本文整理汇总了Python中Math.Matrix类的典型用法代码示例。如果您正苦于以下问题:Python Matrix类的具体用法?Python Matrix怎么用?Python Matrix使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Matrix类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __addEntryLit
def __addEntryLit(self, id, matrix, visible = True):
battleCtx = g_sessionProvider.getCtx()
if battleCtx.isObserver(id):
return
if matrix is None:
return
mp = Math.WGReplayAwaredSmoothTranslationOnlyMP()
mp.source = matrix
scaledMatrix = None
if self.__markerScale is not None:
scaleMatrix = Matrix()
scaleMatrix.setScale(Vector3(self.__markerScale, self.__markerScale, self.__markerScale))
scaledMatrix = mathUtils.MatrixProviders.product(scaleMatrix, mp)
if scaledMatrix is None:
handle = self.__ownUI.addEntry(mp, self.zIndexManager.getVehicleIndex(id))
else:
handle = self.__ownUI.addEntry(scaledMatrix, self.zIndexManager.getVehicleIndex(id))
entry = {'matrix': mp,
'handle': handle}
arena = BigWorld.player().arena
entryVehicle = arena.vehicles[id]
entityName = battleCtx.getPlayerEntityName(id, entryVehicle.get('team'))
markerType = entityName.base
entryName = entityName.name()
self.__entrieLits[id] = entry
vName = entryVehicle['vehicleType'].type.shortUserString
self.__ownUI.entryInvoke(entry['handle'], ('init', [markerType,
entryName,
'lastLit',
'',
vName]))
if not visible:
self.__ownUI.entryInvoke(entry['handle'], ('setVisible', [visible]))
if self.__markerScale is None:
self.__parentUI.call('minimap.entryInited', [])
示例2: __addEntryMarker
def __addEntryMarker(self, marker, matrix):
if matrix is None:
return
else:
mp = Math.WGReplayAwaredSmoothTranslationOnlyMP()
mp.source = matrix
scaledMatrix = None
if self.__markerScale is not None:
scaleMatrix = Matrix()
scaleMatrix.setScale(Vector3(self.__markerScale, self.__markerScale, self.__markerScale))
scaledMatrix = mathUtils.MatrixProviders.product(scaleMatrix, mp)
zIndex = self.zIndexManager.getMarkerIndex(marker)
if scaledMatrix is None:
handle = self.__ownUI.addEntry(mp, zIndex)
else:
handle = self.__ownUI.addEntry(scaledMatrix, zIndex)
entry = {'matrix': mp,
'handle': handle}
self.__entrieMarkers[marker] = entry
self.__ownUI.entryInvoke(entry['handle'], ('init', ['fortConsumables',
marker,
'',
'',
'empty']))
if self.__markerScale is None:
self.__parentUI.call('minimap.entryInited', [])
return handle
示例3: scaleMarker
def scaleMarker(self, handle, originalMatrix, scale):
if handle is not None and originalMatrix is not None:
scaleMatrix = Matrix()
scaleMatrix.setScale(Vector3(scale, scale, scale))
mp = mathUtils.MatrixProviders.product(scaleMatrix, originalMatrix)
self.__ownUI.entrySetMatrix(handle, mp)
return
示例4: __update
def __update(self, dx, dy, dz, rotateMode = True, zoomMode = True, isCallback = False):
prevPos = self.__inputInertia.calcWorldPos(self.__aimingSystem.matrix)
distChanged = False
if zoomMode and dz != 0:
prevDist = self.__aimingSystem.distanceFromFocus
distDelta = dz * float(self.__curScrollSense)
distMinMax = self.__cfg['distRange']
newDist = mathUtils.clamp(distMinMax.min, distMinMax.max, prevDist - distDelta)
if abs(newDist - prevDist) > 0.001:
self.__aimingSystem.distanceFromFocus = newDist
self.__userCfg['startDist'] = newDist
self.__inputInertia.glideFov(self.__calcRelativeDist())
