本文整理汇总了Python中PySide.QtOpenGL.QGLWidget.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python QGLWidget.__init__方法的具体用法?Python QGLWidget.__init__怎么用?Python QGLWidget.__init__使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PySide.QtOpenGL.QGLWidget
的用法示例。
在下文中一共展示了QGLWidget.__init__方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, dimension, textureAtlas=None, geometryCache=None, sharedGLWidget=None):
"""
:param dimension:
:type dimension: WorldEditorDimension
:param textureAtlas:
:type textureAtlas: TextureAtlas
:param geometryCache:
:type geometryCache: GeometryCache
:param sharedGLWidget:
:type sharedGLWidget: QGLWidget
:return:
:rtype:
"""
QGLWidget.__init__(self, shareWidget=sharedGLWidget)
self.setSizePolicy(QtGui.QSizePolicy.Policy.Expanding, QtGui.QSizePolicy.Policy.Expanding)
self.setFocusPolicy(Qt.ClickFocus)
self.layerToggleGroup = LayerToggleGroup()
self.layerToggleGroup.layerToggled.connect(self.setLayerVisible)
self.dimension = None
self.worldScene = None
self.loadableChunksNode = None
self.textureAtlas = None
self.mouseRay = Ray(Vector(0, 1, 0), Vector(0, -1, 0))
self.setMouseTracking(True)
self.lastAutoUpdate = time.time()
self.autoUpdateInterval = 0.5 # frequency of screen redraws in response to loaded chunks
self.compassNode = self.createCompass()
self.compassOrthoNode = scenegraph.OrthoNode((1, float(self.height()) / self.width()))
self.compassOrthoNode.addChild(self.compassNode)
self.viewActions = []
self.pressedKeys = set()
self.setTextureAtlas(textureAtlas)
if geometryCache is None and sharedGLWidget is not None:
geometryCache = sharedGLWidget.geometryCache
if geometryCache is None:
geometryCache = GeometryCache()
self.geometryCache = geometryCache
self.matrixNode = None
self.overlayNode = scenegraph.Node()
self.sceneGraph = None
self.renderGraph = None
self.frameSamples = deque(maxlen=500)
self.frameSamples.append(time.time())
self.cursorNode = None
self.setDimension(dimension)
示例2: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, **kwargs):
QGLWidget.__init__(self, **kwargs)
self.setSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred)
self.opengl_resize = kwargs.get('resize', True)
self.opengl_keep_aspect = kwargs.get('keep_aspect', True)
self.opengl_data = None
示例3: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, debug_mode=None):
'''
Constructor
'''
QGLWidget.__init__(self)
self.DEBUG_MODE = debug_mode
self.texture_manager = TextureManager()
self.render_state = RenderState()
self.projection_matrix = None
self.view_matrix = None
self.update_closures = []
self.all_managers = []
self.managers_to_reload = []
self.layers_to_managers = {}
def queue_for_reload(rom, full_reload):
self.managers_to_reload.append(self.ManagerReloadData(rom, full_reload))
self.update_listener = queue_for_reload
# The skybox should go behind everything.
self.sky_box = SkyBox(0x10000000, self.texture_manager)
self.sky_box.enabled = False
self.add_object_manager(self.sky_box)
#The overlays go on top of everything.
self.overlay_manager = OverlayManager(0xEFFFFFFF, self.texture_manager)
self.add_object_manager(self.overlay_manager)
示例4: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, parent=None):
QGLWidget.__init__(self, parent)
self.timer = QTimer(self)
# the timer, which drives the animation
self.timer.timeout.connect(self.update)
# the angle, by which the spiral is rotated
self.angle = 0
self.spiral = self.update_spiral()
示例5: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, parent=None):
QGLWidget.__init__(self, parent)
self.setAutoBufferSwap(False)
self.resize(640, 480)
self.opengl_thread = QThread()
QCoreApplication.instance().aboutToQuit.connect(self.clean_up_before_quit)
self.trackball = Trackball()
self.preferredSize = None
self.setFocusPolicy(Qt.WheelFocus)
示例6: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, parent=None):
QGLWidget.__init__(self, parent)
self.object = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0
self.lastPos = QtCore.QPoint()
self.trolltechGreen = QtGui.QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
self.trolltechPurple = QtGui.QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
示例7: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, parent, enableUi,File=""):
f = QGLFormat()
f.setStencil(True)
f.setRgba(True)
f.setDepth(True)
f.setDoubleBuffer(True)
QGLWidget.__init__(self, f, parent=parent)
self.setMinimumSize(500, 500)
self._enableUi=enableUi
self.pymol = pymol2.PyMOL()# _pymolPool.getInstance()
self.pymol.start()
self.cmd = self.pymol.cmd
# self.toPymolName = self.pymol.toPymolName ### Attribute Error
self._pymolProcess()
self.setFocusPolicy(Qt.ClickFocus)
#self.Parser = self.
