or len(scores) < 5:
if self.player.cheating:
Dialogs.showMessage(self.engine, _("No highscores for cheaters!"))
else:
name = Dialogs.getText(self.engine, _("%d points is a new high score! Please enter your name:") % self.player.score, self.player.name)
if name:
self.player.name = name
self.highscoreIndex = self.song.info.addHighscore(self.player.difficulty, self.player.score, self.stars, self.player.name)
self.song.info.save()
if self.engine.config.get("game", "uploadscores"):
self.uploadingScores = True
fn = lambda: self.song.info.uploadHighscores(self.engine.config.get("game", "uploadurl"), self.song.getHash())
self.engine.resource.load(self, "uploadResult", fn)
self.showHighscores = True
self.engine.view.pushLayer(self.menu)
return True
return ret
示例5: run
def run(self, ticks):
SceneClient.run(self, ticks)
self.time += ticks / 50.0
self.counter += ticks
if self.offset != None:
self.offset -= ticks / 20000.0
if self.pauseScroll != None:
self.pauseScroll += ticks / 20000.0
if self.counter > 5000 and self.taunt:
#self.taunt.setVolume(self.engine.config.get("audio", "guitarvol"))
self.taunt.setVolume(self.engine.config.get("audio", "SFX_volume")) #MFH - sound effect level
self.taunt.play()
self.taunt = None
示例6: keyPressed
def keyPressed(self, key, unicode):
ret = SceneClient.keyPressed(self, key, unicode)
c = self.controls.keyPressed(key)
if self.song and (c in [Player.KEY1, Player.KEY2, Player.CANCEL, Player.ACTION1, Player.ACTION2, Player.DRUM1A, Player.DRUM4A] or key == pygame.K_RETURN):
for i,player in enumerate(self.playerList):
scores = self.song.info.getHighscores(player.difficulty, part = player.part)
if not scores or player.score > scores[-1][0] or len(scores) < 5:
if player.cheating:
Dialogs.showMessage(self.engine, _("No highscores for cheaters!"))
elif player.score == 0: #trinidude4
Dialogs.showMessage(self.engine, _("No highscore")) #trinidude4
else:
#alarian name = Dialogs.getText(self.engine, _("%d points is a new high score! Player " + str(i+1) + " enter your name") % player.score, player.name)
name = Dialogs.getText(self.engine, _("%d points is a new high score! Enter your name") % player.score, player.name)
if name:
player.name = name
#myfingershurt: don't separate chords for drum part totals:
if player.part.text == "Drums":
notesTotal = len([1 for time, event in self.song.track[i].getAllEvents() if isinstance(event, Song.Note)])
else:
notesTotal = len(set(time for time, event in self.song.track[i].getAllEvents() if isinstance(event, Song.Note)))
modOptions1 = self.engine.config.getModOptions1(player.twoChord, 0)
modOptions2 = self.engine.config.getModOptions2()
scoreExt = (player.notesHit, notesTotal, player.longestStreak, Version.branchVersion(), modOptions1, modOptions2)
self.highscoreIndex[i] = self.song.info.addHighscore(player.difficulty, player.score, self.stars[i], player.name, part = player.part, scoreExt = scoreExt)
self.song.info.save()
if self.engine.config.get("game", "uploadscores") and not player.cheating:
self.uploadingScores = True
#myfingershurt: ensuring new SP highscore upload URL is used from Divra (set to default in gameengine.py)
# evilynux - New url starting 20080902
fn = lambda: self.song.info.uploadHighscores(self.engine.config.get("game", "uploadurl_w67_starpower"), self.song.getHash(), part = player.part)
self.engine.resource.load(self, "uploadResult", fn)
if len(self.playerList) > 1 and self.playerList[0].part == self.playerList[1].part and self.playerList[0].difficulty == self.playerList[1].difficulty and self.highscoreIndex[0] != -1 and self.highscoreIndex[1] != -1 and self.highscoreIndex[1] <= self.highscoreIndex[0]:
self.highscoreIndex[0] += 1
if self.song.info.count:
count = int(self.song.info.count)
else:
count = 0
count += 1
self.song.info.count = "%d" % count
self.song.info.save()
self.showHighscores = True
self.engine.view.pushLayer(self.menu)
