本文整理汇总了Python中BEE2_config.GEN_OPTS.get_int方法的典型用法代码示例。如果您正苦于以下问题:Python GEN_OPTS.get_int方法的具体用法?Python GEN_OPTS.get_int怎么用?Python GEN_OPTS.get_int使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BEE2_config.GEN_OPTS
的用法示例。
在下文中一共展示了GEN_OPTS.get_int方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: refresh_cache
# 需要导入模块: from BEE2_config import GEN_OPTS [as 别名]
# 或者: from BEE2_config.GEN_OPTS import get_int [as 别名]
def refresh_cache(self):
"""Copy over the resource files into this game."""
screen_func = export_screen.step
copy2 = shutil.copy2
def copy_func(src, dest):
screen_func('RES')
copy2(src, dest)
for folder in os.listdir('../cache/resources/'):
source = os.path.join('../cache/resources/', folder)
if folder == 'instances':
dest = self.abs_path(INST_PATH)
elif folder.casefold() == 'bee2':
continue # Skip app icons
else:
dest = self.abs_path(os.path.join('bee2', folder))
LOGGER.info('Copying to "{}" ...', dest)
try:
shutil.rmtree(dest)
except (IOError, shutil.Error):
pass
shutil.copytree(source, dest, copy_function=copy_func)
LOGGER.info('Cache copied.')
# Save the new cache modification date.
self.mod_time = GEN_OPTS.get_int('General', 'cache_time', 0)
self.save()
CONFIG.save_check()
示例2: refresh_cache
# 需要导入模块: from BEE2_config import GEN_OPTS [as 别名]
# 或者: from BEE2_config.GEN_OPTS import get_int [as 别名]
def refresh_cache(self):
"""Copy over the resource files into this game."""
screen_func = export_screen.step
copy = shutil.copy
def copy_func(src, dest):
screen_func("RES")
copy(src, dest)
for folder in os.listdir("../cache/resources/"):
source = os.path.join("../cache/resources/", folder)
if not os.path.isdir(source):
continue # Skip DS_STORE, desktop.ini, etc.
if folder == "instances":
dest = self.abs_path(INST_PATH)
elif folder.casefold() == "bee2":
continue # Skip app icons
else:
dest = self.abs_path(os.path.join("bee2", folder))
LOGGER.info('Copying to "{}" ...', dest)
try:
shutil.rmtree(dest)
except (IOError, shutil.Error):
pass
# This handles existing folders, without raising in os.makedirs().
utils.merge_tree(source, dest, copy_function=copy_func)
LOGGER.info("Cache copied.")
# Save the new cache modification date.
self.mod_time = GEN_OPTS.get_int("General", "cache_time", 0)
self.save()
CONFIG.save_check()
示例3: load_after_export
# 需要导入模块: from BEE2_config import GEN_OPTS [as 别名]
# 或者: from BEE2_config.GEN_OPTS import get_int [as 别名]
def load_after_export():
"""Read the 'After Export' radio set."""
AFTER_EXPORT_ACTION.set(GEN_OPTS.get_int(
'General',
'after_export_action',
AFTER_EXPORT_ACTION.get()
))
示例4: check_cache
# 需要导入模块: from BEE2_config import GEN_OPTS [as 别名]
# 或者: from BEE2_config.GEN_OPTS import get_int [as 别名]
def check_cache(zip_list):
"""Check to see if any zipfiles are invalid, and if so extract the cache."""
global copy_process
from BEE2_config import GEN_OPTS
LOGGER.info('Checking cache...')
cache_packs = GEN_OPTS.get_int('General', 'cache_pack_count')
# We need to match the number of packages too, to account for removed ones.
cache_stale = (len(packageLoader.packages) == cache_packs) or any(
pack.is_stale()
for pack in
packageLoader.packages.values()
)
if not cache_stale:
# We've already done the copying..
LOGGER.info('Cache is still fresh, skipping extraction')
done_callback()
return
copy_process = multiprocessing.Process(
target=do_copy,
args=(zip_list, currently_done),
)
copy_process.daemon = True
LOGGER.info('Starting background extraction process!')
copy_process.start()
TK_ROOT.after(UPDATE_INTERVAL, update)
示例5: cache_valid
# 需要导入模块: from BEE2_config import GEN_OPTS [as 别名]
# 或者: from BEE2_config.GEN_OPTS import get_int [as 别名]
def cache_valid(self):
"""Check to see if the cache is valid."""
cache_time = GEN_OPTS.get_int('General', 'cache_time', 0)
if cache_time == self.mod_time:
LOGGER.info("Skipped copying cache!")
