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Python cameras.FovExtended类代码示例

本文整理汇总了Python中AvatarInputHandler.cameras.FovExtended的典型用法代码示例。如果您正苦于以下问题:Python FovExtended类的具体用法?Python FovExtended怎么用?Python FovExtended使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了FovExtended类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __destroy

 def __destroy(self):
     LOG_DEBUG('Hangar successfully destroyed.')
     MusicControllerWWISE.unloadCustomSounds()
     if self.__cam == BigWorld.camera():
         self.__cam.spaceID = 0
         BigWorld.camera(None)
         BigWorld.worldDrawEnabled(False)
     self.__cam = None
     self.__loadingStatus = 0.0
     if self.__vAppearance is not None:
         self.__vAppearance.destroy()
         self.__vAppearance = None
     self.__onLoadedCallback = None
     self.__boundingRadius = None
     if self.__waitCallback is not None:
         BigWorld.cancelCallback(self.__waitCallback)
         self.__waitCallback = None
     g_keyEventHandlers.remove(self.handleKeyEvent)
     g_mouseEventHandlers.remove(self.handleMouseEventGlobal)
     BigWorld.SetDrawInflux(False)
     MapActivities.g_mapActivities.stop()
     if self.__spaceId is not None and BigWorld.isClientSpace(self.__spaceId):
         if self.__spaceMappingId is not None:
             BigWorld.delSpaceGeometryMapping(self.__spaceId, self.__spaceMappingId)
         BigWorld.clearSpace(self.__spaceId)
         BigWorld.releaseSpace(self.__spaceId)
     self.__spaceMappingId = None
     self.__spaceId = None
     self.__vEntityId = None
     BigWorld.wg_disableSpecialFPSMode()
     g_postProcessing.disable()
     FovExtended.instance().resetFov()
     return
开发者ID:aevitas,项目名称:wotsdk,代码行数:33,代码来源:guiclienthangarspace.py

示例2: onEnterWorld

def onEnterWorld(self, prereqs):
    if self.isPlayerVehicle:
        global yaw, old_yaw, pitch, old_pitch, old_multiplier, dataHor, dataVert, turretYawLimits, scaleHor, scaleVert
        global minStep, maxPitch, minPitch, currentStep, minBound, maxBound, screenHeight, screenWidth, player
        global old_gunAnglesPacked, isAlive, cameraMode
        player = BigWorld.player()
        yaw = 0.0
        pitch = 0.0
        old_multiplier = 1.0
        old_gunAnglesPacked = None
        old_yaw = None
        old_pitch = None
        isAlive = self.isAlive
        screenHeight = BigWorld.screenHeight()
        screenWidth = BigWorld.screenWidth()
        currentStep = STEP
        verticalFov = FovExtended.instance().actualDefaultVerticalFov
        horizontalFov = FovExtended.calcHorizontalFov(verticalFov)
        scaleHor = screenWidth / horizontalFov if horizontalFov else screenWidth
        scaleVert = screenHeight / verticalFov if verticalFov else screenHeight
        gun = self.typeDescriptor.gun
        minBound, maxBound = gun['pitchLimits']['absolute']
        minStep = (maxBound - minBound) / 63
        turretYawLimits = gun['turretYawLimits']
        maxPitch =gun['pitchLimits']['maxPitch']
        minPitch = gun['pitchLimits']['minPitch']
        dataHor, dataVert = coordinate(yaw, pitch)
        cameraMode = None
        as_event('ON_ANGLES_AIMING')
开发者ID:xenus,项目名称:wot,代码行数:29,代码来源:anglesAiming.py

示例3: disable

 def disable(self):
     self.__aimingSystem.disable()
     self.stopCallback(self.__cameraUpdate)
     BigWorld.camera(None)
     BigWorld.player().positionControl.followCamera(False)
     self.__positionOscillator.reset()
     FovExtended.instance().resetFov()
     FovExtended.instance().enabled = True
开发者ID:kblw,项目名称:wot_client,代码行数:8,代码来源:strategiccamera.py