if not self._enableUi:
self.pymol.cmd.set("internal_gui",0)
self.pymol.cmd.set("internal_feedback",0)
self.pymol.cmd.button("double_left","None","None")
self.pymol.cmd.button("single_right","None","None")
self.pymol.cmd.load(File)
# inFile = "./data/scTIM.pdb"
if(File[-9:-1] == "scTIM.pdb"):
self.cmd.show("cartoon", "chain B")
self.cmd.hide("lines", "chain B")
else:
self.cmd.hide("all")
self.cmd.cartoon("tube")
self.cmd.show("cartoon")
#self.cmd.show("cartoon")
#self.cmd.cartoon("putty")
self.cmd.set("cartoon_highlight_color", 1)
#self.cmd.hide("lines")
#self.cmd.hide("chain ")
self.color_obj(0)
#self.cmd.color("marine")
self.pymol.reshape(self.width(),self.height())
self._timer = QtCore.QTimer()
self._timer.setSingleShot(True)
self._timer.timeout.connect(self._pymolProcess)
self.resizeGL(self.width(),self.height())
#globalSettings.settingsChanged.connect(self._updateGlobalSettings)
self._updateGlobalSettings()
define_color(self.cmd.set_color)
# used for save the color of residues
self._color_cache = {}
self._selected =[]
示例8: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self):
QGLWidget.__init__(self)
self.triangleCount = 0
self.edgeCount = 0
self.pointCount = 0
self.triangleVertexArrayObject = None
self.edgeVertexArrayObject = None
self.pointVertexArrayObject = None
self.drawTriangles = False
self.drawLines = False
self.drawPoints = False
self.lastMouseX = 0
self.lastMouseY = 0
self.camera = Camera([0.0, 0.0, -1.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0])
self.WVPMatrix = None
self.setProperty("class", "AlgorithmVisualizerWidget")
self.UpdateWVPMatrix()
示例9: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, dimension, textureAtlas=None, geometryCache=None, sharedGLWidget=None):
"""
:param dimension:
:type dimension: WorldEditorDimension
:param textureAtlas:
:type textureAtlas: TextureAtlas
:param geometryCache:
:type geometryCache: GeometryCache
:param sharedGLWidget:
:type sharedGLWidget: QGLWidget
:return:
:rtype:
"""
QGLWidget.__init__(self, shareWidget=sharedGLWidget)
self.dimension = None
self.worldScene = None
self.loadableChunksNode = None
self.textureAtlas = None
validateWidgetQGLContext(self)
self.bufferSwapDone = True
if THREADED_BUFFER_SWAP:
self.setAutoBufferSwap(False)
self.bufferSwapThread = QtCore.QThread()
self.bufferSwapper = BufferSwapper(self)
self.bufferSwapper.moveToThread(self.bufferSwapThread)
self.doSwapBuffers.connect(self.bufferSwapper.swap)
self.bufferSwapThread.start()
self.setAcceptDrops(True)
self.setSizePolicy(QtGui.QSizePolicy.Policy.Expanding, QtGui.QSizePolicy.Policy.Expanding)
self.setFocusPolicy(Qt.ClickFocus)
self.layerToggleGroup = LayerToggleGroup()
self.layerToggleGroup.layerToggled.connect(self.setLayerVisible)
self.mouseRay = Ray(Vector(0, 1, 0), Vector(0, -1, 0))
self.setMouseTracking(True)
self.lastAutoUpdate = time.time()
self.autoUpdateInterval = 0.5 # frequency of screen redraws in response to loaded chunks
self.compassNode = self.createCompass()
self.compassOrtho = Ortho((1, float(self.height()) / self.width()))
self.compassNode.addState(self.compassOrtho)
self.viewActions = []
self.pressedKeys = set()
self.setTextureAtlas(textureAtlas)
if geometryCache is None and sharedGLWidget is not None:
geometryCache = sharedGLWidget.geometryCache
if geometryCache is None:
geometryCache = GeometryCache()
self.geometryCache = geometryCache
self.worldNode = None
self.skyNode = None
self.overlayNode = scenenode.Node("WorldView Overlay")
self.sceneGraph = None
self.renderGraph = None
self.frameSamples = deque(maxlen=500)
self.frameSamples.append(time.time())
self.cursorNode = None
self.setDimension(dimension)
示例10: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, parent):
QGLWidget.__init__(self, parent)
示例11: __init__
# 需要导入模块: from PySide.QtOpenGL import QGLWidget [as 别名]
# 或者: from PySide.QtOpenGL.QGLWidget import __init__ [as 别名]
def __init__(self, _keyframe, _object, parent=None):
QGLWidget.__init__(self, parent)
self.frame = _keyframe
self.object = _object
self.texture = None
self.object_drawer = None