本文整理汇总了Python中PM.PM_CheckBox.PM_CheckBox.connectWithState方法的典型用法代码示例。如果您正苦于以下问题:Python PM_CheckBox.connectWithState方法的具体用法?Python PM_CheckBox.connectWithState怎么用?Python PM_CheckBox.connectWithState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PM.PM_CheckBox.PM_CheckBox
的用法示例。
在下文中一共展示了PM_CheckBox.connectWithState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_connectWithState_PM
# 需要导入模块: from PM.PM_CheckBox import PM_CheckBox [as 别名]
# 或者: from PM.PM_CheckBox.PM_CheckBox import connectWithState [as 别名]
class test_connectWithState_PM( ExampleCommand1_PM):
# does not use GBC; at least Done & Cancel should work
title = "test connectWithState"
def _addGroupBoxes(self):
"""Add the groupboxes for this Property Manager."""
self.pmGroupBox1 = PM_GroupBox( self, title = "settings")
self._loadGroupBox1(self.pmGroupBox1)
self.pmGroupBox2 = PM_GroupBox( self, title = "commands")
self._loadGroupBox2(self.pmGroupBox2)
return
_sMaxCylinderHeight = 20 ### TODO: ask the stateref for this
def _loadGroupBox1(self, pmGroupBox):
"""Load widgets into groupbox 1 (passed as pmGroupBox)."""
# cylinder height (a double, stored as a preferences value)
cylinderHeight_stateref = Preferences_StateRef_double(
CYLINDER_HEIGHT_PREFS_KEY,
CYLINDER_HEIGHT_DEFAULT_VALUE )
### TODO: ask model object for this ref; this code should not need to know what kind it is (from prefs or model)
self.cylinderHeightSpinbox = \
PM_DoubleSpinBox( pmGroupBox,
label = "cylinder height:",
## value = CYLINDER_HEIGHT_DEFAULT_VALUE,
## # guess: default value or initial value (guess they can't be distinguished -- bug -- yes, doc confirms)
## setAsDefault = True,
### TODO: get all the following from the stateref, whenever the connection to state is made
minimum = 3,
maximum = self._sMaxCylinderHeight,
singleStep = 0.25,
decimals = self._sCoordinateDecimals,
suffix = ' ' + self._sCoordinateUnits )
# REVIEW: is it ok that the above will set some wrong defaultValue,
# to be immediately corrected by the following connection with state?
self.cylinderHeightSpinbox.connectWithState(
cylinderHeight_stateref,
debug_metainfo = True
)
# ==
# cylinder width (a double, stored in the command object,
# defined there using the State macro -- note, this is not yet a good
# enough example for state stored in a Node)
cylinderWidth_stateref = ObjAttr_StateRef( self.commandrun, 'cylinderWidth')
## TEMPORARY: just make sure it's defined in there
junk = cylinderWidth_stateref.defaultValue
self.cylinderWidthSpinbox = \
PM_DoubleSpinBox( pmGroupBox,
label = "cylinder width:",
## value = defaultValue,
## setAsDefault = True,
## ### REVISE: the default value should come from the cylinderWidth_stateref
# (and so, probably, should min, max, step, units...)
minimum = 0.1,
maximum = 15.0,
singleStep = 0.1,
decimals = self._sCoordinateDecimals,
suffix = ' ' + self._sCoordinateUnits )
self.cylinderWidthSpinbox.connectWithState(
cylinderWidth_stateref,
debug_metainfo = True )
# ==
# cylinder round caps (boolean)
cylinderRoundCaps_stateref = Preferences_StateRef( CYLINDER_ROUND_CAPS_PREFS_KEY,
CYLINDER_ROUND_CAPS_DEFAULT_VALUE ) ### TODO: get from model
## TEMPORARY: just make sure it's defined in there
junk = cylinderRoundCaps_stateref.defaultValue
self.cylinderRoundCapsCheckbox = PM_CheckBox(pmGroupBox, text = 'round caps on cylinder')
## self.cylinderRoundCapsCheckbox.setDefaultValue(CYLINDER_ROUND_CAPS_DEFAULT_VALUE)
## # note: setDefaultValue is an extension to the PM_CheckBox API, not yet finalized
self.cylinderRoundCapsCheckbox.connectWithState(
cylinderRoundCaps_stateref,
debug_metainfo = True )
# ==
# cylinder vertical or horizontal (boolean)
cylinderVertical_stateref = ObjAttr_StateRef( self.commandrun, 'cylinderVertical' )
self.cylinderVerticalCheckbox = PM_CheckBox(pmGroupBox, text = 'cylinder is vertical')
## self.cylinderVerticalCheckbox.setDefaultValue(CYLINDER_VERTICAL_DEFAULT_VALUE)
## ### REVISE: the default value should come from the stateref
self.cylinderVerticalCheckbox.connectWithState(
cylinderVertical_stateref,
debug_metainfo = True )
#.........这里部分代码省略.........