return True
return ret
示例7: run
def run(self, ticks):
SceneClient.run(self, ticks)
self.time += ticks / 50.0
self.counter += ticks
if self.offset != None:
self.offset -= ticks / 20000.0
if self.pauseScroll != None:
self.pauseScroll += ticks / 20000.0
if self.counter > 5000 and self.taunt:
#self.taunt.setVolume(self.engine.config.get("audio", "guitarvol"))
self.taunt.setVolume(self.engine.config.get("audio", "SFX_volume")) #MFH - sound effect level
self.taunt.play()
self.taunt = None
#MFH - add counter here to play another crowd cheer before the one playing ends for an endless cheering loop
if self.engine.data.cheerSoundFound > 0 and self.resultCheerLoop > 0:
if self.resultCheerLoop == 2 or (self.resultCheerLoop == 1 and self.engine.data.cheerSoundFound == 2):
self.cheerLoopCounter += 1
if self.cheerLoopCounter >= self.cheerLoopDelay:
self.cheerLoopCounter = 0
self.engine.data.crowdSound.play()
示例8: keyPressed
def keyPressed(self, key, unicode):
ret = SceneClient.keyPressed(self, key, unicode)
c = self.controls.keyPressed(key)
if self.song and (c in [Player.KEY1, Player.KEY2, Player.CANCEL, Player.ACTION1, Player.ACTION2] or key == pygame.K_RETURN):
for i,player in enumerate(self.playerList):
scores = self.song.info.getHighscores(player.difficulty, part = player.part)
if not scores or player.score > scores[-1][0] or len(scores) < 5:
if player.cheating:
Dialogs.showMessage(self.engine, _("No highscores for cheaters!"))
else:
name = Dialogs.getText(self.engine, _("%d points is a new high score! Player " + str(i+1) + " enter your name") % player.score, player.name)
if name:
player.name = name
notesTotal = len([1 for time, event in self.song.track[i].getAllEvents() if isinstance(event, Song.Note)])
modOptions1 = self.engine.config.getModOptions1(player.twoChord, 0)
modOptions2 = self.engine.config.getModOptions2()
scoreExt = (player.notesHit, notesTotal, player.longestStreak, Version.branchVersion(), modOptions1, modOptions2)
self.highscoreIndex[i] = self.song.info.addHighscore(player.difficulty, player.score, self.stars[i], player.name, part = player.part, scoreExt = scoreExt)
self.song.info.save()
if self.engine.config.get("game", "uploadscores"):
self.uploadingScores = True
fn = lambda: self.song.info.uploadHighscores(self.engine.config.get("game", "uploadurl"), self.song.getHash(), part = player.part)
self.engine.resource.load(self, "uploadResult", fn)
if len(self.playerList) > 1 and self.playerList[0].part == self.playerList[1].part and self.playerList[0].difficulty == self.playerList[1].difficulty and self.highscoreIndex[0] != None and self.highscoreIndex[1] != None and self.highscoreIndex[1] <= self.highscoreIndex[0]:
self.highscoreIndex[0] += 1
if self.song.info.count:
count = int(self.song.info.count)
else:
count = 0
count += 1
self.song.info.count = "%d" % count
self.song.info.save()
self.showHighscores = True
self.engine.view.pushLayer(self.menu)
return True
return ret
示例9: hidden
def hidden(self):
SceneClient.hidden(self)
if self.nextScene:
self.nextScene()
示例10: run
def run(self, ticks):
SceneClient.run(self, ticks)
players = 1
if not self.wizardStarted:
self.wizardStarted = True
if self.engine.cmdPlay == 1:
self.songName = Config.get("game", "selected_song")
self.libraryName = Config.get("game", "selected_library")
self.engine.cmdPlay = 2
if not self.songName:
while True:
self.libraryName, self.songName = \
Dialogs.chooseSong(self.engine, \
selectedLibrary = Config.get("game", "selected_library"),
selectedSong = Config.get("game", "selected_song"))
if self.libraryName == None:
newPath = Dialogs.chooseFile(self.engine, masks = ["*/songs"], prompt = _("Choose a new songs directory."), dirSelect = True)
if newPath != None:
Config.set("game", "base_library", os.path.dirname(newPath))
Config.set("game", "selected_library", "songs")
Config.set("game", "selected_song", "")
if not self.songName:
