本文整理汇总了Python中Project.Project.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Project.__init__方法的具体用法?Python Project.__init__怎么用?Python Project.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Project.Project
的用法示例。
在下文中一共展示了Project.__init__方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.cardtype = 'project'
self.base = 'renaissance'
self.desc = "The first time you play an Action card during each of your turns, play it again afterward."
self.name = "Citadel"
self.cost = 8
示例2: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.cardtype = 'project'
self.base = 'renaissance'
self.desc = "The first time you gain an Action card in each of your turns, you may set it aside. If you do, play it."
self.name = "Innovation"
self.cost = 6
示例3: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.cardtype = 'project'
self.base = 'renaissance'
self.desc = "At the start of your turn, trash a card from your hand."
self.name = "Cathedral"
self.cost = 3
示例4: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.cardtype = 'project'
self.base = 'renaissance'
self.desc = "When you gain a Treasure, +1 Coffers."
self.name = "Guildhall"
self.cost = 5
示例5: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.cardtype = 'project'
self.base = 'renaissance'
self.desc = "At the start of your turn, reveal the top card of your deck. If it's an Action, play it."
self.name = "Piazza"
self.cost = 5
示例6: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.cardtype = 'project'
self.base = 'renaissance'
self.desc = "At the end of your Buy phase, if you didn't buy any cards, +1 Coffers and +1 Villager."
self.name = "Exploration"
self.cost = 4
示例7: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.cardtype = 'project'
self.base = 'renaissance'
self.desc = "At the start of your turn, add a token here, or remove your tokens here for +1 Card each."
self.name = "Sinister Plot"
self.cost = 4
self._token = defaultdict(int)
示例8: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.desc = "ProjectA"
self.cost = 3
self.name = "ProjectA"
示例9: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self, fileName = ''):
Project.__init__(self, fileName)
示例10: __init__
# 需要导入模块: from Project import Project [as 别名]
# 或者: from Project.Project import __init__ [as 别名]
def __init__(self):
Project.__init__(self)
self.desc = "ProjectB"
self.name = "ProjectB"