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Python Polygon.draw方法代码示例

本文整理汇总了Python中Polygon.Polygon.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Polygon.draw方法的具体用法?Python Polygon.draw怎么用?Python Polygon.draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Polygon.Polygon的用法示例。


在下文中一共展示了Polygon.draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from Polygon import Polygon [as 别名]
# 或者: from Polygon.Polygon import draw [as 别名]
class Level:
	"Level Base class"

	def __init__(self,score,time):
		"Initialises resources and start level"
		
		self.background=pygame.image.load("sprites/sky.jpg")
		self.background.convert() #for blitting more faster
		
		self.screen=Constants.SCREEN
		self.score = score
		self.display_items = pygame.sprite.Group()
		self.timeclock = GameTime((0.05,0.05),time)		
		self.display_items.add(self.timeclock,self.score)
		
		self.time_speed=pygame.time.Clock()
		self.time=0.0
		
		self.quit = False
		self.pause = False
		self.start = False
		self.completed = False
		self.gameover = False
		self.message = None
		
		self.polygon=Polygon(self)
		self.event_manager = EventManager(self)
		self.on_enter()

	def get_score_object(self):
		return self.score
	
	def set_score_object(self, score_object):
		self.score = score_object
	
	def on_enter(self):
		self.screen.blit(self.background, (0, 0))
		pygame.display.flip()
		self.start = True
		self.pause = True
		self.timeclock.delete_timer()
		self.message = MessageBox(self,3000)
		self.display_items.add(self.message)


		
	def on_exit(self):
		self.display_items.remove(self.timeclock)
		del self.polygon
		del self.timeclock
		if self.completed == False: #end of game, so music fadeout
			pygame.mixer.music.fadeout(500)
		f = FadeTransition(500,Constants.FADECOLOR,"to")
		del f
		
	
	def run(self):
		
		while 1:
			
			self.time+=self.time_speed.tick(Constants.FPS)
			
			if self.gameover and (not self.pause):				
				self.pause = True
				self.polygon.reset()
				self.timeclock.delete_timer()
				self.message = MessageBox(self,4000)
				self.display_items.add(self.message)
			
			if self.completed and (not self.pause):
				self.pause = True
				self.polygon.reset()
				self.timeclock.delete_timer()
				self.message = MessageBox(self,4000)
				self.display_items.add(self.message)
				self.polygon.set_alive(False)
				self.polygon.reset()
			
			if self.quit:
				self.on_exit()
				if self.gameover == True:
					h = HighScores()
					h.insert_HighScores(Constants.PLAYERNAME,str(self.score.get_score()))
					hlist = HighScores().get_HighScores()
					if len(hlist)<5 or self.score.get_score() > hlist[4].get_points():
						h.flush()
					pygame.event.clear()
					highscores = HighScoresMenu("sprites/sky.jpg")
					highscores.run()
					return False
				else:
					return
			
			
			self.event_manager.run()
			self.screen.blit(self.background, (0, 0))
			self.display_items.update()			
			self.display_items.draw(self.screen)
			self.atoms.update()			
			self.atoms.draw(self.screen)
#.........这里部分代码省略.........
开发者ID:reality3d,项目名称:molefusion,代码行数:103,代码来源:Levels.py


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