self.session.world.finishGame()
return
Config.set("game", "selected_library", self.libraryName)
Config.set("game", "selected_song", self.songName)
info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)
selected = False
escape = False
escaped = False
while True:
if len(info.parts) > 1:
p = Dialogs.chooseItem(self.engine, info.parts, "%s \n %s" % (info.name, _("Player 1 Choose a part:")), selected = self.player.part)
else:
p = info.parts[0]
if p:
self.player.part = p
else:
break;
while True:
if len(info.difficulties) > 1:
d = Dialogs.chooseItem(self.engine, info.difficulties,
"%s \n %s" % (info.name, _("Player 1 Choose a difficulty:")), selected = self.player.difficulty)
else:
d = info.difficulties[0]
if d:
self.player.difficulty = d
else:
if len(info.parts) <= 1:
escape = True
break
while True:
if self.engine.config.get("game", "players") > 1:
p = Dialogs.chooseItem(self.engine, info.parts + ["Party Mode"] + ["No Player 2"], "%s \n %s" % (info.name, _("Player 2 Choose a part:")), selected = self.player2.part)
if p and p == "No Player 2":
players = 1
selected = True
self.player2.part = p
break
elif p and p == "Party Mode":
players = -1
selected = True
self.player2.part = p
break
elif p and p != "No Player 2" and p != "Party Mode":
players = 2
self.player2.part = p
else:
if len(info.difficulties) <= 1:
escaped = True
if len(info.parts) <= 1:
escape = True
break
while True:
if len(info.difficulties) > 1:
d = Dialogs.chooseItem(self.engine, info.difficulties, "%s \n %s" % (info.name, _("Player 2 Choose a difficulty:")), selected = self.player2.difficulty)
else:
d = info.difficulties[0]
if d:
self.player2.difficulty = d
else:
break
selected = True
break
else:
selected = True
break
if selected:
break
if selected or escaped:
#.........这里部分代码省略.........
示例11: render
def render(self, visibility, topMost):
SceneClient.render(self, visibility, topMost)
font = self.engine.data.font
bigFont = self.engine.data.bigFont
self.visibility = v = 1.0 - ((1 - visibility) ** 2)
self.engine.view.setOrthogonalProjection(normalize = True)
try:
# show countdown
if self.countdown > 1:
Theme.setBaseColor(min(1.0, 3.0 - abs(4.0 - self.countdown)))
text = _("Get Ready to Rock")
w, h = font.getStringSize(text)
font.render(text, (.5 - w / 2, .3))
if self.countdown < 6:
scale = 0.002 + 0.0005 * (self.countdown % 1) ** 3
text = "%d" % (self.countdown)
w, h = bigFont.getStringSize(text, scale = scale)
Theme.setSelectedColor()
bigFont.render(text, (.5 - w / 2, .45 - h / 2), scale = scale)
w, h = font.getStringSize(" ")
y = .05 - h / 2 - (1.0 - v) * .2
# show song name
if self.countdown and self.song:
Theme.setBaseColor(min(1.0, 4.0 - abs(4.0 - self.countdown)))
Dialogs.wrapText(font, (.05, .05 - h / 2), self.song.info.name + " \n " + self.song.info.artist, rightMargin = .6, scale = 0.0015)
Theme.setSelectedColor()
font.render("%d" % (self.player.score + self.getExtraScoreForCurrentlyPlayedNotes()), (.6, y))
font.render("%dx" % self.player.getScoreMultiplier(), (.6, y + h))
# show the streak counter and miss message
if self.player.streak > 0 and self.song:
text = _("%d hit") % self.player.streak
factor = 0.0
if self.lastPickPos:
diff = self.getSongPosition() - self.lastPickPos
if diff > 0 and diff < self.song.period * 2:
factor = .25 * (1.0 - (diff / (self.song.period * 2))) ** 2
factor = (1.0 + factor) * 0.002
tw, th = font.getStringSize(text, scale = factor)
font.render(text, (.16 - tw / 2, y + h / 2 - th / 2), scale = factor)
elif self.lastPickPos is not None and self.countdown <= 0:
diff = self.getSongPosition() - self.lastPickPos
alpha = 1.0 - diff * 0.005
if alpha > .1:
Theme.setSelectedColor(alpha)
glPushMatrix()
glTranslate(.1, y + 0.000005 * diff ** 2, 0)
glRotatef(math.sin(self.lastPickPos) * 25, 0, 0, 1)
font.render(_("Missed!"), (0, 0))
glPopMatrix()
# show the streak balls
if self.player.streak >= 30:
glColor3f(.5, .5, 1)