示例4: __cameraUpdate

 def __cameraUpdate(self):
     if not (self.__autoUpdateDxDyDz.x == 0.0 and self.__autoUpdateDxDyDz.y == 0.0 and self.__autoUpdateDxDyDz.z == 0.0):
         self.__update(self.__autoUpdateDxDyDz.x, self.__autoUpdateDxDyDz.y, self.__autoUpdateDxDyDz.z)
     inertDt = deltaTime = self.measureDeltaTime()
     replayCtrl = BattleReplay.g_replayCtrl
     if replayCtrl.isPlaying:
         repSpeed = replayCtrl.playbackSpeed
         if repSpeed == 0.0:
             inertDt = 0.01
             deltaTime = 0.0
         else:
             inertDt = deltaTime = deltaTime / repSpeed
     self.__aimingSystem.update(deltaTime)
     virginShotPoint = self.__aimingSystem.getThirdPersonShotPoint()
     delta = self.__inputInertia.positionDelta
     sign = delta.dot(Vector3(0, 0, 1))
     self.__inputInertia.update(inertDt)
     delta = (delta - self.__inputInertia.positionDelta).length
     if delta != 0.0:
         self.__cam.setScrollDelta(math.copysign(delta, sign))
     FovExtended.instance().setFovByMultiplier(self.__inputInertia.fovZoomMultiplier)
     unshakenPos = self.__inputInertia.calcWorldPos(self.__aimingSystem.idealMatrix if self.__adCfg['enable'] else self.__aimingSystem.matrix)
     vehMatrix = Math.Matrix(self.__aimingSystem.vehicleMProv)
     vehiclePos = vehMatrix.translation
     fromVehicleToUnshakedPos = unshakenPos - vehiclePos
     deviationBasis = mathUtils.createRotationMatrix(Vector3(self.__aimingSystem.yaw, 0, 0))
     impulseDeviation, movementDeviation, oscillationsZoomMultiplier = self.__updateOscillators(deltaTime)
     relCamPosMatrix = mathUtils.createTranslationMatrix(impulseDeviation + movementDeviation)
     relCamPosMatrix.postMultiply(deviationBasis)
     relCamPosMatrix.translation += fromVehicleToUnshakedPos
     upRotMat = mathUtils.createRotationMatrix(Vector3(0, 0, -impulseDeviation.x * self.__dynamicCfg['sideImpulseToRollRatio'] - self.__noiseOscillator.deviation.z))
     upRotMat.postMultiply(relCamPosMatrix)
     self.__cam.up = upRotMat.applyVector(Vector3(0, 1, 0))
     relTranslation = relCamPosMatrix.translation
     self.__setCameraPosition(relTranslation)
     shotPoint = self.__calcFocalPoint(virginShotPoint, deltaTime)
     vehToShotPoint = shotPoint - vehiclePos
     self.__setCameraAimPoint(vehToShotPoint)
     replayCtrl = BattleReplay.g_replayCtrl
     if replayCtrl.isPlaying and replayCtrl.isControllingCamera:
         aimOffset = replayCtrl.getAimClipPosition()
         if not BigWorld.player().isForcedGuiControlMode() and GUI.mcursor().inFocus:
             GUI.mcursor().position = aimOffset
     else:
         aimOffset = self.__calcAimOffset(oscillationsZoomMultiplier)
         if replayCtrl.isRecording:
             replayCtrl.setAimClipPosition(aimOffset)
     self.__cam.aimPointClipCoords = aimOffset
     self.__aimOffset = aimOffset
     if self.__shiftKeySensor is not None:
         self.__shiftKeySensor.update(1.0)
         if self.__shiftKeySensor.currentVelocity.lengthSquared > 0.0:
             self.shiftCamPos(self.__shiftKeySensor.currentVelocity)
             self.__shiftKeySensor.currentVelocity = Math.Vector3()
     return 0.0
开发者ID:aevitas,项目名称:wotsdk,代码行数:55,代码来源:dynamiccamerasarcadecamera.py

