本文整理汇总了Python中Canvas.Group.bind方法的典型用法代码示例。如果您正苦于以下问题:Python Group.bind方法的具体用法?Python Group.bind怎么用?Python Group.bind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Canvas.Group
的用法示例。
在下文中一共展示了Group.bind方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Canvas import Group [as 别名]
# 或者: from Canvas.Group import bind [as 别名]
class Pile:
"""A group of graphical objects."""
def __init__(self, canvas, x, y, tag=None):
self.canvas = canvas
self.x = x
self.y = y
self.objects = []
self.bottom = Bottom(self.canvas, self.x, self.y)
self.group = Group(self.canvas, tag=tag)
self.group.addtag_withtag(self.bottom.group)
self.bindhandlers()
def bindhandlers(self):
self.group.bind('<1>', self.clickhandler)
self.group.bind('<Double-1>', self.doubleclickhandler)
def add(self, object):
self.objects.append(object)
self.group.addtag_withtag(object.group)
self.position(object)
def delete(self, object):
object.group.dtag(self.group)
self.objects.remove(object)
def position(self, object):
object.tkraise()
i = self.objects.index(object)
object.moveto(self.x + i*4, self.y + i*8)
def clickhandler(self, event):
pass
def doubleclickhandler(self, event):
pass
示例2: stacks
# 需要导入模块: from Canvas import Group [as 别名]
# 或者: from Canvas.Group import bind [as 别名]
class Stack:
"""A generic stack of cards.
This is used as a base class for all other stacks (e.g. the deck,
the suit stacks, and the row stacks).
Public methods:
add(card) -- add a card to the stack
delete(card) -- delete a card from the stack
showtop() -- show the top card (if any) face up
deal() -- delete and return the top card, or None if empty
Method that subclasses may override:
position(card) -- move the card to its proper (x, y) position
The default position() method places all cards at the stack's
own (x, y) position.
userclickhandler(), userdoubleclickhandler() -- called to do
subclass specific things on single and double clicks
The default user (single) click handler shows the top card
face up. The default user double click handler calls the user
single click handler.
usermovehandler(cards) -- called to complete a subpile move
The default user move handler moves all moved cards back to
their original position (by calling the position() method).
Private methods:
clickhandler(event), doubleclickhandler(event),
motionhandler(event), releasehandler(event) -- event handlers
The default event handlers turn the top card of the stack with
its face up on a (single or double) click, and also support
moving a subpile around.
startmoving(event) -- begin a move operation
finishmoving() -- finish a move operation
"""
def __init__(self, x, y, game=None):
"""Stack constructor.
Arguments are the stack's nominal x and y position (the top
left corner of the first card placed in the stack), and the
game object (which is used to get the canvas; subclasses use
the game object to find other stacks).
"""
self.x = x
self.y = y
self.game = game
self.cards = []
self.group = Group(self.game.canvas)
self.group.bind('<1>', self.clickhandler)
self.group.bind('<Double-1>', self.doubleclickhandler)
self.group.bind('<B1-Motion>', self.motionhandler)
self.group.bind('<ButtonRelease-1>', self.releasehandler)
self.makebottom()
def makebottom(self):
pass
def __repr__(self):
"""Return a string for debug print statements."""
return "%s(%d, %d)" % (self.__class__.__name__, self.x, self.y)
# Public methods
def add(self, card):
self.cards.append(card)
card.tkraise()
self.position(card)
self.group.addtag_withtag(card.group)
def delete(self, card):
self.cards.remove(card)
card.group.dtag(self.group)
def showtop(self):
if self.cards:
self.cards[-1].showface()
def deal(self):
if not self.cards:
return None
card = self.cards[-1]
self.delete(card)
return card
# Subclass overridable methods
def position(self, card):
#.........这里部分代码省略.........
示例3:
# 需要导入模块: from Canvas import Group [as 别名]
# 或者: from Canvas.Group import bind [as 别名]
#! /usr/bin/env python