return True
LOGGER.info("Cache invalid - copying..")
return False
示例6: init_backup_settings
# 需要导入模块: from BEE2_config import GEN_OPTS [as 别名]
# 或者: from BEE2_config.GEN_OPTS import get_int [as 别名]
def init_backup_settings():
"""Initialise the auto-backup settings widget."""
from BEE2_config import GEN_OPTS
check_var = tk.IntVar(
value=GEN_OPTS.get_bool('General', 'enable_auto_backup')
)
count_value = GEN_OPTS.get_int('General', 'auto_backup_count', 0)
back_dir = GEN_OPTS.get_val('Directories', 'backup_loc', 'backups/')
def check_callback():
GEN_OPTS['General']['enable_auto_backup'] = utils.bool_as_int(
check_var.get()
)
def count_callback():
GEN_OPTS['General']['auto_backup_count'] = str(count.value)
def directory_callback(path):
GEN_OPTS['Directories']['backup_loc'] = path
UI['auto_frame'] = frame = ttk.LabelFrame(
window,
)
UI['auto_enable'] = enable_check = ttk.Checkbutton(
frame,
text='Automatic Backup After Export',
variable=check_var,
command=check_callback,
)
frame['labelwidget'] = enable_check
frame.grid(row=2, column=0, columnspan=3)
dir_frame = ttk.Frame(
frame,
)
dir_frame.grid(row=0, column=0)
ttk.Label(
dir_frame,
text='Directory',
).grid(row=0, column=0)
UI['auto_dir'] = tk_tools.FileField(
dir_frame,
loc=back_dir,
is_dir=True,
callback=directory_callback,
)
UI['auto_dir'].grid(row=1, column=0)
count_frame = ttk.Frame(
frame,
)
count_frame.grid(row=0, column=1)
ttk.Label(
count_frame,
text='Keep (Per Game):'
).grid(row=0, column=0)
count = tk_tools.ttk_Spinbox(
count_frame,
range=range(50),
command=count_callback,
)
count.grid(row=1, column=0)
count.value = count_value
示例7: auto_backup
# 需要导入模块: from BEE2_config import GEN_OPTS [as 别名]
# 或者: from BEE2_config.GEN_OPTS import get_int [as 别名]
def auto_backup(game: 'gameMan.Game', loader: LoadScreen):
"""Perform an automatic backup for the given game.
We do this seperately since we don't need to read the property files.
"""
from BEE2_config import GEN_OPTS
if not GEN_OPTS.get_bool('General', 'enable_auto_backup'):
# Don't backup!
loader.skip_stage(AUTO_BACKUP_STAGE)
return
folder = find_puzzles(game)
if not folder:
loader.skip_stage(AUTO_BACKUP_STAGE)
return
# Keep this many previous
extra_back_count = GEN_OPTS.get_int('General', 'auto_backup_count', 0)
to_backup = os.listdir(folder)
backup_dir = GEN_OPTS.get_val('Directories', 'backup_loc', 'backups/')
os.makedirs(backup_dir, exist_ok=True)
# A version of the name stripped of special characters
# Allowed: a-z, A-Z, 0-9, '_-.'
safe_name = utils.whitelist(
game.name,
valid_chars=BACKUP_CHARS,
)
loader.set_length(AUTO_BACKUP_STAGE, len(to_backup))
if extra_back_count:
back_files = [
AUTO_BACKUP_FILE.format(game=safe_name, ind='')
] + [
AUTO_BACKUP_FILE.format(game=safe_name, ind='_'+str(i+1))
for i in range(extra_back_count)
]
# Move each file over by 1 index, ignoring missing ones
# We need to reverse to ensure we don't overwrite any zips
for old_name, new_name in reversed(
list(zip(back_files, back_files[1:]))
):
LOGGER.info(
'Moving: {old} -> {new}',
old=old_name,
new=new_name,
)
old_name = os.path.join(backup_dir, old_name)
new_name = os.path.join(backup_dir, new_name)
try:
os.remove(new_name)
except FileNotFoundError:
pass # We're overwriting this anyway
try:
os.rename(old_name, new_name)
except FileNotFoundError:
pass
final_backup = os.path.join(
backup_dir,
AUTO_BACKUP_FILE.format(game=safe_name, ind=''),
)
LOGGER.info('Writing backup to "{}"', final_backup)
with open(final_backup, 'wb') as f:
with ZipFile(f, mode='w', compression=ZIP_LZMA) as zip_file:
for file in to_backup:
zip_file.write(
os.path.join(folder, file),
file,
ZIP_LZMA,
)
loader.step(AUTO_BACKUP_STAGE)