示例5: StrategicAimingSystem_enable

def StrategicAimingSystem_enable(self, targetPos):
    global dataHor, dataVert, scaleHor, scaleVert, yHor, yVert, cameraMode
    verticalFov = FovExtended.instance().actualDefaultVerticalFov
    horizontalFov = FovExtended.calcHorizontalFov(verticalFov)
    yHor = 0
    yVert = 0
    scaleHor = screenWidth / horizontalFov if horizontalFov else screenWidth
    scaleVert = screenHeight / verticalFov if verticalFov else screenHeight
    dataHor, dataVert = coordinate(yaw, pitch)
    cameraMode = 'str'
    as_event('ON_ANGLES_AIMING')
开发者ID:xenus,项目名称:wot,代码行数:11,代码来源:anglesAiming.py

示例6: ArcadeAimingSystem_enable

def ArcadeAimingSystem_enable(self, targetPos, turretYaw=None, gunPitch=None):
    global dataHor, dataVert, scaleHor, scaleVert, yHor, yVert, cameraMode
    verticalFov = FovExtended.instance().actualDefaultVerticalFov
    horizontalFov = FovExtended.calcHorizontalFov(verticalFov)
    yHor = - screenHeight * 0.0775
    yVert = yHor
    scaleHor = screenWidth / horizontalFov if horizontalFov else screenWidth
    scaleVert = screenHeight / verticalFov if verticalFov else screenHeight
    dataHor, dataVert = coordinate(yaw, pitch)
    cameraMode = 'arc'
    as_event('ON_ANGLES_AIMING')
开发者ID:xenus,项目名称:wot,代码行数:11,代码来源:anglesAiming.py

示例7: disable

 def disable(self):
     BigWorld.camera(None)
     if self.__waitVehicleCallbackId is not None:
         BigWorld.cancelCallback(self.__waitVehicleCallbackId)
         self.__waitVehicleCallbackId = None
     self.__showVehicle(True)
     self.stopCallback(self.__cameraUpdate)
     self.__aimingSystem.disable()
     self.__movementOscillator.reset()
     self.__impulseOscillator.reset()
     self.__noiseOscillator.reset()
     self.__accelerationSmoother.reset()
     self.__autoUpdateDxDyDz.set(0)
     FovExtended.instance().resetFov()
开发者ID:kblw,项目名称:wot_client,代码行数:14,代码来源:snipercamera.py

示例8: disable

 def disable(self):
     from gui import g_guiResetters
     if self.__onRecreateDevice in g_guiResetters:
         g_guiResetters.remove(self.__onRecreateDevice)
     self.__setModelsToCollideWith([])
     self.__cam.speedTreeTarget = None
     BigWorld.camera(None)
     if self.__shiftKeySensor is not None:
         self.__shiftKeySensor.reset(Math.Vector3())
     self.stopCallback(self.__cameraUpdate)
     self.__movementOscillator.reset()
     self.__impulseOscillator.reset()
     self.__noiseOscillator.reset()
     self.__accelerationSmoother.reset()
     self.__autoUpdateDxDyDz.set(0)
     self.__inputInertia.teleport(self.__calcRelativeDist())
     FovExtended.instance().resetFov()
开发者ID:kblw,项目名称:wot_client,代码行数:17,代码来源:arcadecamera.py

示例9: SniperAimingSystem_enable

def SniperAimingSystem_enable(self, targetPos, playerGunMatFunction=AimingSystems.getPlayerGunMat):
    global dataHor, dataVert, scaleHor, scaleVert, yHor, yVert, cameraMode
    verticalFov = BigWorld.projection().fov * 2
    horizontalFov = FovExtended.calcVerticalFov(verticalFov)
    yHor = 0
    yVert = 0
    scaleHor = screenWidth / horizontalFov if horizontalFov else screenWidth
    scaleVert = screenHeight / verticalFov if verticalFov else screenHeight
    dataHor, dataVert = coordinate(yaw, pitch)
    cameraMode = 'sn'
    as_event('ON_ANGLES_AIMING')
开发者ID:xenus,项目名称:wot,代码行数:11,代码来源:anglesAiming.py

