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Python ArrayDatatype.getRegistry方法代码示例

本文整理汇总了Python中OpenGL.arrays.arraydatatype.ArrayDatatype.getRegistry方法的典型用法代码示例。如果您正苦于以下问题:Python ArrayDatatype.getRegistry方法的具体用法?Python ArrayDatatype.getRegistry怎么用?Python ArrayDatatype.getRegistry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenGL.arrays.arraydatatype.ArrayDatatype的用法示例。


在下文中一共展示了ArrayDatatype.getRegistry方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: typeLookup

# 需要导入模块: from OpenGL.arrays.arraydatatype import ArrayDatatype [as 别名]
# 或者: from OpenGL.arrays.arraydatatype.ArrayDatatype import getRegistry [as 别名]
 def typeLookup( cls, type ):
     """Lookup handler by data-type"""
     registry = ArrayDatatype.getRegistry()
     try:
         return registry[ type ]
     except KeyError as err:
         key = '%s.%s'%(type.__module__,type.__name__)
         plugin = cls.LAZY_TYPE_REGISTRY.get( key )
         if plugin:
             cls.loadPlugin( plugin )
             return registry[ type ]
         raise KeyError( """Unable to find data-format handler for %s"""%( type,))
开发者ID:Kupoman,项目名称:conceptparticles,代码行数:14,代码来源:formathandler.py

示例2: loadPlugin

# 需要导入模块: from OpenGL.arrays.arraydatatype import ArrayDatatype [as 别名]
# 或者: from OpenGL.arrays.arraydatatype.ArrayDatatype import getRegistry [as 别名]
 def loadPlugin( cls, entrypoint ):
     """Load a single entry-point via plugins module"""
     if not entrypoint.loaded:
         from OpenGL.arrays.arraydatatype import ArrayDatatype
         try:
             plugin_class = entrypoint.load()
         except ImportError, err:
             from OpenGL import logs,WARN_ON_FORMAT_UNAVAILABLE
             log = logs.getLog( 'OpenGL.formathandler' )
             if WARN_ON_FORMAT_UNAVAILABLE:
                 logFunc = log.warn
             else:
                 logFunc = log.info 
             logFunc(
                 'Unable to load registered array format handler %s:\n%s', 
                 entrypoint.name, log.getException( err )
             )
         else:
             handler = plugin_class()
             handler.register( handler.HANDLED_TYPES )
             ArrayDatatype.getRegistry()[ entrypoint.name ] = handler
         entrypoint.loaded = True
开发者ID:AJMartel,项目名称:3DPrinter,代码行数:24,代码来源:formathandler.py

示例3: do_check_GL_support

# 需要导入模块: from OpenGL.arrays.arraydatatype import ArrayDatatype [as 别名]
# 或者: from OpenGL.arrays.arraydatatype.ArrayDatatype import getRegistry [as 别名]
def do_check_GL_support(force_enable):
    props = {}
    try:
        #log redirection:
        def redirect_log(logger_name):
            logger = logging.getLogger(logger_name)
            assert logger is not None
            logger.saved_handlers = logger.handlers
            logger.saved_propagate = logger.propagate
            logger.handlers = [CaptureHandler()]
            logger.propagate = 0
            return logger
        fhlogger = redirect_log('OpenGL.formathandler')
        elogger = redirect_log('OpenGL.extensions')
        alogger = redirect_log('OpenGL.acceleratesupport')
        arlogger = redirect_log('OpenGL.arrays')
        clogger = redirect_log('OpenGL.converters')

        import OpenGL
        props["pyopengl"] = OpenGL.__version__
        from OpenGL.GL import GL_VERSION, GL_EXTENSIONS
        from OpenGL.GL import glGetString, glGetInteger, glGetIntegerv
        gl_version_str = glGetString(GL_VERSION)
        if gl_version_str is None:
            gl_check_error("OpenGL version is missing - cannot continue")
            return  {}
        gl_major = int(gl_version_str[0])
        gl_minor = int(gl_version_str[2])
        props["opengl"] = gl_major, gl_minor
        MIN_VERSION = (1,1)
        if (gl_major, gl_minor) < MIN_VERSION:
            gl_check_error("OpenGL output requires version %s or greater, not %s.%s" %
                              (".".join([str(x) for x in MIN_VERSION]), gl_major, gl_minor))
        else:
            log("found valid OpenGL version: %s.%s", gl_major, gl_minor)