elif self.player.streak >= 20:
glColor3f(1, 1, .5)
elif self.player.streak >= 10:
glColor3f(1, .5, .5)
else:
glColor3f(.5, 1, .5)
s = min(39, self.player.streak) % 10 + 1
font.render(Data.BALL2 * s + Data.BALL1 * (10 - s), (.67, y + h * 1.3), scale = 0.0011)
# show multiplier changes
if self.song and self.lastMultTime is not None:
diff = self.getSongPosition() - self.lastMultTime
if diff > 0 and diff < self.song.period * 2:
m = self.player.getScoreMultiplier()
c = (1, 1, 1)
if self.player.streak >= 40:
texture = None
elif m == 1:
texture = None
elif m == 2:
texture = self.fx2x.texture
c = (1, .5, .5)
elif m == 3:
texture = self.fx3x.texture
c = (1, 1, .5)
elif m == 4:
texture = self.fx4x.texture
c = (.5, .5, 1)
f = (1.0 - abs(self.song.period * 1 - diff) / (self.song.period * 1)) ** 2
# Flash the screen
glBegin(GL_TRIANGLE_STRIP)
glColor4f(c[0], c[1], c[2], (f - .5) * 1)
glVertex2f(0, 0)
glColor4f(c[0], c[1], c[2], (f - .5) * 1)
glVertex2f(1, 0)
glColor4f(c[0], c[1], c[2], (f - .5) * .25)
#.........这里部分代码省略.........
示例12: run
def run(self, ticks):
SceneClient.run(self, ticks)
players = 1
if not self.wizardStarted:
self.wizardStarted = True
if self.engine.cmdPlay == 1:
self.songName = Config.get("game", "selected_song")
self.libraryName = Config.get("game", "selected_library")
self.engine.cmdPlay = 2
if not self.songName:
while True:
self.libraryName, self.songName = \
Dialogs.chooseSong(self.engine, \
selectedLibrary = Config.get("game", "selected_library"),
selectedSong = Config.get("game", "selected_song"))
if self.libraryName == None:
newPath = Dialogs.chooseFile(self.engine, masks = ["*/songs"], prompt = _("Choose a new songs directory."), dirSelect = True)
if newPath != None:
Config.set("game", "base_library", os.path.dirname(newPath))
Config.set("game", "selected_library", "songs")
Config.set("game", "selected_song", "")
self.engine.resource.refreshBaseLib() #myfingershurt - to let user continue with new songpath without restart
if not self.songName:
self.session.world.finishGame()
return
Config.set("game", "selected_library", self.libraryName)
Config.set("game", "selected_song", self.songName)
info = Song.loadSongInfo(self.engine, self.songName, library = self.libraryName)
selected = False
escape = False
escaped = False
#while True: #this nesting is now useless
#MFH - add "Practice" mode, which will activate a section selection menu before "part"
#racer: main menu instead of second menu practice
#self.player.practiceMode = Player.PracticeSet
#MFH - parameters for newLocalGame:
#players = -1 (party mode), 1, 2
#mode1p = 0 (quickplay), 1 (practice), 2 (career)
#mode2p = 0 (face-off), 1 (pro face-off)
#Config.define("game", "players", int, 1)
#Config.define("player0","mode_1p", int, 0)
#Config.define("player1","mode_2p", int, 0)
if Config.get("player0","mode_1p") == 1 and Config.get("game","players") == 1: #practice mode
self.player.practiceMode = True
else:
self.player.practiceMode = False
while True: #new nesting for Practice Mode - section / start time selection
if self.player.practiceMode:
#self.engine.resource.load(self, "song", lambda: Song.loadSong(self.engine, songName, library = self.libraryName, notesOnly = True, part = [player.part for player in self.playerList]), onLoad = self.songLoaded)
#startTime = Dialogs.chooseItem(self.engine, info.sections, "%s \n %s" % (info.name, _("Start Section:")))
sectionLabels = [sLabel for sLabel,sPos in info.sections]
startLabel = Dialogs.chooseItem(self.engine, sectionLabels, "%s \n %s" % (info.name, _("Start Section:")))
if startLabel:
Log.debug("Practice start section selected: " + startLabel)
else:
startLabel = "Gig"
if startLabel:
self.player.practiceSection = startLabel
#find start position in array:
self.player.startPos = [sPos for sLabel,sPos in info.sections if sLabel == startLabel]
Log.debug("Practice start position retrieved: " + str(self.player.startPos) )