示例10: enable

 def enable(self, targetPos, saveDist):
     self.__prevTime = BigWorld.time()
     self.__aimingSystem.enable(targetPos)
     srcMat = mathUtils.createRotationMatrix((0.0, -math.pi * 0.499, 0.0))
     self.__cam.source = srcMat
     if not saveDist:
         self.__camDist = self.__cfg['camDist']
     self.__cam.pivotPosition = Math.Vector3(0.0, self.__camDist, 0.0)
     camTarget = Math.MatrixProduct()
     camTarget.b = self.__aimingSystem.matrix
     self.__cam.target = camTarget
     BigWorld.camera(self.__cam)
     BigWorld.player().positionControl.moveTo(self.__aimingSystem.matrix.translation)
     BigWorld.player().positionControl.followCamera(True)
     FovExtended.instance().enabled = False
     BigWorld.projection().fov = StrategicCamera.ABSOLUTE_VERTICAL_FOV
     self.__cameraUpdate()
     self.delayCallback(0.0, self.__cameraUpdate)
     self.__needReset = 1
开发者ID:kblw,项目名称:wot_client,代码行数:19,代码来源:strategiccamera.py

示例11: updateCameraByMouseMove

 def updateCameraByMouseMove(self, dx, dy, dz):
     if self.__selectedEmblemInfo is not None:
         self.__cam.target.setTranslate(_CFG['preview_cam_start_target_pos'])
         self.__cam.pivotPosition = _CFG['preview_cam_pivot_pos']
         if self.__locatedOnEmbelem:
             self.__cam.maxDistHalfLife = 0.0
         else:
             self.__cam.maxDistHalfLife = _CFG['cam_fluency']
     sourceMat = Math.Matrix(self.__cam.source)
     yaw = sourceMat.yaw
     pitch = sourceMat.pitch
     dist = self.__cam.pivotMaxDist
     currentMatrix = Math.Matrix(self.__cam.invViewMatrix)
     currentYaw = currentMatrix.yaw
     yaw = self.__yawCameraFilter.getNextYaw(currentYaw, yaw, dx)
     pitch -= dy * _CFG['cam_sens']
     dist -= dz * _CFG['cam_sens']
     pitch = mathUtils.clamp(math.radians(_CFG['cam_pitch_constr'][0]), math.radians(_CFG['cam_pitch_constr'][1]), pitch)
     prevDist = dist
     distConstr = self.__camDistConstr[1] if self.__selectedEmblemInfo is not None else self.__camDistConstr[0]
     dist = mathUtils.clamp(distConstr[0], distConstr[1], dist)
     if self.__boundingRadius is not None:
         boundingRadius = self.__boundingRadius if self.__boundingRadius < distConstr[1] else distConstr[1]
         dist = dist if dist > boundingRadius else boundingRadius
     if dist > prevDist and dz > 0:
         if self.__selectedEmblemInfo is not None:
             self.locateCameraOnEmblem(*self.__selectedEmblemInfo)
             return
     self.__locatedOnEmbelem = False
     mat = Math.Matrix()
     mat.setRotateYPR((yaw, pitch, 0.0))
     self.__cam.source = mat
     self.__cam.pivotMaxDist = dist
     if g_settingsCore.getSetting('dynamicFov') and abs(distConstr[1] - distConstr[0]) > 0.001:
         relativeDist = (dist - distConstr[0]) / (distConstr[1] - distConstr[0])
         _, minFov, maxFov = g_settingsCore.getSetting('fov')
         fov = mathUtils.lerp(minFov, maxFov, relativeDist)
         BigWorld.callback(0, functools.partial(FovExtended.instance().setFovByAbsoluteValue, math.radians(fov), 0.1))
     return
开发者ID:aevitas,项目名称:wotsdk,代码行数:39,代码来源:guiclienthangarspace.py

