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Python QPainterPath.translate方法代码示例

本文整理汇总了Python中PySide.QtGui.QPainterPath.translate方法的典型用法代码示例。如果您正苦于以下问题:Python QPainterPath.translate方法的具体用法?Python QPainterPath.translate怎么用?Python QPainterPath.translate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PySide.QtGui.QPainterPath的用法示例。


在下文中一共展示了QPainterPath.translate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: setObjectText

# 需要导入模块: from PySide.QtGui import QPainterPath [as 别名]
# 或者: from PySide.QtGui.QPainterPath import translate [as 别名]
    def setObjectText(self, strng):
        """
        TOWRITE

        :param `strng`: TOWRITE
        :type `strng`: QString
        """
        self.objText = strng
        textPath = QPainterPath()
        font = QFont()
        font.setFamily(self.objTextFont)
        font.setPointSizeF(self.objTextSize)
        font.setBold(self.objTextBold)
        font.setItalic(self.objTextItalic)
        font.setUnderline(self.objTextUnderline)
        font.setStrikeOut(self.objTextStrikeOut)
        font.setOverline(self.objTextOverline)
        textPath.addText(0., 0., font, strng)

        # Translate the path based on the justification.
        jRect = textPath.boundingRect()  # QRectF
        if   self.objTextJustify == "Left":          textPath.translate(-jRect.left(), 0)
        elif self.objTextJustify == "Center":        textPath.translate(-jRect.center().x(), 0)
        elif self.objTextJustify == "Right":         textPath.translate(-jRect.right(), 0)
        elif self.objTextJustify == "Aligned":       pass # TODO: TextSingleObject Aligned Justification
        elif self.objTextJustify == "Middle":        textPath.translate(-jRect.center())
        elif self.objTextJustify == "Fit":           pass # TODO: TextSingleObject Fit Justification
        elif self.objTextJustify == "Top Left":      textPath.translate(-jRect.topLeft())
        elif self.objTextJustify == "Top Center":    textPath.translate(-jRect.center().x(), -jRect.top())
        elif self.objTextJustify == "Top Right":     textPath.translate(-jRect.topRight())
        elif self.objTextJustify == "Middle Left":   textPath.translate(-jRect.left(), -jRect.top()/2.0)
        elif self.objTextJustify == "Middle Center": textPath.translate(-jRect.center().x(), -jRect.top()/2.0)
        elif self.objTextJustify == "Middle Right":  textPath.translate(-jRect.right(), -jRect.top()/2.0)
        elif self.objTextJustify == "Bottom Left":   textPath.translate(-jRect.bottomLeft())
        elif self.objTextJustify == "Bottom Center": textPath.translate(-jRect.center().x(), -jRect.bottom())
        elif self.objTextJustify == "Bottom Right":  textPath.translate(-jRect.bottomRight())

        # Backward or Upside Down.
        if self.objTextBackward or self.objTextUpsideDown:

            horiz = 1.0  # qreal
            vert = 1.0   # qreal
            if self.objTextBackward:
                horiz = -1.0
            if self.objTextUpsideDown:
                vert = -1.0

            flippedPath = QPainterPath()

            element = QPainterPath.Element
            P2      = QPainterPath.Element
            P3      = QPainterPath.Element
            P4      = QPainterPath.Element
            for i in range(0, textPath.elementCount()):  # for(int i = 0; i < textPath.elementCount(); ++i)

                element = textPath.elementAt(i)
                if element.isMoveTo():
                    flippedPath.moveTo(horiz * element.x, vert * element.y)

                elif element.isLineTo():
                    flippedPath.lineTo(horiz * element.x, vert * element.y)

                elif element.isCurveTo():
                                                    # start point P1 is not needed
                    P2 = textPath.elementAt(i)      # control point
                    P3 = textPath.elementAt(i + 1)  # control point
                    P4 = textPath.elementAt(i + 2)  # end point

                    flippedPath.cubicTo(horiz * P2.x, vert * P2.y,
                                        horiz * P3.x, vert * P3.y,
                                        horiz * P4.x, vert * P4.y)

            objTextPath = flippedPath

        else:
            objTextPath = textPath

        # Add the grip point to the shape path.
        gripPath = objTextPath  # QPainterPath
        gripPath.connectPath(objTextPath)
        gripPath.addRect(-0.00000001, -0.00000001, 0.00000002, 0.00000002)
        self.setObjectPath(gripPath)
开发者ID:Metallicow,项目名称:Embroidermodder,代码行数:84,代码来源:object_textsingle.py

示例2: loadFile

# 需要导入模块: from PySide.QtGui import QPainterPath [as 别名]
# 或者: from PySide.QtGui.QPainterPath import translate [as 别名]

#.........这里部分代码省略.........
                while curPointObj:
                    po = curPointObj.pointObj.point  # EmbPoint
                    thisColor = curPointObj.pointObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    # NOTE: With natives, the Y+ is up and libembroidery Y+ is up, so inverting the Y is NOT needed.
                    self.mainWin.nativeAddPoint(embPoint_x(po), embPoint_y(po))
                    curPointObj = curPointObj.next

            if p.polygonObjList:
                curPolygonObjList = p.polygonObjList  # EmbPolygonObjectList*
                while curPolygonObjList:
                    polygonPath = QPainterPath()
                    firstPoint = False  # bool
                    startX = 0; startY = 0  # qreal
                    x = 0; y = 0  # qreal
                    curPointList = curPolygonObjList.polygonObj.pointList  # EmbPointList*
                    thisColor = curPolygonObjList.polygonObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    while curPointList:
                        pp = curPointList.point  # EmbPoint
                        x = embPoint_x(pp)
                        y = -embPoint_y(pp)  # NOTE: Qt Y+ is down and libembroidery Y+ is up, so inverting the Y is needed.

                        if firstPoint:
                            polygonPath.lineTo(x,y)
                        else:
                            polygonPath.moveTo(x,y)
                            firstPoint = True
                            startX = x
                            startY = y

                        curPointList = curPointList.next

                    polygonPath.translate(-startX, -startY)
                    self.mainWin.nativeAddPolygon(startX, startY, polygonPath, OBJ_RUBBER_OFF)

                    curPolygonObjList = curPolygonObjList.next

            # NOTE: Polylines should only contain NORMAL stitches.
            if p.polylineObjList:
                curPolylineObjList = p.polylineObjList  # EmbPolylineObjectList*
                while curPolylineObjList:
                    polylinePath = QPainterPath()
                    firstPoint = False  # bool
                    startX = 0; startY = 0  # qreal
                    x = 0; y = 0  # qreal
                    curPointList = curPolylineObjList.polylineObj.pointList  # EmbPointList*
                    thisColor = curPolylineObjList.polylineObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    while curPointList:
                        pp = curPointList.point  # EmbPoint
                        x = embPoint_x(pp)
                        y = -embPoint_y(pp) # NOTE: Qt Y+ is down and libembroidery Y+ is up, so inverting the Y is needed.

                        if firstPoint:
                            polylinePath.lineTo(x,y)
                        else:
                            polylinePath.moveTo(x,y)
                            firstPoint = True
                            startX = x
                            startY = y

                        curPointList = curPointList.next

                    polylinePath.translate(-startX, -startY)
                    self.mainWin.nativeAddPolyline(startX, startY, polylinePath, OBJ_RUBBER_OFF)
开发者ID:Allen76,项目名称:Embroidermodder,代码行数:70,代码来源:mdiwindow.py


注:本文中的PySide.QtGui.QPainterPath.translate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。