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Python Point.Point类代码示例

本文整理汇总了Python中Point.Point的典型用法代码示例。如果您正苦于以下问题:Python Point类的具体用法?Python Point怎么用?Python Point使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Point类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: testDistanceTo

 def testDistanceTo(self):
     p = Point(3,4)
     q = Point(4,5)
     
     self.assertEquals(p.distanceTo(q), q.distanceTo(p))
     self.assertEquals(p.distanceTo(q), math.sqrt(2))
     self.assertEquals(p.distanceTo(self.p0), 5.0)
开发者ID:thomaschrstnsn,项目名称:fortifiedforest,代码行数:7,代码来源:test_Point.py

示例2: isBallInFrontOfRobot

 def isBallInFrontOfRobot(robotState,ball,param_x = .5, param_y = .04, behind_x = 0):
     refPoint = Point(ball.x-robotState.x,ball.y - robotState.y)
     if refPoint.x < 0:
       if abs(refPoint.x) < behind_x:
         print "behind ball %.2f m but still rushing" %(abs(refPoint.x))
         refPoint.x = -refPoint.x
       else:
         print "ball is too far behind, stopping rush"
         return False
     #print "refence from robot: %f, %f" % (refPoint.x,refPoint.y)
     #print "angle: %f" % robotState.theta
     rotatedPoint = MotionSkills.rotatePointByAngle(refPoint, robotState.theta)
     #print "rotatedPoint to robot frame: %f, %f" % (rotatedPoint.x,rotatedPoint.y)
     angleToGoal = MotionSkills.angleBetweenPoints(robotState, HOME_GOAL)
     angleDiff = abs(angleToGoal-robotState.theta)
     if angleDiff > math.pi:
         angleDiff = (2*math.pi - angleDiff)
     #print 'angle difference: %d' %((angleDiff/math.pi)*180)
     
     if rotatedPoint.x > 0 and rotatedPoint.x < param_x and rotatedPoint.y < param_y and rotatedPoint.y > -param_y:
         
         #print "Behind Ball!"
         if angleDiff < 0.15:
             #print "Angled toward Goal"
             return True
         print "Not angled to goal!"
         return False
     print "Not Behind Ball!"
     return False
开发者ID:rsguru,项目名称:Robot_Soccer,代码行数:29,代码来源:MotionSkills.py

示例3: getVelocity

    def getVelocity(self, at):
        #Get the location of the sphero
        spheroPoint = Point(at.x, at.y)
        #Get the vector towards the goal.
        
        #path should be set by set by the pathfinder?
        if spheroPoint.distanceTo(self.path[self.current]) < SIZE_OF_GRID:
            if self.current >= len(self.path) - 1:
                self.current = 0
            else:
                self.current += 1
        dest = self.path[self.current]

        x = y = 0
        up = Point(dest.x, dest.y - 1)
        left = Point(dest.x - 1, dest.y)
        down = Point(dest.x, dest.y + 1)
        right = Point(dest.x + 1, dest.y)
        poly = [up, left, down, right]
        wayPoint = AttractiveField(-1, 80, 1, poly)
        tmpPoint = wayPoint.getVect(spheroPoint).getPoint()
        x += tmpPoint.x
        y += tmpPoint.y

        #print "fields: " + str(self.fields)
        for field in self.fields:
            if type(field) is AttractiveField and field.inCircle(spheroPoint):
                return Point(0, 0)
            tmpPoint = field.getVect(spheroPoint).getPoint()
            print "vector" + str(field.id) + "=" + str(tmpPoint)
            x += tmpPoint.x
            y += tmpPoint.y
        point = Point(x, y)
        #print "velocity= " + str(point)
        return point
开发者ID:romrell4,项目名称:470-AI,代码行数:35,代码来源:World.py

示例4: do_parse_vessel_file

    def do_parse_vessel_file(self):
        # print "ok"
        start = time.time()
        with open(self.filePath, "r+b") as f:
            # memory-mapInput the file, size 0 means whole file
            map_input = mmap.mmap(f.fileno(), 0)

