本文整理汇总了Python中KicadModTree.nodes.Node.Node.calculateBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:Python Node.calculateBoundingBox方法的具体用法?Python Node.calculateBoundingBox怎么用?Python Node.calculateBoundingBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KicadModTree.nodes.Node.Node
的用法示例。
在下文中一共展示了Node.calculateBoundingBox方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: calculateBoundingBox
# 需要导入模块: from KicadModTree.nodes.Node import Node [as 别名]
# 或者: from KicadModTree.nodes.Node.Node import calculateBoundingBox [as 别名]
def calculateBoundingBox(self):
min_x = self.center_pos.x-self.radius
min_y = self.center_pos.y-self.radius
max_x = self.center_pos.x+self.radius
max_y = self.center_pos.y+self.radius
return Node.calculateBoundingBox({'min': ParseXY(min_x, min_y), 'max': ParseXY(max_x, max_y)})
示例2: calculateBoundingBox
# 需要导入模块: from KicadModTree.nodes.Node import Node [as 别名]
# 或者: from KicadModTree.nodes.Node.Node import calculateBoundingBox [as 别名]
def calculateBoundingBox(self):
render_start_pos = self.getRealPosition(self.start_pos)
render_end_pos = self.getRealPosition(self.end_pos)
min_x = min([render_start_pos.x, render_end_pos.x])
min_y = min([render_start_pos.y, render_end_pos.y])
max_x = max([render_start_pos.x, render_end_pos.x])
max_y = max([render_start_pos.y, render_end_pos.y])
return Node.calculateBoundingBox({'min': Vector2D(min_x, min_y), 'max': Vector2D(max_x, max_y)})
示例3: calculateBoundingBox
# 需要导入模块: from KicadModTree.nodes.Node import Node [as 别名]
# 或者: from KicadModTree.nodes.Node.Node import calculateBoundingBox [as 别名]
def calculateBoundingBox(self):
min = max = self.getRealPosition(self.nodes[0])
for n in self.nodes:
min.x = min([min.x, n.x])
min.y = min([min.y, n.y])
max.x = max([max.x, n.x])
max.y = max([max.y, n.y])
return Node.calculateBoundingBox({'min': min, 'max': max})
示例4: calculateBoundingBox
# 需要导入模块: from KicadModTree.nodes.Node import Node [as 别名]
# 或者: from KicadModTree.nodes.Node.Node import calculateBoundingBox [as 别名]
def calculateBoundingBox(self):
width = len(self.text)*self.size['x']
height = self.size['y']
min_x = self.at['x']-width/2.
min_y = self.at['y']-height/2.
max_x = self.at['x']+width/2.
max_y = self.at['y']+height/2.
return Node.calculateBoundingBox({'min': Vector2D(min_x, min_y), 'max': Vector2D(max_x, max_y)})
示例5: calculateBoundingBox
# 需要导入模块: from KicadModTree.nodes.Node import Node [as 别名]
# 或者: from KicadModTree.nodes.Node.Node import calculateBoundingBox [as 别名]
def calculateBoundingBox(self):
render_start_pos = self.getRealPosition(self.start_pos)
render_end_pos = self.getRealPosition(self.end_pos)
min_x = min([render_start_pos.x, render_end_pos.x])
min_y = min([render_start_pos.y, render_end_pos.y])
max_x = max([render_start_pos.x, render_end_pos.x])
max_y = max([render_start_pos.y, render_end_pos.y])
return Node.calculateBoundingBox({"min": Point(min_x, min_y), "max": Point(max_x, max_y)})
示例6: calculateBoundingBox
# 需要导入模块: from KicadModTree.nodes.Node import Node [as 别名]
# 或者: from KicadModTree.nodes.Node.Node import calculateBoundingBox [as 别名]
def calculateBoundingBox(self):
# TODO: finish implementation
min_x = min(self.start_pos.x, self._calulateEndPos().x)
min_y = min(self.start_pos.x, self._calulateEndPos().y)
max_x = max(self.start_pos.x, self._calulateEndPos().x)
max_y = max(self.start_pos.x, self._calulateEndPos().y)
'''
for angle in range(4):
float_angle = angle * math.pi/2.
start_angle = _calculateStartAngle(self)
end_angle = start_angle + math.radians(self.angle)
# TODO: +- pi border
if float_angle < start_angle:
continue
if float_angle > end_angle:
continue
print("TODO: add angle side: {1}".format(float_angle))
'''
return Node.calculateBoundingBox({'min': Point((min_x, min_y)), 'max': Point((max_x, max_y))})
示例7: calculateBoundingBox
# 需要导入模块: from KicadModTree.nodes.Node import Node [as 别名]
# 或者: from KicadModTree.nodes.Node.Node import calculateBoundingBox [as 别名]
def calculateBoundingBox(self):
return Node.calculateBoundingBox(self)