        from OpenGL import version as OpenGL_version
        pyopengl_version = OpenGL_version.__version__
        try:
            import OpenGL_accelerate
            accel_version = OpenGL_accelerate.__version__
            props["accelerate"] = accel_version
            log("OpenGL_accelerate version %s", accel_version)
        except:
            log("OpenGL_accelerate not found")
            OpenGL_accelerate = None
            accel_version = None

        if accel_version is not None and pyopengl_version!=accel_version:
            global _version_warning_shown
            if not _version_warning_shown:
                log.warn("Warning: version mismatch between PyOpenGL and PyOpenGL-accelerate")
                log.warn(" this may cause crashes")
                _version_warning_shown = True
        vsplit = pyopengl_version.split('.')
        #we now require PyOpenGL 3.1 or later
        if vsplit[:2]<['3','1'] and not force_enable:
            gl_check_error("PyOpenGL version 3.1 or later is required (found version %s)" % pyopengl_version)
            return {}

        props["zerocopy"] = bool(OpenGL_accelerate) and is_pyopengl_memoryview_safe(pyopengl_version, accel_version)

        try:
            extensions = glGetString(GL_EXTENSIONS).decode().split(" ")
        except:
            log("error querying extensions", exc_info=True)
            extensions = []
            gl_check_error("OpenGL could not find the list of GL extensions - does the graphics driver support OpenGL?")
        log("OpenGL extensions found: %s", ", ".join(extensions))
        props["extensions"] = extensions

        from OpenGL.arrays.arraydatatype import ArrayDatatype
        try:
            log("found the following array handlers: %s", set(ArrayDatatype.getRegistry().values()))
        except:
            pass

        from OpenGL.GL import GL_RENDERER, GL_VENDOR, GL_SHADING_LANGUAGE_VERSION
        def fixstring(v):
            try:
                return str(v).strip()
            except:
                return str(v)
        for d,s,fatal in (("vendor",     GL_VENDOR,      True),
                          ("renderer",   GL_RENDERER,    True),
                          ("shading language version", GL_SHADING_LANGUAGE_VERSION, False)):
            try:
                v = glGetString(s)
                v = fixstring(v.decode())
                log("%s: %s", d, v)
            except:
                if fatal:
                    gl_check_error("OpenGL property '%s' is missing" % d)
                else:
                    log("OpenGL property '%s' is missing", d)
                v = ""
            props[d] = v
        vendor = props["vendor"]
        version_req = VERSION_REQ.get(vendor)
        if version_req:
#.........这里部分代码省略.........
开发者ID:svn2github,项目名称:Xpra,代码行数:103,代码来源:gl_check.py

示例4: registerReturn

# 需要导入模块: from OpenGL.arrays.arraydatatype import ArrayDatatype [as 别名]
# 或者: from OpenGL.arrays.arraydatatype.ArrayDatatype import getRegistry [as 别名]
 def registerReturn( self ):
     """Register this handler as the default return-type handler"""
     from OpenGL.arrays.arraydatatype import ArrayDatatype
     ArrayDatatype.getRegistry().registerReturn( self )
开发者ID:Kupoman,项目名称:conceptparticles,代码行数:6,代码来源:formathandler.py

示例5: register

# 需要导入模块: from OpenGL.arrays.arraydatatype import ArrayDatatype [as 别名]
# 或者: from OpenGL.arrays.arraydatatype.ArrayDatatype import getRegistry [as 别名]
 def register( self, types=None ):
     """Register this class as handler for given set of types"""
     from OpenGL.arrays.arraydatatype import ArrayDatatype
     ArrayDatatype.getRegistry().register( self, types )
开发者ID:Kupoman,项目名称:conceptparticles,代码行数:6,代码来源:formathandler.py