            # read content via standard file methods
            for s in iter(map_input.readline, ""):
                s = s.translate(None, "\r\n")
                # print s
                a_line_of_values = s.split(" ")
                # print a_line_of_values

                point = Point()
                if len(a_line_of_values) == 5:
                    point.set_reference_point(float(a_line_of_values[0]), float(a_line_of_values[1]),
                                              float(a_line_of_values[2]), float(a_line_of_values[3]),
                                              float(a_line_of_values[4]))
                    # print point.get_x()
                elif len(a_line_of_values) == 3:
                    point.set_centerline_point(float(a_line_of_values[0]), float(a_line_of_values[1]),
                                               float(a_line_of_values[2]))
                    # print point.get_x()
                self.vesselValues.append(point)

            map_input.close()
            end = time.time()
            print "Time for completion", end - start
开发者ID:CoderXv,项目名称:Evaluation,代码行数:29,代码来源:VesselFileReader.py

示例5: read_vertices

def read_vertices(filename, ):
	""" spara resultatet av liknande fråga som denna som csv. X;Y;Z  ingen header
select x,y, id /*, sdo_geom.validate_geometry_with_context(y.shape, 0.0005), t1.* */  from  setfast.fastomry y 
    , TABLE(sdo_util.getvertices(
        sdo_util.extract(y.shape,1,1)
       )) t1
where y.objectid = 34486581
"""
	points = []
	f = open(filename, 'r')
	for row in f.readlines():
		if( row[0] == '\n' ):
			break
		cols = row.split(';')
		cols = map(lambda x: float(str.replace(x, ',', '.')), cols)
		print cols
		p = Point(cols[0], cols[1])
		p.id = cols[2]
		points.append(p)

	segments = []
	for p1,p2 in zip(points[:-1], points[1:]):
		l = Line(p1,p2)
		segments.append(l)
		

	return segments
开发者ID:foggel,项目名称:geomtools,代码行数:27,代码来源:Ops.py

示例6: center

 def center(points):
 	center_point = Point(0,0,0)
 	for point in points:
 		center_point.x += point.x
 		center_point.y += point.y
 	center_point.x = center_point.x/float(len(points))
 	center_point.y = center_point.y/float(len(points))	
     return center_point
开发者ID:Flourad,项目名称:Users_Clustering,代码行数:8,代码来源:demo.py

示例7: test_get_distance

    def test_get_distance(self):
        l = LaserMote()
        p = Point()
        p.last_seen_x = 20
        p.last_seen_y = 20
        l.point = p

        self.assertAlmostEqual(28.2842712, l.get_distance(40, 40), places=7, msg="get_distance failed test.",
                               delta=None)
开发者ID:seanjensengrey,项目名称:LaserMote,代码行数:9,代码来源:test_laserMote.py

示例8: position_at

	def position_at(self, time):
		dt = time - self.src_time

		if dt > 0.0 and self.total_time > 0.0:
			ratio = dt / self.total_time 
			p = Point()
			p.x = self.src.x + self.dx * ratio
			p.y = self.src.y + self.dy * ratio
			return p
		else:
			return self.src
开发者ID:cbguder,项目名称:mona,代码行数:11,代码来源:Node.py

示例9: __init__

 def __init__(self, name, mass, charge, x, y, velx, vely, accx, accy, fixed):
     Point.__init__(self, x, y)
     self.name = name
     self.mass = mass
     self.charge = charge
     self.velx = velx
     self.vely = vely
     self.accx = accx
     self.accy = accy
     self.rigid = fixed
     self.ForceList = []
     self.OverrideE = None
     self.OverrideG = None
开发者ID:coulombio,项目名称:coulomb,代码行数:13,代码来源:Object.py

示例10: isIntersected

    def isIntersected(line1, line2):
        vector1 = Point.getVector(line2.startPoint, line1.startPoint)
        vector2 = Point.getVector(line2.startPoint, line1.endPoint)
        vector3 = Point.getVector(line2.startPoint, line2.endPoint)
        if Point.crossProduct(vector1, vector3) * Point.crossProduct(vector2, vector3) > 0:
            return False

        vector1 = Point.getVector(line1.startPoint, line2.startPoint)
        vector2 = Point.getVector(line1.startPoint, line2.endPoint)
        vector3 = Point.getVector(line1.startPoint, line1.endPoint)
        if Point.crossProduct(vector1, vector3) * Point.crossProduct(vector2, vector3) > 0:
            return False