self.__aimingSystem.aimMatrix = self.__calcAimMatrix()
distChanged = True
changeControlMode = prevDist == newDist and mathUtils.almostZero(newDist - distMinMax.min)
if changeControlMode and self.__onChangeControlMode is not None:
self.__onChangeControlMode()
return
if rotateMode:
self.__updateAngles(dx, dy)
if ENABLE_INPUT_ROTATION_INERTIA and not distChanged:
self.__aimingSystem.update(0.0)
if ENABLE_INPUT_ROTATION_INERTIA or distChanged:
worldDeltaPos = prevPos - self.__aimingSystem.matrix.translation
matInv = Matrix(self.__aimingSystem.matrix)
matInv.invert()
self.__inputInertia.glide(matInv.applyVector(worldDeltaPos))
return
示例5: __addDeadEntry
def __addDeadEntry(self, entry, id):
"""
adding death animation to minimap (WOTD-5884)
"""
if id in BigWorld.entities.keys():
m = self.__getEntryMatrixByLocation(id, entry['location'])
scaledMatrix = None
if self.__markerScale is not None:
scaleMatrix = Matrix()
scaleMatrix.setScale(Vector3(self.__markerScale, self.__markerScale, self.__markerScale))
scaledMatrix = mathUtils.MatrixProviders.product(scaleMatrix, m)
if scaledMatrix is None:
entry['handle'] = self.__ownUI.addEntry(m, self.zIndexManager.getDeadVehicleIndex(id))
else:
entry['handle'] = self.__ownUI.addEntry(scaledMatrix, self.zIndexManager.getVehicleIndex(id))
self.__entries[id] = entry
if not GUI_SETTINGS.permanentMinimapDeath:
self.__deadCallbacks[id] = BigWorld.callback(GUI_SETTINGS.minimapDeathDuration / 1000, partial(self.__delEntry, id))
self.__callEntryFlash(id, 'setDead', [GUI_SETTINGS.permanentMinimapDeath])
self.__callEntryFlash(id, 'init', [entry['markerType'],
entry['entryName'],
entry['vClass'],
''])
if self.__markerScale is None:
self.__parentUI.call('minimap.entryInited', [])
示例6: MatrixCallback
def MatrixCallback(self):
matr=self.ui.MatrixIn.toPlainText()
matr=str(matr).split()
matr=[float(element) for element in matr]
dt=self.ui.DTIn.text()
dt=str(dt).split(" ")
dt=[float(element) for element in dt]
if sqrt(len(matr))-int(sqrt(len(matr)))!=0 or matr[0]=='':
self.ui.textBrowser.append("Girilen matris kare ve bos olmayan bir matris olmalidir.")
return
matr=Matrix(int(sqrt(len(matr))), matr)
try:
if self.ui.radioMatrix.isChecked():
self.ui.textBrowser.append("Cozum takimi : " + str(matr.gaussElimination(dt)))
elif self.ui.radioMatrix2.isChecked():
self.ui.textBrowser.append("Invers Matris :")
for row in matr.inverse().matrix:
self.ui.textBrowser.append(str(row))
elif self.ui.radioMatrix3.isChecked():
self.ui.textBrowser.append("Determinant : " + str(matr.determinant()))
except Exception as exc:
self.ui.textBrowser.append(exc.args[0])
示例7: __getLookAtYPR
def __getLookAtYPR(self, lookAtPosition):
lookDir = lookAtPosition - self.__position
camMat = Matrix()
camMat.lookAt(self.__position, lookDir, Vector3(0, 1, 0))
camMat.invert()
yaw = camMat.yaw
pitch = camMat.pitch
return Vector3(yaw, pitch, self.__ypr.z)
示例8: __calcAimOffset
def __calcAimOffset(self, aimLocalTransform = None):
worldCrosshair = Matrix(self.__crosshairMatrix)
aimingSystemMatrix = self.__aimingSystem.matrix
if aimLocalTransform is not None:
worldCrosshair.postMultiply(aimLocalTransform)
worldCrosshair.postMultiply(aimingSystemMatrix)
aimOffset = cameras.projectPoint(worldCrosshair.translation)