示例12: resetFov

 def resetFov(value):
     FovExtended.instance().defaultHorizontalFov = value
开发者ID:aevitas,项目名称:wotsdk,代码行数:2,代码来源:guiclienthangarspace.py

示例13: setFov

 def setFov(value, multiplier):
     if self.__multiplier is not None:
         self.__multiplier.setSystemValue(multiplier)
     FovExtended.instance().resetFov()
     FovExtended.instance().defaultHorizontalFov = value
     return
开发者ID:krzcho,项目名称:WOTDecompiled,代码行数:6,代码来源:settings_storages.py

示例14: init

def init(scriptConfig, engineConfig, userPreferences, loadingScreenGUI = None):
    global g_replayCtrl
    try:
        if constants.IS_DEVELOPMENT:
            autoFlushPythonLog()
        LOG_DEBUG('init')
        BigWorld.wg_initCustomSettings()
        Settings.g_instance = Settings.Settings(scriptConfig, engineConfig, userPreferences)
        CommandMapping.g_instance = CommandMapping.CommandMapping()
        from helpers import DecalMap
        DecalMap.g_instance = DecalMap.DecalMap(scriptConfig['decal'])
        from helpers import EdgeDetectColorController
        EdgeDetectColorController.g_instance = EdgeDetectColorController.EdgeDetectColorController(scriptConfig['silhouetteColors'])
        import SoundGroups
        SoundGroups.g_instance = SoundGroups.SoundGroups()
        import BattleReplay
        g_replayCtrl = BattleReplay.g_replayCtrl = BattleReplay.BattleReplay()
        g_replayCtrl.registerWotReplayFileExtension()
        try:
            import Vibroeffects
            Vibroeffects.VibroManager.g_instance = Vibroeffects.VibroManager.VibroManager()
            Vibroeffects.VibroManager.g_instance.connect()
        except:
            LOG_CURRENT_EXCEPTION()

        tutorialLoaderInit()
        BigWorld.callback(0.1, asyncore_call)
        MessengerEntry.g_instance.init()
        import items
        items.init(True, None if not constants.IS_DEVELOPMENT else {})
        import ArenaType
        ArenaType.init()
        import dossiers1
        dossiers1.init()
        import dossiers2
        dossiers2.init()
        import fortified_regions
        fortified_regions.init()
        import potapov_quests
        potapov_quests.init()
        BigWorld.worldDrawEnabled(False)
        import LcdKeyboard
        LcdKeyboard.enableLcdKeyboardSpecificKeys(True)
        gui_personality.init(loadingScreenGUI=loadingScreenGUI)
        AreaDestructibles.init()
        MusicController.init()
        TriggersManager.init()
        RSSDownloader.init()
        g_postProcessing.init()
        SoundGroups.loadLightSoundsDB()
        try:
            from LightFx import LightManager
            LightManager.g_instance = LightManager.LightManager()
            import AuxiliaryFx
            AuxiliaryFx.g_instance = AuxiliaryFx.AuxiliaryFxManager()
        except:
            LOG_CURRENT_EXCEPTION()

        from AvatarInputHandler.cameras import FovExtended
        FovExtended.instance().resetFov()
        SoundGroups.loadPluginDB()
    except Exception:
        LOG_CURRENT_EXCEPTION()
        BigWorld.quit()
开发者ID:wotmods,项目名称:WOTDecompiled,代码行数:64,代码来源:game.py

示例15: __calcAimMatrix

 def __calcAimMatrix(self):
     endMult = self.__inputInertia.endZoomMultiplier
     fov = FovExtended.instance().actualDefaultVerticalFov * endMult
     offset = self.__defaultAimOffset
     return cameras.getAimMatrix(-offset[0], -offset[1], fov)
开发者ID:webiumsk,项目名称:WOT-0.9.15-CT,代码行数:5,代码来源:arcadecamera.py


注:本文中的AvatarInputHandler.cameras.FovExtended类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。