else:
break;
#if not self.player.practiceMode:
#selected = True #this causes "gig" mode to start song with all defaults
#escape = True #this causes "gig" mode to exit out to the song selection
#escaped = True #this does nothing :(
#break;
while True: #new nesting for Practice Mode selection
if len(info.parts) > 1:
p = Dialogs.chooseItem(self.engine, info.parts, "%s \n %s" % (info.name, _("Player 1 Choose a part:")), selected = self.player.part)
else:
p = info.parts[0]
if p:
self.player.part = p
else:
#.........这里部分代码省略.........
示例13: render
def render(self, visibility, topMost):
self.engine.view.setViewport(1,0)
SceneClient.render(self, visibility, topMost)
bigFont = self.engine.data.bigFont
font = self.engine.data.font
v = ((1 - visibility) ** 2)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_COLOR_MATERIAL)
self.engine.view.setOrthogonalProjection(normalize = True)
try:
t = self.time / 100
w, h, = self.engine.view.geometry[2:4]
r = .5
if self.background:
imgwidth = self.background.width1()
wfactor = 640.000/imgwidth
self.background.transform.reset()
#self.background.transform.scale(1,-1)
self.background.transform.scale(wfactor,-wfactor)
self.background.transform.translate(w/2,h/2)
self.background.draw()
if self.showHighscores:
for j,player in enumerate(self.playerList):
#self.engine.view.setViewportHalf(len(self.playerList),j)
scale = 0.0017
endScroll = -.14
if self.pauseScroll != None:
self.offset = 0.0
if self.pauseScroll > 0.5:
self.pauseScroll = None
if self.offset == None:
self.offset = 0
self.pauseScroll = 0
self.nextHighScore()
# evilynux - highscore
if self.song is not None:
text = _("%s High Scores for %s") % (self.scorePart, Dialogs.removeSongOrderPrefixFromName(self.song.info.name))
else:
text = _("%s High Scores") % self.scorePart
w, h = font.getStringSize(text)
Theme.setBaseColor(1 - v)
font.render(text, (.5 - w / 2, .01 - v + self.offset))
text = _("Difficulty: %s") % (self.scoreDifficulty)
w, h = font.getStringSize(text)
Theme.setBaseColor(1 - v)
font.render(text, (.5 - w / 2, .01 - v + h + self.offset))
x = .01
y = .16 + v
if self.song:
i = -1
for i, scores in enumerate(self.song.info.getHighscores(self.scoreDifficulty, part = self.scorePart)):
score, stars, name, scores_ext = scores
notesHit, notesTotal, noteStreak, modVersion, modOptions1, modOptions2 = scores_ext
if stars == 6:
stars = 5
perfect = 1
else:
perfect = 0
for j,player in enumerate(self.playerList):
if (self.time % 10.0) < 5.0 and i == self.highscoreIndex[j] and self.scoreDifficulty == player.difficulty and self.scorePart == player.part:
Theme.setSelectedColor(1 - v)
break
else:
Theme.setBaseColor(1 - v)
font.render("%d." % (i + 1), (x, y + self.offset), scale = scale)
if notesTotal != 0:
score = "%s %.1f%%" % (score, (float(notesHit) / notesTotal) * 100.0)
if noteStreak != 0:
score = "%s (%d)" % (score, noteStreak)
font.render(unicode(score), (x + .05, y + self.offset), scale = scale)
options = ""
w2, h2 = font.getStringSize(options, scale = scale / 2)
font.render(unicode(options), (.6 - w2, y + self.offset), scale = scale / 2)
# evilynux - Fixed star size following Font render bugfix
if perfect == 1 and self.theme == 2:
glColor3f(1, 1, 0) #racer: perfect is now gold for rock band
font.render(unicode(Data.STAR2 * stars + Data.STAR1 * (5 - stars)), (x + .6, y + self.offset), scale = scale * 1.8)
if perfect == 1 and self.theme < 2:
glColor3f(0, 1, 0) #racer: perfect is green for any non-RB theme
font.render(unicode(Data.STAR2 * stars + Data.STAR1 * (5 - stars)), (x + .6, y + self.offset), scale = scale * 1.8)
for j,player in enumerate(self.playerList):
if (self.time % 10.0) < 5.0 and i == self.highscoreIndex[j] and self.scoreDifficulty == player.difficulty and self.scorePart == player.part:
Theme.setSelectedColor(1 - v)
break
else:
Theme.setBaseColor(1 - v)
#.........这里部分代码省略.........