示例6: check_GL_support

# 需要导入模块: from OpenGL.arrays.arraydatatype import ArrayDatatype [as 别名]
# 或者: from OpenGL.arrays.arraydatatype.ArrayDatatype import getRegistry [as 别名]
def check_GL_support(gldrawable, glcontext, min_texture_size=0, force_enable=False):
    if not gldrawable.gl_begin(glcontext):
        raise ImportError("gl_begin failed on %s" % gldrawable)
    props = {}
    try:
        if SILENCE_FORMAT_HANDLER_LOGGER:
            debug("silencing formathandler warnings")
            logging.getLogger('OpenGL.formathandler').setLevel(logging.WARN)
        import OpenGL
        props["pyopengl"] = OpenGL.__version__
        from OpenGL.GL import GL_VERSION, GL_EXTENSIONS
        from OpenGL.GL import glGetString, glGetInteger
        gl_version_str = glGetString(GL_VERSION)
        if gl_version_str is None:
            gl_check_error("OpenGL version is missing - cannot continue")
            return  {}
        gl_major = int(gl_version_str[0])
        gl_minor = int(gl_version_str[2])
        props["opengl"] = gl_major, gl_minor
        MIN_VERSION = (1,1)
        if (gl_major, gl_minor) < MIN_VERSION:
            gl_check_error("OpenGL output requires version %s or greater, not %s.%s" %
                              (".".join([str(x) for x in MIN_VERSION]), gl_major, gl_minor))
        else:
            debug("found valid OpenGL version: %s.%s", gl_major, gl_minor)
        try:
            extensions = glGetString(GL_EXTENSIONS).split(" ")
        except:
            gl_check_error("OpenGL could not find the list of GL extensions - does the graphics driver support OpenGL?")
        debug("OpenGL extensions found: %s", ", ".join(extensions))
        props["extensions"] = extensions

        from OpenGL.arrays.arraydatatype import ArrayDatatype
        try:
            debug("found the following array handlers: %s", set(ArrayDatatype.getRegistry().values()))
        except:
            pass

        from OpenGL.GL import GL_RENDERER, GL_VENDOR, GL_SHADING_LANGUAGE_VERSION
        for d,s,fatal in (("vendor",     GL_VENDOR,      True),
                          ("renderer",   GL_RENDERER,    True),
                          ("shading language version", GL_SHADING_LANGUAGE_VERSION, False)):
            try:
                v = glGetString(s)
                debug("%s: %s", d, v)
            except:
                if fatal:
                    gl_check_error("OpenGL property '%s' is missing" % d)
                else:
                    log.warn("OpenGL property '%s' is missing" % d)
                v = ""
            props[d] = v

        from OpenGL.GLU import gluGetString, GLU_VERSION, GLU_EXTENSIONS
        for d,s in {"GLU version": GLU_VERSION, "GLU extensions":GLU_EXTENSIONS}.items():
            v = gluGetString(s)
            debug("%s: %s", d, v)
            props[d] = v

        for k,vlist in BLACKLIST.items():
            v = props.get(k)
            if v in vlist:
                if force_enable:
                    log.warn("Warning: %s '%s' is blacklisted!", k, v)
                else:
                    gl_check_error("%s '%s' is blacklisted!" % (k, v))

        #check for specific functions we need:
        from OpenGL.GL import glActiveTexture, glTexSubImage2D, glTexCoord2i, \
            glViewport, glMatrixMode, glLoadIdentity, glOrtho, \
            glEnableClientState, glGenTextures, glDisable, \
            glBindTexture, glPixelStorei, glEnable, glBegin, glFlush, \
            glTexParameteri, \
            glTexImage2D, \
            glMultiTexCoord2i, \
            glVertex2i, glEnd
        check_functions(glActiveTexture, glTexSubImage2D, glTexCoord2i, \
            glViewport, glMatrixMode, glLoadIdentity, glOrtho, \
            glEnableClientState, glGenTextures, glDisable, \
            glBindTexture, glPixelStorei, glEnable, glBegin, glFlush, \
            glTexParameteri, \
            glTexImage2D, \
            glMultiTexCoord2i, \
            glVertex2i, glEnd)

        #check for framebuffer functions we need:
        from OpenGL.GL.ARB.framebuffer_object import GL_FRAMEBUFFER, \
            GL_COLOR_ATTACHMENT0, glGenFramebuffers, glBindFramebuffer, glFramebufferTexture2D
        check_functions(GL_FRAMEBUFFER, \
            GL_COLOR_ATTACHMENT0, glGenFramebuffers, glBindFramebuffer, glFramebufferTexture2D)

        for ext in required_extensions:
            if ext not in extensions:
                gl_check_error("OpenGL driver lacks support for extension: %s" % ext)
            else:
                debug("Extension %s is present", ext)

        #this allows us to do CSC via OpenGL:
        #see http://www.opengl.org/registry/specs/ARB/fragment_program.txt
        from OpenGL.GL.ARB.fragment_program import glInitFragmentProgramARB
#.........这里部分代码省略.........
开发者ID:Brainiarc7,项目名称:xpra,代码行数:103,代码来源:gl_check.py

