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Python QImage.bits方法代码示例

本文整理汇总了Python中PySide.QtGui.QImage.bits方法的典型用法代码示例。如果您正苦于以下问题:Python QImage.bits方法的具体用法?Python QImage.bits怎么用?Python QImage.bits使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PySide.QtGui.QImage的用法示例。


在下文中一共展示了QImage.bits方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _create_metallic_roughness_map

# 需要导入模块: from PySide.QtGui import QImage [as 别名]
# 或者: from PySide.QtGui.QImage import bits [as 别名]
    def _create_metallic_roughness_map(self, metal_map, rough_map):

        metal = QImage(metal_map)
        rough = QImage(rough_map)
        metal_pixel = QColor()

        metal = metal.convertToFormat(QImage.Format_RGB32);
        rough = rough.convertToFormat(QImage.Format_RGB32);
        metal_uchar_ptr = metal.bits()
        rough_uchar_ptr = rough.bits()
        if (not metal.width() == rough.width()
                or not metal.height() == rough.height()):
            raise RuntimeError("Error processing material: {}. Metallic map and roughness map must have same dimensions.".format(self.maya_node))
        width = metal.width();
        height = metal.height();

        i = 0
        for y in range(height):
            for x in range(width):
                metal_color = struct.unpack('I', metal_uchar_ptr[i:i+4])[0]
                rough_color = struct.unpack('I', rough_uchar_ptr[i:i+4])[0]
                metal_pixel.setRgb(0, qGreen(rough_color), qBlue(metal_color))
                metal_uchar_ptr[i:i+4] = struct.pack('I', metal_pixel.rgb())
                i+=4
                
        output = ExportSettings.out_dir + "/"+self.name+"_metalRough.jpg"
        return output, metal
开发者ID:oxpi,项目名称:maya-glTF,代码行数:29,代码来源:glTFExport.py

示例2: end_adding

# 需要导入模块: from PySide.QtGui import QImage [as 别名]
# 或者: from PySide.QtGui.QImage import bits [as 别名]
 def end_adding(self, gl):
     self.texture.bind(gl)
     
     '''
     IMPORTANT IMPORTANT IMPORTANT IMPORTANT IMPORTANT IMPORTANT
     The image has to be mirrored for some reason
     '''
     img = QImage(self.bitmap.toImage()).mirrored()
     img = QGLWidget.convertToGLFormat(img)
     
     gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB, img.width(), img.height(), 0, gl.GL_RGBA, 
                     gl.GL_UNSIGNED_BYTE, str(img.bits()))
     
     # This particular bitmap is no longer needed
     self.bitmap = None
开发者ID:NBor,项目名称:SkyPython,代码行数:17,代码来源:LabelMaker.py

示例3: create_texture_from_resource

# 需要导入模块: from PySide.QtGui import QImage [as 别名]
# 或者: from PySide.QtGui.QImage import bits [as 别名]
 def create_texture_from_resource(self, gl, resource_id):
     '''
     Unlike the original java source, convertToGLFormat is used
     '''
     text = self.create_texture_internal(gl)
     
     img = QImage("assets/drawable/" + self.images[resource_id] + ".png")
     img = QGLWidget.convertToGLFormat(img)
     
     text.bind(gl)
     gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR);
     gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR);
     gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE);
     gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE);
     
     gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB, img.width(), img.height(), 0, gl.GL_RGBA, 
                     gl.GL_UNSIGNED_BYTE, str(img.bits()))
     
     return text
开发者ID:NBor,项目名称:SkyPython,代码行数:21,代码来源:TextureManager.py


注:本文中的PySide.QtGui.QImage.bits方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。