return Vector2(mathUtils.clamp(-0.95, 0.95, aimOffset.x), mathUtils.clamp(-0.95, 0.95, aimOffset.y))
示例9: bind
def bind(self, vehicle, bindWorldPos = None):
self.__vehicle = vehicle
if vehicle is None:
self.matrix = mathUtils.createIdentityMatrix()
self.__lookAtProvider = None
return
toLocalMat = Matrix(vehicle.matrix)
toLocalMat.invert()
self.__boundLocalPos = None if bindWorldPos is None else toLocalMat.applyPoint(bindWorldPos)
self.selectPlacement(_VehicleBounder.SELECT_CHASSIS)
示例10: applyImpulse
def applyImpulse(self, position, impulse, reason = ImpulseReason.ME_HIT):
adjustedImpulse, noiseMagnitude = self.__dynamicCfg.adjustImpulse(impulse, reason)
camMatrix = Matrix(self.__cam.matrix)
impulseLocal = camMatrix.applyVector(adjustedImpulse)
impulseAsYPR = Vector3(impulseLocal.x, -impulseLocal.y + impulseLocal.z, 0)
rollPart = self.__dynamicCfg['impulsePartToRoll']
impulseAsYPR.z = -rollPart * impulseAsYPR.x
impulseAsYPR.x *= 1 - rollPart
self.__impulseOscillator.applyImpulse(impulseAsYPR)
self.__applyNoiseImpulse(noiseMagnitude)
示例11: destroyFireball
def destroyFireball(owner, fireball, fx, explosionFXName, targetHitCallback, prereqs):
m = Matrix(fireball.motors[0].target)
fx.detach()
owner.delModel(fireball)
explosion = BigWorld.Model('')
owner.addModel(explosion)
explosion.position = m.applyToOrigin()
fireballfx = FX.bufferedOneShotEffect(explosionFXName, explosion, explosion, lambda : owner.delModel(explosion), 10.0, prereqs)
if targetHitCallback != None:
targetHitCallback(owner, m)
return
示例12: createSRTMatrix
def createSRTMatrix(scale, rotation, translation):
scaleMatrix = Matrix()
scaleMatrix.setScale(scale)
result = Matrix()
result.setRotateYPR(rotation)
result.translation = translation
result.preMultiply(scaleMatrix)
return result
示例13: __processBindToVehicleKey
def __processBindToVehicleKey(self):
if BigWorld.isKeyDown(Keys.KEY_LSHIFT) or BigWorld.isKeyDown(Keys.KEY_RSHIFT):
self.__toggleView()
elif BigWorld.isKeyDown(Keys.KEY_LALT) or BigWorld.isKeyDown(Keys.KEY_RALT):
worldMat = Math.Matrix(self.__cam.invViewProvider)
self.__basisMProv.selectNextPlacement()
boundMatrixInv = Matrix(self.__basisMProv.matrix)
boundMatrixInv.invert()
worldMat.postMultiply(boundMatrixInv)
self.__position = worldMat.translation
self.__ypr = Vector3(worldMat.yaw, worldMat.pitch, worldMat.roll)
else:
self.__switchBind()
示例14: worldHitTest
def worldHitTest(self, start, stop, worldMatrix):
worldToLocal = Matrix(worldMatrix)
worldToLocal.invert()
testRes = self.__bspModel.collideSegment(worldToLocal.applyPoint(start), worldToLocal.applyPoint(stop))
if testRes is None:
return
res = []
for dist, normal, hitAngleCos, matKind in testRes:
res.append((dist,
worldMatrix.applyVector(normal),
hitAngleCos,
matKind))
return res
示例15: assembleCompoundModel
def assembleCompoundModel(models, position, vehicleDesc):
tank = BigWorld.createCompoundTank()
chassis = BigWorld.ModelLite(models[0])
hull = BigWorld.ModelLite(models[1])
turret = BigWorld.ModelLite(models[2])
gun = BigWorld.ModelLite(models[3])
matrix = Matrix()
matrix.translation = position
tank.attachPart(0, chassis, '', matrix)
tank.attachPart(1, hull, 'V')
tank.attachPart(2, turret, 'HP_turretJoint')
tank.attachPart(3, gun, 'HP_gunJoint')
BigWorld.addModel(tank)
return tank