本文整理汇总了Python中Deck.Deck.generate方法的典型用法代码示例。如果您正苦于以下问题:Python Deck.generate方法的具体用法?Python Deck.generate怎么用?Python Deck.generate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Deck.Deck
的用法示例。
在下文中一共展示了Deck.generate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Deck import Deck [as 别名]
# 或者: from Deck.Deck import generate [as 别名]
class Game:
def __init__(self, num_players=1, num_decks=6):
self.num_decks = num_decks
self.dealer = Dealer()
self.bot = Bot('Bot')
self.players = []
self.busted = []
self.stand = []
self.move = 0
self.dealer_done = False
self.bot_moves = []
for i in xrange(0,num_players):
self.players.append(Player('Player'+str(i+1)))
self.players.append(self.bot)
self.deck = Deck(num_decks)
self.bot_deck = self.deck.deck * 1
for player in self.players:
player.make_bet()
if player.name == 'Bot':
player.add(self.bot_deck.pop())
player.add(self.bot_deck.pop())
self.bot_deck.pop()
self.bot_deck.pop()
else:
player.add(self.deck.draw())
player.add(self.deck.draw())
self.dealer.add(self.deck.draw())
self.dealer.add(self.deck.draw())
self.rules = RulesEngine(self.dealer, self.players)
def ongoing(self):
return not len(self.players) == 0 or not self.dealer_done
def winner(self):
self.stand.sort(key=lambda x: x.val)
self.stand.reverse()
winner = self.dealer if self.dealer.val <= 21 else Player("Default")
for player in self.stand:
if player.val > winner.val:
winner = player
return winner
def payout(self):
self.rules.update(self.stand)
def reset(self):
self.players = self.rules.players
self.stand = []
self.busted = []
self.dealer_done = False
self.bot.update(self.players+[self.dealer])
if len(self.deck.deck) <= self.deck.num_decks*52*0.25: # re-shuffle if < 75% of deck left
self.deck.deck = self.deck.generate(self.deck.num_decks)
self.deck.shuffle()
self.reset_count()
self.dealer.clear_hand()
for player in self.players:
player.clear_hand()
self.bot_deck = self.deck.deck * 1
for player in self.players:
player.make_bet()
if player.name == 'Bot':
player.add(self.bot_deck.pop())
player.add(self.bot_deck.pop())
self.bot_deck.pop()
self.bot_deck.pop()
else:
player.add(self.deck.draw())
player.add(self.deck.draw())
self.dealer.add(self.deck.draw())
self.dealer.add(self.deck.draw())
self.bot_moves = []
def move_player(self, player, hand):
newplayers = []
if self.players[0].name == "Bot":
move = player.play(self.dealer,hand)
else:
move = self.move
if move == 1:
player.add(self.deck.draw(),hand)
if hand == len(player.hands)-1:
newplayers.append(player)
elif move == -1:
if hand == len(player.hands)-1:
self.busted.append(player)
elif move == 2:
player.add(self.deck.draw(),hand)
player.doubled_down = True
player.cash -= player.bet
player.bet *= 2
#.........这里部分代码省略.........