        return True
开发者ID:fhcrcmars,项目名称:intel_edison_pf,代码行数:14,代码来源:Line.py

示例11: pointOrder

 def pointOrder(self, G):
     factors = ECMath.allFactors(self.order())
     a = self.getA()
     b = self.getB()
     p = self.getP()
     temp = Point()
     infinity = Point()
     multiple = 0
     for l in factors:
         temp = temp.add(G.mult(l-multiple, a, b, p), a, b, p)
         multiple = l
         if temp == infinity:
             return l
     return -1 # error
开发者ID:ablumenf,项目名称:ECCpy,代码行数:14,代码来源:EllipticCurve.py

示例12: cloneLinkedList

    def cloneLinkedList(self):
        cursor = self.HEAD
        
        # make a copy of the head first:
        newHead = Point(cursor.x, cursor.y)
        newHead.ear = cursor.ear
        newHead.name = cursor.name
        
        # use a loop to create clones of the rest of the points:
        cursor = cursor.next
        newCursor = newHead
        while cursor is not self.HEAD:
            newPoint = Point(cursor.x, cursor.y)
            newPoint.ear = cursor.ear
            newPoint.name = cursor.name
            
            # link the previous point to the new one:
            newCursor.next = newPoint
            newPoint.prev = newCursor
            
            cursor = cursor.next
            newCursor = newPoint           # same as: newCursor = newCursor.next

        # finally, link the new head and tail before returning the head:
        newHead.prev = newCursor
        newCursor.next = newHead
        return newHead, self.SIZE
开发者ID:neetaaeapen,项目名称:Computational_Geometry,代码行数:27,代码来源:Triangulation.py

示例13: Avoider

class Avoider(Enemy):
    def __init__(self, scene, x, y):
        super().__init__(scene, x, y)
        self._velocity = Point(0, 0)
        self.set_shape(sh.STAR_SHAPE, Colors.avoid, True, 5)

    def update(self):
        player = self._scene.player
        vec_to_player = player.position - self.position
        dir_to_player = math.atan2(vec_to_player.y, vec_to_player.x)

        angle = self._angle_distance(player.direction, dir_to_player)
        if angle < math.pi/2:
            dirvec = vec_to_player
            speed = ACCELERATION
        else:
            avoid_point = Point(1, 1)
            avoid_count = 0

            for obj in self.scene.objects:
                if isinstance(obj, pl.Bullet):
                    distance = (obj.position - self.position).length_sqr()
                    if distance <= DISTANCE_SQR:
                        avoid_point += obj.position
                        avoid_count += 1

            if avoid_count > 0:
                avoid_point /= avoid_count
                dirvec = self.position - avoid_point
                speed = DODGE
            else:
                dirvec = vec_to_player
                speed = ACCELERATION

        self._velocity += dirvec * speed / dirvec.length()

        if self._velocity.length_sqr() > SPEED_SQR:
            self._velocity.normalize()
            self._velocity *= SPEED

        self.position += self._velocity
        self.direction += ANGULAR_SPEED
        super().update()

    def _angle_distance(self, alpha, beta):
        phi = abs(beta - alpha) % 360
        distance = 360 - phi if phi > 180 else phi
        return distance
开发者ID:Botyto,项目名称:PythonGeometryWars,代码行数:48,代码来源:Avoider.py

示例14: __init__

 def __init__(self, scene, x, y, direction):
     super().__init__(scene)
     self.position = Point(x, y)
     self.set_shape(sh.BULLET_SHAPE, Colors.bullet, True, 5)
     self.direction = direction
     self._velocity = Point.anglelen(direction, BULLET_SPEED)
     self._clamp_inside = False
开发者ID:Botyto,项目名称:PythonGeometryWars,代码行数:7,代码来源:Player.py

示例15: __init__

 def __init__(self, origin, edge_length, dataset):
     self._origin = Point(origin)
     self._edge_length = edge_length
     self._dataset = dataset
     self._set_voxel_datapoints()
     self._set_voxel_dataedges()
     self._dc_vertices = []
开发者ID:FMenhorn,项目名称:BGCEGit,代码行数:7,代码来源:Voxel.py


注:本文中的Point.Point类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。