示例2: TestGraphics_PropertyManager
# 需要导入模块: from PM.PM_CheckBox import PM_CheckBox [as 别名]
# 或者: from PM.PM_CheckBox.PM_CheckBox import connectWithState [as 别名]
class TestGraphics_PropertyManager(Command_PropertyManager):
"""
The TestGraphics_PropertyManager class provides a Property Manager
for the Test Graphics command.
@ivar title: The title that appears in the property manager header.
@type title: str
@ivar pmName: The name of this property manager. This is used to set
the name of the PM_Dialog object via setObjectName().
@type name: str
@ivar iconPath: The relative path to the PNG file that contains a
22 x 22 icon image that appears in the PM header.
@type iconPath: str
"""
title = "Test Graphics"
pmName = title
iconPath = None ###k "ui/actions/View/Stereo_View.png" ### FIX - use some generic or default icon
def __init__( self, command ):
"""
Constructor for the property manager.
"""
_superclass.__init__(self, command)
self.showTopRowButtons( PM_DONE_BUTTON |
PM_WHATS_THIS_BUTTON)
msg = "Test the performance effect of graphics settings below. " \
"(To avoid bugs, choose testCase before bypassing paintGL.)"
self.updateMessage(msg)
def _addGroupBoxes( self ):
"""
Add the Property Manager group boxes.
"""
self._pmGroupBox1 = PM_GroupBox( self,
title = "Settings") ### fix title
self._loadGroupBox1( self._pmGroupBox1 )
def _loadGroupBox1(self, pmGroupBox):
"""
Load widgets in group box.
"""
from widgets.prefs_widgets import ObjAttr_StateRef ### toplevel
self._cb2 = \
PM_CheckBox(pmGroupBox,
text = "redraw continuously",
)
self._cb2.connectWithState( ObjAttr_StateRef( self.command, 'redraw_continuously' ))
self._cb3 = \
PM_CheckBox(pmGroupBox,
text = "spin model",
)
self._cb3.connectWithState( ObjAttr_StateRef( self.command, 'spin_model' ))
self._cb4 = \
PM_CheckBox(pmGroupBox,
text = "print fps to console",
)
self._cb4.connectWithState( ObjAttr_StateRef( self.command, 'print_fps' ))
self._cb1 = \
PM_CheckBox(pmGroupBox,
text = "replace paintGL with testCase",
)
self._cb1.connectWithState( ObjAttr_StateRef( self.command, 'bypass_paintgl' ))
# note: this state (unlike the highest-quality staterefs)
# is not change-tracked [as of 081003], so nothing aside from
# user clicks on this checkbox should modify it after this runs,
# or our UI state will become out of sync with the state.
self.testCase_ComboBox = PM_ComboBox(pmGroupBox,
label = "testCase:", labelColumn = 0,
choices = self.command.testCaseChoicesText,
setAsDefault = False )
self.testCase_ComboBox.setCurrentIndex(self.command.testCaseIndex)
self.nSpheres_ComboBox = PM_ComboBox(pmGroupBox,
label = "n x n spheres:", labelColumn = 0,
choices = self.command._NSPHERES_CHOICES,
setAsDefault = False )
nSpheres_index = self.command._NSPHERES_CHOICES.index( str( self.command.nSpheres) )
self.nSpheres_ComboBox.setCurrentIndex( nSpheres_index)
self._set_nSpheresIndex( nSpheres_index)
self.detail_level_ComboBox = PM_ComboBox(pmGroupBox,
label = "Level of detail:", labelColumn = 0,
choices = ["Low", "Medium", "High", "Variable"],
setAsDefault = False )
lod = env.prefs[levelOfDetail_prefs_key]
if lod > 2:
lod = 2
#.........这里部分代码省略.........