本文整理汇总了Python中Components.GUISkin.GUISkin类的典型用法代码示例。如果您正苦于以下问题:Python GUISkin类的具体用法?Python GUISkin怎么用?Python GUISkin使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GUISkin类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self, session, parent = None):
dict.__init__(self)
self.skinName = self.__class__.__name__
self.session = session
self.parent = parent
self.onClose = [ ]
self.onFirstExecBegin = [ ]
self.onExecBegin = [ ]
self.onExecEnd = [ ]
self.onShown = [ ]
self.onShow = [ ]
self.onHide = [ ]
self.execing = False
self.shown = True
# already shown is false until the screen is really shown (after creation)
self.already_shown = False
self.renderer = [ ]
# in order to support screens *without* a help,
# we need the list in every screen. how ironic.
self.helpList = [ ]
self.close_on_next_exec = None
# stand alone screens (for example web screens)
# don't care about having or not having focus.
self.stand_alone = False
self.keyboardMode = None
GUISkin.__init__(self)
示例2: doClose
def doClose(self):
self.hide()
for x in self.onClose:
x()
# fixup circular references
del self.helpList
GUISkin.close(self)
# first disconnect all render from their sources.
# we might split this out into a "unskin"-call,
# but currently we destroy the screen afterwards
# anyway.
for val in self.renderer:
val.disconnectAll() # disconnected converter/sources and probably destroy them. Sources will not be destroyed.
del self.session
for (name, val) in self.items():
val.destroy()
del self[name]
self.renderer = [ ]
# really delete all elements now
self.__dict__.clear()
示例3: doClose
def doClose(self):
self.hide()
for x in self.onClose:
x()
# fixup circular references
del self.helpList
GUISkin.close(self)
# first disconnect all render from their sources.
# we might split this out into a "unskin"-call,
# but currently we destroy the screen afterwards
# anyway.
for val in self.renderer:
val.disconnectAll() # disconnected converter/sources and probably destroy them. Sources will not be destroyed.
del self.session
# we can have multiple dict entries with different names but same Element
# but we dont can call destroy multiple times
for name in self.keys():
val = self[name]
del self[name] # remove from dict
if val is not None: # is not a duplicate...
val.destroy()
for (n, v) in self.items():
if v == val: # check if it is the same Element
self[n] = None # mark as duplicate
self.renderer = [ ]
# really delete all elements now
self.__dict__.clear()
示例4: doClose
def doClose(self):
self.hide()
for x in self.onClose:
x()
del self.helpList
GUISkin.close(self)
for val in self.renderer:
val.disconnectAll()
del self.session
for name, val in self.items():
val.destroy()
del self[name]
self.renderer = []
self.__dict__.clear()
示例5: __init__
def __init__(self, session, parent = None):
dict.__init__(self)
self.skinName = self.__class__.__name__
self.session = session
self.parent = parent
GUISkin.__init__(self)
self.onClose = []
self.onFirstExecBegin = []
self.onExecBegin = []
self.onExecEnd = []
self.onShown = []
self.onShow = []
self.onHide = []
self.execing = False
self.shown = True
self.already_shown = False
self.renderer = []
self.helpList = []
self.close_on_next_exec = None
self.stand_alone = False
self.keyboardMode = None