示例7: check_GL_support

# 需要导入模块: from OpenGL.arrays.arraydatatype import ArrayDatatype [as 别名]
# 或者: from OpenGL.arrays.arraydatatype.ArrayDatatype import getRegistry [as 别名]
def check_GL_support(gldrawable, glcontext, min_texture_size=0, force_enable=False):
    if not gldrawable.gl_begin(glcontext):
        raise ImportError("gl_begin failed on %s" % gldrawable)
    props = {}
    try:
        #log redirection:
        def redirect_log(logger_name):
            logger = logging.getLogger(logger_name)
            assert logger is not None
            logger.saved_handlers = logger.handlers
            logger.saved_propagate = logger.propagate
            logger.handlers = [CaptureHandler()]
            logger.propagate = 0
            return logger
        fhlogger = redirect_log('OpenGL.formathandler')
        elogger = redirect_log('OpenGL.extensions')
        alogger = redirect_log('OpenGL.acceleratesupport')
        arlogger = redirect_log('OpenGL.arrays')
        clogger = redirect_log('OpenGL.converters')

        import OpenGL
        props["pyopengl"] = OpenGL.__version__
        from OpenGL.GL import GL_VERSION, GL_EXTENSIONS
        from OpenGL.GL import glGetString, glGetInteger
        gl_version_str = glGetString(GL_VERSION)
        if gl_version_str is None:
            gl_check_error("OpenGL version is missing - cannot continue")
            return  {}
        gl_major = int(gl_version_str[0])
        gl_minor = int(gl_version_str[2])
        props["opengl"] = gl_major, gl_minor
        MIN_VERSION = (1,1)
        if (gl_major, gl_minor) < MIN_VERSION:
            gl_check_error("OpenGL output requires version %s or greater, not %s.%s" %
                              (".".join([str(x) for x in MIN_VERSION]), gl_major, gl_minor))
        else:
            log("found valid OpenGL version: %s.%s", gl_major, gl_minor)

	from OpenGL import version as OpenGL_version
        try:
            import OpenGL_accelerate
        except:
            OpenGL_accelerate = None
        props["zerocopy"] = is_pyopengl_memoryview_safe(OpenGL_version.__version__) and bool(OpenGL_accelerate)

        try:
            extensions = glGetString(GL_EXTENSIONS).split(" ")
        except:
            extensions = []
            gl_check_error("OpenGL could not find the list of GL extensions - does the graphics driver support OpenGL?")
        log("OpenGL extensions found: %s", ", ".join(extensions))
        props["extensions"] = extensions

        from OpenGL.arrays.arraydatatype import ArrayDatatype
        try:
            log("found the following array handlers: %s", set(ArrayDatatype.getRegistry().values()))
        except:
            pass

        from OpenGL.GL import GL_RENDERER, GL_VENDOR, GL_SHADING_LANGUAGE_VERSION
        for d,s,fatal in (("vendor",     GL_VENDOR,      True),
                          ("renderer",   GL_RENDERER,    True),
                          ("shading language version", GL_SHADING_LANGUAGE_VERSION, False)):
            try:
                v = glGetString(s)
                log("%s: %s", d, v)
            except:
                if fatal:
                    gl_check_error("OpenGL property '%s' is missing" % d)
                else:
                    log("OpenGL property '%s' is missing", d)
                v = ""
            props[d] = v

        from OpenGL.GLU import gluGetString, GLU_VERSION, GLU_EXTENSIONS
        for d,s in {"GLU version": GLU_VERSION, "GLU extensions":GLU_EXTENSIONS}.items():
            v = gluGetString(s)
            log("%s: %s", d, v)
            props[d] = v

        blacklisted = None
        whitelisted = None
        for k,vlist in BLACKLIST.items():
            v = props.get(k)
            if v in vlist:
                log("%s '%s' found in blacklist: %s", k, v, vlist)
                blacklisted = k, v
        for k,vlist in WHITELIST.items():
            v = props.get(k)
            if v in vlist:
                log("%s '%s' found in whitelist: %s", k, v, vlist)
                whitelisted = k, v
        if blacklisted:
            if whitelisted:
                log.info("%s '%s' enabled (found in both blacklist and whitelist)", *whitelisted)
            elif force_enable:
                log.warn("Warning: %s '%s' is blacklisted!", *blacklisted)
            else:
                gl_check_error("%s '%s' is blacklisted!" % (blacklisted))

#.........这里部分代码省略.........
开发者ID:svn2github,项目名称:Xpra,代码行数:103,代码来源:gl_check.py


注:本文中的OpenGL.arrays.arraydatatype.ArrayDatatype.getRegistry方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。