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Python Resource.fileName方法代码示例

本文整理汇总了Python中Resource.Resource.fileName方法的典型用法代码示例。如果您正苦于以下问题:Python Resource.fileName方法的具体用法?Python Resource.fileName怎么用?Python Resource.fileName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Resource.Resource的用法示例。


在下文中一共展示了Resource.fileName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GameEngine

# 需要导入模块: from Resource import Resource [as 别名]
# 或者: from Resource.Resource import fileName [as 别名]
class GameEngine(Engine):
    """The main game engine."""
    def __init__(self, config = None):
        """
        Constructor.

        @param config:  L{Config} instance for settings
        """

        if not config:
            config = Config.load()

        self.config  = config

        fps          = self.config.get("video", "fps")
        tickrate     = self.config.get("engine", "tickrate")
        Engine.__init__(self, fps = fps, tickrate = tickrate)

        pygame.init()

        self.title             = _("Frets on Fire")
        self.restartRequested  = False
        self.handlingException = False
        self.video             = Video(self.title)
        self.audio             = Audio()

        Log.debug("Initializing audio.")
        frequency    = self.config.get("audio", "frequency")
        bits         = self.config.get("audio", "bits")
        stereo       = self.config.get("audio", "stereo")
        bufferSize   = self.config.get("audio", "buffersize")

        self.audio.pre_open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize)
        pygame.init()
        self.audio.open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize)

        Log.debug("Initializing video.")
        width, height = [int(s) for s in self.config.get("video", "resolution").split("x")]
        fullscreen    = self.config.get("video", "fullscreen")
        multisamples  = self.config.get("video", "multisamples")
        self.video.setMode((width, height), fullscreen = fullscreen, multisamples = multisamples)

        # Enable the high priority timer if configured
        if self.config.get("engine", "highpriority"):
            Log.debug("Enabling high priority timer.")
            self.timer.highPriority = True

        viewport = glGetIntegerv(GL_VIEWPORT)
        h = viewport[3] - viewport[1]
        w = viewport[2] - viewport[0]
        geometry = (0, 0, w, h)
        self.img = ImgContext(geometry)
        glViewport(int(viewport[0]), int(viewport[1]), int(viewport[2]), int(viewport[3]))

        self.input     = Input()
        self.view      = View(self, geometry)
        self.resizeScreen(w, h)

        self.resource  = Resource(Version.dataPath())
        self.server    = None
        self.sessions  = []
        self.mainloop  = self.loading

        # Load game modifications
        Mod.init(self)
        theme = Config.load(self.resource.fileName("theme.ini"))
        Theme.open(theme)

        # Make sure we are using the new upload URL
        if self.config.get("game", "uploadurl").startswith("http://kempele.fi"):
            self.config.set("game", "uploadurl", "http://fretsonfire.sourceforge.net/play")

        self.addTask(self.audio, synchronized = False)
        self.addTask(self.input, synchronized = False)
        self.addTask(self.view)
        self.addTask(self.resource, synchronized = False)
        self.data = Data(self.resource, self.img)

        self.input.addKeyListener(FullScreenSwitcher(self), priority = True)
        self.input.addSystemEventListener(SystemEventHandler(self))

        self.debugLayer         = None
        self.startupLayer       = None
        self.loadingScreenShown = False

        Log.debug("Ready.")

    def setStartupLayer(self, startupLayer):
        """
        Set the L{Layer} that will be shown when the all
        the resources have been loaded. See L{Data}

        @param startupLayer:    Startup L{Layer}
        """
        self.startupLayer = startupLayer

    def isDebugModeEnabled(self):
        return bool(self.debugLayer)

    def setDebugModeEnabled(self, enabled):
#.........这里部分代码省略.........
开发者ID:Hawkheart,项目名称:fof-reborn,代码行数:103,代码来源:GameEngine.py

示例2: GameEngine

# 需要导入模块: from Resource import Resource [as 别名]
# 或者: from Resource.Resource import fileName [as 别名]
class GameEngine(object):
    """The main game engine."""
    def __init__(self, config = None):
        """
        Constructor.

        @param config:  L{Config} instance for settings
        """

        if not config:
            config = Config.load()

        self.config  = config

        self.fps          = self.config.get("video", "fps")

        pygame.init()

        self.title             = _("Frets on Fire")
        self.restartRequested  = False
        self.handlingException = False
        self.video             = Video(self.title)
        self.audio             = Audio()

        log.debug("Initializing audio.")
        frequency    = self.config.get("audio", "frequency")
        bits         = self.config.get("audio", "bits")
        stereo       = self.config.get("audio", "stereo")
        bufferSize   = self.config.get("audio", "buffersize")

        self.audio.pre_open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize)
        pygame.init()
        self.audio.open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize)

        log.debug("Initializing video.")
        width, height = [int(s) for s in self.config.get("video", "resolution").split("x")]
        fullscreen    = self.config.get("video", "fullscreen")
        multisamples  = self.config.get("video", "multisamples")
        self.video.setMode((width, height), fullscreen = fullscreen, multisamples = multisamples)

        viewport = glGetIntegerv(GL_VIEWPORT)
        h = viewport[3] - viewport[1]
        w = viewport[2] - viewport[0]
        geometry = (0, 0, w, h)
        self.img = ImgContext(geometry)
        glViewport(int(viewport[0]), int(viewport[1]), int(viewport[2]), int(viewport[3]))

        self.input     = Input()
        self.view      = View(self, geometry)
        self.resizeScreen(w, h)

        self.resource  = Resource(Version.dataPath())
        self.server    = None
        self.mainloop  = self.loading

        # Load game modifications
        Mod.init(self)
        theme = Config.load(self.resource.fileName("theme.ini"))
        Theme.open(theme)

        # Make sure we are using the new upload URL
        if self.config.get("game", "uploadurl").startswith("http://kempele.fi"):
            self.config.set("game", "uploadurl", "http://fretsonfire.sourceforge.net/play")

        self.running = True
        self.timer = FpsTimer()
        self.tickDelta = 0
        self.task = TaskEngine(self)

        self.task.addTask(self.input, synced = False)
        self.task.addTask(self.view)
        self.task.addTask(self.resource, synced = False)
        self.data = Data(self.resource, self.img)

        self.input.addKeyListener(FullScreenSwitcher(self), priority = True)
        self.input.addSystemEventListener(SystemEventHandler(self))

        self.debugLayer         = None
        self.startupLayer       = None
        self.loadingScreenShown = False

        log.debug("Ready.")

    def enableGarbageCollection(self, enabled):
        """
        Enable or disable garbage collection whenever a random garbage
        collection run would be undesirable. Disabling the garbage collector
        has the unfortunate side-effect that your memory usage will skyrocket.
        """
        if enabled:
            gc.enable()
        else:
            gc.disable()

    def collectGarbage(self):
        """
        Run a garbage collection run.
        """
        gc.collect()

#.........这里部分代码省略.........
开发者ID:fofix,项目名称:fof-reborn,代码行数:103,代码来源:GameEngine.py


注:本文中的Resource.Resource.fileName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。