示例14: render
def render(self, visibility, topMost):
SceneClient.render(self, visibility, topMost)
bigFont = self.engine.data.bigFont
font = self.engine.data.font
v = ((1 - visibility) ** 2)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_COLOR_MATERIAL)
self.engine.view.setOrthogonalProjection(normalize = True)
try:
t = self.time / 100
w, h, = self.engine.view.geometry[2:4]
r = .5
if self.background:
if self.spinnyDisabled != True and Theme.spinnyResultsDisabled != True:
self.background.transform.reset()
self.background.transform.translate(v * 2 * w + w / 2 + math.cos(t / 2) * w / 2 * r, h / 2 + math.sin(t) * h / 2 * r)
self.background.transform.rotate(-t)
self.background.transform.scale(math.sin(t / 8) + 2, math.sin(t / 8) + 2)
self.background.draw()
if self.showHighscores:
for j,player in enumerate(self.playerList):
#self.engine.view.setViewportHalf(len(self.playerList),j)
scale = 0.0017
endScroll = -.14
if self.pauseScroll != None:
self.offset = 0.0
if self.pauseScroll > 0.5:
self.pauseScroll = None
if self.offset == None:
self.offset = 0
self.pauseScroll = 0
self.nextHighScore()
text = _("%s High Scores") % (self.scorePart)
w, h = font.getStringSize(text)
Theme.setBaseColor(1 - v)
font.render(text, (.5 - w / 2, .01 - v + self.offset))
text = _("Difficulty: %s") % (self.scoreDifficulty)
w, h = font.getStringSize(text)
Theme.setBaseColor(1 - v)
font.render(text, (.5 - w / 2, .01 - v + h + self.offset))
x = .01
y = .16 + v
if self.song:
i = -1
for i, scores in enumerate(self.song.info.getHighscores(self.scoreDifficulty, part = self.scorePart)):
score, stars, name, scores_ext = scores
notesHit, notesTotal, noteStreak, modVersion, modOptions1, modOptions2 = scores_ext
if stars == 6:
stars = 5
perfect = 1
else:
perfect = 0
for j,player in enumerate(self.playerList):
if (self.time % 10.0) < 5.0 and i == self.highscoreIndex[j] and self.scoreDifficulty == player.difficulty and self.scorePart == player.part:
Theme.setSelectedColor(1 - v)
break
else:
Theme.setBaseColor(1 - v)
font.render("%d." % (i + 1), (x, y + self.offset), scale = scale)
if notesTotal != 0:
score = "%s %.1f%%" % (score, (float(notesHit) / notesTotal) * 100.0)
if noteStreak != 0:
score = "%s %d" % (score, noteStreak)
font.render(unicode(score), (x + .05, y + self.offset), scale = scale)
options = ""
#options = "%s,%s" % (modOptions1, modOptions2)
#options = self.engine.config.prettyModOptions(options)
w2, h2 = font.getStringSize(options, scale = scale / 2)
font.render(unicode(options), (.6 - w2, y + self.offset), scale = scale / 2)
if perfect == 1:
glColor3f(0, 1, 0)
font.render(unicode(Data.STAR2 * stars + Data.STAR1 * (5 - stars)), (x + .6, y + self.offset), scale = scale * .9)
for j,player in enumerate(self.playerList):
if (self.time % 10.0) < 5.0 and i == self.highscoreIndex[j] and self.scoreDifficulty == player.difficulty and self.scorePart == player.part:
Theme.setSelectedColor(1 - v)
break
else:
Theme.setBaseColor(1 - v)
font.render(name, (x + .8, y + self.offset), scale = scale)
y += h
endScroll -= .07
if self.offset < endScroll or i == -1:
self.offset = .8
self.nextHighScore()
endScroll = -0.14
#.........这里部分代码省略.........
示例15: render
def render(self, visibility, topMost):
SceneClient.render(self, visibility, topMost)
bigFont = self.engine.data.bigFont
font = self.engine.data.font
v = ((1 - visibility) ** 2)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_COLOR_MATERIAL)
self.engine.view.setOrthogonalProjection(normalize = True)
try:
t = self.time / 100
w, h, = self.engine.view.geometry[2:4]
r = .5
self.background.transform.reset()
self.background.transform.translate(v * 2 * w + w / 2 + math.cos(t / 2) * w / 2 * r, h / 2 + math.sin(t) * h / 2 * r)
self.background.transform.rotate(-t)
self.background.transform.scale(math.sin(t / 8) + 2, math.sin(t / 8) + 2)
self.background.draw()
if self.showHighscores:
scale = 0.0017
d = self.player.difficulty
text = _("Highest Scores (%s)") % d
w, h = font.getStringSize(text)
Theme.setBaseColor(1 - v)
font.render(text, (.5 - w / 2, .05 - v))
x = .1
y = .15 + v
for i, scores in enumerate(self.song.info.getHighscores(d)):
score, stars, name = scores
if i == self.highscoreIndex and (self.time % 10.0) < 5.0:
Theme.setSelectedColor(1 - v)
else:
Theme.setBaseColor(1 - v)
font.render("%d." % (i + 1), (x, y), scale = scale)
font.render(unicode(score), (x + .05, y), scale = scale)
font.render(unicode(Data.STAR2 * stars + Data.STAR1 * (5 - stars)), (x + .25, y), scale = scale * .9)
font.render(name, (x + .5, y), scale = scale)
y += h
if self.uploadingScores:
Theme.setBaseColor(1 - v)
if self.uploadResult is None:
text = _("Uploading Scores...")
else:
success, ordinal = self.uploadResult
if success:
if ordinal > 0:
text = _("You're #%d on the world charts!") % ordinal
else:
text = ""
else:
text = _("Score upload failed")
font.render(text, (.05, .7 + v), scale = 0.001)
return
Theme.setBaseColor(1 - v)
text = _("Song Finished!")
w, h = font.getStringSize(text)
font.render(text, (.5 - w / 2, .05 - v))
text = "%d" % (self.player.score * self.anim(1000, 2000))
w, h = bigFont.getStringSize(text)
bigFont.render(text, (.5 - w / 2, .11 + v + (1.0 - self.anim(0, 1000) ** 3)), scale = 0.0025)
if self.counter > 1000:
scale = 0.0017
text = (Data.STAR2 * self.stars + Data.STAR1 * (5 - self.stars))
w, h = bigFont.getStringSize(Data.STAR1, scale = scale)
x = .5 - w * len(text) / 2
for i, ch in enumerate(text):
bigFont.render(ch, (x + 100 * (1.0 - self.anim(1000 + i * 200, 1000 + (i + 1) * 200)) ** 2, .35 + v), scale = scale)
x += w
if self.counter > 2500:
text = _("Accuracy: %d%%") % self.accuracy
w, h = font.getStringSize(text)
font.render(text, (.5 - w / 2, .55 + v))
text = _("Longest note streak: %d") % self.player.longestStreak
w, h = font.getStringSize(text)
font.render(text, (.5 - w / 2, .55 + h + v))
finally:
self.engine.view.resetProjection()